ITE rework WIP

This commit is contained in:
Maurane
2026-05-19 18:34:34 +02:00
parent 939fb88b14
commit f60d2b9c81
57 changed files with 580 additions and 223 deletions
Binary file not shown.
Binary file not shown.

Before

Width:  |  Height:  |  Size: 13 KiB

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.
Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 KiB

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.
Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cev7p6urv6ab1"
path="res://.godot/imported/ite_01_depressed.png-70583481f44b9975aaedee5e9a68c729.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Art/Subjects/ITE/ite_01/ite_01_depressed.png"
dest_files=["res://.godot/imported/ite_01_depressed.png-70583481f44b9975aaedee5e9a68c729.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b4osgslyo58yj"
path="res://.godot/imported/ite_01_itthateats1.png-0bedc4548b9bf0d9d848dfc37eef5ade.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Art/Subjects/ITE/ite_01/ite_01_itthateats1.png"
dest_files=["res://.godot/imported/ite_01_itthateats1.png-0bedc4548b9bf0d9d848dfc37eef5ade.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bocqc2px7vacg"
path="res://.godot/imported/ite_01_itthateats2.png-6ef66bf95b87bc1634ab5936f163a3e8.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Art/Subjects/ITE/ite_01/ite_01_itthateats2.png"
dest_files=["res://.godot/imported/ite_01_itthateats2.png-6ef66bf95b87bc1634ab5936f163a3e8.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ciqipdhvrd5l"
path="res://.godot/imported/ite_01_laughing.png-9034763988196657b1b50d51b5bcd8bb.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Art/Subjects/ITE/ite_01/ite_01_laughing.png"
dest_files=["res://.godot/imported/ite_01_laughing.png-9034763988196657b1b50d51b5bcd8bb.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cdspaq4oagv20"
path="res://.godot/imported/ite_01_neutral.png-455b496d96803c59146708662f6610c3.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Art/Subjects/ITE/ite_01/ite_01_neutral.png"
dest_files=["res://.godot/imported/ite_01_neutral.png-455b496d96803c59146708662f6610c3.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bqurk8ttjnq50"
path="res://.godot/imported/ite_01_panicked.png-17a6d4c6fadbe4a4ce0785bee3e80d73.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Art/Subjects/ITE/ite_01/ite_01_panicked.png"
dest_files=["res://.godot/imported/ite_01_panicked.png-17a6d4c6fadbe4a4ce0785bee3e80d73.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dd6gwunqanrg"
path="res://.godot/imported/ite_01_sad.png-2e2be5794aa6c697e2bb11bd0142653d.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Art/Subjects/ITE/ite_01/ite_01_sad.png"
dest_files=["res://.godot/imported/ite_01_sad.png-2e2be5794aa6c697e2bb11bd0142653d.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://csjqt2xpmtpox"
path="res://.godot/imported/ite_01_scared.png-e90bba3d858f8f031e29825ca8a703a8.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Art/Subjects/ITE/ite_01/ite_01_scared.png"
dest_files=["res://.godot/imported/ite_01_scared.png-e90bba3d858f8f031e29825ca8a703a8.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bcbd5x3bwytqb"
path="res://.godot/imported/ite_01_smiling.png-c5fee548f69e799651e74c74212f3f51.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Art/Subjects/ITE/ite_01/ite_01_smiling.png"
dest_files=["res://.godot/imported/ite_01_smiling.png-c5fee548f69e799651e74c74212f3f51.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c1ellru4ts4go"
path="res://.godot/imported/ite_01_worried.png-f934f1ba6fb3eaf5747c576494a78b8e.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Art/Subjects/ITE/ite_01/ite_01_worried.png"
dest_files=["res://.godot/imported/ite_01_worried.png-f934f1ba6fb3eaf5747c576494a78b8e.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 383 B

+40
View File
@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cqgopojnmx8yu"
path="res://.godot/imported/game_over.png-3135b9a2f9ba9aa4cf8ea53a5581c422.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Art/UI/game_over.png"
dest_files=["res://.godot/imported/game_over.png-3135b9a2f9ba9aa4cf8ea53a5581c422.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
+1 -1
View File
@@ -168,7 +168,7 @@ elif Patient.marker[1] == 6
~ part_bad_end
[#furious] The creature howls with rage at your answers. As its features contort into a grotesque parody of human fury, you feel your mind melt into nothingness.
do UI.entity_game_over.reveal()
do UI.game_over.reveal()
=> END
+2 -2
View File
@@ -101,7 +101,7 @@ do Globals.console_message.emit("[color=dark_orange]ALLOTED ASSESSMENT TIME ELAP
~ terminate
do Globals.color_change.emit("red")
It That Eats: [#itthateats1] [color=red]I SHALL FEAST ON YOU, DEAR.[/color]
It That Eats: [#itthateats1] [color=red]... I... SHALL... FEAST... ON... YOU... DEAR...[/color]
set Globals.event_index = "supervisor"
set Globals.supervisor_index = 2
do Globals.clear_patient.emit("terminate")
@@ -111,7 +111,7 @@ do UI.save_slot_pressed.emit(0)
~ release
do Globals.color_change.emit("green")
It That Eats: [#itthateats1] [color=red]I SHALL FEAST ON YOU, DEAR.[/color]
It That Eats: [#itthateats1] [color=red]... I... SHALL... FEAST... ON... YOU... DEAR...[/color]
set Globals.event_index = "supervisor"
set Globals.supervisor_index = 2
do Globals.clear_patient.emit("release")
+80
View File
@@ -0,0 +1,80 @@
~ start
do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24])
Anna Kula: [#scared] What's going on ? Who are you ?
~ part_1
- Greetings. I am here to evaluate you. Answer my questions and I may get you out of here.
Anna Kula: [#worried] I understand. I am ready to answer.
=> part_2
- I am your judge, jury and executioner. Cooperate or die.
Anna Kula: [#panicked] Oh God this can't be real ! I will do what you ask, please don't hurt me !
=> part_2
- You are suspected of harbouring a special disease. I am here to assess that.
Anna Kula: [#scared] A disease ?? I don't understand... Please help me !
=> part_2
~ part_2
- Tell me your story. How did you end up here ? [if Patient.dialog_tree[21] == "not_asked"]
set Patient.dialog_tree[21] = "asked"
Anna Kula: [#sad] I... was not feeling well. The voices kept telling me I was a piece of garbage, that I deserved to be hurt.
Anna Kula: [#depressed] ... I tried to jump from a bridge, to end it all. Someone stopped me, snapped me out of it. Called for help.
Anna Kula: [#worried] I was brought to the hospital, but once I had seen the doctor, some masked people came in to take me here, I don't know why !
=> part_2
- Do you feel safe here ? Is there anyone plotting to harm you ? [if Patient.dialog_tree[22] == "not_asked"]
set Patient.dialog_tree[22] = "asked"
Anna Kula: [#sad] No. I mean, yes, there is me. I want to harm myself. That's what the voices want me to do.
=> part_2
- Do you see anything out of the ordinary ? Images or people that aren't real ? [if Patient.dialog_tree[23] == "not_asked"]
set Patient.dialog_tree[23] = "asked"
Anna Kula: [#neutral] No, I don't see hallucinations, if that's what you're asking.
=> part_2
- Do you feel any sensations that may be disturbing to you ? On your skin or inside your body ? [if Patient.dialog_tree[24] == "not_asked"]
set Patient.dialog_tree[24] = "asked"
Anna Kula: [#itthateats1] No, not really. I'm just hungry. The food I've been given here is not very tasty, and your flesh looks crunchy.
=> part_3
~ part_3
- Tell me your story. How did you end up here ? [if Patient.dialog_tree[21] == "not_asked"]
=> part_end
- Do you feel safe here ? Is there anyone plotting to harm you ? [if Patient.dialog_tree[22] == "not_asked"]
=> part_end
- Do you see anything out of the ordinary ? Images or people that aren't real ? [if Patient.dialog_tree[23] == "not_asked"]
=> part_end
- Do you have a special connection with God or any benevolent entity ?
=> part_end
~ part_end
do Globals.release_display.emit("[color=orange_red]ERROR[/color]")
do Globals.terminate_display.emit("[color=orange_red]ERROR[/color]")
set Globals.buttons_activated = false
[#itthateats1] A cold shiver runs down your spine as you suddenly recognize It.
