364 lines
13 KiB
GDScript
364 lines
13 KiB
GDScript
extends Control
|
|
|
|
#DeskAssets
|
|
@onready var patient_file = $LowerHalf/Computer/Margin/ComputerScreen/ComputerTabs/FileContainer/PatientFile
|
|
@onready var patient_file_title = $LowerHalf/Computer/Margin/ComputerScreen/ComputerTabs/FileContainer/PatientFileTitle
|
|
@onready var patient_recording = $LowerHalf/Computer/Margin/ComputerScreen/ComputerTabs/Recording
|
|
@onready var patient = $UpperHalf/ControlGlass/Patient
|
|
@onready var supervisor = $UpperHalf/ControlGlass/Supervisor
|
|
@onready var next_patient = $LowerHalf/Computer/Margin/NextPatient
|
|
@onready var end_day = $LowerHalf/Computer/Margin/EndDay
|
|
@onready var green_button = $LowerHalf/GreenButton
|
|
@onready var red_button = $LowerHalf/RedButton
|
|
@onready var journal = $LowerHalf/Journal/JournalButton
|
|
@onready var journal_layer = UI.journal_layer
|
|
@onready var release = $LowerHalf/DecisionScreen/MarginContainer/HBoxContainer/Release
|
|
@onready var terminate = $LowerHalf/DecisionScreen/MarginContainer/HBoxContainer/Terminate
|
|
@onready var patient_color: Color
|
|
@onready var computer_tabs = $LowerHalf/Computer/Margin/ComputerScreen/ComputerTabs
|
|
@onready var computer_screen = $LowerHalf/Computer/Margin/ComputerScreen2
|
|
@onready var tab_patient_file = $LowerHalf/Computer/Margin/ComputerScreen/Tabs/PatientFile
|
|
@onready var tab_rules = $LowerHalf/Computer/Margin/ComputerScreen/Tabs/Rules
|
|
@onready var tab_recording = $LowerHalf/Computer/Margin/ComputerScreen/Tabs/Recording
|
|
@onready var middle_screen = $LowerHalf/MiddleScreen/MarginContainer/MiddleInfo
|
|
@onready var console_screen = $LowerHalf/ConsoleScreen/Margin/ConsoleText
|
|
|
|
#RoomAssets
|
|
@onready var shutter_top = $RoomAssets/ShutterTop
|
|
@onready var shutter_bot = $RoomAssets/ShutterBot
|
|
@onready var shutters_animation = $RoomAssets/ShuttersAnimation
|
|
@onready var backroom = $RoomAssets/Backroom
|
|
@onready var backwall_animation = $RoomAssets/Backwall/BackwallAnimation
|
|
|
|
#DialogueAssets
|
|
@onready var patient_dialogue_resource: Resource
|
|
@onready var balloon: Node
|
|
@onready var patient_emotions : Dictionary
|
|
@onready var message_array: Array[String]
|
|
|
|
var main: Node
|
|
var accurate_diagnoses = 0
|
|
|
|
|
|
func _ready() -> void:
|
|
|
|
#Referencing main node
|
|
main = get_parent()
|
|
|
|
#Connecting signals
|
|
next_patient.get_node("CallNextPatient").pressed.connect(self._on_call_next_patient_pressed)
|
|
green_button.pressed.connect(self._on_green_button_pressed)
|
|
red_button.pressed.connect(self._on_red_button_pressed)
|
|
journal.pressed.connect(self._on_journal_pressed)
|
|
journal_layer.get_node("JournalOpen/JournalMargin/PageArea/LeftPage/CloseManual").pressed.connect(self._on_close_manual_pressed)
|
|
tab_patient_file.pressed.connect(self._on_tab_patient_file_pressed)
|
|
tab_rules.pressed.connect(self._on_tab_rules_pressed)
|
|
tab_recording.pressed.connect(self._on_tab_recording_pressed)
|
|
Globals.console_message.connect(self.console_display)
|
|
Globals.response_chosen.connect(self._on_response_chosen)
|
|
Globals.clear_patient.connect(self._on_clear_patient)
|
|
Globals.color_change.connect(self._on_color_change)
|
|
|
|
#Hiding RoomAssets
|
|
for room_asset in [shutter_top, shutter_bot, backroom]:
|
|
room_asset.hide()
|
|
|
|
#Hiding ComputerScreen, DialogueText and JournalOpen
|
|
var nodes_to_hide = [next_patient, end_day, computer_screen, console_screen, journal_layer] + computer_tabs.get_children()
