Files
2026-03-01 14:10:51 +01:00

23 lines
488 B
GDScript

extends TextureRect
func _ready() -> void:
hide()
#Change emotions following dialogue tags
func _change_emotion(dialogue_line) -> void:
var line_tag = dialogue_line.tags
print("Patient marker value: " + str(Patient.marker[0]))
if line_tag.is_empty() == false:
var new_emotion = line_tag[0]
texture = Patient.emotions[String(new_emotion)]
print("Patient emotion changed to ", new_emotion)
#Resets to initial state
func reset():
modulate = Patient.original_color
hide()