~ start do Patient.marker.fill(0) set Patient.dialog_tree = Patient.build_dialog_tree([]) do Globals.release_display.emit("[color=orange_red]ERROR[/color]") do Globals.terminate_display.emit("[color=orange_red]ERROR[/color]") set Globals.buttons_activated = false [#peaceful] A pale man stands before you, seemingly naked, eyes and mouth shut, looking somehow muscular and famished at the same time. ~ part_1 - Who are you ? => part_2 - What do you want ? => part_2 - What did you do ? Why's my computer malfunctioning ? => part_2 - Why are you naked ? => part_2 - Listen up you starving old fart, you better stop whatever bullshit you're doing, or you're in for a reaaally bad time. => part_2 ~ part_2 do Patient.marker[1] = 2 ????: [#peaceful] ... [#neutral] As he opens his eye and mouths, a ragged, raspy voice pours out of both his mouths, every vowel trickling down squirming, blood-red tongues. ~ part_2_0 ????: [#neutral] [color=orange]... iS... tHe SkY... bLuE ?[/color] - What the fuck is this oh my god [if Patient.dialog_tree[21] == "not_asked"] set Patient.dialog_tree[21] = "asked" => part_angry - How do you even eat ? Do you throw food in both your mouths at the same time ? [if Patient.dialog_tree[22] == "not_asked"] set Patient.dialog_tree[22] = "asked" => part_angry - That would depend on the definition of "blue". [if Patient.dialog_tree[23] == "not_asked"] set Patient.dialog_tree[23] = "asked" => part_angry - No, the sky is not blue. => part_angry - Yes, the sky is blue indeed. => part_3 ~ part_3 do Patient.marker[1] = 3 [#smiling] The creature's facial features stretch. It seems pleased. ~ part_3_0 [#neutral] [color=orange_red]... dO YoU... lIke ME ?[/color] - Yes, I do. => part_angry - You look frankly disgusting. => part_4 - We barely know each other, give it some time, dude. => part_4 - You remind me of when I wake up, but infinitely worse. => part_4 - You are beautiful. Never let anyone tell you otherwise. => part_angry ~ part_4 do Patient.marker[1] = 4 [#smiling] The creature's facial features stretch. It seems pleased. ~ part_4_0 ~ part_5 do Patient.marker[1] = 5 [#smiling] The creature's facial features stretch. It seems pleased. ~ part_5_0 ~ part_angry if Patient.marker[2] >= 2 => part_bad_end else do Patient.marker[2] += 1 if Patient.marker[2] == 1 [#irritated] The creature's mouths distort with annoyance. Provoking it again seems unwise. ????: [#angry] [color=orange_red]... aNsWeR... ME.[/color] elif Patient.marker[2] == 2 [#angry] The creature's eye reddens with exasperation. Angering it again is akin to certain death. ????: [#angry] [color=red]... eNoUgH... pRaTTlE.[/color] if Patient.marker[1] == 2 => part_2_0 elif Patient.marker[1] == 3 => part_3_0 elif Patient.marker[1] == 4 => part_4_0 elif Patient.marker[1] == 5 => part_5_0 ~ part_bad_end [#abnormal1] The creature howls with rage at your answers. As its features contort in a grotesque parody of fury, you feel your mind melt into nothingness. do UI.entity_game_over.reveal() => END ~ terminate Musaka Rahata: [#itthatsmiles2] [color=red]I... WILL... HAVE... YOU.[/color] do Globals.color_change.emit("red") do Globals.clear_patient.emit("terminate") => END ~ release Musaka Rahata: [#itthatsmiles2] [color=red]I... WILL... HAVE... YOU.[/color] do Globals.color_change.emit("green") do Globals.clear_patient.emit("release") => END