extends Control @onready var rules = $MarginContainer/Rules @onready var symptoms = $MarginContainer/Symptoms @onready var objectives = $MarginContainer/Objectives @onready var rules_page = $MarginContainer/Rules/RightPage/Rules @onready var symptoms_page = $MarginContainer/Symptoms/RightPage/Symptoms @onready var objectives_page = $MarginContainer/Objectives/RightPage/Objectives # Called when the node enters the scene tree for the first time. func _ready() -> void: reset() #Resets to initial state func reset(): for screen in [symptoms, objectives]: screen.hide() rules.show()