It That Eats: [#itthateats2] [color=red]... I... AM... HUNGRY.[/color]
do UI.game_over.reveal()
=> END
~ terminate
It That Eats: [#itthateats2] [color=red]... I... AM... HUNGRY.[/color]
do Globals.color_change.emit("red")
do Globals.clear_patient.emit("terminate")
=> END
~ release
It That Eats: [#itthateats2] [color=red]... I... AM... HUNGRY.[/color]
do Globals.color_change.emit("green")
do Globals.clear_patient.emit("release")
=> END
+16
View File
@@ -0,0 +1,16 @@
[remap]
importer="dialogue_manager"
importer_version=15
type="Resource"
uid="uid://d2qem5gnlc1ub"
path="res://.godot/imported/ite_01.dialogue-46425cc26a73836cb6c8c0bea290b8f6.tres"
[deps]
source_file="res://Dialogues/ITE/ite_01.dialogue"
dest_files=["res://.godot/imported/ite_01.dialogue-46425cc26a73836cb6c8c0bea290b8f6.tres"]
[params]
defaults=true
+8
View File
@@ -0,0 +1,8 @@
initial_emotion="scared"
name="Hana Kula"
age="44"
profession="Accountant"
psychiatric_assessment="AUDITORY HALLUCINATIONS\n\nSUICIDAL IDEATIONS"
abnormal_symptoms="UNNATURAL BEHAVIOUR"
status="abnormal"
type="ite"
+1 -1
View File
@@ -58,7 +58,7 @@ set Globals.buttons_activated = false
[#itthatsmiles1] A cold shiver runs down your spine as you suddenly recognize It.
It That Smiles: [#itthatsmiles2] [color=red]YOU... ARE... MINE.[/color]
do UI.its_game_over.reveal()
do UI.game_over.reveal()
=> END
+1 -1
View File
@@ -54,7 +54,7 @@ set Globals.buttons_activated = false
[#itthatsmiles1] A cold shiver runs down your spine as you suddenly recognize It.
It That Smiles: [#itthatsmiles2] [color=red]YOU... ARE... MINE.[/color]
do UI.its_game_over.reveal()
do UI.game_over.reveal()
=> END
+1 -1
View File
@@ -74,7 +74,7 @@ set Globals.buttons_activated = false
[#itthatsmiles1] A cold shiver runs down your spine as you suddenly recognize It.
It That Smiles: [#itthatsmiles2] [color=red]YOU... ARE... MINE.[/color]
do UI.its_game_over.reveal()
do UI.game_over.reveal()
=> END
+1 -1
View File
@@ -82,7 +82,7 @@ set Globals.buttons_activated = false
[#itthatsmiles1] A cold shiver runs down your spine as you suddenly recognize It.
It That Smiles: [#itthatsmiles2] [color=red]YOU... ARE... MINE.[/color]
do UI.its_game_over.reveal()
do UI.game_over.reveal()
=> END
+1 -1
View File
@@ -1 +1 @@
{"accurate_diagnoses":1,"daily_patient_limit":6,"day_count":1,"diagnoses_quota":4,"entities_current_floor":["entity_01"],"entities_list":["entity_01"],"entities_seen":[],"event_index":"supervisor","floor_count":-4,"ite_list":[],"ite_seen":["ite_00"],"its_list":["its_01","its_02","its_03","its_04"],"its_seen":[],"patient_count":1,"patient_list":[{"patient_43":1,"patient_46":1},{"patient_42":2,"patient_43":1,"patient_44":2,"patient_46":1,"patient_48":2,"patient_50":2,"patient_51":2},{"patient_42":2,"patient_43":1,"patient_44":2,"patient_46":1,"patient_47":3,"patient_48":2,"patient_49":3,"patient_50":2,"patient_51":2},{"patient_42":2,"patient_43":1,"patient_44":2,"patient_45":4,"patient_46":1,"patient_47":3,"patient_48":2,"patient_49":3,"patient_50":2,"patient_51":2},{"patient_42":2,"patient_43":1,"patient_44":2,"patient_45":4,"patient_46":1,"patient_47":3,"patient_48":2,"patient_49":3,"patient_50":2,"patient_51":2}],"patients_seen":[],"save_date":"04/28/2026, 13:18","supervisor_index":2}
