extends CanvasLayer signal new_game_pressed signal settings_pressed # Called when the node enters the scene tree for the first time. func _ready() -> void: #Connecting signals $TitleScreen/MenuContainer/NewGame.pressed.connect(_on_new_game_pressed) $TitleScreen/MenuContainer/Load.pressed.connect(_on_load_pressed) $TitleScreen/MenuContainer/Settings.pressed.connect(_on_settings_pressed) $TitleScreen/MenuContainer/QuitGame.pressed.connect(_on_quit_game_pressed) #Hiding everything self.hide() func _on_new_game_pressed() -> void: new_game_pressed.emit() func _on_load_pressed(): UI.get_node("UI/LoadTitle").show() TransitionScreen.mask.visible = true func _on_settings_pressed() -> void: settings_pressed.emit() func _on_quit_game_pressed(): get_tree().quit()