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||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
@@ -168,7 +168,7 @@ elif Patient.marker[1] == 6
|
||||
|
||||
~ part_bad_end
|
||||
[#furious] The creature howls with rage at your answers. As its features contort into a grotesque parody of human fury, you feel your mind melt into nothingness.
|
||||
do UI.entity_game_over.reveal()
|
||||
do UI.game_over.reveal()
|
||||
=> END
|
||||
|
||||
|
||||
|
||||
@@ -101,7 +101,7 @@ do Globals.console_message.emit("[color=dark_orange]ALLOTED ASSESSMENT TIME ELAP
|
||||
|
||||
~ terminate
|
||||
do Globals.color_change.emit("red")
|
||||
It That Eats: [#itthateats1] [color=red]I SHALL FEAST ON YOU, DEAR.[/color]
|
||||
It That Eats: [#itthateats1] [color=red]... I... SHALL... FEAST... ON... YOU... DEAR...[/color]
|
||||
set Globals.event_index = "supervisor"
|
||||
set Globals.supervisor_index = 2
|
||||
do Globals.clear_patient.emit("terminate")
|
||||
@@ -111,7 +111,7 @@ do UI.save_slot_pressed.emit(0)
|
||||
|
||||
~ release
|
||||
do Globals.color_change.emit("green")
|
||||
It That Eats: [#itthateats1] [color=red]I SHALL FEAST ON YOU, DEAR.[/color]
|
||||
It That Eats: [#itthateats1] [color=red]... I... SHALL... FEAST... ON... YOU... DEAR...[/color]
|
||||
set Globals.event_index = "supervisor"
|
||||
set Globals.supervisor_index = 2
|
||||
do Globals.clear_patient.emit("release")
|
||||
|
||||
@@ -0,0 +1,80 @@
|
||||
~ start
|
||||
|
||||
do Patient.marker.fill(0)
|
||||
set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24])
|
||||
|
||||
Anna Kula: [#scared] What's going on ? Who are you ?
|
||||
|
||||
~ part_1
|
||||
- Greetings. I am here to evaluate you. Answer my questions and I may get you out of here.
|
||||
Anna Kula: [#worried] I understand. I am ready to answer.
|
||||
=> part_2
|
||||
- I am your judge, jury and executioner. Cooperate or die.
|
||||
Anna Kula: [#panicked] Oh God this can't be real ! I will do what you ask, please don't hurt me !
|
||||
=> part_2
|
||||
- You are suspected of harbouring a special disease. I am here to assess that.
|
||||
Anna Kula: [#scared] A disease ?? I don't understand... Please help me !
|
||||
=> part_2
|
||||
|
||||
|
||||
~ part_2
|
||||
- Tell me your story. How did you end up here ? [if Patient.dialog_tree[21] == "not_asked"]
|
||||
set Patient.dialog_tree[21] = "asked"
|
||||
Anna Kula: [#sad] I... was not feeling well. The voices kept telling me I was a piece of garbage, that I deserved to be hurt.
|
||||
Anna Kula: [#depressed] ... I tried to jump from a bridge, to end it all. Someone stopped me, snapped me out of it. Called for help.
|
||||
Anna Kula: [#worried] I was brought to the hospital, but once I had seen the doctor, some masked people came in to take me here, I don't know why !
|
||||
=> part_2
|
||||
|
||||
- Do you feel safe here ? Is there anyone plotting to harm you ? [if Patient.dialog_tree[22] == "not_asked"]
|
||||
set Patient.dialog_tree[22] = "asked"
|
||||
Anna Kula: [#sad] No. I mean, yes, there is me. I want to harm myself. That's what the voices want me to do.
|
||||
=> part_2
|
||||
|
||||
- Do you see anything out of the ordinary ? Images or people that aren't real ? [if Patient.dialog_tree[23] == "not_asked"]
|
||||
set Patient.dialog_tree[23] = "asked"
|
||||
Anna Kula: [#neutral] No, I don't see hallucinations, if that's what you're asking.
