~ start do Patient.marker.fill(0) set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,31,32,33,41,42,43,51,52,53,61,62,63]) do Globals.release_display.emit("[color=orange_red]ERROR[/color]") do Globals.terminate_display.emit("[color=orange_red]ERROR[/color]") set Globals.buttons_activated = false [#peaceful] A pale man stands before you, seemingly naked, eyes and mouth shut, looking somehow muscular and famished at the same time. ~ part_1 - Who are you ? => part_2 - What do you want ? => part_2 - What did you do ? Why's my computer malfunctioning ? => part_2 - Why are you naked ? => part_2 - Listen up you starving old fart, you better stop whatever bullshit you're doing, or you're in for a reaaally bad time. => part_2 ~ part_2 do Patient.marker[1] = 2 ????: [#peaceful] ... [#neutral] As he opens his eye and mouths, a ragged, raspy voice pours out of both his mouths, every vowel trickling down squirming bloodshot tongues. ~ part_2_0 ????: [#neutral] [color=orange]... iS... tHe SkY... bLuE ?[/color] - What the fuck is this oh my god [if Patient.dialog_tree[21] == "not_asked"] set Patient.dialog_tree[21] = "asked" => part_angry - How do you even eat ? Do you throw food in both your mouths at the same time ? [if Patient.dialog_tree[22] == "not_asked"] set Patient.dialog_tree[22] = "asked" => part_angry - That would depend on the definition of "blue". [if Patient.dialog_tree[23] == "not_asked"] set Patient.dialog_tree[23] = "asked" => part_angry - No, the sky is not blue. [if Patient.dialog_tree[24] == "not_asked"] set Patient.dialog_tree[24] = "asked" => part_angry - Yes, the sky is blue indeed. => part_3 ~ part_3 do Patient.marker[1] = 3 [#smiling] Through the contraction of countless unnatural muscles, you seem to discern a gleam of... contentment. ~ part_3_0 ????: [#neutral] [color=gold]... dO YoU... lIke ME ?[/color] - Yes, I do. Why wouldn't I like you ? [if Patient.dialog_tree[31] == "not_asked"] set Patient.dialog_tree[31] = "asked" => part_angry - No, you look horrifying. => part_4 - No, we barely know each other. => part_4 - You remind me of when I wake up, but infinitely worse. [if Patient.dialog_tree[32] == "not_asked"] set Patient.dialog_tree[32] = "asked" => part_angry - You are beautiful. Never let anyone tell you otherwise. [if Patient.dialog_tree[33] == "not_asked"] set Patient.dialog_tree[33] = "asked" => part_angry ~ part_4 do Patient.marker[1] = 4 [#smiling] The same unnatural twitching of flesh covers its face. It seems pleased. ~ part_4_0 ????: [#neutral] [color=yellow]... aRe yOu... WhaT yOu EAT ?[/color] - If you're talking about the proverbial saying, yeah I guess... ? Maybe ? [if Patient.dialog_tree[41] == "not_asked"] set Patient.dialog_tree[41] = "asked" => part_angry - Is that a threat, old freak ? [if Patient.dialog_tree[42] == "not_asked"] set Patient.dialog_tree[42] = "asked" => part_angry - Yes. => part_5 - No, that's a stupid saying. => part_5 - Enough with the stupid questions. What do you want ? [if Patient.dialog_tree[43] == "not_asked"] set Patient.dialog_tree[43] = "asked" => part_angry ~ part_5 do Patient.marker[1] = 5 [#happy] The creature's facial features stretch even further, communicating marked enjoyment. ~ part_5_0 ????: [#neutral] [color=yellow_green]... dO yOu wIsH tO HaVe a CHILD ?[/color] - Already have, and I don't wish for more. [if Patient.dialog_tree[51] == "not_asked"] set Patient.dialog_tree[51] = "asked" => part_angry - Not in this economy, no. => part_6 - Yes, of course. => part_6 - Maybe one day, when I'm ready. [if Patient.dialog_tree[52] == "not_asked"] set Patient.dialog_tree[52] = "asked" => part_angry - What are you, my life coach ? [if Patient.dialog_tree[53] == "not_asked"] set Patient.dialog_tree[53] = "asked" => part_angry ~ part_6 do Patient.marker[1] = 6 [#happy] You can hear a faint giggling echoing back and forth between the two mouths. The creature is delighted. ~ part_6_0 ????: [#smiling] [color=forest_green]... iF i ATE yOuR chIlD... wOuLd YoU lIke ME ??[/color] - Are you serious ? [if Patient.dialog_tree[61] == "not_asked"] set Patient.dialog_tree[61] = "asked" => part_angry - No, and I would absolutely hate you and try to kill you. => part_7 - Yes, please consume my offspring, great old one. => part_7 - So that's where you were going with these weird questions. [if Patient.dialog_tree[62] == "not_asked"] set Patient.dialog_tree[62] = "asked" => part_angry - If you get anywhere near my kids I'm blowing your brains off on the spot. [if Patient.dialog_tree[63] == "not_asked"] set Patient.dialog_tree[63] = "asked" => part_angry ~ part_7 [#elated] The creature erupts in laughter, elation permeating every fiber of its alien muscles. ????: [#elated] [color=lime_green] ... I ... cOmPReHEnD.[/color] => part_good_end ~ part_angry if Patient.marker[2] >= 2 => part_bad_end else do Patient.marker[2] += 1 if Patient.marker[2] == 1 [#irritated] The creature's mouths distort with annoyance. Provoking it again seems unwise. ????: [#angry] [color=orange_red]... aNsWeR... ME.[/color] elif Patient.marker[2] == 2 [#angry] The creature's eye reddens with exasperation. Angering it once more is akin to certain death. ????: [#angry] [color=red]... eNoUgH... pRaTTlE.[/color] if Patient.marker[1] == 2 => part_2_0 elif Patient.marker[1] == 3 => part_3_0 elif Patient.marker[1] == 4 => part_4_0 elif Patient.marker[1] == 5 => part_5_0 elif Patient.marker[1] == 6 => part_6_0 ~ part_bad_end [#furious] The creature howls with rage at your answers. As its features contort into a grotesque parody of human fury, you feel your mind melt into nothingness. do UI.game_over.reveal() => END ~ part_good_end [#peaceful] The creature falls silent once more, swallowing its eye back down its throat. It is appeased. do Globals.release_display.emit("[color=dark_green]RELEASE[/color]") do Globals.terminate_display.emit("[color=dark_red]TERMINATE[/color]") set Globals.buttons_activated = true do Globals.console_message.emit("[color=dark_orange]ALLOTED ASSESSMENT TIME ELAPSED[/color]\n\n[color=orange_red]PLEASE MAKE A DECISION[/color]") => END ~ terminate [#peaceful] The creature remains still as the doors close. do Globals.color_change.emit("red") do Globals.clear_patient.emit("terminate") => END ~ release [#peaceful] The creature remains still as the doors close. do Globals.color_change.emit("green") do Globals.clear_patient.emit("release") => END