~ interfloor_0 do Patient.marker.fill(0) set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24]) do Globals.character_label_color_change.emit(Color(0,0.8,1,1)) Prime Supervisor Loeveth: [#neutral] Greetings, employee. I am Prime Supervisor Loeveth. I shall be overseeing your labor in this facility. Prime Supervisor Loeveth: [#neutral] The importance of your work here cannot be overstated. Would you like one last reminder of your duties ? - Yes, my memory could use some refreshing. Prime Supervisor Loeveth: [#neutral] As you may recall, a new blight is wreaking havoc upon our world. People from all over the globe are turning into [color=red]Abnormals[/color]. Alien creatures devoid of humanity. Prime Supervisor Loeveth: [#neutral] Individuals with psychological vulnerabilities seem to be the most likely to undergo abnormality conversion. Prime Supervisor Loeveth: [#neutral] This facility securely confines Abnormals for research and containment purposes. Patients suspected of Abnormality conversion are sent here for further screening expertise. Prime Supervisor Loeveth: [#neutral] Your task is to separate [color=green]Normal[/color] humans from [color=red]Abnormals[/color]. [color=green]Release[/color] humans. [color=red]Terminate[/color] Abnormals. ~ part_0_1 - How do I differentiate normal people from abnormals ? [if Patient.dialog_tree[21] == "not_asked"] set Patient.dialog_tree[21] = "asked" Prime Supervisor Loeveth: [#neutral] Thorough pre-screening assessment identified [color=dark_orange]marker symptoms[/color] relevant to Abnormality conversion in every patient, regardless of its normality status. Prime Supervisor Loeveth: [#neutral] If you identify in a patient new [color=dark_orange]marker symptoms[/color] [color=red]that were not detected by pre-screening[/color], that patient is an [color=red]Abnormal[/color]. Otherwise, it is human. Prime Supervisor Loeveth: [#neutral] Read the [color=blue]manual[/color] on your desk for further details. => part_0_1 - What do you mean, "Terminate" ? [if Patient.dialog_tree[22] == "not_asked"] set Patient.dialog_tree[22] = "asked" Prime Supervisor Loeveth: [#neutral] An ominous word that may sound more sinister than it actually is. Terminated patients are merely processed for further Research. We are not delivering mindless kinetic violence upon them. - Being "processed" doesn't sound very pleasant, to say the least... Prime Supervisor Loeveth: [#neutral] Do not commit the sin of compassion towards these creatures. We are terminating the threat they pose to public safety. We are terminating their pain. That is compassion enough. => part_0_1 - I understand, Prime Supervisor. => part_0_1 - What tools do I have to accomplish such a task ? [if Patient.dialog_tree[23] == "not_asked"] set Patient.dialog_tree[23] = "asked" Prime Supervisor Loeveth: [#neutral] A silver tongue, and an endless supply of chemically-enhanced tea. That is all you need. Prime Supervisor Loeveth: [#neutral] Abnormals differ from us by their inability to apprehend the human psyche. Conversation is the best tool at your disposal to unveil their alien nature. Prime Supervisor Loeveth: [#neutral] Talk to them. Gain their trust. Then [color=red]terminate[/color] them. => part_0_1 - Where do Abnormals come from ? What kind of pathogen is that ? [if Patient.dialog_tree[24] == "not_asked"] set Patient.dialog_tree[24] = "asked" Prime Supervisor Loeveth: [#neutral] No virus strain, no biological marker have been identified so far. Abnormality seems to be a purely... psychiatric condition. As incomprehensible as it may sound. Prime Supervisor Loeveth: [#neutral] Which makes your work all the more vital. The more Abnormals you successfully identify, the more data we have to further research. => part_0_1 - [color=gold]I am ready to start.[/color] Prime Supervisor Loeveth: [#neutral] So be it. Do not disappoint me. Prime Supervisor Loeveth: [#neutral] The Republic withstands. - The Republic shelters. set Globals.event_index = "next_patient" do Globals.next_event.emit("next_patient") => END - [color=gold]It's fine, I already know what to do.