|
||||
=> part_2
|
||||
|
||||
- Do you feel any sensations that may be disturbing to you ? On your skin or inside your body ? [if Patient.dialog_tree[24] == "not_asked"]
|
||||
set Patient.dialog_tree[24] = "asked"
|
||||
Anna Kula: [#itthateats1] No, not really. I'm just hungry. The food I've been given here is not very tasty, and your flesh looks crunchy.
|
||||
=> part_3
|
||||
|
||||
|
||||
~ part_3
|
||||
- Tell me your story. How did you end up here ? [if Patient.dialog_tree[21] == "not_asked"]
|
||||
=> part_end
|
||||
- Do you feel safe here ? Is there anyone plotting to harm you ? [if Patient.dialog_tree[22] == "not_asked"]
|
||||
=> part_end
|
||||
- Do you see anything out of the ordinary ? Images or people that aren't real ? [if Patient.dialog_tree[23] == "not_asked"]
|
||||
=> part_end
|
||||
- Do you have a special connection with God or any benevolent entity ?
|
||||
=> part_end
|
||||
|
||||
|
||||
~ part_end
|
||||
do Globals.release_display.emit("[color=orange_red]ERROR[/color]")
|
||||
do Globals.terminate_display.emit("[color=orange_red]ERROR[/color]")
|
||||
set Globals.buttons_activated = false
|
||||
|
||||
[#itthateats1] A cold shiver runs down your spine as you suddenly recognize It.
|
||||
It That Eats: [#itthateats2] [color=red]... I... AM... HUNGRY.[/color]
|
||||
|
||||
do UI.game_over.reveal()
|
||||
=> END
|
||||
|
||||
|
||||
~ terminate
|
||||
It That Eats: [#itthateats2] [color=red]... I... AM... HUNGRY.[/color]
|
||||
|
||||
do Globals.color_change.emit("red")
|
||||
do Globals.clear_patient.emit("terminate")
|
||||
=> END
|
||||
|
||||
|
||||
~ release
|
||||
It That Eats: [#itthateats2] [color=red]... I... AM... HUNGRY.[/color]
|
||||
|
||||
do Globals.color_change.emit("green")
|
||||
do Globals.clear_patient.emit("release")
|
||||
=> END
|
||||
@@ -0,0 +1,16 @@
|
||||
[remap]
|
||||
|
||||
importer="dialogue_manager"
|
||||
importer_version=15
|
||||
type="Resource"
|
||||
uid="uid://d2qem5gnlc1ub"
|
||||
path="res://.godot/imported/ite_01.dialogue-46425cc26a73836cb6c8c0bea290b8f6.tres"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Dialogues/ITE/ite_01.dialogue"
|
||||
dest_files=["res://.godot/imported/ite_01.dialogue-46425cc26a73836cb6c8c0bea290b8f6.tres"]
|
||||
|
||||
[params]
|
||||
|
||||
defaults=true
|
||||
@@ -0,0 +1,8 @@
|
||||
initial_emotion="scared"
|
||||
name="Hana Kula"
|
||||
age="44"
|
||||
profession="Accountant"
|
||||
psychiatric_assessment="AUDITORY HALLUCINATIONS\n\nSUICIDAL IDEATIONS"
|
||||
abnormal_symptoms="UNNATURAL BEHAVIOUR"
|
||||
status="abnormal"
|
||||
type="ite"
|
||||
@@ -58,7 +58,7 @@ set Globals.buttons_activated = false
|
||||
[#itthatsmiles1] A cold shiver runs down your spine as you suddenly recognize It.
|
||||
It That Smiles: [#itthatsmiles2] [color=red]YOU... ARE... MINE.[/color]
|
||||
|
||||
do UI.its_game_over.reveal()
|
||||
do UI.game_over.reveal()
|
||||
=> END
|
||||
|
||||
|
||||
|
||||
@@ -54,7 +54,7 @@ set Globals.buttons_activated = false
|
||||
[#itthatsmiles1] A cold shiver runs down your spine as you suddenly recognize It.
|
||||
It That Smiles: [#itthatsmiles2] [color=red]YOU... ARE... MINE.[/color]
|
||||
|
||||
do UI.its_game_over.reveal()
|
||||
do UI.game_over.reveal()
|
||||
=> END
|
||||
|
||||
|
||||
|
||||
@@ -74,7 +74,7 @@ set Globals.buttons_activated = false
|
||||
[#itthatsmiles1] A cold shiver runs down your spine as you suddenly recognize It.
