Weighted Random Selection
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@@ -96,11 +96,14 @@ do Globals.console_message.emit("[color=dark_orange]ALLOTED ASSESSMENT TIME ELAP
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~ terminate
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do Globals.color_change.emit("red")
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if Patient.abnormal == true
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do Globals.character_label_color_change.emit(Color(1,0,0,1))
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Fontelyne Dumont: [#abnormal1] I am alone. There is no one for me anymore. No one for me to [color=orange_red]LIVE[/color].
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do Globals.color_change.emit("red")
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Fontelyne Dumont: [#abnormal1] I feel so lonely... Helene... I am so sorry...
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else
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do Globals.character_label_color_change.emit(Color(0,1,0,1))
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do Globals.color_change.emit("red")
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Fontelyne Dumont: [#crying] I'm sorry... Helene... I am so sorry...
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do Globals.clear_patient.emit("terminate")
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@@ -108,11 +111,14 @@ do Globals.clear_patient.emit("terminate")
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~ release
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do Globals.color_change.emit("green")
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if Patient.abnormal == true
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do Globals.character_label_color_change.emit(Color(1,0,0,1))
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Fontelyne Dumont: [#abnormal1] I am alone. There is no one for me anymore. No one for me to [color=orange_red]LIVE[/color].
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do Globals.color_change.emit("green")
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Fontelyne Dumont: [#abnormal1] I feel so lonely... Helene... I am so sorry...
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else
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do Globals.character_label_color_change.emit(Color(0,1,0,1))
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do Globals.color_change.emit("green")
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Fontelyne Dumont: [#sad] I don't deserve it, but I'll try to live. That's what Hélène would've wanted.
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Fontelyne Dumont: [#sadsmiling] Thank you. I mean it.
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@@ -93,7 +93,7 @@ clip_contents = false
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custom_minimum_size = Vector2(0, 30)
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layout_mode = 2
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mouse_filter = 1
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theme_override_colors/default_color = Color(0.784314, 0, 0, 1)
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theme_override_colors/default_color = Color(1, 0.78431374, 0.19607843, 1)
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theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
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theme_override_colors/font_shadow_color = Color(0, 0, 0, 1)
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theme_override_constants/shadow_outline_size = 0
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@@ -0,0 +1,53 @@
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~ interfloor_1
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do Patient.marker.fill(0)
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set Patient.dialog_tree = Patient.build_dialog_tree([])
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do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
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Prime Supervisor: Well done, employee. You are showing great promise.
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Prime Supervisor: Keep in mind however that the first floor is the easiest one.
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Prime Supervisor: As you go deeper, the patients you encounter will be harder to assess, their expressions of abnormality more... human.
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Prime Supervisor: Do not get fooled by their inhuman humanity. Sort them accordingly.
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Prime Supervisor: Do your Duty. For the Republic.
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=> END
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~ interfloor_2
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do Patient.marker.fill(0)
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set Patient.dialog_tree = Patient.build_dialog_tree([])
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do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
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WORK_IN_PROGRESS
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=> END
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~ interfloor_3
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do Patient.marker.fill(0)
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set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63])
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do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
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WORK_IN_PROGRESS
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=> END
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~ interfloor_4
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do Patient.marker.fill(0)
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set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63])
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do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
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WORK_IN_PROGRESS
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=> END
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@@ -0,0 +1,16 @@
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[remap]
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importer="dialogue_manager"
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importer_version=15
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type="Resource"
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uid="uid://srx3wjspnj05"
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path="res://.godot/imported/interfloor.dialogue-ecc0de3057e85aa179c01b6aba3d2337.tres"
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[deps]
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source_file="res://Dialogues/interfloor.dialogue"
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dest_files=["res://.godot/imported/interfloor.dialogue-ecc0de3057e85aa179c01b6aba3d2337.tres"]
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[params]
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defaults=true
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