Gameplay Loop début

This commit is contained in:
2025-06-12 00:35:23 +02:00
parent 22caef38fc
commit d5dc174535
24 changed files with 589 additions and 110 deletions
+15 -1
View File
@@ -1,6 +1,10 @@
extends CanvasLayer
@onready var next = $UI/SkipContainer/NextButton
@onready var confirmation_dialog = $UI/PanelContainer
@onready var confirmation_text = $UI/PanelContainer/MarginContainer/VBoxContainer/ConfirmationText
@onready var confirmation_yes = $UI/PanelContainer/MarginContainer/VBoxContainer/MarginContainer/HBoxContainer/YesButton
@onready var confirmation_no = $UI/PanelContainer/MarginContainer/VBoxContainer/MarginContainer/HBoxContainer/NoButton
signal next_request
signal next_slide
@@ -8,11 +12,21 @@ signal next_slide
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
#Connecting signals
next.pressed.connect(_on_next_pressed)
self.connect("next_request", _on_next_request)
#Setting up the Confirmation Dialog
confirmation_yes.text = ("YES")
confirmation_no.text = ("NO")
UI.confirmation_yes.pressed.connect(func(): UI.confirmation_dialog.hide())
UI.confirmation_yes.pressed.connect(func(): TransitionScreen.mask.visible = false)
UI.confirmation_no.pressed.connect(func(): UI.confirmation_dialog.hide())
UI.confirmation_no.pressed.connect(func(): TransitionScreen.mask.visible = false)
#Hiding everything at start
self.hide()
#self.hide()
confirmation_dialog.hide()
self.get_node("UI/UpperContainer").hide()
self.get_node("UI/SkipContainer").hide()