|
||||
It That Smiles: [#itthatsmiles2] [color=red]YOU... ARE... MINE.[/color]
|
||||
|
||||
do UI.its_game_over.reveal()
|
||||
do UI.game_over.reveal()
|
||||
=> END
|
||||
|
||||
|
||||
|
||||
@@ -82,7 +82,7 @@ set Globals.buttons_activated = false
|
||||
[#itthatsmiles1] A cold shiver runs down your spine as you suddenly recognize It.
|
||||
It That Smiles: [#itthatsmiles2] [color=red]YOU... ARE... MINE.[/color]
|
||||
|
||||
do UI.its_game_over.reveal()
|
||||
do UI.game_over.reveal()
|
||||
=> END
|
||||
|
||||
|
||||
|
||||
@@ -1 +1 @@
|
||||
{"accurate_diagnoses":1,"daily_patient_limit":6,"day_count":1,"diagnoses_quota":4,"entities_current_floor":["entity_01"],"entities_list":["entity_01"],"entities_seen":[],"event_index":"supervisor","floor_count":-4,"ite_list":[],"ite_seen":["ite_00"],"its_list":["its_01","its_02","its_03","its_04"],"its_seen":[],"patient_count":1,"patient_list":[{"patient_43":1,"patient_46":1},{"patient_42":2,"patient_43":1,"patient_44":2,"patient_46":1,"patient_48":2,"patient_50":2,"patient_51":2},{"patient_42":2,"patient_43":1,"patient_44":2,"patient_46":1,"patient_47":3,"patient_48":2,"patient_49":3,"patient_50":2,"patient_51":2},{"patient_42":2,"patient_43":1,"patient_44":2,"patient_45":4,"patient_46":1,"patient_47":3,"patient_48":2,"patient_49":3,"patient_50":2,"patient_51":2},{"patient_42":2,"patient_43":1,"patient_44":2,"patient_45":4,"patient_46":1,"patient_47":3,"patient_48":2,"patient_49":3,"patient_50":2,"patient_51":2}],"patients_seen":[],"save_date":"04/28/2026, 13:18","supervisor_index":2}
|
||||
{"accurate_diagnoses":1,"daily_patient_limit":6,"day_count":1,"diagnoses_quota":4,"entities_current_floor":["entity_01"],"entities_list":["entity_01"],"entities_seen":[],"event_index":"supervisor","floor_count":-4,"ite_list":[],"ite_seen":["ite_00"],"its_list":["its_01","its_02","its_03","its_04"],"its_seen":[],"patient_count":1,"patient_list":[{"patient_43":1,"patient_46":1},{"patient_42":2,"patient_43":1,"patient_44":2,"patient_46":1,"patient_48":2,"patient_50":2,"patient_51":2},{"patient_42":2,"patient_43":1,"patient_44":2,"patient_46":1,"patient_47":3,"patient_48":2,"patient_49":3,"patient_50":2,"patient_51":2},{"patient_42":2,"patient_43":1,"patient_44":2,"patient_45":4,"patient_46":1,"patient_47":3,"patient_48":2,"patient_49":3,"patient_50":2,"patient_51":2},{"patient_42":2,"patient_43":1,"patient_44":2,"patient_45":4,"patient_46":1,"patient_47":3,"patient_48":2,"patient_49":3,"patient_50":2,"patient_51":2}],"patients_seen":[],"save_date":"05/07/2026, 12:40","supervisor_index":2}
|
||||
@@ -35,7 +35,7 @@ func reveal_spray():
|
||||
mat.set_shader_parameter("progress", 0.0)
|
||||
|
||||
var tween = create_tween()
|
||||
tween.tween_method(set_progress, 0.0, 1.0, 3.0) \
|
||||
tween.tween_method(set_progress, 0.0, 1.0, 2.0) \
|
||||
.set_trans(Tween.TRANS_SINE) \
|
||||
.set_ease(Tween.EASE_OUT)
|
||||
|
||||
@@ -49,7 +49,7 @@ func hide_spray():
|
||||
mat.set_shader_parameter("progress", 1.0)
|
||||
|
||||
var tween = create_tween()
|
||||
tween.tween_method(set_progress, 1.0, 0.0, 3.0) \
|
||||
tween.tween_method(set_progress, 1.0, 0.0, 2.0) \
|
||||
.set_trans(Tween.TRANS_SINE) \
|
||||
.set_ease(Tween.EASE_OUT)
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
shader_type canvas_item;
|
||||
|
||||
