extends TextureButton signal decision_made # Called when the node enters the scene tree for the first time. func _ready() -> void: self.pressed.connect(self._on_red_button_pressed) set_disabled(true) func _on_red_button_pressed(): if Globals.buttons_activated: decision_made.emit("terminate") set_toggle_mode(true) set_pressed_no_signal(true) #Resets to initial state func reset(): set_mouse_filter(Control.MOUSE_FILTER_STOP) set_disabled(true) set_toggle_mode(false) set_pressed(false)