12 lines
392 B
Plaintext
12 lines
392 B
Plaintext
shader_type canvas_item;
|
|
|
|
uniform sampler2D noise_tex;
|
|
uniform float progress : hint_range(0.0, 1.0) = 0.0;
|
|
uniform float softness : hint_range(0.001, 0.2) = 0.05;
|
|
|
|
void fragment() {
|
|
vec4 img = texture(TEXTURE, UV);
|
|
float noise = texture(noise_tex, UV).r;
|
|
float alpha = 1.0 - smoothstep(progress - softness, progress + softness, noise);
|
|
COLOR = vec4(img.rgb, img.a * alpha);
|
|
} |