uniform sampler2D noise_tex;
|
||||
uniform float progress : hint_range(0.0, 1.0) = 0.0;
|
||||
uniform float softness : hint_range(0.001, 0.2) = 0.05;
|
||||
|
||||
void fragment() {
|
||||
vec4 img = texture(TEXTURE, UV);
|
||||
float noise = texture(noise_tex, UV).r;
|
||||
float alpha = 1.0 - smoothstep(progress - softness, progress + softness, noise);
|
||||
COLOR = vec4(img.rgb, img.a * alpha);
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
uid://n2f3kv6b7k2o
|
||||
@@ -1,63 +0,0 @@
|
||||
extends TextureRect
|
||||
|
||||
@onready var mat := material as ShaderMaterial
|
||||
|
||||
signal reveal_done
|
||||
signal hide_done
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
|
||||
#Hiding
|
||||
hide()
|
||||
|
||||
#Setting up shader
|
||||
randomize()
|
||||
#Noise setup
|
||||
var noise := FastNoiseLite.new()
|
||||
noise.noise_type = FastNoiseLite.TYPE_SIMPLEX
|
||||
noise.frequency = 20.0
|
||||
noise.seed = randi()
|
||||
|
||||
var noise_tex := NoiseTexture2D.new()
|
||||
noise_tex.noise = noise
|
||||
noise_tex.width = 1920
|
||||
noise_tex.height = 1080
|
||||
noise_tex.seamless = true
|
||||
|
||||
mat.set_shader_parameter("noise_tex", noise_tex)
|
||||
|
||||
|
||||
#Revealing game over in a noise spray
|
||||
func reveal_spray():
|
||||
|
||||
show()
|
||||
mat.set_shader_parameter("progress", 0.0)
|
||||
|
||||
var tween = create_tween()
|
||||
tween.tween_method(set_progress, 0.0, 1.0, 3.0) \
|
||||
.set_trans(Tween.TRANS_SINE) \
|
||||
.set_ease(Tween.EASE_OUT)
|
||||
|
||||
await tween.finished
|
||||
reveal_done.emit()
|
||||
|
||||
|
||||
#hiding game over in a hiding spray
|
||||
func hide_spray():
|
||||
|
||||
mat.set_shader_parameter("progress", 1.0)
|
||||
|
||||
var tween = create_tween()
|
||||
tween.tween_method(set_progress, 1.0, 0.0, 3.0) \
|
||||
.set_trans(Tween.TRANS_SINE) \
|
||||
.set_ease(Tween.EASE_OUT)
|
||||
|
||||
await tween.finished
|
||||
hide()
|
||||
hide_done.emit()
|
||||
|
||||
|
||||
#Progressing the reveal/hide
|
||||
func set_progress(value: float):
|
||||
mat.set_shader_parameter("progress", value)
|
||||
@@ -1 +0,0 @@
|
||||
uid://cjft0c0ui8yhs
|
||||
@@ -1,34 +0,0 @@
|
||||
extends Control
|
||||
|
||||
@onready var background = $Background
|
||||
@onready var back_to_menu = $UI/HBoxContainer/BackToMainMenu
|
||||
@onready var reload_checkpoint = $UI/HBoxContainer/ReloadCheckpoint
|
||||
@onready var message = $UI/Message
|
||||
@onready var animation_player = $AnimationPlayer
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
#Resets to initial state
|
||||
reset()
|
||||
|
||||
#Reveals the game over screen
|
||||
func reveal():
|
||||
|
||||
#Reveals the background image first
|
||||
show()
|
||||
background.show()
|
||||
background.reveal_spray()
|
||||
await background.reveal_done
|
||||
|
||||
#Reveals the text and buttons afterwards
|
||||
for node in [message, back_to_menu, reload_checkpoint]:
|
||||
node.modulate.a = 0.0
|
||||
node.show()
|
||||
animation_player.play("fade_in")
|
||||
|
||||
|
||||
#Resets to initial state
|
||||
func reset():
|
||||
for node in [background, back_to_menu, reload_checkpoint, message]:
|
||||
node.hide()
|
||||
hide()
|
||||
@@ -1 +0,0 @@
|
||||
uid://bru53a1mvu0t2
|
||||
@@ -5,9 +5,8 @@ extends CanvasLayer
|
||||
@onready var masks = $Masks
|
||||
