From d4f9a165dcaf5c7a6399c8919bb9cd00105e3ad6 Mon Sep 17 00:00:00 2001 From: Maurane Date: Sun, 8 Jun 2025 03:23:46 +0200 Subject: [PATCH] dialogue: Abnormality Rules --- Bedroom.tscn | 4 +- Dialogues/balloon.gd | 169 ++ Dialogues/balloon.tscn | 159 ++ Dialogues/intro.dialogue | 23 + Dialogues/intro.dialogue.import | 15 + MainHub.tscn | 4 +- addons/dialogue_manager/DialogueManager.cs | 440 ++++ addons/dialogue_manager/LICENSE | 21 + addons/dialogue_manager/assets/icon.svg | 52 + .../dialogue_manager/assets/icon.svg.import | 38 + .../assets/responses_menu.svg | 52 + .../assets/responses_menu.svg.import | 38 + addons/dialogue_manager/assets/update.svg | 71 + .../dialogue_manager/assets/update.svg.import | 37 + .../dialogue_manager/components/code_edit.gd | 458 +++++ .../components/code_edit.tscn | 56 + .../code_edit_syntax_highlighter.gd | 385 ++++ .../components/dialogue_cache.gd | 176 ++ .../components/download_update_panel.gd | 84 + .../components/download_update_panel.tscn | 60 + .../editor_property/editor_property.gd | 48 + .../editor_property_control.gd | 147 ++ .../editor_property_control.tscn | 58 + .../editor_property/resource_button.gd | 48 + .../editor_property/resource_button.tscn | 9 + .../components/errors_panel.gd | 85 + .../components/errors_panel.tscn | 56 + .../dialogue_manager/components/files_list.gd | 148 ++ .../components/files_list.tscn | 28 + .../components/find_in_files.gd | 229 +++ .../components/find_in_files.tscn | 139 ++ .../components/parse_result.gd | 10 + addons/dialogue_manager/components/parser.gd | 1798 +++++++++++++++++ .../components/resolved_line_data.gd | 15 + .../components/resolved_tag_data.gd | 10 + .../components/search_and_replace.gd | 212 ++ .../components/search_and_replace.tscn | 87 + .../dialogue_manager/components/title_list.gd | 67 + .../components/title_list.tscn | 27 + .../components/update_button.gd | 125 ++ .../components/update_button.tscn | 42 + addons/dialogue_manager/constants.gd | 186 ++ addons/dialogue_manager/dialogue_label.gd | 231 +++ addons/dialogue_manager/dialogue_label.tscn | 19 + addons/dialogue_manager/dialogue_line.gd | 98 + addons/dialogue_manager/dialogue_manager.gd | 1293 ++++++++++++ .../dialogue_reponses_menu.gd | 141 ++ addons/dialogue_manager/dialogue_resource.gd | 43 + addons/dialogue_manager/dialogue_response.gd | 62 + .../editor_translation_parser_plugin.gd | 44 + .../example_balloon/ExampleBalloon.cs | 224 ++ .../example_balloon/example_balloon.gd | 169 ++ .../example_balloon/example_balloon.tscn | 149 ++ .../small_example_balloon.tscn | 173 ++ addons/dialogue_manager/import_plugin.gd | 116 ++ addons/dialogue_manager/inspector_plugin.gd | 21 + addons/dialogue_manager/l10n/en.mo | Bin 0 -> 9770 bytes addons/dialogue_manager/l10n/en.po | 481 +++++ addons/dialogue_manager/l10n/es.po | 457 +++++ addons/dialogue_manager/l10n/translations.pot | 471 +++++ addons/dialogue_manager/l10n/uk.po | 513 +++++ addons/dialogue_manager/l10n/zh.po | 444 ++++ addons/dialogue_manager/l10n/zh_TW.po | 444 ++++ addons/dialogue_manager/plugin.cfg | 7 + addons/dialogue_manager/plugin.gd | 389 ++++ addons/dialogue_manager/settings.gd | 188 ++ addons/dialogue_manager/test_scene.gd | 32 + addons/dialogue_manager/test_scene.tscn | 7 + addons/dialogue_manager/utilities/builtins.gd | 472 +++++ addons/dialogue_manager/views/main_view.gd | 1155 +++++++++++ addons/dialogue_manager/views/main_view.tscn | 445 ++++ .../dialogue_manager/views/settings_view.gd | 288 +++ .../dialogue_manager/views/settings_view.tscn | 233 +++ bedroom.gd | 12 + dialogue_screens.gd | 13 + dialogue_screens.tscn | 4 +- main_hub.gd | 21 +- office.gd | 2 +- project.godot | 13 + text_screens.tscn | 4 +- title_screen.gd | 1 + 81 files changed, 14777 insertions(+), 18 deletions(-) create mode 100644 Dialogues/balloon.gd create mode 100644 Dialogues/balloon.tscn create mode 100644 Dialogues/intro.dialogue create mode 100644 Dialogues/intro.dialogue.import create mode 100644 addons/dialogue_manager/DialogueManager.cs create mode 100644 addons/dialogue_manager/LICENSE create mode 100644 addons/dialogue_manager/assets/icon.svg create mode 100644 addons/dialogue_manager/assets/icon.svg.import create mode 100644 addons/dialogue_manager/assets/responses_menu.svg create mode 100644 addons/dialogue_manager/assets/responses_menu.svg.import create mode 100644 addons/dialogue_manager/assets/update.svg create mode 100644 addons/dialogue_manager/assets/update.svg.import create mode 100644 addons/dialogue_manager/components/code_edit.gd create mode 100644 addons/dialogue_manager/components/code_edit.tscn create mode 100644 addons/dialogue_manager/components/code_edit_syntax_highlighter.gd create mode 100644 addons/dialogue_manager/components/dialogue_cache.gd create mode 100644 addons/dialogue_manager/components/download_update_panel.gd create mode 100644 addons/dialogue_manager/components/download_update_panel.tscn create mode 100644 addons/dialogue_manager/components/editor_property/editor_property.gd create mode 100644 addons/dialogue_manager/components/editor_property/editor_property_control.gd create mode 100644 addons/dialogue_manager/components/editor_property/editor_property_control.tscn create mode 100644 addons/dialogue_manager/components/editor_property/resource_button.gd create mode 100644 addons/dialogue_manager/components/editor_property/resource_button.tscn create mode 100644 addons/dialogue_manager/components/errors_panel.gd create mode 100644 addons/dialogue_manager/components/errors_panel.tscn create mode 100644 addons/dialogue_manager/components/files_list.gd create mode 100644 addons/dialogue_manager/components/files_list.tscn create mode 100644 addons/dialogue_manager/components/find_in_files.gd create mode 100644 addons/dialogue_manager/components/find_in_files.tscn create mode 100644 addons/dialogue_manager/components/parse_result.gd create mode 100644 addons/dialogue_manager/components/parser.gd create mode 100644 addons/dialogue_manager/components/resolved_line_data.gd create mode 100644 addons/dialogue_manager/components/resolved_tag_data.gd create mode 100644 addons/dialogue_manager/components/search_and_replace.gd create mode 100644 addons/dialogue_manager/components/search_and_replace.tscn create mode 100644 addons/dialogue_manager/components/title_list.gd create mode 100644 addons/dialogue_manager/components/title_list.tscn create mode 100644 addons/dialogue_manager/components/update_button.gd create mode 100644 addons/dialogue_manager/components/update_button.tscn create mode 100644 addons/dialogue_manager/constants.gd create mode 100644 addons/dialogue_manager/dialogue_label.gd create mode 100644 addons/dialogue_manager/dialogue_label.tscn create mode 100644 addons/dialogue_manager/dialogue_line.gd create mode 100644 addons/dialogue_manager/dialogue_manager.gd create mode 100644 addons/dialogue_manager/dialogue_reponses_menu.gd create mode 100644 addons/dialogue_manager/dialogue_resource.gd create mode 100644 addons/dialogue_manager/dialogue_response.gd create mode 100644 addons/dialogue_manager/editor_translation_parser_plugin.gd create mode 100644 addons/dialogue_manager/example_balloon/ExampleBalloon.cs create mode 100644 addons/dialogue_manager/example_balloon/example_balloon.gd create mode 100644 addons/dialogue_manager/example_balloon/example_balloon.tscn create mode 100644 addons/dialogue_manager/example_balloon/small_example_balloon.tscn create mode 100644 addons/dialogue_manager/import_plugin.gd create mode 100644 addons/dialogue_manager/inspector_plugin.gd create mode 100644 addons/dialogue_manager/l10n/en.mo create mode 100644 addons/dialogue_manager/l10n/en.po create mode 100644 addons/dialogue_manager/l10n/es.po create mode 100644 addons/dialogue_manager/l10n/translations.pot create mode 100644 addons/dialogue_manager/l10n/uk.po create mode 100644 addons/dialogue_manager/l10n/zh.po create mode 100644 addons/dialogue_manager/l10n/zh_TW.po create mode 100644 addons/dialogue_manager/plugin.cfg create mode 100644 addons/dialogue_manager/plugin.gd create mode 100644 addons/dialogue_manager/settings.gd create mode 100644 addons/dialogue_manager/test_scene.gd create mode 100644 addons/dialogue_manager/test_scene.tscn create mode 100644 addons/dialogue_manager/utilities/builtins.gd create mode 100644 addons/dialogue_manager/views/main_view.gd create mode 100644 addons/dialogue_manager/views/main_view.tscn create mode 100644 addons/dialogue_manager/views/settings_view.gd create mode 100644 addons/dialogue_manager/views/settings_view.tscn create mode 100644 bedroom.gd create mode 100644 dialogue_screens.gd diff --git a/Bedroom.tscn b/Bedroom.tscn index 485ca24..b5d50a9 100644 --- a/Bedroom.tscn +++ b/Bedroom.tscn @@ -1,6 +1,6 @@ [gd_scene load_steps=4 format=3 uid="uid://dcjhx2g4d056v"] -[ext_resource