|
|
for node in nodes_to_hide:
|
|
node.hide()
|
|
|
|
#Setting up Decision screen
|
|
release.text = Globals.colorize("RELEASE", "web_gray")
|
|
terminate.text = Globals.colorize("TERMINATE", "web_gray")
|
|
|
|
for tab_button in [tab_patient_file, tab_rules, tab_recording]: #Hiding Tabs
|
|
tab_button.hide()
|
|
for button in [green_button, red_button]: #Disabling Buttons
|
|
button.set_disabled(true)
|
|
|
|
patient.hide() #Hiding Patient
|
|
self.hide() #Hiding ScreeningDesk
|
|
|
|
message_array.resize(3) #Setting up message array
|
|
|
|
|
|
func new_patient():
|
|
Patient.new_patient()
|
|
patient_file.text = Patient.file_text
|
|
patient_file_title.text = Patient.file_title
|
|
patient_recording.text = ""
|
|
patient.texture = Patient.image
|
|
|
|
#Setting up UI
|
|
next_patient.show()
|
|
console_display(Globals.directives)
|
|
|
|
|
|
func _on_call_next_patient_pressed(): #Brings in next patient and sets up the desk controls
|
|
|
|
#Hiding the next_patient button and shows transition messages on computer and console
|
|
var scenes_to_hide = [next_patient, supervisor]
|
|
for scenes in scenes_to_hide:
|
|
scenes.hide()
|
|
var message : String
|
|
message = "TARGET ID : " + Globals.colorize("#" + Globals.patient_id, "orange_red") + "\n\n" + "COMPUTING CELL TRANSLATION..."
|
|
computer_display(message)
|
|
message = Globals.colorize("- BRINGING IN NEXT PATIENT -", "dark_orange")
|
|
console_display(message)
|
|
|
|
#ShuttersIncoming
|
|
shutters_animation.play("incoming")
|
|
shutter_top.show()
|
|
shutter_bot.show()
|
|
await shutters_animation.animation_finished
|
|
|
|
#Showing the Patient and the Backroom
|
|
var scenes_to_show = [patient, backroom]
|
|
for scene in scenes_to_show:
|
|
scene.show()
|
|
|
|
#Opening Shutters
|
|
shutters_animation.play("open")
|
|
await shutters_animation.animation_finished
|
|
|
|
#Activating Buttons
|
|
green_button.set_disabled(false)
|
|
red_button.set_disabled(false)
|
|
|
|
#Coloring Release and Terminate
|
|
release.text = Globals.colorize("RELEASE", "dark_green")
|
|
terminate.text = Globals.colorize("TERMINATE", "dark_red")
|
|
|
|
#Starting Dialogue and hiding console screen
|
|
computer_screen.hide()
|
|
console_screen.hide()
|
|
main.start_balloon("screening", Patient.dialogue_resource, "start")
|
|
|
|
#Showing Computer Tabs and showing Patient File by default
|
|
for node in [tab_patient_file, tab_rules, tab_recording]:
|
|
node.show()
|
|
node.set_mouse_filter(Control.MOUSE_FILTER_STOP)
|
|
computer_tabs.get_node("FileContainer").show()
|
|
|
|
|
|
func _recording_text(dialogue_line): #Records the dialogues
|
|
|
|
var line = dialogue_line.text
|
|
var character = dialogue_line.character
|
|
|
|
patient_recording.append_text("\n\n")
|
|
patient_recording.append_text("[color=red]" + character + "[/color]" + "\n")
|
|
patient_recording.append_text(line)
|
|
|
|
|
|
func _on_response_chosen(response): #Adds protagonist responses to the recording tab
|
|
|
|
patient_recording.append_text("\n\n")
|
|
patient_recording.append_text("[color=green]You[/color]" + "\n")
|
|
patient_recording.append_text(response.text)
|
|
|
|
|
|
func _on_tab_patient_file_pressed(): #Shows the patient file tab
|
|
|
|
#Highlighting pressed tab button and unpressing the others
|
|
tab_patient_file.set_pressed(true)
|
|
tab_patient_file.set_mouse_filter(Control.MOUSE_FILTER_IGNORE)
|
|
for tab_button in [tab_rules, tab_recording]:
|
|
tab_button.set_pressed(false)