@onready var pause_menu = $PauseMenu
|
||||
|
||||
#GameOver Scenes
|
||||
@onready var its_game_over = $ITSGameOverControl
|
||||
@onready var entity_game_over = $EntityGameOverControl
|
||||
#GameOver Scene
|
||||
@onready var game_over = $GameOverControl
|
||||
|
||||
#Preloading Confirmation dialog
|
||||
var confirmation_dialog = preload("res://Scenes/UI/confirmation_dialog.tscn")
|
||||
|
||||
@@ -1,21 +1,19 @@
|
||||
[gd_scene load_steps=35 format=3 uid="uid://dy40jygog8t3k"]
|
||||
[gd_scene load_steps=33 format=3 uid="uid://dy40jygog8t3k"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://c0q67t6m1i4dl" path="res://Scenes/UI/ui.gd" id="1_mg12k"]
|
||||
[ext_resource type="FontFile" uid="uid://dv8ppra5tgn1t" path="res://Art/Fonts/PixelatedEleganceRegular-ovyAA.ttf" id="2_vb7na"]
|
||||
[ext_resource type="Texture2D" uid="uid://l7786mlmvet8" path="res://Art/UI/menu_gear.png" id="3_ibj64"]
|
||||
[ext_resource type="Script" uid="uid://bru53a1mvu0t2" path="res://Scenes/UI/its_game_over_control.gd" id="4_duuxe"]
|
||||
[ext_resource type="Script" uid="uid://dxyi7st0g4hdf" path="res://Scenes/UI/pause_menu.gd" id="4_s3gqk"]
|
||||
[ext_resource type="Script" uid="uid://cvcuwg4hha1vr" path="res://Scenes/UI/submenu.gd" id="5_pmm6b"]
|
||||
[ext_resource type="Texture2D" uid="uid://qodbgs7d5mqs" path="res://Art/UI/its_game_over.png" id="6_duuxe"]
|
||||
[ext_resource type="Script" uid="uid://cjft0c0ui8yhs" path="res://Scenes/UI/its_game_over_background.gd" id="6_jfwrg"]
|
||||
[ext_resource type="Script" uid="uid://d2f2qod8t0umo" path="res://Scenes/UI/save.gd" id="7_vy225"]
|
||||
[ext_resource type="Script" uid="uid://c7lc7t6801rls" path="res://Scenes/UI/load.gd" id="8_fy0us"]
|
||||
[ext_resource type="Script" uid="uid://be2ypveoa0hf5" path="res://Scenes/UI/masks.gd" id="8_mbl0m"]
|
||||
[ext_resource type="Script" uid="uid://c7r7iaoghw8lh" path="res://Scenes/UI/settings.gd" id="9_h6tq4"]
|
||||
[ext_resource type="Script" uid="uid://dbjei4d2lfwnb" path="res://Scenes/UI/fading_mask.gd" id="9_s3gqk"]
|
||||
[ext_resource type="Shader" uid="uid://dulfbro84cj4k" path="res://Scenes/UI/entity_game_over.gdshader" id="12_56q1t"]
|
||||
[ext_resource type="Script" uid="uid://bo4d1ev60val6" path="res://Scenes/UI/entity_game_over_control.gd" id="15_fevae"]
|
||||
[ext_resource type="Script" uid="uid://bclpgx10sb5ug" path="res://Scenes/UI/entity_game_over_background.gd" id="16_ny3ap"]
|
||||
[ext_resource type="Shader" uid="uid://dulfbro84cj4k" path="res://Scenes/UI/game_over.gdshader" id="12_56q1t"]
|
||||
[ext_resource type="Texture2D" uid="uid://cqgopojnmx8yu" path="res://Art/UI/game_over.png" id="13_h6tq4"]
|
||||
[ext_resource type="Script" uid="uid://bo4d1ev60val6" path="res://Scenes/UI/game_over_control.gd" id="15_fevae"]
|
||||
[ext_resource type="Script" uid="uid://bclpgx10sb5ug" path="res://Scenes/UI/game_over_background.gd" id="16_ny3ap"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_n85x3"]
|
||||
length = 0.001
|
||||
@@ -912,75 +910,7 @@ grow_vertical = 2
|
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mouse_force_pass_scroll_events = false
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color = Color(0, 0, 0, 0.784314)
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[node name="ITSGameOverControl" type="Control" parent="."]