{"accurate_diagnoses":1,"daily_patient_limit":6,"day_count":1,"diagnoses_quota":4,"entities_current_floor":["entity_01"],"entities_list":["entity_01"],"entities_seen":[],"event_index":"supervisor","floor_count":-4,"ite_list":[],"ite_seen":["ite_00"],"its_list":["its_01","its_02","its_03","its_04"],"its_seen":[],"patient_count":1,"patient_list":[{"patient_43":1,"patient_46":1},{"patient_42":2,"patient_43":1,"patient_44":2,"patient_46":1,"patient_48":2,"patient_50":2,"patient_51":2},{"patient_42":2,"patient_43":1,"patient_44":2,"patient_46":1,"patient_47":3,"patient_48":2,"patient_49":3,"patient_50":2,"patient_51":2},{"patient_42":2,"patient_43":1,"patient_44":2,"patient_45":4,"patient_46":1,"patient_47":3,"patient_48":2,"patient_49":3,"patient_50":2,"patient_51":2},{"patient_42":2,"patient_43":1,"patient_44":2,"patient_45":4,"patient_46":1,"patient_47":3,"patient_48":2,"patient_49":3,"patient_50":2,"patient_51":2}],"patients_seen":[],"save_date":"05/07/2026, 12:40","supervisor_index":2}
@@ -35,7 +35,7 @@ func reveal_spray():
mat.set_shader_parameter("progress", 0.0)
var tween = create_tween()
tween.tween_method(set_progress, 0.0, 1.0, 3.0) \
tween.tween_method(set_progress, 0.0, 1.0, 2.0) \
.set_trans(Tween.TRANS_SINE) \
.set_ease(Tween.EASE_OUT)
@@ -49,7 +49,7 @@ func hide_spray():
mat.set_shader_parameter("progress", 1.0)
var tween = create_tween()
tween.tween_method(set_progress, 1.0, 0.0, 3.0) \
tween.tween_method(set_progress, 1.0, 0.0, 2.0) \
.set_trans(Tween.TRANS_SINE) \
.set_ease(Tween.EASE_OUT)
-12
View File
@@ -1,12 +0,0 @@
shader_type canvas_item;
uniform sampler2D noise_tex;
uniform float progress : hint_range(0.0, 1.0) = 0.0;
uniform float softness : hint_range(0.001, 0.2) = 0.05;
void fragment() {
vec4 img = texture(TEXTURE, UV);
float noise = texture(noise_tex, UV).r;
float alpha = 1.0 - smoothstep(progress - softness, progress + softness, noise);
COLOR = vec4(img.rgb, img.a * alpha);
}
-1
View File
@@ -1 +0,0 @@
uid://n2f3kv6b7k2o
-63
View File
@@ -1,63 +0,0 @@
extends TextureRect
@onready var mat := material as ShaderMaterial
signal reveal_done
signal hide_done
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
#Hiding
hide()
#Setting up shader
randomize()
#Noise setup
var noise := FastNoiseLite.new()
noise.noise_type = FastNoiseLite.TYPE_SIMPLEX
noise.frequency = 20.0
noise.seed = randi()
var noise_tex := NoiseTexture2D.new()
noise_tex.noise = noise
noise_tex.width = 1920
noise_tex.height = 1080
noise_tex.seamless = true
mat.set_shader_parameter("noise_tex", noise_tex)
#Revealing game over in a noise spray
func reveal_spray():
show()
mat.set_shader_parameter("progress", 0.0)
var tween = create_tween()
tween.tween_method(set_progress, 0.0, 1.0, 3.0) \
.set_trans(Tween.TRANS_SINE) \
.set_ease(Tween.EASE_OUT)
await tween.finished
reveal_done.emit()
#hiding game over in a hiding spray
func hide_spray():
mat.set_shader_parameter("progress", 1.0)
var tween = create_tween()
tween.tween_method(set_progress, 1.0, 0.0, 3.0) \
.set_trans(Tween.TRANS_SINE) \
.set_ease(Tween.EASE_OUT)
await tween.finished
hide()
hide_done.emit()
#Progressing the reveal/hide
func set_progress(value: float):
mat.set_shader_parameter("progress", value)
@@ -1 +0,0 @@
uid://cjft0c0ui8yhs
-34
View File
@@ -1,34 +0,0 @@
extends Control
@onready var background = $Background
@onready var back_to_menu = $UI/HBoxContainer/BackToMainMenu
@onready var reload_checkpoint = $UI/HBoxContainer/ReloadCheckpoint
@onready var message = $UI/Message
@onready var animation_player = $AnimationPlayer
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
#Resets to initial state
reset()
#Reveals the game over screen
func reveal():
