extends Control # Called when the node enters the scene tree for the first time. func _ready() -> void: var dialogue_resource = load("res://dialogues/test.dialogue") var dialogue_start = "mr_orleg_day_1_dialogue_start" var dialogue = DialogueManager.show_dialogue_balloon(dialogue_resource, dialogue_start) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass