Files
2026-08-16 01:06:53 +02:00

23 lines
595 B
GDScript

extends Control
@onready var rules = $MarginContainer/Rules
@onready var symptoms = $MarginContainer/Symptoms
@onready var objectives = $MarginContainer/Objectives
@onready var rules_page = $MarginContainer/Rules/RightPage/Rules
@onready var symptoms_page = $MarginContainer/Symptoms/RightPage/Symptoms
@onready var objectives_page = $MarginContainer/Objectives/RightPage/Objectives
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
reset()
#Resets to initial state
func reset():
for screen in [symptoms, objectives]:
screen.hide()
rules.show()