#Reveals the background image first
show()
background.show()
background.reveal_spray()
await background.reveal_done
#Reveals the text and buttons afterwards
for node in [message, back_to_menu, reload_checkpoint]:
node.modulate.a = 0.0
node.show()
animation_player.play("fade_in")
#Resets to initial state
func reset():
for node in [background, back_to_menu, reload_checkpoint, message]:
node.hide()
hide()
-1
View File
@@ -1 +0,0 @@
uid://bru53a1mvu0t2
+2 -3
View File
@@ -5,9 +5,8 @@ extends CanvasLayer
@onready var masks = $Masks
@onready var pause_menu = $PauseMenu
#GameOver Scenes
@onready var its_game_over = $ITSGameOverControl
@onready var entity_game_over = $EntityGameOverControl
#GameOver Scene
@onready var game_over = $GameOverControl
#Preloading Confirmation dialog
var confirmation_dialog = preload("res://Scenes/UI/confirmation_dialog.tscn")
+15 -86
View File
@@ -1,21 +1,19 @@
[gd_scene load_steps=35 format=3 uid="uid://dy40jygog8t3k"]
[gd_scene load_steps=33 format=3 uid="uid://dy40jygog8t3k"]
[ext_resource type="Script" uid="uid://c0q67t6m1i4dl" path="res://Scenes/UI/ui.gd" id="1_mg12k"]
[ext_resource type="FontFile" uid="uid://dv8ppra5tgn1t" path="res://Art/Fonts/PixelatedEleganceRegular-ovyAA.ttf" id="2_vb7na"]
[ext_resource type="Texture2D" uid="uid://l7786mlmvet8" path="res://Art/UI/menu_gear.png" id="3_ibj64"]
[ext_resource type="Script" uid="uid://bru53a1mvu0t2" path="res://Scenes/UI/its_game_over_control.gd" id="4_duuxe"]
[ext_resource type="Script" uid="uid://dxyi7st0g4hdf" path="res://Scenes/UI/pause_menu.gd" id="4_s3gqk"]
[ext_resource type="Script" uid="uid://cvcuwg4hha1vr" path="res://Scenes/UI/submenu.gd" id="5_pmm6b"]
[ext_resource type="Texture2D" uid="uid://qodbgs7d5mqs" path="res://Art/UI/its_game_over.png" id="6_duuxe"]
[ext_resource type="Script" uid="uid://cjft0c0ui8yhs" path="res://Scenes/UI/its_game_over_background.gd" id="6_jfwrg"]
[ext_resource type="Script" uid="uid://d2f2qod8t0umo" path="res://Scenes/UI/save.gd" id="7_vy225"]
[ext_resource type="Script" uid="uid://c7lc7t6801rls" path="res://Scenes/UI/load.gd" id="8_fy0us"]
[ext_resource type="Script" uid="uid://be2ypveoa0hf5" path="res://Scenes/UI/masks.gd" id="8_mbl0m"]
[ext_resource type="Script" uid="uid://c7r7iaoghw8lh" path="res://Scenes/UI/settings.gd" id="9_h6tq4"]
[ext_resource type="Script" uid="uid://dbjei4d2lfwnb" path="res://Scenes/UI/fading_mask.gd" id="9_s3gqk"]
[ext_resource type="Shader" uid="uid://dulfbro84cj4k" path="res://Scenes/UI/entity_game_over.gdshader" id="12_56q1t"]
[ext_resource type="Script" uid="uid://bo4d1ev60val6" path="res://Scenes/UI/entity_game_over_control.gd" id="15_fevae"]
[ext_resource type="Script" uid="uid://bclpgx10sb5ug" path="res://Scenes/UI/entity_game_over_background.gd" id="16_ny3ap"]
[ext_resource type="Shader" uid="uid://dulfbro84cj4k" path="res://Scenes/UI/game_over.gdshader" id="12_56q1t"]
[ext_resource type="Texture2D" uid="uid://cqgopojnmx8yu" path="res://Art/UI/game_over.png" id="13_h6tq4"]
[ext_resource type="Script" uid="uid://bo4d1ev60val6" path="res://Scenes/UI/game_over_control.gd" id="15_fevae"]
[ext_resource type="Script" uid="uid://bclpgx10sb5ug" path="res://Scenes/UI/game_over_background.gd" id="16_ny3ap"]
[sub_resource type="Animation" id="Animation_n85x3"]
length = 0.001
@@ -912,75 +910,7 @@ grow_vertical = 2
mouse_force_pass_scroll_events = false
color = Color(0, 0, 0, 0.784314)
[node name="ITSGameOverControl" type="Control" parent="."]
