extends CanvasLayer @onready var intro_text_container = $MarginContainer/IntroBoxContainer/TextContainer @onready var skip = $SkipContainer/SkipButton signal skip_request signal next_slide # Called when the node enters the scene tree for the first time. func _ready() -> void: skip.pressed.connect(_on_skip_pressed) self.connect("skip_request", _on_skip_request) self.hide() for node in intro_text_container.get_children(): node.hide() func _on_skip_pressed(): skip_request.emit() func _input(event): if event is InputEventKey and event.is_action_released("ui_accept"): skip_request.emit() func _on_skip_request(): if Globals.is_transitioning == false: next_slide.emit() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass