extends Control @export var TitleScreen: PackedScene @export var ScreeningDesk: PackedScene @export var Bedroom: PackedScene @export var TextScreens: PackedScene @export var DialogueScreens: PackedScene var dialogue_intro = load("res://Dialogues/intro.dialogue") # Called when the node enters the scene tree for the first time. func _ready() -> void: #Adding Scenes var title_screen = TitleScreen.instantiate() var screening_desk = ScreeningDesk.instantiate() var bedroom = Bedroom.instantiate() var text_screens = TextScreens.instantiate() var dialogue_screens = DialogueScreens.instantiate() add_child(title_screen) add_child(screening_desk) add_child(bedroom) add_child(text_screens) add_child(dialogue_screens) #Naming Scenes title_screen.name = "TitleScreen" screening_desk.name = "ScreeningDesk" bedroom.name = "Bedroom" text_screens.name = "TextScreens" dialogue_screens.name = "DialogueScreens" #Showing TitleScreen title_screen.show() #Connecting Signals title_screen.connect("new_game_pressed", _on_new_game_pressed) pass # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass # Starts a new game func _on_new_game_pressed(): #Offering to skip Introduction UI.confirmation_text.text = "[center]Do you wish to skip the introduction ?[/center]" UI.confirmation_yes.pressed.connect(skip_intro, CONNECT_ONE_SHOT) UI.confirmation_no.pressed.connect(play_intro, CONNECT_ONE_SHOT) UI.confirmation_dialog.show() TransitionScreen.mask.visible = true #Skips the introduction func skip_intro(): #Disconnecting the other Signal from the Confirmation Dialogue UI.confirmation_no.disconnect("pressed", play_intro) #Transitioning to Screening Desk TransitionScreen.transition("big", [$TitleScreen], [$ScreeningDesk, UI, UI.get_node("UI/UpperContainer")]) await TransitionScreen.transition_finished #Launching the gameplay loop $ScreeningDesk.gameplay_loop("564") #Plays the entire introduction func play_intro(): #Disconnecting the other Signal from the Confirmation Dialogue UI.confirmation_yes.disconnect("pressed", skip_intro) #Introduction First slides var text_container = $TextScreens/MarginContainer/IntroBoxContainer/TextContainer TransitionScreen.transition("big", [$TitleScreen], [$TextScreens, text_container.get_child(0), UI, UI.get_node("UI/SkipContainer")]) await UI.next_slide for i in 4: TransitionScreen.transition("small", [text_container.get_child(i)], [text_container.get_child(i+1)]) await UI.next_slide #Dialogue in the Meeting Room TransitionScreen.transition("big", [$TextScreens, text_container.get_child(4), UI, UI.get_node("UI/SkipContainer")], [$DialogueScreens]) await TransitionScreen.transition_finished DialogueManager.show_dialogue_balloon(dialogue_intro, "start") await DialogueManager.dialogue_ended #Transitioning to the Screening Desk TransitionScreen.transition("big", [$DialogueScreens], [$ScreeningDesk, UI, UI.get_node("UI/UpperContainer")]) await TransitionScreen.transition_finished #Launching the gameplay loop $ScreeningDesk.gameplay_loop("564")