extends Node var dialog_tree: Dictionary var marker: Array[int] var patient_file_content: String # Called when the node enters the scene tree for the first time. func _ready() -> void: marker.resize(10) marker.fill(0) func build_dialog_tree(tree_model: Array[int]) -> Dictionary: var branch : Dictionary var tree : Dictionary for branch_id in tree_model: branch = {branch_id: "not_asked"} tree.merge(branch) return tree