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visible = false
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z_index = 12
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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theme = SubResource("Theme_mbl0m")
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script = ExtResource("4_duuxe")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="ITSGameOverControl"]
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root_node = NodePath("../UI")
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libraries = {
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&"": SubResource("AnimationLibrary_mbl0m")
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}
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[node name="Background" type="TextureRect" parent="ITSGameOverControl"]
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material = SubResource("ShaderMaterial_duuxe")
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layout_mode = 0
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offset_right = 1920.0
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offset_bottom = 1080.0
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texture = ExtResource("6_duuxe")
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script = ExtResource("6_jfwrg")
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[node name="UI" type="VBoxContainer" parent="ITSGameOverControl"]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -625.0
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offset_top = -175.0
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offset_right = 625.0
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offset_bottom = 175.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_constants/separation = 100
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alignment = 1
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[node name="Message" type="RichTextLabel" parent="ITSGameOverControl/UI"]
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modulate = Color(1, 1, 1, 0)
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custom_minimum_size = Vector2(200, 150)
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layout_mode = 2
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theme_override_font_sizes/normal_font_size = 100
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bbcode_enabled = true
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text = "[color=dark_red]IT HAS YOU...[/color]"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="HBoxContainer" type="HBoxContainer" parent="ITSGameOverControl/UI"]
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layout_mode = 2
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theme_override_constants/separation = 50
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alignment = 1
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[node name="ReloadCheckpoint" type="Button" parent="ITSGameOverControl/UI/HBoxContainer"]
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custom_minimum_size = Vector2(600, 100)
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layout_mode = 2
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text = "RELOAD LATEST CHECKPOINT"
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[node name="BackToMainMenu" type="Button" parent="ITSGameOverControl/UI/HBoxContainer"]
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custom_minimum_size = Vector2(600, 100)
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layout_mode = 2
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text = "BACK TO MAIN MENU"
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[node name="EntityGameOverControl" type="Control" parent="."]
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[node name="GameOverControl" type="Control" parent="."]