type="Script" path="res://office.gd" id="1_dtfv6"] +[ext_resource type="Script" path="res://bedroom.gd" id="1_di4oy"] [ext_resource type="Texture2D" uid="uid://c3je4gir1qlot" path="res://Art/BlackScreen.png" id="2_trxfw"] [ext_resource type="Texture2D" uid="uid://cppnad2sauulq" path="res://Art/Office.png" id="3_y3nfl"] @@ -11,7 +11,7 @@ anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 -script = ExtResource("1_dtfv6") +script = ExtResource("1_di4oy") [node name="Background" type="VBoxContainer" parent="."] layout_mode = 1 diff --git a/Dialogues/balloon.gd b/Dialogues/balloon.gd new file mode 100644 index 0000000..1480e03 --- /dev/null +++ b/Dialogues/balloon.gd @@ -0,0 +1,169 @@ +extends CanvasLayer +## A basic dialogue balloon for use with Dialogue Manager. + +## The action to use for advancing the dialogue +@export var next_action: StringName = &"ui_accept" + +## The action to use to skip typing the dialogue +@export var skip_action: StringName = &"ui_cancel" + +## The dialogue resource +var resource: DialogueResource + +## Temporary game states +var temporary_game_states: Array = [] + +## See if we are waiting for the player +var is_waiting_for_input: bool = false + +## See if we are running a long mutation and should hide the balloon +var will_hide_balloon: bool = false + +## A dictionary to store any ephemeral variables +var locals: Dictionary = {} + +var _locale: String = TranslationServer.get_locale() + +## The current line +var dialogue_line: DialogueLine: + set(next_dialogue_line): + is_waiting_for_input = false + balloon.focus_mode = Control.FOCUS_ALL + balloon.grab_focus() + + # The dialogue has finished so close the balloon + if not next_dialogue_line: + queue_free() + return + + # If the node isn't ready yet then none of the labels will be ready yet either + if not is_node_ready(): + await ready + + dialogue_line = next_dialogue_line + + character_label.visible = not dialogue_line.character.is_empty() + character_label.text = tr(dialogue_line.character, "dialogue") + + dialogue_label.hide() + dialogue_label.dialogue_line = dialogue_line + + responses_menu.hide() + responses_menu.set_responses(dialogue_line.responses) + + # Show our balloon + balloon.show() + will_hide_balloon = false + + dialogue_label.show() + if not dialogue_line.text.is_empty(): + dialogue_label.type_out() + await dialogue_label.finished_typing + + # Wait for input + if dialogue_line.responses.size() > 0: + balloon.focus_mode = Control.FOCUS_NONE + responses_menu.show() + elif dialogue_line.time != "": + var time = dialogue_line.text.length() * 0.02 if dialogue_line.time == "auto" else dialogue_line.time.to_float() + await get_tree().create_timer(time).timeout + next(dialogue_line.next_id) + else: + is_waiting_for_input = true + balloon.focus_mode = Control.FOCUS_ALL + balloon.grab_focus() + get: + return dialogue_line + +## The base balloon anchor +@onready var balloon: Control = %Balloon + +## The label showing the name of the currently speaking character +@onready var character_label: RichTextLabel = %CharacterLabel + +## The label showing the currently spoken dialogue +@onready var dialogue_label: DialogueLabel = %DialogueLabel + +## The menu of responses +@onready var responses_menu: DialogueResponsesMenu = %ResponsesMenu + + +func _ready() -> void: + balloon.hide() + Engine.get_singleton("DialogueManager").mutated.connect(_on_mutated) + + # If the responses menu doesn't have a next action set, use this one + if responses_menu.next_action.is_empty(): + responses_menu.next_action = next_action + + +func _unhandled_input(_event: InputEvent) -> void: + # Only the balloon is allowed to handle input while it's showing + get_viewport().set_input_as_handled() + + +func _notification(what: int) -> void: + ## Detect a change of locale and update the current dialogue line to show the new language + if what == NOTIFICATION_TRANSLATION_CHANGED and _locale != TranslationServer.get_locale() and is_instance_valid(dialogue_label): + _locale = TranslationServer.get_locale() + var visible_ratio = dialogue_label.visible_ratio + self.dialogue_line = await resource.get_next_dialogue_line(dialogue_line.id) + if visible_ratio < 1: + dialogue_label.skip_typing() + + +## Start some dialogue +func start(dialogue_resource: DialogueResource, title: String, extra_game_states: Array = []) -> void: + if not is_node_ready(): + await ready + temporary_game_states = [self] + extra_game_states + is_waiting_for_input = false + resource = dialogue_resource + self.dialogue_line = await resource.get_next_dialogue_line(title, temporary_game_states) + + +## Go to the next line +func next(next_id: String) -> void: + self.dialogue_line = await resource.get_next_dialogue_line(next_id, temporary_game_states) + + +#region Signals + + +func _on_mutated(_mutation: Dictionary) -> void: + is_waiting_for_input = false + will_hide_balloon = true + get_tree().create_timer(0.1).timeout.connect(func(): + if will_hide_balloon: + will_hide_balloon = false + balloon.hide() + ) + + +func _on_balloon_gui_input(event: InputEvent) -> void: + # See if we need to skip typing of the dialogue + if dialogue_label.is_typing: + var mouse_was_clicked: bool = event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.is_pressed() + var skip_button_was_pressed: bool = event.is_action_pressed(skip_action) + if mouse_was_clicked or skip_button_was_pressed: + get_viewport().set_input_as_handled() + dialogue_label.skip_typing() + return + + if not is_waiting_for_input: return + if dialogue_line.responses.size() > 0: return + + # When there are no response options the balloon itself is the clickable thing + get_viewport().set_input_as_handled() + + if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT: + next(dialogue_line.next_id) + elif event.is_action_pressed(next_action) and get_viewport().gui_get_focus_owner() == balloon: + next(dialogue_line.next_id) + + +func _on_responses_menu_response_selected(response: DialogueResponse) -> void: + next(response.next_id) + + +#endregion diff --git a/Dialogues/balloon.tscn b/Dialogues/balloon.tscn new file mode 100644 index 0000000..c0983a9 --- /dev/null +++ b/Dialogues/balloon.tscn @@ -0,0 +1,159 @@ +[gd_scene load_steps=11 format=3 uid="uid://bh0e0uhmtk0ck"] + +[ext_resource type="Script" path="res://Dialogues/balloon.gd" id="1_36de5"] +[ext_resource type="PackedScene" uid="uid://ckvgyvclnwggo" path="res://addons/dialogue_manager/dialogue_label.tscn" id="2_a8ve6"] +[ext_resource type="FontFile" uid="uid://mi5v1uq78g7o" path="res://Art/XanhMono-Italic.ttf" id="2_qju6n"] +[ext_resource type="FontFile" uid="uid://ckg5x0oonnjtn" path="res://Art/XanhMono-Regular.ttf" id="3_66oah"] +[ext_resource type="Script" path="res://addons/dialogue_manager/dialogue_reponses_menu.gd" id="3_72ixx"] + +[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_spyqn"] +bg_color = Color(0, 0, 0, 1) +border_width_left = 3 +border_width_top = 3 +border_width_right = 3 +border_width_bottom = 3 +border_color = Color(0.329412, 0.329412, 0.329412, 1) +corner_radius_top_left = 5 +corner_radius_top_right = 5 +corner_radius_bottom_right = 5 +corner_radius_bottom_left = 5 + +[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ri4m3"] +bg_color = Color(0.121569, 0.121569, 0.121569, 1) +border_width_left = 3 +border_width_top = 3 +border_width_right = 3 +border_width_bottom = 3 +border_color = Color(1, 1, 1, 1) +corner_radius_top_left = 5 +corner_radius_top_right = 5 +corner_radius_bottom_right = 5 +corner_radius_bottom_left = 5 + +[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_e0njw"] +bg_color = Color(0, 0, 0, 1) +border_width_left = 3 +border_width_top = 3 +border_width_right = 3 +border_width_bottom = 3 +border_color = Color(0.6, 0.6, 0.6, 1) +corner_radius_top_left = 5 +corner_radius_top_right = 5 +corner_radius_bottom_right = 5 +corner_radius_bottom_left = 5 + +[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_uy0d5"] +bg_color = Color(0, 0, 0, 1) +border_width_left = 3 +border_width_top = 3 +border_width_right = 3 +border_width_bottom = 3 +corner_radius_top_left = 5 +corner_radius_top_right = 5 +corner_radius_bottom_right = 5 +corner_radius_bottom_left = 5 + +[sub_resource type="Theme" id="Theme_qq3yp"] +default_font_size = 20 +Button/styles/disabled = SubResource("StyleBoxFlat_spyqn") +Button/styles/focus = SubResource("StyleBoxFlat_ri4m3") +Button/styles/hover = SubResource("StyleBoxFlat_e0njw") +Button/styles/normal = SubResource("StyleBoxFlat_e0njw") +MarginContainer/constants/margin_bottom = 15 +MarginContainer/constants/margin_left = 30 +MarginContainer/constants/margin_right = 30 +MarginContainer/constants/margin_top = 15 +Panel/styles/panel = SubResource("StyleBoxFlat_uy0d5") + +[node name="ExampleBalloon" type="CanvasLayer"] +layer = 100 +script = ExtResource("1_36de5") + +[node name="Balloon" type="Control" parent="."] +unique_name_in_owner = true +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +theme = SubResource("Theme_qq3yp") + +[node name="Panel" type="Panel" parent="Balloon"] +clip_children = 2 +layout_mode = 1 +anchors_preset = 12 +anchor_top = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = 21.0 +offset_top = -240.0 +offset_right = -19.0 +offset_bottom = -19.0 +grow_horizontal = 2 +grow_vertical = 0 +mouse_filter = 1 + +[node name="Dialogue" type="MarginContainer" parent="Balloon/Panel"] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 + +[node name="VBoxContainer" type="VBoxContainer" parent="Balloon/Panel/Dialogue"] +layout_mode = 2 + +[node name="CharacterLabel" type="RichTextLabel" parent="Balloon/Panel/Dialogue/VBoxContainer"] +unique_name_in_owner = true +modulate = Color(1, 1, 1, 0.501961) +layout_mode = 2 +mouse_filter = 1 +theme_override_fonts/normal_font = ExtResource("2_qju6n") +theme_override_font_sizes/normal_font_size = 25 +bbcode_enabled = true +text = "Character" +fit_content = true +scroll_active = false + +[node name="DialogueLabel" parent="Balloon/Panel/Dialogue/VBoxContainer" instance=ExtResource("2_a8ve6")] +unique_name_in_owner = true +layout_mode = 2 +size_flags_vertical = 3 +theme_override_fonts/normal_font = ExtResource("3_66oah") +theme_override_font_sizes/bold_italics_font_size = 40 +theme_override_font_sizes/italics_font_size = 40 +theme_override_font_sizes/mono_font_size = 40 +theme_override_font_sizes/normal_font_size = 30 +theme_override_font_sizes/bold_font_size = 40 +text = "Dialogue..." + +[node name="Responses" type="MarginContainer" parent="Balloon"] +layout_mode = 1 +anchors_preset = 7 +anchor_left = 0.5 +anchor_top = 1.0 +anchor_right = 0.5 +anchor_bottom = 1.0 +offset_left = -147.0 +offset_top = -626.0 +offset_right = 494.0 +offset_bottom = -213.0 +grow_horizontal = 2 +grow_vertical = 0 + +[node name="ResponsesMenu" type="VBoxContainer" parent="Balloon/Responses" node_paths=PackedStringArray("response_template")] +unique_name_in_owner = true +layout_mode = 2 +size_flags_vertical = 8 +theme_override_constants/separation = 2 +script = ExtResource("3_72ixx") +response_template = NodePath("ResponseExample") + +[node name="ResponseExample" type="Button" parent="Balloon/Responses/ResponsesMenu"] +layout_mode = 2 +text = "Response example" + +[connection signal="gui_input" from="Balloon" to="." method="_on_balloon_gui_input"] +[connection signal="response_selected" from="Balloon/Responses/ResponsesMenu" to="." method="_on_responses_menu_response_selected"] diff --git a/Dialogues/intro.dialogue b/Dialogues/intro.dialogue new file mode 100644 index 0000000..508fcbd --- /dev/null +++ b/Dialogues/intro.dialogue @@ -0,0 +1,23 @@ +~ start + +A bleak, stern conference room, nestled in a research facility's subterranean network, probably buried deep somewhere underneath French fields of wheat and corn. Praise be the Republic for its generous funding. +A handful of people sitting nervously around the table. 2-weeks trained psychiatrist wannabes, just like me. I couldn't help but wonder what they came down here for. A dash of fame ? Money ? Trying to gloriously save our kind ? Or perhaps desperately seeking some smidge of meaning in all of this ? +I wouldn't remember any of their faces. I didn't want to. We were doomed people after all, fated to sit behind government-issued desks, sifting through waves of Abnormals until Death did us part. I didn't make eye contact with any of them, nor did they try to with me. +Standing upright at the end of the table, the Government Orator was speaking in a composed, almost rhythmic tone, his suave discourse slithering like a honey-smudged snake across the room. Every polished sentence a vital advice, every glib word a masked threat. All ears and eyes were fixated on him, trying to perceive every last speck of information. +Government Orator: As of today, Abnormality's pathophysiological mechanism has not yet been proven to have an infectious etiology. As such, psychiatry remains at the forefront of medical research against this pandemic. +Government Orator: Abnormality's psychiatric semiology was exceedingly arduous to apprehend, even for trained professionals. You are not expected to be qualified. +Government Orator: The brief training imparted to you on our lawgivers' behalf was at best an inadequate waste of the Republic's spending, and at worst an impetus towards your future demise. Though I may not offer you the expertise our senior colleagues wielded, listen closely, for the limited knowledge we gathered until now unveiled the Abnormality Rules. +Government Orator: 1- [color=darkred]Patients brought to you for screening may either be "Commons"[/color], as in people suffering from commonly known psychiatric illnesses,[color=darkred] or be Abnormals[/color]. +Government Orator: 2- [color=darkred]Abnormals can and will try to mimic Commons' appearances, actions and speech patterns.[/color] Whether this behaviour stems from mere survival instinct or from an underlying motive has yet to be ascertained. +Government Orator: 3- [color=darkred]An Abnormal will always exhibit signs of its true nature when submitted to thorough assessment.[/color] The underlying cause remains unclear. Inability to fully mimic human behaviour is the currently leading hypothesis. +Government Orator: 4- [color=darkred]Abnormals do not possess emotional faculties, although they will try to mimic them.[/color] The very concept of emotions is utterly alien to an Abnormal, regardless of its mimicking ability. Conversely, the severity of a psychiatric condition does not and cannot negate a Common's fundamental humanity, and therefore innate capacity to exhibit genuine displays of emotions. +Government Orator: 5- [color=darkred]Abnormals violate the laws of Reality.[/color] If you notice anything that cannot be comprehended or explained by human knowledge, immediately take appropriate action according to protocol. +Government Orator: 6- As a final advice, follow your instinct. If something, anything [color=darkred]feels unnervingly wrong[/color] about a patient, further investigation is highly likely to be warranted. +Government Orator: As you all know, containment protocol's safety rules forbid you to leave the premises of this level for the duration of your work here. You have been assigned rooms to rest in between shifts. A meeting shall be held here every morning to optimize coordination and transmit information. +Government Orator: Good luck, "doctors". The Republic is proud of you. +Small notebooks were swiftly distributed around the table. Printed on the first pages were the Abnormality Rules, first verbally proclaimed to us, and now solemnly etched with ink. To read and reread ad nauseam until seared into one's memory. +I was the first to stand up and leave the room, brimming with a restless blend of nervous anticipation and unspoken fear. +I could still turn back and leave. I should. A part of me was screaming for it. But my legs kept on mechanically walking down the underground hallway, leading me to my assigned screening desk. +It was too late. I already knew too much, and was worth too little. Or so I told myself. + +=> END \ No newline at end of file diff --git a/Dialogues/intro.dialogue.import b/Dialogues/intro.dialogue.import new file mode 100644 index 0000000..8323721 --- /dev/null +++ b/Dialogues/intro.dialogue.import @@ -0,0 +1,15 @@ +[remap] + +importer="dialogue_manager_compiler_13" +type="Resource" +uid="uid://7fxd7wj3ocd3" +path="res://.godot/imported/intro.dialogue-3bb00dd6421fec4b467c9b900375fc91.tres" + +[deps] + +source_file="res://Dialogues/intro.dialogue" +dest_files=["res://.godot/imported/intro.dialogue-3bb00dd6421fec4b467c9b900375fc91.tres"] + +[params] + +defaults=true diff --git a/MainHub.tscn b/MainHub.tscn index 4aee989..3846f6c 100644 --- a/MainHub.tscn +++ b/MainHub.tscn @@ -1,10 +1,11 @@ -[gd_scene load_steps=6 format=3 uid="uid://buoev4bra11fe"] +[gd_scene load_steps=7 format=3 uid="uid://buoev4bra11fe"] [ext_resource type="Script" path="res://main_hub.gd" id="1_rvfpd"] [ext_resource type="PackedScene" uid="uid://cahspuhi43bx7" path="res://title_screen.tscn" id="2_3wmv1"] [ext_resource type="PackedScene" uid="uid://chytk2cctjk3x" path="res://office.tscn" id="3_whctb"] [ext_resource type="PackedScene" uid="uid://dcjhx2g4d056v" path="res://bedroom.tscn" id="4_4fm57"] [ext_resource type="PackedScene" uid="uid://igkl2384rxt1" path="res://text_screens.tscn" id="5_85o5j"] +[ext_resource type="PackedScene" uid="uid://dixsxwodxuf0b" path="res://dialogue_screens.tscn" id="6_60wm2"] [node name="MainHub" type="Control"] layout_mode = 3 @@ -18,3 +19,4 @@ TitleScreen = ExtResource("2_3wmv1") Office = ExtResource("3_whctb") Bedroom = ExtResource("4_4fm57") TextScreens = ExtResource("5_85o5j") +DialogueScreens = ExtResource("6_60wm2") diff --git a/addons/dialogue_manager/DialogueManager.cs b/addons/dialogue_manager/DialogueManager.cs new file mode 100644 index 0000000..c7b7a5c --- /dev/null +++ b/addons/dialogue_manager/DialogueManager.cs @@ -0,0 +1,440 @@ +using Godot; +using Godot.Collections; +using System; +using System.Reflection; +using System.Threading.Tasks; + +#nullable enable + +namespace DialogueManagerRuntime +{ + public enum TranslationSource + { + None, + Guess, + CSV, + PO + } + + public partial class DialogueManager : Node + { + public delegate void PassedTitleEventHandler(string title); + public delegate void GotDialogueEventHandler(DialogueLine dialogueLine); + public delegate void MutatedEventHandler(Dictionary mutation); + public delegate void DialogueEndedEventHandler(Resource dialogueResource); + + public static PassedTitleEventHandler? PassedTitle; + public static GotDialogueEventHandler? GotDialogue; + public static MutatedEventHandler? Mutated; + public static DialogueEndedEventHandler? DialogueEnded; + + [Signal] public delegate void ResolvedEventHandler(Variant value); + + private static GodotObject? instance; + public static GodotObject Instance + { + get + { + if (instance == null) + { + instance = Engine.GetSingleton("DialogueManager"); + } + return instance; + } + } + + + public static Godot.Collections.Array GameStates + { + get => (Godot.Collections.Array)Instance.Get("game_states"); + set => Instance.Set("game_states", value); + } + + + public static bool IncludeSingletons + { + get => (bool)Instance.Get("include_singletons"); + set => Instance.Set("include_singletons", value); + } + + + public static bool IncludeClasses + { + get => (bool)Instance.Get("include_classes"); + set => Instance.Set("include_classes", value); + } + + + public static TranslationSource TranslationSource + { + get => (TranslationSource)(int)Instance.Get("translation_source"); + set => Instance.Set("translation_source", (int)value); + } + + + public static Func GetCurrentScene + { + set => Instance.Set("get_current_scene", Callable.From(value)); + } + + + public static void Prepare(GodotObject instance) + { + instance.Connect("passed_title", Callable.From((string title) => PassedTitle?.Invoke(title))); + instance.Connect("got_dialogue", Callable.From((RefCounted line) => GotDialogue?.Invoke(new DialogueLine(line)))); + instance.Connect("mutated", Callable.From((Dictionary mutation) => Mutated?.Invoke(mutation))); + instance.Connect("dialogue_ended", Callable.From((Resource dialogueResource) => DialogueEnded?.Invoke(dialogueResource))); + } + + public void Prepare() + { + Prepare(Instance); + } + + + public static async Task GetSingleton() + { + if (instance != null) return instance; + + var tree = Engine.GetMainLoop(); + int x = 0; + + // Try and find the singleton for a few seconds + while (!Engine.HasSingleton("DialogueManager") && x < 300) + { + await tree.ToSignal(tree, SceneTree.SignalName.ProcessFrame); + x++; + } + + // If it times out something is wrong + if (x >= 300) + { + throw new Exception("The DialogueManager singleton is missing."); + } + + instance = Engine.GetSingleton("DialogueManager"); + return instance; + } + + public static Resource CreateResourceFromText(string text) + { + return (Resource)Instance.Call("create_resource_from_text", text); + } + + public static async Task GetNextDialogueLine(Resource dialogueResource, string key = "", Array? extraGameStates = null) + { + var instance = (Node)Instance.Call("_bridge_get_new_instance"); + Prepare(instance); + instance.Call("_bridge_get_next_dialogue_line", dialogueResource, key, extraGameStates ?? new Array()); + var result = await instance.ToSignal(instance, "bridge_get_next_dialogue_line_completed"); + instance.QueueFree(); + + if ((RefCounted)result[0] == null) return null; + + return new DialogueLine((RefCounted)result[0]); + } + + + public static CanvasLayer ShowExampleDialogueBalloon(Resource dialogueResource, string key = "", Array? extraGameStates = null) + { + return (CanvasLayer)Instance.Call("show_example_dialogue_balloon", dialogueResource, key, extraGameStates ?? new Array()); + } + + + public static Node ShowDialogueBalloonScene(string balloonScene, Resource dialogueResource, string key = "", Array? extraGameStates = null) + { + return (Node)Instance.Call("show_dialogue_balloon_scene", balloonScene, dialogueResource, key, extraGameStates ?? new Array()); + } + + public static Node ShowDialogueBalloonScene(PackedScene balloonScene, Resource dialogueResource, string key = "", Array? extraGameStates = null) + { + return (Node)Instance.Call("show_dialogue_balloon_scene", balloonScene, dialogueResource, key, extraGameStates ?? new Array()); + } + + public static Node ShowDialogueBalloonScene(Node balloonScene, Resource dialogueResource, string key = "", Array? extraGameStates = null) + { + return (Node)Instance.Call("show_dialogue_balloon_scene", balloonScene, dialogueResource, key, extraGameStates ?? new Array()); + } + + + public static Node ShowDialogueBalloon(Resource dialogueResource, string key = "", Array? extraGameStates = null) + { + return (Node)Instance.Call("show_dialogue_balloon", dialogueResource, key, extraGameStates ?? new Array()); + } + + + public static async void Mutate(Dictionary mutation, Array? extraGameStates = null, bool isInlineMutation = false) + { + Instance.Call("_bridge_mutate", mutation, extraGameStates ?? new Array(), isInlineMutation); + await Instance.ToSignal(Instance, "bridge_mutated"); + } + + + public bool ThingHasMethod(GodotObject thing, string method) + { + MethodInfo? info = thing.GetType().GetMethod(method, BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public); + return info != null; + } + + + public async void ResolveThingMethod(GodotObject thing, string method, Array args) + { + MethodInfo? info = thing.GetType().GetMethod(method, BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public); + + if (info == null) return; + +#nullable disable + // Convert the method args to something reflection can handle + ParameterInfo[] argTypes = info.GetParameters(); + object[] _args = new object[argTypes.Length]; + for (int i = 0; i < argTypes.Length; i++) + { + // check if args is assignable from derived type + if (i < args.Count && args[i].Obj != null) + { + if (argTypes[i].ParameterType.IsAssignableFrom(args[i].Obj.GetType())) + { + _args[i] = args[i].Obj; + } + // fallback to assigning primitive types + else + { + _args[i] = Convert.ChangeType(args[i].Obj, argTypes[i].ParameterType); + } + } + else if (argTypes[i].DefaultValue != null) + { + _args[i] = argTypes[i].DefaultValue; + } + } + + // Add a single frame wait in case the method returns before signals can listen + await ToSignal(Engine.GetMainLoop(), SceneTree.SignalName.ProcessFrame); + + // invoke method and handle the result based on return type + object result = info.Invoke(thing, _args); + + if (result is Task taskResult) + { + // await Tasks and handle result if it is a Task + await taskResult; + var taskType = taskResult.GetType(); + if (taskType.IsGenericType && taskType.GetGenericTypeDefinition() == typeof(Task<>)) + { + var resultProperty = taskType.GetProperty("Result"); + var taskResultValue = resultProperty.GetValue(taskResult); + EmitSignal(SignalName.Resolved, (Variant)taskResultValue); + } + else + { + EmitSignal(SignalName.Resolved, null); + } + } + else + { + EmitSignal(SignalName.Resolved, (Variant)result); + } + } +#nullable enable + } + + + public partial class DialogueLine : RefCounted + { + private string id = ""; + public string Id + { + get => id; + set => id = value; + } + + private string type = "dialogue"; + public string Type + { + get => type; + set => type = value; + } + + private string next_id = ""; + public string NextId + { + get => next_id; + set => next_id = value; + } + + private string character = ""; + public string Character + { + get => character; + set => character = value; + } + + private string text = ""; + public string Text + { + get => text; + set => text = value; + } + + private string translation_key = ""; + public string TranslationKey + { + get => translation_key; + set => translation_key = value; + } + + private Array responses = new Array(); + public Array Responses + { + get => responses; + } + + private string? time = null; + public string? Time + { + get => time; + } + + private Dictionary pauses = new Dictionary(); + public Dictionary Pauses + { + get => pauses; + } + + private Dictionary speeds = new Dictionary(); + public Dictionary Speeds + { + get => speeds; + } + + private Array inline_mutations = new Array(); + public Array InlineMutations + { + get => inline_mutations; + } + + private Array extra_game_states = new Array(); + public Array ExtraGameStates + { + get => extra_game_states; + } + + private Array tags = new Array(); + public Array Tags + { + get => tags; + } + + public DialogueLine(RefCounted data) + { + type = (string)data.Get("type"); + next_id = (string)data.Get("next_id"); + character = (string)data.Get("character"); + text = (string)data.Get("text"); + translation_key = (string)data.Get("translation_key"); + pauses = (Dictionary)data.Get("pauses"); + speeds = (Dictionary)data.Get("speeds"); + inline_mutations = (Array)data.Get("inline_mutations"); + time = (string)data.Get("time"); + tags = (Array)data.Get("tags"); + + foreach (var response in (Array)data.Get("responses")) + { + responses.Add(new DialogueResponse(response)); + } + } + + + public string GetTagValue(string tagName) + { + string wrapped = $"{tagName}="; + foreach (var tag in tags) + { + if (tag.StartsWith(wrapped)) + { + return tag.Substring(wrapped.Length); + } + } + return ""; + } + + public override string ToString() + { + switch (type) + { + case "dialogue": + return $""; + case "mutation": + return ""; + default: + return ""; + } + } + } + + + public partial class DialogueResponse : RefCounted + { + private string next_id = ""; + public string NextId + { + get => next_id; + set => next_id = value; + } + + private bool is_allowed = true; + public bool IsAllowed + { + get => is_allowed; + set => is_allowed = value; + } + + private string text = ""; + public string Text + { + get => text; + set => text = value; + } + + private string translation_key = ""; + public string TranslationKey + { + get => translation_key; + set => translation_key = value; + } + + private Array tags = new Array(); + public Array Tags + { + get => tags; + } + + public DialogueResponse(RefCounted data) + { + next_id = (string)data.Get("next_id"); + is_allowed = (bool)data.Get("is_allowed"); + text = (string)data.Get("text"); + translation_key = (string)data.Get("translation_key"); + tags = (Array)data.Get("tags"); + } + + public string GetTagValue(string tagName) + { + string wrapped = $"{tagName}="; + foreach (var tag in tags) + { + if (tag.StartsWith(wrapped)) + { + return tag.Substring(wrapped.Length); + } + } + return ""; + } + + public override string ToString() + { + return $" + + + + + + + + + diff --git a/addons/dialogue_manager/assets/icon.svg.import b/addons/dialogue_manager/assets/icon.svg.import new file mode 100644 index 0000000..3b6fd5e --- /dev/null +++ b/addons/dialogue_manager/assets/icon.svg.import @@ -0,0 +1,38 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d3lr2uas6ax8v" +path="res://.godot/imported/icon.svg-17eb5d3e2a3cfbe59852220758c5b7bd.ctex" +metadata={ +"has_editor_variant": true, +"vram_texture": false +} + +[deps] + +source_file="res://addons/dialogue_manager/assets/icon.svg" +dest_files=["res://.godot/imported/icon.svg-17eb5d3e2a3cfbe59852220758c5b7bd.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=true +editor/convert_colors_with_editor_theme=true diff --git a/addons/dialogue_manager/assets/responses_menu.svg b/addons/dialogue_manager/assets/responses_menu.svg new file mode 100644 index 0000000..4e4089d --- /dev/null +++ b/addons/dialogue_manager/assets/responses_menu.svg @@ -0,0 +1,52 @@ + + + + + + + + + + diff --git a/addons/dialogue_manager/assets/responses_menu.svg.import b/addons/dialogue_manager/assets/responses_menu.svg.import new file mode 100644 index 0000000..83355fc --- /dev/null +++ b/addons/dialogue_manager/assets/responses_menu.svg.import @@ -0,0 +1,38 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://drjfciwitjm83" +path="res://.godot/imported/responses_menu.svg-87cf63ca685d53616205049572f4eb8f.ctex" +metadata={ +"has_editor_variant": true, +"vram_texture": false +} + +[deps] + +source_file="res://addons/dialogue_manager/assets/responses_menu.svg" +dest_files=["res://.godot/imported/responses_menu.svg-87cf63ca685d53616205049572f4eb8f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=true +editor/convert_colors_with_editor_theme=true diff --git a/addons/dialogue_manager/assets/update.svg b/addons/dialogue_manager/assets/update.svg new file mode 100644 index 0000000..a5b80ee --- /dev/null +++ b/addons/dialogue_manager/assets/update.svg @@ -0,0 +1,71 @@ + + + + + + + + + + + + + + diff --git a/addons/dialogue_manager/assets/update.svg.import b/addons/dialogue_manager/assets/update.svg.import new file mode 100644 index 0000000..2d8171a --- /dev/null +++ b/addons/dialogue_manager/assets/update.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d3baj6rygkb3f" +path="res://.godot/imported/update.svg-f1628866ed4eb2e13e3b81f75443687e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://addons/dialogue_manager/assets/update.svg" +dest_files=["res://.godot/imported/update.svg-f1628866ed4eb2e13e3b81f75443687e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/addons/dialogue_manager/components/code_edit.gd b/addons/dialogue_manager/components/code_edit.gd new file mode 100644 index 0000000..e94bd46 --- /dev/null +++ b/addons/dialogue_manager/components/code_edit.gd @@ -0,0 +1,458 @@ +@tool +extends CodeEdit + + +signal active_title_change(title: String) +signal error_clicked(line_number: int) +signal external_file_requested(path: String, title: String) + + +const DialogueManagerParser = preload("./parser.gd") +const DialogueSyntaxHighlighter = preload("./code_edit_syntax_highlighter.gd") + + +# A link back to the owner `MainView` +var main_view + +# Theme overrides for syntax highlighting, etc +var theme_overrides: Dictionary: + set(value): + theme_overrides = value + + syntax_highlighter = DialogueSyntaxHighlighter.new() + + # General UI + add_theme_color_override("font_color", theme_overrides.text_color) + add_theme_color_override("background_color", theme_overrides.background_color) + add_theme_color_override("current_line_color", theme_overrides.current_line_color) + add_theme_font_override("font", get_theme_font("source", "EditorFonts")) + add_theme_font_size_override("font_size", theme_overrides.font_size * theme_overrides.scale) + font_size = round(theme_overrides.font_size) + get: + return theme_overrides + +# Any parse errors +var errors: Array: + set(next_errors): + errors = next_errors + for i in range(0, get_line_count()): + var is_error: bool = false + for error in errors: + if error.line_number == i: + is_error = true + mark_line_as_error(i, is_error) + _on_code_edit_caret_changed() + get: + return errors + +# The last selection (if there was one) so we can remember it for refocusing +var last_selected_text: String + +var font_size: int: + set(value): + font_size = value + add_theme_font_size_override("font_size", font_size * theme_overrides.scale) + get: + return font_size + +var WEIGHTED_RANDOM_PREFIX: RegEx = RegEx.create_from_string("^\\%[\\d.]+\\s") + + +func _ready() -> void: + # Add error gutter + add_gutter(0) + set_gutter_type(0, TextEdit.GUTTER_TYPE_ICON) + + # Add comment delimiter + if not has_comment_delimiter("#"): + add_comment_delimiter("#", "", true) + + syntax_highlighter = DialogueSyntaxHighlighter.new() + + +func _gui_input(event: InputEvent) -> void: + # Handle shortcuts that come from the editor + if event is InputEventKey and event.is_pressed(): + var shortcut: String = Engine.get_meta("DialogueManagerPlugin").get_editor_shortcut(event) + match shortcut: + "toggle_comment": + toggle_comment() + get_viewport().set_input_as_handled() + "delete_line": + delete_current_line() + get_viewport().set_input_as_handled() + "move_up": + move_line(-1) + get_viewport().set_input_as_handled() + "move_down": + move_line(1) + get_viewport().set_input_as_handled() + "text_size_increase": + self.font_size += 1 + get_viewport().set_input_as_handled() + "text_size_decrease": + self.font_size -= 1 + get_viewport().set_input_as_handled() + "text_size_reset": + self.font_size = theme_overrides.font_size + get_viewport().set_input_as_handled() + + elif event is InputEventMouse: + match event.as_text(): + "Ctrl+Mouse Wheel Up", "Command+Mouse Wheel Up": + self.font_size += 1 + get_viewport().set_input_as_handled() + "Ctrl+Mouse Wheel Down", "Command+Mouse Wheel Down": + self.font_size -= 1 + get_viewport().set_input_as_handled() + + +func _can_drop_data(at_position: Vector2, data) -> bool: + if typeof(data) != TYPE_DICTIONARY: return false + if data.type != "files": return false + + var files: PackedStringArray = Array(data.files) + return files.size() > 0 + + +func _drop_data(at_position: Vector2, data) -> void: + var replace_regex: RegEx = RegEx.create_from_string("[^a-zA-Z_0-9]+") + + var files: PackedStringArray = Array(data.files) + for file in files: + # Don't import the file into itself + if file == main_view.current_file_path: continue + + if file.get_extension() == "dialogue": + var path = file.replace("res://", "").replace(".dialogue", "") + # Find the first non-import line in the file to add our import + var lines = text.split("\n") + for i in range(0, lines.size()): + if not lines[i].begins_with("import "): + insert_line_at(i, "import \"%s\" as %s\n" % [file, replace_regex.sub(path, "_", true)]) + set_caret_line(i) + break + else: + var cursor: Vector2 = get_line_column_at_pos(at_position) + if cursor.x > -1 and cursor.y > -1: + set_cursor(cursor) + remove_secondary_carets() + if has_method("insert_text"): + call("insert_text", "\"%s\"" % file, cursor.y, cursor.x) + else: + call("insert_text_at_cursor", "\"%s\"" % file) + grab_focus() + + +func _request_code_completion(force: bool) -> void: + var cursor: Vector2 = get_cursor() + var current_line: String = get_line(cursor.y) + + if ("=> " in current_line or "=>< " in current_line) and (cursor.x > current_line.find("=>")): + var prompt: String = current_line.split("=>")[1] + if prompt.begins_with("< "): + prompt = prompt.substr(2) + else: + prompt = prompt.substr(1) + + if "=> " in current_line: + if matches_prompt(prompt, "end"): + add_code_completion_option(CodeEdit.KIND_CLASS, "END", "END".substr(prompt.length()), theme_overrides.text_color, get_theme_icon("Stop", "EditorIcons")) + if matches_prompt(prompt, "end!"): + add_code_completion_option(CodeEdit.KIND_CLASS, "END!", "END!".substr(prompt.length()), theme_overrides.text_color, get_theme_icon("Stop", "EditorIcons")) + + # Get all titles, including those in imports + var parser: DialogueManagerParser = DialogueManagerParser.new() + parser.prepare(text, main_view.current_file_path, false) + for title in parser.titles: + if "/" in title: + var bits = title.split("/") + if matches_prompt(prompt, bits[0]) or matches_prompt(prompt, bits[1]): + add_code_completion_option(CodeEdit.KIND_CLASS, title, title.substr(prompt.length()), theme_overrides.text_color, get_theme_icon("CombineLines", "EditorIcons")) + elif matches_prompt(prompt, title): + add_code_completion_option(CodeEdit.KIND_CLASS, title, title.substr(prompt.length()), theme_overrides.text_color, get_theme_icon("ArrowRight", "EditorIcons")) + update_code_completion_options(true) + parser.free() + return + + var name_so_far: String = WEIGHTED_RANDOM_PREFIX.sub(current_line.strip_edges(), "") + if name_so_far != "" and name_so_far[0].to_upper() == name_so_far[0]: + # Only show names starting with that character + var names: PackedStringArray = get_character_names(name_so_far) + if names.size() > 0: + for name in names: + add_code_completion_option(CodeEdit.KIND_CLASS, name + ": ", name.substr(name_so_far.length()) + ": ", theme_overrides.text_color, get_theme_icon("Sprite2D", "EditorIcons")) + update_code_completion_options(true) + else: + cancel_code_completion() + + +func _filter_code_completion_candidates(candidates: Array) -> Array: + # Not sure why but if this method isn't overridden then all completions are wrapped in quotes. + return candidates + + +func _confirm_code_completion(replace: bool) -> void: + var completion = get_code_completion_option(get_code_completion_selected_index()) + begin_complex_operation() + # Delete any part of the text that we've already typed + for i in range(0, completion.display_text.length() - completion.insert_text.length()): + backspace() + # Insert the whole match + insert_text_at_caret(completion.display_text) + end_complex_operation() + + # Close the autocomplete menu on the next tick + call_deferred("cancel_code_completion") + + +### Helpers + + +# Get the current caret as a Vector2 +func get_cursor() -> Vector2: + return Vector2(get_caret_column(), get_caret_line()) + + +# Set the caret from a Vector2 +func set_cursor(from_cursor: Vector2) -> void: + set_caret_line(from_cursor.y, false) + set_caret_column(from_cursor.x, false) + + +# Check if a prompt is the start of a string without actually being that string +func matches_prompt(prompt: String, matcher: String) -> bool: + return prompt.length() < matcher.length() and matcher.to_lower().begins_with(prompt.to_lower()) + + +## Get a list of titles from the current text +func get_titles() -> PackedStringArray: + var titles = PackedStringArray([]) + var lines = text.split("\n") + for line in lines: + if line.strip_edges().begins_with("~ "): + titles.append(line.strip_edges().substr(2)) + return titles + + +## Work out what the next title above the current line is +func check_active_title() -> void: + var line_number = get_caret_line() + var lines = text.split("\n") + # Look at each line above this one to find the next title line + for i in range(line_number, -1, -1): + if lines[i].begins_with("~ "): + active_title_change.emit(lines[i].replace("~ ", "")) + return + + active_title_change.emit("") + + +# Move the caret line to match a given title +func go_to_title(title: String) -> void: + var lines = text.split("\n") + for i in range(0, lines.size()): + if lines[i].strip_edges() == "~ " + title: + set_caret_line(i) + center_viewport_to_caret() + + +func get_character_names(beginning_with: String) -> PackedStringArray: + var names: PackedStringArray = [] + var lines = text.split("\n") + for line in lines: + if ": " in line: + var name: String = WEIGHTED_RANDOM_PREFIX.sub(line.split(": ")[0].strip_edges(), "") + if not name in names and matches_prompt(beginning_with, name): + names.append(name) + return names + + +# Mark a line as an error or not +func mark_line_as_error(line_number: int, is_error: bool) -> void: + if is_error: + set_line_background_color(line_number, theme_overrides.error_line_color) + set_line_gutter_icon(line_number, 0, get_theme_icon("StatusError", "EditorIcons")) + else: + set_line_background_color(line_number, theme_overrides.background_color) + set_line_gutter_icon(line_number, 0, null) + + +# Insert or wrap some bbcode at the caret/selection +func insert_bbcode(open_tag: String, close_tag: String = "") -> void: + if close_tag == "": + insert_text_at_caret(open_tag) + grab_focus() + else: + var selected_text = get_selected_text() + insert_text_at_caret("%s%s%s" % [open_tag, selected_text, close_tag]) + grab_focus() + set_caret_column(get_caret_column() - close_tag.length()) + +# Insert text at current caret position +# Move Caret down 1 line if not => END +func insert_text_at_cursor(text: String) -> void: + if text != "=> END": + insert_text_at_caret(text+"\n") + set_caret_line(get_caret_line()+1) + else: + insert_text_at_caret(text) + grab_focus() + + +# Toggle the selected lines as comments +func toggle_comment() -> void: + begin_complex_operation() + + var comment_delimiter: String = delimiter_comments[0] + var is_first_line: bool = true + var will_comment: bool = true + var selections: Array = [] + var line_offsets: Dictionary = {} + + for caret_index in range(0, get_caret_count()): + var from_line: int = get_caret_line(caret_index) + var from_column: int = get_caret_column(caret_index) + var to_line: int = get_caret_line(caret_index) + var to_column: int = get_caret_column(caret_index) + + if has_selection(caret_index): + from_line = get_selection_from_line(caret_index) + to_line = get_selection_to_line(caret_index) + from_column = get_selection_from_column(caret_index) + to_column = get_selection_to_column(caret_index) + + selections.append({ + from_line = from_line, + from_column = from_column, + to_line = to_line, + to_column = to_column + }) + + for line_number in range(from_line, to_line + 1): + if line_offsets.has(line_number): continue + + var line_text: String = get_line(line_number) + + # The first line determines if we are commenting or uncommentingg + if is_first_line: + is_first_line = false + will_comment = not line_text.strip_edges().begins_with(comment_delimiter) + + # Only comment/uncomment if the current line needs to + if will_comment: + set_line(line_number, comment_delimiter + line_text) + line_offsets[line_number] = 1 + elif line_text.begins_with(comment_delimiter): + set_line(line_number, line_text.substr(comment_delimiter.length())) + line_offsets[line_number] = -1 + else: + line_offsets[line_number] = 0 + + for caret_index in range(0, get_caret_count()): + var selection: Dictionary = selections[caret_index] + select( + selection.from_line, + selection.from_column + line_offsets[selection.from_line], + selection.to_line, + selection.to_column + line_offsets[selection.to_line], + caret_index + ) + set_caret_column(selection.from_column + line_offsets[selection.from_line], false, caret_index) + + end_complex_operation() + + text_set.emit() + text_changed.emit() + + +# Remove the current line +func delete_current_line() -> void: + var cursor = get_cursor() + if get_line_count() == 1: + select_all() + elif cursor.y == 0: + select(0, 0, 1, 0) + else: + select(cursor.y - 1, get_line_width(cursor.y - 1), cursor.y, get_line_width(cursor.y)) + delete_selection() + text_changed.emit() + + +# Move the selected lines up or down +func move_line(offset: int) -> void: + offset = clamp(offset, -1, 1) + + var starting_scroll := scroll_vertical + var cursor = get_cursor() + var reselect: bool = false + var from: int = cursor.y + var to: int = cursor.y + if has_selection(): + reselect = true + from = get_selection_from_line() + to = get_selection_to_line() + + var lines := text.split("\n") + + # Prevent the lines from being out of bounds + if from + offset < 0 or to + offset >= lines.size(): return + + var target_from_index = from - 1 if offset == -1 else to + 1 + var target_to_index = to if offset == -1 else from + var line_to_move = lines[target_from_index] + lines.remove_at(target_from_index) + lines.insert(target_to_index, line_to_move) + + text = "\n".join(lines) + + cursor.y += offset + set_cursor(cursor) + from += offset + to += offset + if reselect: + select(from, 0, to, get_line_width(to)) + + text_changed.emit() + scroll_vertical = starting_scroll + offset + + +### Signals + + +func _on_code_edit_symbol_validate(symbol: String) -> void: + if symbol.begins_with("res://") and symbol.ends_with(".dialogue"): + set_symbol_lookup_word_as_valid(true) + return + + for title in get_titles(): + if symbol == title: + set_symbol_lookup_word_as_valid(true) + return + set_symbol_lookup_word_as_valid(false) + + +func _on_code_edit_symbol_lookup(symbol: String, line: int, column: int) -> void: + if symbol.begins_with("res://") and symbol.ends_with(".dialogue"): + external_file_requested.emit(symbol, "") + else: + go_to_title(symbol) + + +func _on_code_edit_text_changed() -> void: + request_code_completion(true) + + +func _on_code_edit_text_set() -> void: + queue_redraw() + + +func _on_code_edit_caret_changed() -> void: + check_active_title() + last_selected_text = get_selected_text() + + +func _on_code_edit_gutter_clicked(line: int, gutter: int) -> void: + var line_errors = errors.filter(func(error): return error.line_number == line) + if line_errors.size() > 0: + error_clicked.emit(line) diff --git a/addons/dialogue_manager/components/code_edit.tscn b/addons/dialogue_manager/components/code_edit.tscn new file mode 100644 index 0000000..a974ea3 --- /dev/null +++ b/addons/dialogue_manager/components/code_edit.tscn @@ -0,0 +1,56 @@ +[gd_scene load_steps=4 format=3 uid="uid://civ6shmka5e8u"] + +[ext_resource type="Script" path="res://addons/dialogue_manager/components/code_edit_syntax_highlighter.gd" id="1_58cfo"] +[ext_resource type="Script" path="res://addons/dialogue_manager/components/code_edit.gd" id="1_g324i"] + +[sub_resource type="SyntaxHighlighter" id="SyntaxHighlighter_cobxx"] +script = ExtResource("1_58cfo") + +[node name="CodeEdit" type="CodeEdit"] +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +text = "~ title_thing + +if this = \"that\" or 'this' +Nathan: Something +- Then [if test.thing() == 2.0] => somewhere +- Other => END! + +~ somewhere + +set has_something = true +=> END" +highlight_all_occurrences = true +highlight_current_line = true +draw_tabs = true +syntax_highlighter = SubResource("SyntaxHighlighter_cobxx") +scroll_past_end_of_file = true +minimap_draw = true +symbol_lookup_on_click = true +line_folding = true +gutters_draw_line_numbers = true +gutters_draw_fold_gutter = true +delimiter_strings = Array[String](["\" \""]) +delimiter_comments = Array[String](["#"]) +code_completion_enabled = true +code_completion_prefixes = Array[String]([">", "<"]) +indent_automatic = true +auto_brace_completion_enabled = true +auto_brace_completion_highlight_matching = true +auto_brace_completion_pairs = { +"\"": "\"", +"(": ")", +"[": "]", +"{": "}" +} +script = ExtResource("1_g324i") + +[connection signal="caret_changed" from="." to="." method="_on_code_edit_caret_changed"] +[connection signal="gutter_clicked" from="." to="." method="_on_code_edit_gutter_clicked"] +[connection signal="symbol_lookup" from="." to="." method="_on_code_edit_symbol_lookup"] +[connection signal="symbol_validate" from="." to="." method="_on_code_edit_symbol_validate"] +[connection signal="text_changed" from="." to="." method="_on_code_edit_text_changed"] +[connection signal="text_set" from="." to="." method="_on_code_edit_text_set"] diff --git a/addons/dialogue_manager/components/code_edit_syntax_highlighter.gd b/addons/dialogue_manager/components/code_edit_syntax_highlighter.gd new file mode 100644 index 0000000..7e4a98f --- /dev/null +++ b/addons/dialogue_manager/components/code_edit_syntax_highlighter.gd @@ -0,0 +1,385 @@ +@tool +extends SyntaxHighlighter + + +const DialogueManagerParser = preload("./parser.gd") + + +enum ExpressionType {DO, SET, IF} + + +var dialogue_manager_parser: DialogueManagerParser = DialogueManagerParser.new() + +var regex_titles: RegEx = RegEx.create_from_string("^\\s*(?~\\s+[^\\!\\@\\#\\$\\%\\^\\&\\*\\(\\)\\-\\=\\+\\{\\}\\[\\]\\;\\:\\\"\\'\\,\\.\\<\\>\\?\\/\\s]+)") +var regex_comments: RegEx = RegEx.create_from_string("(?:(?>\"(?:\\\\\"|[^\"\\n])*\")[^\"\\n]*?\\s*(?<comment>#[^\\n]*)$|^[^\"#\\n]*?\\s*(?<comment2>#[^\\n]*))") +var regex_mutation: RegEx = RegEx.create_from_string("^\\s*(do|do!|set) (?<mutation>.*)") +var regex_condition: RegEx = RegEx.create_from_string("^\\s*(if|elif|while|else if) (?<condition>.*)") +var regex_wcondition: RegEx = RegEx.create_from_string("\\[if (?<condition>((?:[^\\[\\]]*)|(?:\\[(?1)\\]))*?)\\]") +var regex_wendif: RegEx = RegEx.create_from_string("\\[(\\/if|else)\\]") +var regex_rgroup: RegEx = RegEx.create_from_string("\\[\\[(?<options>.*?)\\]\\]") +var regex_endconditions: RegEx = RegEx.create_from_string("^\\s*(endif|else):?\\s*$") +var regex_tags: RegEx = RegEx.create_from_string("\\[(?<tag>(?!(?:ID:.*)|if)[a-zA-Z_][a-zA-Z0-9_]*!?)(?:[= ](?<val>[^\\[\\]]+))?\\](?:(?<text>(?!\\[\\/\\k<tag>\\]).*?)?(?<end>\\[\\/\\k<tag>\\]))?") +var regex_dialogue: RegEx = RegEx.create_from_string("^\\s*(?:(?<random>\\%[\\d.]* )|(?<response>- ))?(?:(?<character>[^#:]*): )?(?<dialogue>.*)$") +var regex_goto: RegEx = RegEx.create_from_string("=><? (?:(?<file>[^\\/]+)\\/)?(?<title>[^\\/]*)") +var regex_string: RegEx = RegEx.create_from_string("^&?(?<delimiter>[\"'])(?<content>(?:\\\\{2})*|(?:.*?[^\\\\](?:\\\\{2})*))\\1$") +var regex_escape: RegEx = RegEx.create_from_string("\\\\.") +var regex_number: RegEx = RegEx.create_from_string("^-?(?:(?:0x(?:[0-9A-Fa-f]{2})+)|(?:0b[01]+)|(?:\\d+(?:(?:[\\.]\\d*)?(?:e\\d+)?)|(?:_\\d+)+)?)$") +var regex_array: RegEx = RegEx.create_from_string("\\[((?>[^\\[\\]]+|(?R))*)\\]") +var regex_dict: RegEx = RegEx.create_from_string("^\\{((?>[^\\{\\}]+|(?R))*)\\}$") +var regex_kvdict: RegEx = RegEx.create_from_string("^\\s*(?<left>.*?)\\s*(?<colon>:|=)\\s*(?<right>[^\\/]+)$") +var regex_commas: RegEx = RegEx.create_from_string("([^,]+)(?:\\s*,\\s*)?") +var regex_assignment: RegEx = RegEx.create_from_string("^\\s*(?<var>[a-zA-Z_][a-zA-Z_0-9]*)(?:(?<attr>(?:\\.[a-zA-Z_][a-zA-Z_0-9]*)+)|(?:\\[(?<key>[^\\]]+)\\]))?\\s*(?<op>(?:\\/|\\*|-|\\+)?=)\\s*(?<val>.*)$") +var regex_varname: RegEx = RegEx.create_from_string("^\\s*(?!true|false|and|or|&&|\\|\\|not|in|null)(?<var>[a-zA-Z_][a-zA-Z_0-9]*)(?:(?<attr>(?:\\.[a-zA-Z_][a-zA-Z_0-9]*)+)|(?:\\[(?<key>[^\\]]+)\\]))?\\s*$") +var regex_keyword: RegEx = RegEx.create_from_string("^\\s*(true|false|null)\\s*$") +var regex_function: RegEx = RegEx.create_from_string("^\\s*([a-zA-Z_][a-zA-Z_0-9]*\\s*)\\(") +var regex_comparison: RegEx = RegEx.create_from_string("^(?<left>.*?)\\s*(?<op>==|>=|<=|<|>|!=)\\s*(?<right>.*)$") +var regex_blogical: RegEx = RegEx.create_from_string("^(?<left>.*?)\\s+(?<op>and|or|in|&&|\\|\\|)\\s+(?<right>.*)$") +var regex_ulogical: RegEx = RegEx.create_from_string("^\\s*(?<op>not)\\s+(?<right>.*)$") +var regex_paren: RegEx = RegEx.create_from_string("\\((?<paren>((?:[^\\(\\)]*)|(?:\\((?1)\\)))*?)