Files
imnotsick/screening_desk.gd
T
2026-01-08 20:51:23 +01:00

364 lines
13 KiB
GDScript

extends Control
#DeskAssets
@onready var patient_file = $LowerHalf/Computer/Margin/ComputerScreen/ComputerTabs/FileContainer/PatientFile
@onready var patient_file_title = $LowerHalf/Computer/Margin/ComputerScreen/ComputerTabs/FileContainer/PatientFileTitle
@onready var patient_recording = $LowerHalf/Computer/Margin/ComputerScreen/ComputerTabs/Recording
@onready var patient = $UpperHalf/ControlGlass/Patient
@onready var next_patient = $LowerHalf/Computer/Margin/NextPatient
@onready var end_day = $LowerHalf/Computer/Margin/EndDay
@onready var green_button = $LowerHalf/GreenButton
@onready var red_button = $LowerHalf/RedButton
@onready var journal = $LowerHalf/Journal/JournalButton
@onready var journal_layer = $LowerHalf/JournalLayer
@onready var release = $LowerHalf/DecisionScreen/MarginContainer/HBoxContainer/Release
@onready var terminate = $LowerHalf/DecisionScreen/MarginContainer/HBoxContainer/Terminate
@onready var patient_color: Color
@onready var computer_tabs = $LowerHalf/Computer/Margin/ComputerScreen/ComputerTabs
@onready var computer_screen = $LowerHalf/Computer/Margin/ComputerScreen2
@onready var tab_patient_file = $LowerHalf/Computer/Margin/ComputerScreen/Tabs/PatientFile
@onready var tab_rules = $LowerHalf/Computer/Margin/ComputerScreen/Tabs/Rules
@onready var tab_recording = $LowerHalf/Computer/Margin/ComputerScreen/Tabs/Recording
@onready var middle_screen = $LowerHalf/MiddleScreen/MarginContainer/MiddleInfo
@onready var console_screen = $LowerHalf/ConsoleScreen/Margin/ConsoleText
#RoomAssets
@onready var shutter_top = $RoomAssets/ShutterTop
@onready var shutter_bot = $RoomAssets/ShutterBot
@onready var shutters_animation = $RoomAssets/ShuttersAnimation
@onready var backroom = $RoomAssets/Backroom
@onready var red_backroom = $RoomAssets/RedBackroom
@onready var green_backroom = $RoomAssets/GreenBackroom
@onready var backwall_animation = $RoomAssets/Backwall/BackwallAnimation
#DialogueAssets
@onready var patient_dialogue_resource: Resource
@onready var end_of_day_dialogue_resource = load("res://Dialogues/end_of_day.dialogue")
@onready var balloon: Node
@onready var patient_emotions : Dictionary
var main: Node
var accurate_diagnoses = 0
func _ready() -> void:
#Referencing main node
main = get_parent()
#Connecting signals
next_patient.get_node("CallNextPatient").pressed.connect(self._on_call_next_patient_pressed)
green_button.pressed.connect(self._on_green_button_pressed)
red_button.pressed.connect(self._on_red_button_pressed)
journal.pressed.connect(self._on_journal_pressed)
journal_layer.get_node("JournalOpen/JournalMargin/PageArea/LeftPage/CloseManual").pressed.connect(self._on_close_manual_pressed)
tab_patient_file.pressed.connect(self._on_tab_patient_file_pressed)
tab_rules.pressed.connect(self._on_tab_rules_pressed)
tab_recording.pressed.connect(self._on_tab_recording_pressed)
Globals.console_message.connect(self.console_display)
Globals.response_chosen.connect(self._on_response_chosen)
#Hiding RoomAssets
for room_asset in [shutter_top, shutter_bot, backroom, red_backroom, green_backroom]:
room_asset.hide()
#Hiding ComputerScreen, DialogueText and JournalOpen
var nodes_to_hide = [next_patient, end_day, computer_screen, console_screen, journal_layer] + computer_tabs.get_children()
for node in nodes_to_hide:
node.hide()
#Setting up Decision screen
release.text = Globals.colorize("RELEASE", "web_gray")
terminate.text = Globals.colorize("TERMINATE", "web_gray")
for tab_button in [tab_patient_file, tab_rules, tab_recording]: #Hiding Tabs
tab_button.hide()
for button in [green_button, red_button]: #Disabling Buttons
button.set_disabled(true)
patient.hide() #Hiding Patient
self.hide() #Hiding ScreeningDesk
func new_patient():
Patient.new_patient()
patient_file.text = Patient.file_text
patient_file_title.text = Patient.file_title
patient_recording.text = ""
patient.texture = Patient.image
#Setting up UI
next_patient.show()
console_display(Globals.directives)
func _on_call_next_patient_pressed(): #Brings in next patient and sets up the desk controls
#Hiding the next_patient button and shows transition messages on computer and console
var scenes_to_hide = [next_patient]
for scenes in scenes_to_hide:
scenes.hide()
var message : String
message = "TARGET ID : " + Globals.colorize("#" + Globals.patient_id, "orange_red") + "\n\n" + "COMPUTING CELL TRANSLATION..."