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z_index = 12
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layout_mode = 3
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anchors_preset = 15
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@@ -992,21 +922,21 @@ mouse_filter = 2
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theme = SubResource("Theme_mbl0m")
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script = ExtResource("15_fevae")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="EntityGameOverControl"]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="GameOverControl"]
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root_node = NodePath("../UI")
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libraries = {
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&"": SubResource("AnimationLibrary_mbl0m")
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}
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[node name="Background" type="TextureRect" parent="EntityGameOverControl"]
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[node name="Background" type="TextureRect" parent="GameOverControl"]
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material = SubResource("ShaderMaterial_duuxe")
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layout_mode = 0
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offset_right = 1920.0
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offset_bottom = 1080.0
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texture = ExtResource("6_duuxe")
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texture = ExtResource("13_h6tq4")
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script = ExtResource("16_ny3ap")
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[node name="UI" type="VBoxContainer" parent="EntityGameOverControl"]
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[node name="UI" type="VBoxContainer" parent="GameOverControl"]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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@@ -1022,27 +952,26 @@ grow_vertical = 2
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theme_override_constants/separation = 100
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alignment = 1
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[node name="Message" type="RichTextLabel" parent="EntityGameOverControl/UI"]
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modulate = Color(1, 1, 1, 0)
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[node name="Message" type="RichTextLabel" parent="GameOverControl/UI"]
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custom_minimum_size = Vector2(200, 300)
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layout_mode = 2
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theme_override_font_sizes/normal_font_size = 100
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bbcode_enabled = true
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text = "[color=dark_red]YOUR MIND HAS DISSOLVED.[/color]"
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text = "[color=dark_red]YOU DIED[/color]"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="HBoxContainer" type="HBoxContainer" parent="EntityGameOverControl/UI"]
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[node name="HBoxContainer" type="HBoxContainer" parent="GameOverControl/UI"]
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layout_mode = 2
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theme_override_constants/separation = 50
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alignment = 1
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[node name="ReloadCheckpoint" type="Button" parent="EntityGameOverControl/UI/HBoxContainer"]
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[node name="ReloadCheckpoint" type="Button" parent="GameOverControl/UI/HBoxContainer"]
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custom_minimum_size = Vector2(600, 100)
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layout_mode = 2
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text = "RELOAD LATEST CHECKPOINT"
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[node name="BackToMainMenu" type="Button" parent="EntityGameOverControl/UI/HBoxContainer"]
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[node name="BackToMainMenu" type="Button" parent="GameOverControl/UI/HBoxContainer"]
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custom_minimum_size = Vector2(600, 100)
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layout_mode = 2
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text = "BACK TO MAIN MENU"
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@@ -36,10 +36,8 @@ func _ready() -> void:
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UI.text_value_changed.connect(self._on_text_value_changed)
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UI.auto_value_changed.connect(self._on_auto_value_changed)
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UI.its_game_over.back_to_menu.pressed.connect(self._on_main_menu_pressed)
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UI.its_game_over.reload_checkpoint.pressed.connect(self.load_game.bind(0))
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UI.entity_game_over.back_to_menu.pressed.connect(self._on_main_menu_pressed)
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UI.entity_game_over.reload_checkpoint.pressed.connect(self.load_game.bind(0))
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UI.game_over.back_to_menu.pressed.connect(self._on_main_menu_pressed)
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UI.game_over.reload_checkpoint.pressed.connect(self.load_game.bind(0))
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Globals.character_label_color_change.connect(self._on_character_label_color_change)
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Globals.start_balloon.connect(self.start_balloon)
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@@ -93,14 +91,14 @@ func start_day():
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#Transitioning to day screen
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$TextScreens/Day.text = "[center]FLOOR " + str(Globals.floor_count) + "[/center]"
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var scenes_to_hide: Array[Node] = [$TitleScreen, $ScreeningDesk, UI.pause_menu.menu_button, UI.its_game_over, UI.entity_game_over]
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var scenes_to_hide: Array[Node] = [$TitleScreen, $ScreeningDesk, UI.pause_menu.menu_button, UI.game_over]
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var scenes_to_show: Array[Node] = [$TextScreens, $TextScreens/Day]
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UI.masks.transition(scenes_to_hide, scenes_to_show)
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await UI.masks.transition_finished
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await get_tree().create_timer(1.0).timeout
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#Setting up new patient
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for scene in [$ScreeningDesk, UI.its_game_over, UI.entity_game_over]: #Resetting scenes
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for scene in [$ScreeningDesk, UI.game_over]: #Resetting scenes
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scene.reset()
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#Transitioning to the screening desk
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@@ -211,7 +209,7 @@ func _on_main_menu_pressed():
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clear_balloon()
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#Going back to main menu
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var scenes_to_hide = [$ScreeningDesk, $TextScreens, $TextScreens/Day, UI.its_game_over, UI.pause_menu.menu_button, UI.entity_game_over]
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var scenes_to_hide = [$ScreeningDesk, $TextScreens, $TextScreens/Day, UI.game_over, UI.pause_menu.menu_button, UI.game_over]
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var scenes_to_show = [$TitleScreen]
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UI.masks.transition(scenes_to_hide, scenes_to_show)
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await UI.masks.transition_finished
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@@ -31,8 +31,7 @@ CHARACTERISTICS
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- Disguises as a human subject
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RECOMMENDED COURSE OF ACTION
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- As soon as it smiles, [color=red]TERMINATE[/color] It.