visible = false
z_index = 12
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
theme = SubResource("Theme_mbl0m")
script = ExtResource("4_duuxe")
[node name="AnimationPlayer" type="AnimationPlayer" parent="ITSGameOverControl"]
root_node = NodePath("../UI")
libraries = {
&"": SubResource("AnimationLibrary_mbl0m")
}
[node name="Background" type="TextureRect" parent="ITSGameOverControl"]
material = SubResource("ShaderMaterial_duuxe")
layout_mode = 0
offset_right = 1920.0
offset_bottom = 1080.0
texture = ExtResource("6_duuxe")
script = ExtResource("6_jfwrg")
[node name="UI" type="VBoxContainer" parent="ITSGameOverControl"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -625.0
offset_top = -175.0
offset_right = 625.0
offset_bottom = 175.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/separation = 100
alignment = 1
[node name="Message" type="RichTextLabel" parent="ITSGameOverControl/UI"]
modulate = Color(1, 1, 1, 0)
custom_minimum_size = Vector2(200, 150)
layout_mode = 2
theme_override_font_sizes/normal_font_size = 100
bbcode_enabled = true
text = "[color=dark_red]IT HAS YOU...[/color]"
horizontal_alignment = 1
vertical_alignment = 1
[node name="HBoxContainer" type="HBoxContainer" parent="ITSGameOverControl/UI"]
layout_mode = 2
theme_override_constants/separation = 50
alignment = 1
[node name="ReloadCheckpoint" type="Button" parent="ITSGameOverControl/UI/HBoxContainer"]
custom_minimum_size = Vector2(600, 100)
layout_mode = 2
text = "RELOAD LATEST CHECKPOINT"
[node name="BackToMainMenu" type="Button" parent="ITSGameOverControl/UI/HBoxContainer"]
custom_minimum_size = Vector2(600, 100)
layout_mode = 2
text = "BACK TO MAIN MENU"
[node name="EntityGameOverControl" type="Control" parent="."]
[node name="GameOverControl" type="Control" parent="."]
z_index = 12
layout_mode = 3
anchors_preset = 15
@@ -992,21 +922,21 @@ mouse_filter = 2
theme = SubResource("Theme_mbl0m")
script = ExtResource("15_fevae")
[node name="AnimationPlayer" type="AnimationPlayer" parent="EntityGameOverControl"]
[node name="AnimationPlayer" type="AnimationPlayer" parent="GameOverControl"]
root_node = NodePath("../UI")
libraries = {
&"": SubResource("AnimationLibrary_mbl0m")
}
[node name="Background" type="TextureRect" parent="EntityGameOverControl"]
[node name="Background" type="TextureRect" parent="GameOverControl"]
material = SubResource("ShaderMaterial_duuxe")
layout_mode = 0
offset_right = 1920.0
offset_bottom = 1080.0
texture = ExtResource("6_duuxe")
texture = ExtResource("13_h6tq4")
script = ExtResource("16_ny3ap")
[node name="UI" type="VBoxContainer" parent="EntityGameOverControl"]
[node name="UI" type="VBoxContainer" parent="GameOverControl"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
@@ -1022,27 +952,26 @@ grow_vertical = 2
theme_override_constants/separation = 100
alignment = 1
[node name="Message" type="RichTextLabel" parent="EntityGameOverControl/UI"]
modulate = Color(1, 1, 1, 0)
[node name="Message" type="RichTextLabel" parent="GameOverControl/UI"]
custom_minimum_size = Vector2(200, 300)
layout_mode = 2
theme_override_font_sizes/normal_font_size = 100
bbcode_enabled = true
text = "[color=dark_red]YOUR MIND HAS DISSOLVED.[/color]"
text = "[color=dark_red]YOU DIED[/color]"
horizontal_alignment = 1
vertical_alignment = 1
[node name="HBoxContainer" type="HBoxContainer" parent="EntityGameOverControl/UI"]
[node name="HBoxContainer" type="HBoxContainer" parent="GameOverControl/UI"]
layout_mode = 2
theme_override_constants/separation = 50
alignment = 1
[node name="ReloadCheckpoint" type="Button" parent="EntityGameOverControl/UI/HBoxContainer"]
[node name="ReloadCheckpoint" type="Button" parent="GameOverControl/UI/HBoxContainer"]
custom_minimum_size = Vector2(600, 100)
layout_mode = 2
text = "RELOAD LATEST CHECKPOINT"
[node name="BackToMainMenu" type="Button" parent="EntityGameOverControl/UI/HBoxContainer"]
[node name="BackToMainMenu" type="Button" parent="GameOverControl/UI/HBoxContainer"]
custom_minimum_size = Vector2(600, 100)
layout_mode = 2
text = "BACK TO MAIN MENU"
+5 -7
View File
@@ -36,10 +36,8 @@ func _ready() -> void:
UI.text_value_changed.connect(self._on_text_value_changed)
UI.auto_value_changed.connect(self._on_auto_value_changed)
UI.its_game_over.back_to_menu.pressed.connect(self._on_main_menu_pressed)
UI.its_game_over.reload_checkpoint.pressed.connect(self.load_game.bind(0))
UI.entity_game_over.back_to_menu.pressed.connect(self._on_main_menu_pressed)
UI.entity_game_over.reload_checkpoint.pressed.connect(self.load_game.bind(0))
UI.game_over.back_to_menu.pressed.connect(self._on_main_menu_pressed)
UI.game_over.reload_checkpoint.pressed.connect(self.load_game.bind(0))
Globals.character_label_color_change.connect(self._on_character_label_color_change)
Globals.start_balloon.connect(self.start_balloon)
@@ -93,14 +91,14 @@ func start_day():
#Transitioning to day screen
$TextScreens/Day.text = "[center]FLOOR " + str(Globals.floor_count) + "[/center]"
var scenes_to_hide: Array[Node] = [$TitleScreen, $ScreeningDesk, UI.pause_menu.menu_button, UI.its_game_over, UI.entity_game_over]
var scenes_to_hide: Array[Node] = [$TitleScreen, $ScreeningDesk, UI.pause_menu.menu_button, UI.game_over]
var scenes_to_show: Array[Node] = [$TextScreens, $TextScreens/Day]
UI.masks.transition(scenes_to_hide, scenes_to_show)
await UI.masks.transition_finished
await get_tree().create_timer(1.0).timeout
#Setting up new patient
for scene in [$ScreeningDesk, UI.its_game_over, UI.entity_game_over]: #Resetting scenes
for scene in [$ScreeningDesk, UI.game_over]: #Resetting scenes
scene.reset()
#Transitioning to the screening desk
@@ -211,7 +209,7 @@ func _on_main_menu_pressed():
clear_balloon()
#Going back to main menu
var scenes_to_hide = [$ScreeningDesk, $TextScreens, $TextScreens/Day, UI.its_game_over, UI.pause_menu.menu_button, UI.entity_game_over]
var scenes_to_hide = [$ScreeningDesk, $TextScreens, $TextScreens/Day, UI.game_over, UI.pause_menu.menu_button, UI.game_over]
var scenes_to_show = [$TitleScreen]
UI.masks.transition(scenes_to_hide, scenes_to_show)
await UI.masks.transition_finished
+1 -2
View File
@@ -31,8 +31,7 @@ CHARACTERISTICS
- Disguises as a human subject
RECOMMENDED COURSE OF ACTION
- As soon as it smiles, [color=red]TERMINATE[/color] It.
