~ start do Patient.marker.fill(0) set Patient.dialog_tree = Patient.build_dialog_tree([31,32,33,34,41,42]) do Globals.character_label_color_change.emit(Color(0.5,0.5,0.5,1)) do Globals.release_display.emit("[color=orange_red]ERROR[/color]") do Globals.terminate_display.emit("[color=orange_red]ERROR[/color]") set Globals.buttons_activated = false [#neutral] A tall being stands motionlessly before you, its head slightly inclined towards the glass. Two almond-shaped, void-black holes stand in place of its eyes. ~ part_1_1 - Where are your eyes ? => part_1_2 - What have you done to the controls ? Why can't I dispatch you ? => part_1_2 - Decline your identity. => part_1_2 - What do you want ? => part_1_2 ~ part_1_2 The being remains absolutely still, its mouth as motionless as the rest of its physical enveloppe. Suddenly, you hear a crystal clear voice, neither feminine nor masculine, resonating directly within the confines of your own skull. ?????: [color=dark_gray]... Silence. There is no time. LISTEN.[/color] ?????: [color=dark_gray]... It is hunting you. It desires you. It wants you whole.[/color] ?????: [color=dark_gray]... Do not let it. Spare It.[/color] [color=green]FREE[/color] [color=dark_gray]It.[/color] => part_1_3 ~ part_1_3 if Patient.marker[3] >= 4 => part_1_4 - Wait, how are you talking directly in my head ? [if Patient.dialog_tree[31] == "not_asked"] set Patient.dialog_tree[31] = "asked" do Patient.marker[3] += 1 ?????: [color=dark_gray]... Irrelevant information. Next question.[/color] => part_1_3 - Who the hell are you ? Why should I listen to you ? [if Patient.dialog_tree[32] == "not_asked"] set Patient.dialog_tree[32] = "asked" do Patient.marker[3] += 1 ?????: [color=dark_gray]... Who I am matters not. To listen or not is your choice. There is no should. Only would.[/color] ?????: [color=dark_gray]... Exert your will upon reality.[/color] => part_1_3 - Who's "it" ? Why is it hunting me ? [if Patient.dialog_tree[33] == "not_asked"] set Patient.dialog_tree[33] = "asked" do Patient.marker[3] += 1 ?????: [color=dark_gray]... You talked to It. It was SMILING. Mouth a dark-red abyss, eyes glowing beads of coalesced blood.[/color] ?????: [color=dark_gray]... It tries to smile. It doesn't understand it. But It wants to. It wants YOU. It wants your smile.[/color] => part_1_3 - What exactly do you want from me ? [if Patient.dialog_tree[34] == "not_asked"] set Patient.dialog_tree[34] = "asked" do Patient.marker[3] += 1 ?????: [color=dark_gray]... It hides amongst humans. It disguises. It wears them.[/color] ?????: [color=dark_gray]... As soon as It SMILES...[/color] [color=green]RELEASE[/color] [color=dark_gray]It.[/color] => part_1_3 ~ part_1_4 if Patient.marker[4] >= 2 ?????: [color=dark_gray]... Remember. If you recognize It... RELEASE IT. FREE IT.[/color] do Globals.decision_made.emit("release") => END - Why do you want me to release it ? [if Patient.dialog_tree[41] == "not_asked"] set Patient.dialog_tree[41] = "asked" do Patient.marker[4] += 1 ?????: [color=dark_gray]... I shall watch. I shall ascertain. I shall ponder. I shall FEEL.[/color] => part_1_4 - I just got orders to terminate this entity. How convenient you appeared right after to tell me the opposite. [if Patient.dialog_tree[42] == "not_asked"] set Patient.dialog_tree[42] = "asked" do Patient.marker[4] += 1 ?????: [color=dark_gray]... Do not trust Loeveth. Do NOT.[/color] - What do you mean ? How do you know her name ?? ?????: [color=dark_gray]... She matters not. Listen to ME.[/color] => part_1_4 ~ release do Globals.color_change.emit("green") The being shows no signs of movement as the release protocol activates itself. do Globals.clear_patient.emit("release") => END