computer_display(message)
message = Globals.colorize("- BRINGING IN NEXT PATIENT -", "dark_orange")
console_display(message)
#ShuttersIncoming
shutters_animation.play("incoming")
shutter_top.show()
shutter_bot.show()
await shutters_animation.animation_finished
#Showing the Patient and the Backroom
var scenes_to_show = [patient, backroom]
for scene in scenes_to_show:
scene.show()
#Opening Shutters
shutters_animation.play("open")
await shutters_animation.animation_finished
#Activating Buttons
green_button.set_disabled(false)
red_button.set_disabled(false)
#Coloring Release and Terminate
release.text = Globals.colorize("RELEASE", "dark_green")
terminate.text = Globals.colorize("TERMINATE", "dark_red")
#Starting Dialogue and hiding console screen
computer_screen.hide()
console_screen.hide()
main.start_balloon("screening", Patient.dialogue_resource, "start")
#Showing Computer Tabs and showing Patient File by default
for node in [tab_patient_file, tab_rules, tab_recording]:
node.show()
node.set_mouse_filter(Control.MOUSE_FILTER_STOP)
computer_tabs.get_node("FileContainer").show()
func _recording_text(dialogue_line): #Records the dialogues
var line = dialogue_line.text
var character = dialogue_line.character
patient_recording.append_text("\n\n")
patient_recording.append_text("[color=red]" + character + "[/color]" + "\n")
patient_recording.append_text(line)
func _on_response_chosen(response): #Adds protagonist responses to the recording tab
patient_recording.append_text("\n\n")
patient_recording.append_text("[color=green]You[/color]" + "\n")
patient_recording.append_text(response.text)
func _on_tab_patient_file_pressed(): #Shows the patient file tab
#Highlighting pressed tab button and unpressing the others
tab_patient_file.set_pressed(true)
tab_patient_file.set_mouse_filter(Control.MOUSE_FILTER_IGNORE)
for tab_button in [tab_rules, tab_recording]:
tab_button.set_pressed(false)
tab_button.set_mouse_filter(Control.MOUSE_FILTER_STOP)
#Showing desired tab and hiding the others
for node in computer_tabs.get_children():
node.hide()
computer_tabs.get_node("FileContainer").show()
func _on_tab_rules_pressed(): #Shows the rules tab
#Highlighting pressed tab button and unpressing the others
tab_rules.set_pressed(true)
tab_rules.set_mouse_filter(Control.MOUSE_FILTER_IGNORE)
for tab_button in [tab_patient_file, tab_recording]:
tab_button.set_pressed(false)
tab_button.set_mouse_filter(Control.MOUSE_FILTER_STOP)
#Showing desired tab and hiding the others
for node in computer_tabs.get_children():
node.hide()
computer_tabs.get_node("Rules").show()
func _on_tab_recording_pressed(): #Shows the recording tab
#Highlighting pressed tab button and unpressing the others
tab_recording.set_pressed(true)
tab_recording.set_mouse_filter(Control.MOUSE_FILTER_IGNORE)
for tab_button in [tab_patient_file, tab_rules]:
tab_button.set_pressed(false)
tab_button.set_mouse_filter(Control.MOUSE_FILTER_STOP)
#Showing desired tab and hiding the others
for node in computer_tabs.get_children():
node.hide()
computer_tabs.get_node("Recording").show()
func _change_emotion(dialogue_line) -> void: #Change emotions following dialogue tags
var line_tag = dialogue_line.tags
print("Patient marker value: " + str(Patient.marker[0]))
if line_tag.is_empty() == false:
var new_emotion = line_tag[0]
patient.texture = Patient.emotions[String(new_emotion)]
print("Emotion changed to ", new_emotion)
func _on_green_button_pressed(): #Releases the patient
release.text = Globals.colorize("RELEASE", "green") #Highlighting the decision
#Greening the vibe
green_backroom.show()
patient.modulate = Color(0.5,1,0.5,1)
clear_patient("release") #Clearing the patient
func _on_red_button_pressed(): #Terminates the patient
terminate.text = Globals.colorize("TERMINATE", "red") #Highlighting the decision
#Redding the vibe
red_backroom.show()
patient.modulate = Color(1,0.1,0.1,1)
clear_patient("terminate") #Clearing the patient
func _on_journal_pressed(): #Shows the journal
journal_layer.show()
func _on_close_manual_pressed(): #Hides the journal
journal_layer.hide()
func clear_patient(choice:String): #Clears patient and transitions towards next patient or end of day
#Hiding computer tabs screen and console screen
for node in [tab_patient_file, tab_rules, tab_recording, console_screen] + computer_tabs.get_children():
node.hide()
#Disabling Buttons
green_button.set_mouse_filter(Control.MOUSE_FILTER_IGNORE)
