extends TextureRect func _ready() -> void: pass #Change emotions following dialogue tags func _change_emotion(dialogue_line) -> void: var line_tag = dialogue_line.tags print("Patient marker value: " + str(Patient.marker[0])) if line_tag.is_empty() == false: var new_emotion = line_tag[0] texture = Patient.emotions[String(new_emotion)] print("Emotion changed to ", new_emotion)