Files
imnotsick/Scenes/screening_desk/room_assets.gd
2026-08-16 01:06:53 +02:00

26 lines
690 B
GDScript

extends Control
@onready var glass = $Glass
@onready var cell_wall = $CellWall
@onready var room = $Room
@onready var backwall = $Backwall
@onready var backwall_animation = $Backwall/BackwallAnimation
@onready var cell_door = $CellDoor
@onready var cell_top = $CellDoor/CellTop
@onready var cell_bot = $CellDoor/CellBot
@onready var cell_animation = $CellDoor/CellAnimation
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
#Resets to initial state
func reset():
cell_wall.modulate = Patient.original_color
for node in [cell_wall, cell_door]:
node.hide()
for node in [glass, room, backwall]:
node.show()