Gameplay Loop début

This commit is contained in:
2025-06-12 00:35:23 +02:00
parent 22caef38fc
commit d5dc174535
24 changed files with 589 additions and 110 deletions
+17 -14
View File
@@ -36,8 +36,6 @@ func _ready() -> void:
#Showing TitleScreen
title_screen.show()
#UI.show()
#UI.get_node("UI/SkipContainer").show()
#Connecting Signals
title_screen.connect("new_game_pressed", _on_new_game_pressed)
@@ -55,33 +53,37 @@ func _process(delta: float) -> void:
# Starts a new game
func _on_new_game_pressed():
var choice_dialog = UI.get_node("UI/ConfirmationDialog")
choice_dialog.set_ok_button_text("Yes")
choice_dialog.set_cancel_button_text("No")
choice_dialog.get_label().text = ("Do you wish to skip the introduction ?")
UI.get_node("UI/ConfirmationDialog").show()
choice_dialog.get_ok_button().pressed.connect(skip_intro, CONNECT_ONE_SHOT)
choice_dialog.get_cancel_button().pressed.connect(play_intro, CONNECT_ONE_SHOT)
#Offering to skip Introduction
UI.confirmation_text.text = "[center]Do you wish to skip the introduction ?[/center]"
UI.confirmation_yes.pressed.connect(skip_intro, CONNECT_ONE_SHOT)
UI.confirmation_no.pressed.connect(play_intro, CONNECT_ONE_SHOT)
UI.confirmation_dialog.show()
TransitionScreen.mask.visible = true
#Skips the introduction
func skip_intro():
#Disconnecting the other Signal from the Confirmation Dialogue
UI.confirmation_no.disconnect("pressed", play_intro)
#Transitioning to Screening Desk
TransitionScreen.transition("big", [$TitleScreen], [$ScreeningDesk, UI, UI.get_node("UI/UpperContainer")])
await TransitionScreen.transition_finished
#Launching the gameplay loop
$ScreeningDesk.gameplay_loop("564")
#Plays the entire introduction
func play_intro():
#Disconnecting the other Signal from the Confirmation Dialogue
UI.confirmation_yes.disconnect("pressed", skip_intro)
#Introduction First slides
var text_container = $TextScreens/MarginContainer/IntroBoxContainer/TextContainer
#Introduction first slides
TransitionScreen.transition("big", [$TitleScreen], [$TextScreens, text_container.get_child(0), UI, UI.get_node("UI/SkipContainer")])
await UI.next_slide
@@ -96,10 +98,11 @@ func play_intro():
DialogueManager.show_dialogue_balloon(dialogue_intro, "start")
await DialogueManager.dialogue_ended
#Transition to the Screening Desk
#Transitioning to the Screening Desk
TransitionScreen.transition("big", [$DialogueScreens], [$ScreeningDesk, UI, UI.get_node("UI/UpperContainer")])
await TransitionScreen.transition_finished
#Launching the gameplay loop
$ScreeningDesk.gameplay_loop("564")