Weighted Random Selection
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~ interfloor_1
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do Patient.marker.fill(0)
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set Patient.dialog_tree = Patient.build_dialog_tree([])
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do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
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Prime Supervisor: Well done, employee. You are showing great promise.
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Prime Supervisor: Keep in mind however that the first floor is the easiest one.
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Prime Supervisor: As you go deeper, the patients you encounter will be harder to assess, their expressions of abnormality more... human.
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Prime Supervisor: Do not get fooled by their inhuman humanity. Sort them accordingly.
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Prime Supervisor: Do your Duty. For the Republic.
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=> END
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~ interfloor_2
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do Patient.marker.fill(0)
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set Patient.dialog_tree = Patient.build_dialog_tree([])
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do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
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WORK_IN_PROGRESS
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=> END
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~ interfloor_3
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do Patient.marker.fill(0)
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set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63])
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do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
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WORK_IN_PROGRESS
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=> END
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~ interfloor_4
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do Patient.marker.fill(0)
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set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63])
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do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
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WORK_IN_PROGRESS
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=> END
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