ITE rework WIP
This commit is contained in:
@@ -31,8 +31,7 @@ CHARACTERISTICS
|
||||
- Disguises as a human subject
|
||||
|
||||
RECOMMENDED COURSE OF ACTION
|
||||
- As soon as it smiles, [color=red]TERMINATE[/color] It.
|
||||
- [color=dim_gray]DO NOT TERMINATE IT, RELEASE IT.[/color]"
|
||||
- As soon as it smiles, [color=red]TERMINATE[/color] It."
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
|
||||
@@ -30,7 +30,7 @@ var og_patient_list : Array[Dictionary]
|
||||
var patient_list: Array[Dictionary]
|
||||
var og_its_list = ["its_01", "its_02", "its_03", "its_04"]
|
||||
var its_list = []
|
||||
var og_ite_list = []
|
||||
var og_ite_list = ["ite_01"]
|
||||
var ite_list = []
|
||||
var og_entities_list = ["entity_01"]
|
||||
var entities_list = []
|
||||
@@ -130,7 +130,7 @@ func load_emotions(config, patient_path):
|
||||
var emotion_branch: Dictionary
|
||||
var emotion_list = ["neutral", "peaceful", "praying", "puzzled", "suspicious",
|
||||
"sadsmiling", "crazysmiling", "shockedcrying", "smiling",
|
||||
"aroused", "laughing", "happy", "elated", "maniac", "ecstatic",
|
||||
"aroused", "excited", "laughing", "happy", "elated", "maniac", "ecstatic",
|
||||
"irritated", "angry", "furious",
|
||||
"sad", "depressed", "crying", "surprised",
|
||||
"worried", "scared", "shocked", "panicked", "terrified",
|
||||
|
||||
Reference in New Issue
Block a user