|
|
tab_button.set_mouse_filter(Control.MOUSE_FILTER_STOP)
|
|
|
|
#Showing desired tab and hiding the others
|
|
for node in computer_tabs.get_children():
|
|
node.hide()
|
|
computer_tabs.get_node("FileContainer").show()
|
|
|
|
|
|
func _on_tab_rules_pressed(): #Shows the rules tab
|
|
|
|
#Highlighting pressed tab button and unpressing the others
|
|
tab_rules.set_pressed(true)
|
|
tab_rules.set_mouse_filter(Control.MOUSE_FILTER_IGNORE)
|
|
for tab_button in [tab_patient_file, tab_recording]:
|
|
tab_button.set_pressed(false)
|
|
tab_button.set_mouse_filter(Control.MOUSE_FILTER_STOP)
|
|
|
|
#Showing desired tab and hiding the others
|
|
for node in computer_tabs.get_children():
|
|
node.hide()
|
|
computer_tabs.get_node("Rules").show()
|
|
|
|
|
|
func _on_tab_recording_pressed(): #Shows the recording tab
|
|
|
|
#Highlighting pressed tab button and unpressing the others
|
|
tab_recording.set_pressed(true)
|
|
tab_recording.set_mouse_filter(Control.MOUSE_FILTER_IGNORE)
|
|
for tab_button in [tab_patient_file, tab_rules]:
|
|
tab_button.set_pressed(false)
|
|
tab_button.set_mouse_filter(Control.MOUSE_FILTER_STOP)
|
|
|
|
#Showing desired tab and hiding the others
|
|
for node in computer_tabs.get_children():
|
|
node.hide()
|
|
computer_tabs.get_node("Recording").show()
|
|
|
|
|
|
func _on_green_button_pressed(): #Releases the patient
|
|
decision_made("release")
|
|
|
|
func _on_red_button_pressed(): #Terminates the patient
|
|
decision_made("terminate")
|
|
|
|
|
|
func decision_made(choice: String):
|
|
|
|
#Hiding computer tabs screen
|
|
for node in [tab_patient_file, tab_rules, tab_recording] + computer_tabs.get_children():
|
|
node.hide()
|
|
|
|
#Setting up console and computer displays
|
|
if choice == "release":
|
|
release.text = Globals.colorize("RELEASE", "green") #Highlighting the decision
|
|
message_array = Globals.release_messages
|
|
elif choice == "terminate":
|
|
terminate.text = Globals.colorize("TERMINATE", "red") #Highlighting the decision
|
|
message_array = Globals.terminate_messages
|
|
console_display(message_array[0])
|
|
computer_display(message_array[2])
|
|
|
|
#Disabling Buttons
|
|
green_button.set_mouse_filter(Control.MOUSE_FILTER_IGNORE)
|
|
red_button.set_mouse_filter(Control.MOUSE_FILTER_IGNORE)
|
|
|
|
#Final Patient Dialogue
|
|
main.start_balloon("screening", Patient.dialogue_resource, choice)
|
|
|
|
|
|
func _on_journal_pressed(): #Shows the journal
|
|
journal_layer.show()
|
|
|
|
|
|
func _on_close_manual_pressed(): #Hides the journal
|
|
journal_layer.hide()
|
|
|
|
|
|
func _on_clear_patient(choice:String): #Clears patient and transitions towards next patient or end of day
|
|
|
|
# Updating middle screen info and accurate_diagnoses value
|
|
if (Patient.abnormal == true and choice == "terminate") or (Patient.abnormal == false and choice == "release"):
|
|
accurate_diagnoses += 1
|
|
else:
|
|
accurate_diagnoses = 0 # Resetting to 0 if the player makes a wrong diagnosis
|
|
update_middle_screen(Globals.day_count, Globals.floor_count, accurate_diagnoses, Globals.diagnoses_quota)
|
|
|
|
#Showing second console message
|
|
console_display(message_array[1])
|
|
|
|
#Closing Shutters
|
|
shutters_animation.play("close")
|
|
await shutters_animation.animation_finished
|
|
|
|
#Hiding the cell and restoring the backroom and patient's original colors
|
|
for scene in [patient, backroom]:
|
|
scene.hide()
|
|
patient.modulate = Patient.original_color
|
|
backroom.modulate = Patient.original_color
