extends CanvasLayer @onready var text_container = $MarginContainer/TextContainer @onready var skip = $SkipContainer/SkipButton signal slide_finished # Called when the node enters the scene tree for the first time. func _ready() -> void: skip.pressed.connect(_on_skip_pressed) pass # Replace with function body. func _on_skip_pressed(): slide_finished.emit() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass