Files
imnotsick/transition_screen.gd
T
2025-06-04 20:07:02 +02:00

27 lines
637 B
GDScript

extends CanvasLayer
signal on_transition_finished
@onready var color_rect = $ColorRect
@onready var animation_player = $AnimationPlayer
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
color_rect.visible = false
animation_player.connect("animation_finished", _on_animation_finished)
func _on_animation_finished(anim_name):
if anim_name == "fade_to_black":
on_transition_finished.emit()
animation_player.play("fade_to_normal")
elif anim_name == "fade_to_normal":
color_rect.visible = false
func transition():
color_rect.visible = true
animation_player.play("fade_to_black")