diff --git a/Art/Subjects/Patients/patient_40/patient_40.aseprite b/Art/Subjects/Patients/patient_40/patient_40.aseprite new file mode 100644 index 0000000..47bbd7f Binary files /dev/null and b/Art/Subjects/Patients/patient_40/patient_40.aseprite differ diff --git a/Scenes/main/main.gd b/Scenes/main/main.gd index ac8fefe..c12ecfc 100644 --- a/Scenes/main/main.gd +++ b/Scenes/main/main.gd @@ -54,10 +54,10 @@ func _on_new_game_pressed(): #Setting/Resetting game parameters Globals.day_count = 1 - Globals.floor_count = -4 + Globals.floor_count = -1 Globals.patient_count = 0 Globals.accurate_diagnoses = 0 - Globals.diagnoses_quota = 4 + Globals.diagnoses_quota = 1 Globals.daily_patient_limit = 6 Globals.event_index = "interfloor" for i in range(len(Patient.patient_list)): diff --git a/Scenes/screening_desk/patient_global.gd b/Scenes/screening_desk/patient_global.gd index 342498f..e75df46 100644 --- a/Scenes/screening_desk/patient_global.gd +++ b/Scenes/screening_desk/patient_global.gd @@ -246,12 +246,8 @@ func next_patient() -> Dictionary: #Decides next patient ID next_type = next_patient_type() next_id = generate_next_id(next_type) -4: - if Globals.patient_count == 0: - next_id = "patient_41" - next_type = "patient" - else: - next_type = next_patient_type() - next_id = generate_next_id(next_type) + next_type = next_patient_type() + next_id = generate_next_id(next_type) _: next_type = next_patient_type() next_id = generate_next_id(next_type) diff --git a/Scenes/screening_desk/screening_desk.tscn b/Scenes/screening_desk/screening_desk.tscn index 730687a..908dcff 100644 --- a/Scenes/screening_desk/screening_desk.tscn +++ b/Scenes/screening_desk/screening_desk.tscn @@ -1009,7 +1009,6 @@ size_flags_vertical = 4 theme_override_styles/panel = SubResource("StyleBoxEmpty_ysguw") [node name="CallNextPatient" type="Button" parent="LowerHalf/Computer/Margin/NextPatient"] -visible = false z_index = 1 layout_mode = 2 size_flags_horizontal = 3