extends Control @onready var fading_mask = $FadingMask @onready var mask = $Mask signal transition_finished # Called when the node enters the scene tree for the first time. func _ready() -> void: pass #Transitions the scenes with a fading mask func transition(scenes_to_hide, scenes_to_show): #Fade in fading_mask.fade_in() await fading_mask.animation.animation_finished #Hides and show appropriates scenes for scene in scenes_to_hide: scene.hide() for scene in scenes_to_show: scene.show() #Fade out fading_mask.fade_out() await fading_mask.animation.animation_finished transition_finished.emit()