patient 40 WIP
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@@ -54,10 +54,10 @@ func _on_new_game_pressed():
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#Setting/Resetting game parameters
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#Setting/Resetting game parameters
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Globals.day_count = 1
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Globals.day_count = 1
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Globals.floor_count = -4
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Globals.floor_count = -1
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Globals.patient_count = 0
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Globals.patient_count = 0
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Globals.accurate_diagnoses = 0
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Globals.accurate_diagnoses = 0
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Globals.diagnoses_quota = 4
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Globals.diagnoses_quota = 1
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Globals.daily_patient_limit = 6
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Globals.daily_patient_limit = 6
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Globals.event_index = "interfloor"
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Globals.event_index = "interfloor"
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for i in range(len(Patient.patient_list)):
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for i in range(len(Patient.patient_list)):
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@@ -246,12 +246,8 @@ func next_patient() -> Dictionary: #Decides next patient ID
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next_type = next_patient_type()
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next_type = next_patient_type()
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next_id = generate_next_id(next_type)
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next_id = generate_next_id(next_type)
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-4:
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-4:
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if Globals.patient_count == 0:
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next_type = next_patient_type()
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next_id = "patient_41"
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next_id = generate_next_id(next_type)
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next_type = "patient"
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else:
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next_type = next_patient_type()
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next_id = generate_next_id(next_type)
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_:
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_:
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next_type = next_patient_type()
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next_type = next_patient_type()
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next_id = generate_next_id(next_type)
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next_id = generate_next_id(next_type)
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@@ -1009,7 +1009,6 @@ size_flags_vertical = 4
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theme_override_styles/panel = SubResource("StyleBoxEmpty_ysguw")
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theme_override_styles/panel = SubResource("StyleBoxEmpty_ysguw")
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[node name="CallNextPatient" type="Button" parent="LowerHalf/Computer/Margin/NextPatient"]
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[node name="CallNextPatient" type="Button" parent="LowerHalf/Computer/Margin/NextPatient"]
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visible = false
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z_index = 1
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z_index = 1
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layout_mode = 2
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_horizontal = 3
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