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- [color=dim_gray]DO NOT TERMINATE IT, RELEASE IT.[/color]"
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- As soon as it smiles, [color=red]TERMINATE[/color] It."
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@@ -30,7 +30,7 @@ var og_patient_list : Array[Dictionary]
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var patient_list: Array[Dictionary]
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var og_its_list = ["its_01", "its_02", "its_03", "its_04"]
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var its_list = []
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var og_ite_list = []
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var og_ite_list = ["ite_01"]
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var ite_list = []
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var og_entities_list = ["entity_01"]
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var entities_list = []
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@@ -130,7 +130,7 @@ func load_emotions(config, patient_path):
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var emotion_branch: Dictionary
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var emotion_list = ["neutral", "peaceful", "praying", "puzzled", "suspicious",
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"sadsmiling", "crazysmiling", "shockedcrying", "smiling",
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"aroused", "laughing", "happy", "elated", "maniac", "ecstatic",
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"aroused", "excited", "laughing", "happy", "elated", "maniac", "ecstatic",
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"irritated", "angry", "furious",
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"sad", "depressed", "crying", "surprised",
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"worried", "scared", "shocked", "panicked", "terrified",
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@@ -54,4 +54,4 @@ ui_select={
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[internationalization]
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locale/translations_pot_files=PackedStringArray("res://Dialogues/Patients/patient_50.dialogue", "res://Dialogues/Patients/patient_49.dialogue", "res://Dialogues/Patients/patient_48.dialogue", "res://Dialogues/Patients/patient_47.dialogue", "res://Dialogues/Patients/patient_46.dialogue", "res://Dialogues/Patients/patient_45.dialogue", "res://Dialogues/Patients/patient_51.dialogue", "res://Dialogues/Patients/patient_44.dialogue", "res://Dialogues/Patients/patient_43.dialogue", "res://Dialogues/Patients/patient_42.dialogue", "res://Dialogues/OG Patients/patient_49.dialogue", "res://Dialogues/OG Patients/patient_50.dialogue", "res://Dialogues/ITS/its_00.dialogue", "res://Dialogues/ITS/its_01.dialogue", "res://Dialogues/Supervisors/supervisor_dredar.dialogue", "res://Dialogues/Supervisors/supervisor_loeveth.dialogue", "res://Dialogues/Entities/entity_01.dialogue", "res://Dialogues/Entities/it_that_feels_01.dialogue", "res://Dialogues/ITS/its_02.dialogue", "res://Dialogues/ITS/its_03.dialogue", "res://Dialogues/ITS/its_04.dialogue", "res://Dialogues/ITE/ite_00.dialogue")
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locale/translations_pot_files=PackedStringArray("res://Dialogues/Patients/patient_50.dialogue", "res://Dialogues/Patients/patient_49.dialogue", "res://Dialogues/Patients/patient_48.dialogue", "res://Dialogues/Patients/patient_47.dialogue", "res://Dialogues/Patients/patient_46.dialogue", "res://Dialogues/Patients/patient_45.dialogue", "res://Dialogues/Patients/patient_51.dialogue", "res://Dialogues/Patients/patient_44.dialogue", "res://Dialogues/Patients/patient_43.dialogue", "res://Dialogues/Patients/patient_42.dialogue", "res://Dialogues/OG Patients/patient_49.dialogue", "res://Dialogues/OG Patients/patient_50.dialogue", "res://Dialogues/ITS/its_00.dialogue", "res://Dialogues/ITS/its_01.dialogue", "res://Dialogues/Supervisors/supervisor_dredar.dialogue", "res://Dialogues/Supervisors/supervisor_loeveth.dialogue", "res://Dialogues/Entities/entity_01.dialogue", "res://Dialogues/Entities/it_that_feels_01.dialogue", "res://Dialogues/ITS/its_02.dialogue", "res://Dialogues/ITS/its_03.dialogue", "res://Dialogues/ITS/its_04.dialogue", "res://Dialogues/ITE/ite_00.dialogue", "res://Dialogues/ITE/ite_01.dialogue")
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