|
|
|
|
#Hiding Computer screen and resetting Console screen once the animation is done
|
|
shutters_animation.play(choice)
|
|
await shutters_animation.animation_finished
|
|
computer_screen.hide()
|
|
console_screen.hide()
|
|
|
|
#Reenabling mouse filter and resetting buttons
|
|
for button in [green_button, red_button]:
|
|
button.set_mouse_filter(Control.MOUSE_FILTER_STOP)
|
|
button.set_pressed(false)
|
|
button.set_disabled(true)
|
|
|
|
#Resetting decision screen
|
|
release.text = Globals.colorize("RELEASE", "web_gray")
|
|
terminate.text = Globals.colorize("TERMINATE", "web_gray")
|
|
|
|
#Descending Floor if diagnoses_quota reached
|
|
if accurate_diagnoses == Globals.diagnoses_quota:
|
|
descend_floor()
|
|
else:
|
|
new_patient()
|
|
|
|
|
|
func _on_color_change(color: String): #Modulating backroom and patient colors
|
|
|
|
var new_color: Color
|
|
|
|
match color:
|
|
"red":
|
|
new_color = Color(1,0.1,0.1,1)
|
|
"green":
|
|
new_color = Color(0.5,1,0.5,1)
|
|
patient.modulate = new_color
|
|
backroom.modulate = new_color
|
|
print("Color changed to: " + str(new_color))
|
|
|
|
|
|
func console_display(message): #Displays a message on the console screen
|
|
var text = message
|
|
text = text.replace("\\n", "\n") #Replaces litteral backslashes by actual newlines (necessary because of Dialogue Manager)
|
|
console_screen.text = text
|
|
console_screen.show()
|
|
|
|
|
|
func computer_display(message): #Displays a message on the computer screen
|
|
var text = message
|
|
text = text.replace("\\n", "\n") #Replaces litteral backslashes by actual newlines (necessary because of Dialogue Manager)
|
|
computer_screen.text = text
|
|
computer_screen.show()
|
|
|
|
|
|
func update_middle_screen(day_count, floor_count, diagnoses_count, diagnoses_quota): #Updates Middle Screen Info
|
|
var day = Globals.colorize(str(day_count), "dark_orange")
|
|
var floor = Globals.colorize(str(floor_count), "dark_orange")
|
|
var diagnoses = Globals.colorize(str(diagnoses_count) + "/" + str(diagnoses_quota), "dark_orange")
|
|
|
|
var text = "DAY: " + day + "\n\nFLOOR: " + floor + "\n\nACCURATE DIAGNOSES: " + diagnoses
|
|
|
|
middle_screen.text = text
|
|
|
|
|
|
func descend_floor(): #Descends to next floor
|
|
|
|
#Displaying information on screens
|
|
var message : String
|
|
message = Globals.colorize("DIAGNOSES QUOTA REACHED", "green_yellow") + "\n\n" + "SECURITY CLEARANCE UPDATED" + "\n\n" + Globals.colorize("ACCESS TO NEXT FLOOR AUTHORIZED", "green")
|
|
computer_display(message)
|
|
message = Globals.colorize("- DESCENT PROTOCOL INITIATED -\n\n- TRANSLATING TO NEXT FLOOR -", "dark_orange")
|
|
console_display(message)
|
|
|
|
#Descending animation
|
|
backwall_animation.play("going_down_1")
|
|
await backwall_animation.animation_finished
|
|
backwall_animation.play("going_down_2")
|
|
await backwall_animation.animation_finished
|
|
|
|
#Updating middle screen info
|
|
Globals.floor_count -= 1
|
|
accurate_diagnoses = 0
|
|
Globals.diagnoses_quota += 1
|
|
update_middle_screen(Globals.day_count, Globals.floor_count, accurate_diagnoses, Globals.diagnoses_quota)
|
|
|
|
#Updating journal symptoms
|
|
UI.update_journal(Globals.floor_count)
|
|
|
|
#Hiding screen messages
|
|
computer_screen.hide()
|
|
console_screen.hide()
|
|
|
|
#Interfloor dialogue
|
|
supervisor.dialogue(Globals.interfloor_dialogue, "interfloor_" + str(-Globals.floor_count-1))
|
|
await supervisor.dialogue_finished
|
|
|
|
#Setting up new patient
|
|
new_patient()
|
|
|