38 lines
822 B
GDScript
38 lines
822 B
GDScript
extends CanvasLayer
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@onready var intro_text_container = $MarginContainer/IntroBoxContainer/TextContainer
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@onready var skip = $SkipContainer/SkipButton
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signal skip_request
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signal next_slide
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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skip.pressed.connect(_on_skip_pressed)
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self.connect("skip_request", _on_skip_request)
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self.hide()
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for node in intro_text_container.get_children():
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node.hide()
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func _on_skip_pressed():
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skip_request.emit()
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func _input(event):
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if event is InputEventKey and event.is_action_released("ui_accept"):
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skip_request.emit()
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func _on_skip_request():
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if Globals.is_transitioning == false:
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next_slide.emit()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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