[gd_scene load_steps=3 format=3 uid="uid://csa7fjp03r83h"] [ext_resource type="Texture2D" uid="uid://c1bq2kroefeoy" path="res://Art/PatientRoom2.jpg" id="3_echgr"] [sub_resource type="GDScript" id="GDScript_xp8y3"] script/source = "extends Control signal leave_pressed # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_leave_pressed(): emit_signal(\"leave_pressed\") print(\"Leaving Patient Room 2...\") " [node name="PatientRoom2"] script = SubResource("GDScript_xp8y3") [node name="Background" parent="Background" index="1"] texture = ExtResource("3_echgr")