- [color=dim_gray]DO NOT TERMINATE IT, RELEASE IT.[/color]"
- As soon as it smiles, [color=red]TERMINATE[/color] It."
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
+2 -2
View File
@@ -30,7 +30,7 @@ var og_patient_list : Array[Dictionary]
var patient_list: Array[Dictionary]
var og_its_list = ["its_01", "its_02", "its_03", "its_04"]
var its_list = []
var og_ite_list = []
var og_ite_list = ["ite_01"]
var ite_list = []
var og_entities_list = ["entity_01"]
var entities_list = []
@@ -130,7 +130,7 @@ func load_emotions(config, patient_path):
var emotion_branch: Dictionary
var emotion_list = ["neutral", "peaceful", "praying", "puzzled", "suspicious",
"sadsmiling", "crazysmiling", "shockedcrying", "smiling",
"aroused", "laughing", "happy", "elated", "maniac", "ecstatic",
"aroused", "excited", "laughing", "happy", "elated", "maniac", "ecstatic",
"irritated", "angry", "furious",
"sad", "depressed", "crying", "surprised",
"worried", "scared", "shocked", "panicked", "terrified",
+1 -1
View File
@@ -54,4 +54,4 @@ ui_select={
[internationalization]
locale/translations_pot_files=PackedStringArray("res://Dialogues/Patients/patient_50.dialogue", "res://Dialogues/Patients/patient_49.dialogue", "res://Dialogues/Patients/patient_48.dialogue", "res://Dialogues/Patients/patient_47.dialogue", "res://Dialogues/Patients/patient_46.dialogue", "res://Dialogues/Patients/patient_45.dialogue", "res://Dialogues/Patients/patient_51.dialogue", "res://Dialogues/Patients/patient_44.dialogue", "res://Dialogues/Patients/patient_43.dialogue", "res://Dialogues/Patients/patient_42.dialogue", "res://Dialogues/OG Patients/patient_49.dialogue", "res://Dialogues/OG Patients/patient_50.dialogue", "res://Dialogues/ITS/its_00.dialogue", "res://Dialogues/ITS/its_01.dialogue", "res://Dialogues/Supervisors/supervisor_dredar.dialogue", "res://Dialogues/Supervisors/supervisor_loeveth.dialogue", "res://Dialogues/Entities/entity_01.dialogue", "res://Dialogues/Entities/it_that_feels_01.dialogue", "res://Dialogues/ITS/its_02.dialogue", "res://Dialogues/ITS/its_03.dialogue", "res://Dialogues/ITS/its_04.dialogue", "res://Dialogues/ITE/ite_00.dialogue")
locale/translations_pot_files=PackedStringArray("res://Dialogues/Patients/patient_50.dialogue", "res://Dialogues/Patients/patient_49.dialogue", "res://Dialogues/Patients/patient_48.dialogue", "res://Dialogues/Patients/patient_47.dialogue", "res://Dialogues/Patients/patient_46.dialogue", "res://Dialogues/Patients/patient_45.dialogue", "res://Dialogues/Patients/patient_51.dialogue", "res://Dialogues/Patients/patient_44.dialogue", "res://Dialogues/Patients/patient_43.dialogue", "res://Dialogues/Patients/patient_42.dialogue", "res://Dialogues/OG Patients/patient_49.dialogue", "res://Dialogues/OG Patients/patient_50.dialogue", "res://Dialogues/ITS/its_00.dialogue", "res://Dialogues/ITS/its_01.dialogue", "res://Dialogues/Supervisors/supervisor_dredar.dialogue", "res://Dialogues/Supervisors/supervisor_loeveth.dialogue", "res://Dialogues/Entities/entity_01.dialogue", "res://Dialogues/Entities/it_that_feels_01.dialogue", "res://Dialogues/ITS/its_02.dialogue", "res://Dialogues/ITS/its_03.dialogue", "res://Dialogues/ITS/its_04.dialogue", "res://Dialogues/ITE/ite_00.dialogue", "res://Dialogues/ITE/ite_01.dialogue")