Weighted Random Selection

This commit is contained in:
Maurane
2026-01-22 15:31:25 +01:00
parent b7c329bbde
commit e4a7d6beac
13 changed files with 365 additions and 204 deletions
+53
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~ interfloor_1
do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([])
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
Prime Supervisor: Well done, employee. You are showing great promise.
Prime Supervisor: Keep in mind however that the first floor is the easiest one.
Prime Supervisor: As you go deeper, the patients you encounter will be harder to assess, their expressions of abnormality more... human.
Prime Supervisor: Do not get fooled by their inhuman humanity. Sort them accordingly.
Prime Supervisor: Do your Duty. For the Republic.
=> END
~ interfloor_2
do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([])
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
WORK_IN_PROGRESS
=> END
~ interfloor_3
do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63])
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
WORK_IN_PROGRESS
=> END
~ interfloor_4
do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63])
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
WORK_IN_PROGRESS
=> END