red_button.set_mouse_filter(Control.MOUSE_FILTER_IGNORE)
#Setting up computer and console messages
var message: Array[String]
message.resize(3)
if choice == "release":
message[0] = Globals.colorize("- ASSESSMENT MADE -\n\n- LOADING RELEASE PROTOCOL... -", "green_yellow")
message[1] = Globals.colorize("- RELEASING SUBJECT -", "green_yellow")
message[2] = "EVALUATION RECORDED" + "\n\nPATIENT STATUS: " + Globals.colorize("HUMAN", "green") + "\n\nUPDATING DATABASE...\n\n" + Globals.colorize("INITIATING RELEASE SEQUENCE", "green_yellow")
elif choice == "terminate":
message[0] = Globals.colorize("- ASSESSMENT MADE -\n\n- LOADING TERMINATION PROTOCOL... -", "orange_red")
message[1] = Globals.colorize("- TERMINATING SUBJECT -", "orange_red")
message[2] = "EVALUATION RECORDED" + "\n\nPATIENT STATUS: " + Globals.colorize("ABNORMAL", "red") + "\n\nUPDATING DATABASE...\n\n" + Globals.colorize("INITIATING TERMINATION SEQUENCE", "orange_red")
console_display(message[0])
computer_display(message[2])
#Final Patient Dialogue
main.start_balloon("screening", Patient.dialogue_resource, choice)
await DialogueManager.dialogue_ended
# Updating middle screen info and accurate_diagnoses value
if (Patient.abnormal == true and choice == "terminate") or (Patient.abnormal == false and choice == "release"):
accurate_diagnoses += 1
else:
accurate_diagnoses = 0 # Resetting to 0 if the player makes a wrong diagnosis
update_middle_screen(Globals.day_count, Globals.floor_count, accurate_diagnoses, Globals.diagnoses_quota)
#Showing second console message
console_display(message[1])
#Closing Shutters
shutters_animation.play("close")
await shutters_animation.animation_finished
#Hiding the cell and restoring the patient's original color
for scene in [patient, backroom, red_backroom, green_backroom]:
scene.hide()
patient.modulate = Patient.original_color
#Hiding Computer screen and resetting Console screen once the animation is done
shutters_animation.play(choice)
await shutters_animation.animation_finished
computer_screen.hide()
console_screen.hide()
#Descending Floor if diagnoses_quota reached
if accurate_diagnoses == Globals.diagnoses_quota:
descend_floor()
else:
new_patient()
#Reenabling mouse filter and resetting buttons
for button in [green_button, red_button]:
button.set_mouse_filter(Control.MOUSE_FILTER_STOP)
button.set_pressed(false)
button.set_disabled(true)
#Resetting decision screen
release.text = Globals.colorize("RELEASE", "web_gray")
terminate.text = Globals.colorize("TERMINATE", "web_gray")
func console_display(message): #Displays a message on the console screen
var text = message
text = text.replace("\\n", "\n") #Replaces litteral backslashes by actual newlines (necessary because of Dialogue Manager)
console_screen.text = text
console_screen.show()
func computer_display(message): #Displays a message on the computer screen
var text = message
text = text.replace("\\n", "\n") #Replaces litteral backslashes by actual newlines (necessary because of Dialogue Manager)
computer_screen.text = text
computer_screen.show()
func update_middle_screen(day_count, floor_count, diagnoses_count, diagnoses_quota): #Updates Middle Screen Info
var day = Globals.colorize(str(day_count), "dark_orange")
var floor = Globals.colorize(str(floor_count), "dark_orange")
var diagnoses = Globals.colorize(str(diagnoses_count) + "/" + str(diagnoses_quota), "dark_orange")
var text = "DAY: " + day + "\n\nFLOOR: " + floor + "\n\nACCURATE DIAGNOSES: " + diagnoses
middle_screen.text = text
func descend_floor(): #Descends to next floor
#Displaying information on screens
var message : String
message = Globals.colorize("DIAGNOSES QUOTA REACHED", "green_yellow") + "\n\n" + "SECURITY CLEARANCE UPDATED" + "\n\n" + Globals.colorize("ACCESS TO NEXT FLOOR AUTHORIZED", "green")
computer_display(message)
message = Globals.colorize("- DESCENT PROTOCOL INITIATED -\n\n- TRANSLATING TO NEXT FLOOR -", "dark_orange")
console_display(message)
#Descending animation
backwall_animation.play("going_down_1")
await backwall_animation.animation_finished
backwall_animation.play("going_down_2")
await backwall_animation.animation_finished
#Updating middle screen info
Globals.floor_count -= 1
accurate_diagnoses = 0
Globals.diagnoses_quota += 1
update_middle_screen(Globals.day_count, Globals.floor_count, accurate_diagnoses, Globals.diagnoses_quota)
#Hiding screen messages
computer_screen.hide()
console_screen.hide()
#Setting up new patient
new_patient()