[/color] Prime Supervisor Loeveth: [#neutral] So be it. Do not disappoint me. Prime Supervisor Loeveth: [#neutral] The Republic withstands. - The Republic shelters. set Globals.event_index = "next_patient" do Globals.next_event.emit() => END ~ interfloor_1 do Patient.marker.fill(0) set Patient.dialog_tree = Patient.build_dialog_tree([]) do Globals.character_label_color_change.emit(Color(0,0.8,1,1)) Prime Supervisor Loeveth: [#neutral] Well done, employee. You are showing great promise. Prime Supervisor Loeveth: Keep in mind however that the first floor is the easiest one. Prime Supervisor Loeveth: As you go deeper, the patients you encounter will be harder to assess, their expressions of abnormality more... human. Prime Supervisor Loeveth: Do not let yourself be fooled by their inhuman humanity. Sort them accordingly. Prime Supervisor Loeveth: Your [color=blue]MANUAL[/color] has been updated with new symptoms to identify. Make sure to read it before your next patient. Prime Supervisor Loeveth: Do your Duty. For the Republic. - The Republic shelters. set Globals.event_index = "next_patient" do Globals.next_event.emit() => END ~ interfloor_2 do Patient.marker.fill(0) set Patient.dialog_tree = Patient.build_dialog_tree([11,12,13]) do Globals.character_label_color_change.emit(Color(0,0.8,1,1)) Prime Supervisor Loeveth: [#neutral] Your performance is impressive, employee. I am pleased by your results. Prime Supervisor Loeveth: There is something important you need to be aware of, however. Listen carefully. Prime Supervisor Loeveth: The... being you encountered at the start of the previous floor has been identified as a special entity, of inhuman nature. Prime Supervisor Loeveth: According to Monitoring, this entity seems to have... spread amongst the facility's subjects. Prime Supervisor Loeveth: Be on your guard. If you identify a subject as being infected by this entity, your orders are to [color=red]TERMINATE It immediately[/color]. Prime Supervisor Loeveth: Any questions, employee ? => part_2_1 ~ part_2_1 - I have screened a lot of subjects. Who are you referring to, again ? [if Patient.dialog_tree[11] == "not_asked"] set Patient.dialog_tree[11] = "asked" Prime Supervisor Loeveth: A woman, pale skin, white hair. A wide grin, with a toothless, dark-red mouth. Not very talkative. Likes to smile. Prime Supervisor Loeveth: It is not a "Who". It is an "It". It is not human. => part_2_1 - Can you elaborate on how I am supposed to recognize this entity ? [if Patient.dialog_tree[12] == "not_asked"] set Patient.dialog_tree[12] = "asked" Prime Supervisor Loeveth: Early data reports seem to indicate that this entity can easily disguise itself as a standard human. Prime Supervisor Loeveth: However, there is one telltale sign that distinguishes It clearly from other beings: Its [color=red]smile[/color]. Prime Supervisor Loeveth: An impossibly wide smile, revealing a toothless red void. If you ever see a subject with such a feature, [color=red]stop talking to It immediately, and terminate It on the spot[/color]. => part_2_1 - An inhuman being ? I thought we were trying to combat some kind of virus ? [if Patient.dialog_tree[13] == "not_asked"] set Patient.dialog_tree[13] = "asked" Prime Supervisor Loeveth: I am afraid your clearance doesn't allow for further information. Prime Supervisor Loeveth: Prove your worth, employee. Keep progressing to the lower floors, and I shall reward you with the gift of knowledge. => part_2_1 - [color=gold]I have no more questions. Work awaits.[/color] Prime Supervisor Loeveth: Well said. The Republic withstands. - The Republic shelters. set Globals.event_index = "next_patient" do Globals.next_event.emit() => END ~ interfloor_3 do Patient.marker.fill(0) set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63]) do Globals.character_label_color_change.emit(Color(0,0.8,1,1)) WORK_IN_PROGRESS set Globals.event_index = "next_patient" do Globals.next_event.emit() => END ~ interfloor_4 do Patient.marker.fill(0) set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63]) do Globals.character_label_color_change.emit(Color(0,0.8,1,1)) WORK_IN_PROGRESS set Globals.event_index = "next_patient" do Globals.next_event.emit() => END ~ dialogue_1 do Patient.marker.fill(0) set Patient.dialog_tree = Patient.build_dialog_tree([]) do Globals.character_label_color_change.emit(Color(0,0.8,1,1)) Prime Supervisor Loeveth: [#neutral] A moment, employee. According to Monitoring, the subject you just dispatched is... of particular interest. Prime Supervisor Loeveth: I will personally keep you updated when further data is available. Keep on the good work. set Globals.event_index = "next_patient" do Globals.next_event.emit() => END ~ dialogue_2 do Patient.marker.fill(0) set Patient.dialog_tree = Patient.build_dialog_tree([]) do Globals.character_label_color_change.emit(Color(0,0.8,1,1)) Prime Supervisor Loeveth: [#neutral] Attention, employee. The subject you just screened has already been encountered multiple times in our facility. Prime Supervisor Loeveth: It is highly likely you will face it again in the near future. Prime Supervisor Loeveth: I will personally keep you updated when further data is available. Keep on the good work. set Globals.event_index = "next_patient" do Globals.next_event.emit() => END