\\)") + +var cache: Dictionary = {} + + +func _notification(what: int) -> void: + if what == NOTIFICATION_PREDELETE: + dialogue_manager_parser.free() + + +func _clear_highlighting_cache() -> void: + cache = {} + + +## Returns the syntax coloring for a dialogue file line +func _get_line_syntax_highlighting(line: int) -> Dictionary: + var colors: Dictionary = {} + var text_edit: TextEdit = get_text_edit() + var text: String = text_edit.get_line(line) + + # Prevent an error from popping up while developing + if not is_instance_valid(text_edit) or text_edit.theme_overrides.is_empty(): + return colors + + # Disable this, as well as the line at the bottom of this function to remove the cache. + if text in cache: + return cache[text] + + # Comments have to be removed to make the remaining processing easier. + # Count both end-of-line and single-line comments + # Comments are not allowed within dialogue lines or response lines, so we ask the parser what it thinks the current line is + if not (dialogue_manager_parser.is_dialogue_line(text) or dialogue_manager_parser.is_response_line(text)) or dialogue_manager_parser.is_line_empty(text) or dialogue_manager_parser.is_import_line(text): + var comment_matches: Array[RegExMatch] = regex_comments.search_all(text) + for comment_match in comment_matches: + for i in ["comment", "comment2"]: + if i in comment_match.names: + colors[comment_match.get_start(i)] = {"color": text_edit.theme_overrides.comments_color} + text = text.substr(0, comment_match.get_start(i)) + + # Dialogues + var dialogue_matches: Array[RegExMatch] = regex_dialogue.search_all(text) + for dialogue_match in dialogue_matches: + if "random" in dialogue_match.names: + colors[dialogue_match.get_start("random")] = {"color": text_edit.theme_overrides.symbols_color} + colors[dialogue_match.get_end("random")] = {"color": text_edit.theme_overrides.text_color} + if "response" in dialogue_match.names: + colors[dialogue_match.get_start("response")] = {"color": text_edit.theme_overrides.symbols_color} + colors[dialogue_match.get_end("response")] = {"color": text_edit.theme_overrides.text_color} + if "character" in dialogue_match.names: + colors[dialogue_match.get_start("character")] = {"color": text_edit.theme_overrides.members_color} + colors[dialogue_match.get_end("character")] = {"color": text_edit.theme_overrides.text_color} + colors.merge(_get_dialogue_syntax_highlighting(dialogue_match.get_start("dialogue"), dialogue_match.get_string("dialogue")), true) + + # Title lines + if dialogue_manager_parser.is_title_line(text): + var title_matches: Array[RegExMatch] = regex_titles.search_all(text) + for title_match in title_matches: + colors[title_match.get_start("title")] = {"color": text_edit.theme_overrides.titles_color} + + # Import lines + var import_matches: Array[RegExMatch] = dialogue_manager_parser.IMPORT_REGEX.search_all(text) + for import_match in import_matches: + colors[import_match.get_start(0)] = {"color": text_edit.theme_overrides.conditions_color} + colors[import_match.get_start("path") - 1] = {"color": text_edit.theme_overrides.strings_color} + colors[import_match.get_end("path") + 1] = {"color": text_edit.theme_overrides.conditions_color} + colors[import_match.get_start("prefix")] = {"color": text_edit.theme_overrides.members_color} + colors[import_match.get_end("prefix")] = {"color": text_edit.theme_overrides.conditions_color} + + # Using clauses + var using_matches: Array[RegExMatch] = dialogue_manager_parser.USING_REGEX.search_all(text) + for using_match in using_matches: + colors[using_match.get_start(0)] = {"color": text_edit.theme_overrides.conditions_color} + colors[using_match.get_start("state") - 1] = {"color": text_edit.theme_overrides.text_color} + + # Condition keywords and expressions + var condition_matches: Array[RegExMatch] = regex_condition.search_all(text) + for condition_match in condition_matches: + colors[condition_match.get_start(0)] = {"color": text_edit.theme_overrides.conditions_color} + colors[condition_match.get_end(1)] = {"color": text_edit.theme_overrides.text_color} + colors.merge(_get_expression_syntax_highlighting(condition_match.get_start("condition"), ExpressionType.IF, condition_match.get_string("condition")), true) + # endif/else + var endcondition_matches: Array[RegExMatch] = regex_endconditions.search_all(text) + for endcondition_match in endcondition_matches: + colors[endcondition_match.get_start(1)] = {"color": text_edit.theme_overrides.conditions_color} + colors[endcondition_match.get_end(1)] = {"color": text_edit.theme_overrides.symbols_color} + + # Mutations + var mutation_matches: Array[RegExMatch] = regex_mutation.search_all(text) + for mutation_match in mutation_matches: + colors[mutation_match.get_start(0)] = {"color": text_edit.theme_overrides.mutations_color} + colors.merge(_get_expression_syntax_highlighting(mutation_match.get_start("mutation"), ExpressionType.DO if mutation_match.strings[1].begins_with("do") else ExpressionType.SET, mutation_match.get_string("mutation")), true) + + # Order the dictionary keys to prevent CodeEdit from having issues + var new_colors: Dictionary = {} + var ordered_keys: Array = colors.keys() + ordered_keys.sort() + for index in ordered_keys: + new_colors[index] = colors[index] + + cache[text] = new_colors + return new_colors + + +## Return the syntax highlighting for a dialogue line +func _get_dialogue_syntax_highlighting(start_index: int, text: String) -> Dictionary: + var text_edit: TextEdit = get_text_edit() + var colors: Dictionary = {} + + # #tag style tags + var hashtag_matches: Array[RegExMatch] = dialogue_manager_parser.TAGS_REGEX.search_all(text) + for hashtag_match in hashtag_matches: + colors[start_index + hashtag_match.get_start(0)] = { "color": text_edit.theme_overrides.comments_color } + colors[start_index + hashtag_match.get_end(0)] = { "color": text_edit.theme_overrides.text_color } + + # bbcode-like global tags + var tag_matches: Array[RegExMatch] = regex_tags.search_all(text) + for tag_match in tag_matches: + colors[start_index + tag_match.get_start(0)] = {"color": text_edit.theme_overrides.symbols_color} + if "val" in tag_match.names: + colors.merge(_get_literal_syntax_highlighting(start_index + tag_match.get_start("val"), tag_match.get_string("val")), true) + colors[start_index + tag_match.get_end("val")] = {"color": text_edit.theme_overrides.symbols_color} + # Show the text color straight in the editor for better ease-of-use + if tag_match.get_string("tag") == "color": + colors[start_index + tag_match.get_start("val")] = {"color": Color.from_string(tag_match.get_string("val"), text_edit.theme_overrides.text_color)} + if "text" in tag_match.names: + colors[start_index + tag_match.get_start("text")] = {"color": text_edit.theme_overrides.text_color} + # Text can still contain tags if several effects are applied ([center][b]Something[/b][/center], so recursing + colors.merge(_get_dialogue_syntax_highlighting(start_index + tag_match.get_start("text"), tag_match.get_string("text")), true) + colors[start_index + tag_match.get_end("text")] = {"color": text_edit.theme_overrides.symbols_color} + if "end" in tag_match.names: + colors[start_index + tag_match.get_start("end")] = {"color": text_edit.theme_overrides.symbols_color} + colors[start_index + tag_match.get_end("end")] = {"color": text_edit.theme_overrides.text_color} + colors[start_index + tag_match.get_end(0)] = {"color": text_edit.theme_overrides.text_color} + + # ID tag + var translation_matches: Array[RegExMatch] = dialogue_manager_parser.TRANSLATION_REGEX.search_all(text) + for translation_match in translation_matches: + colors[start_index + translation_match.get_start(0)] = {"color": text_edit.theme_overrides.comments_color} + colors[start_index + translation_match.get_end(0)] = {"color": text_edit.theme_overrides.text_color} + + # Replacements + var replacement_matches: Array[RegExMatch] = dialogue_manager_parser.REPLACEMENTS_REGEX.search_all(text) + for replacement_match in replacement_matches: + colors[start_index + replacement_match.get_start(0)] = {"color": text_edit.theme_overrides.symbols_color} + colors[start_index + replacement_match.get_start(1)] = {"color": text_edit.theme_overrides.text_color} + colors.merge(_get_literal_syntax_highlighting(start_index + replacement_match.get_start(1), replacement_match.strings[1]), true) + colors[start_index + replacement_match.get_end(1)] = {"color": text_edit.theme_overrides.symbols_color} + colors[start_index + replacement_match.get_end(0)] = {"color": text_edit.theme_overrides.text_color} + + # Jump at the end of a response + var goto_matches: Array[RegExMatch] = regex_goto.search_all(text) + for goto_match in goto_matches: + colors[start_index + goto_match.get_start(0)] = {"color": text_edit.theme_overrides.jumps_color} + if "file" in goto_match.names: + colors[start_index + goto_match.get_start("file")] = {"color": text_edit.theme_overrides.jumps_color} + colors[start_index + goto_match.get_end("file")] = {"color": text_edit.theme_overrides.symbols_color} + colors[start_index + goto_match.get_start("title")] = {"color": text_edit.theme_overrides.jumps_color} + colors[start_index + goto_match.get_end("title")] = {"color": text_edit.theme_overrides.jumps_color} + colors[start_index + goto_match.get_end(0)] = {"color": text_edit.theme_overrides.text_color} + + # Wrapped condition + var wcondition_matches: Array[RegExMatch] = regex_wcondition.search_all(text) + for wcondition_match in wcondition_matches: + colors[start_index + wcondition_match.get_start(0)] = {"color": text_edit.theme_overrides.symbols_color} + colors[start_index + wcondition_match.get_start(0) + 1] = {"color": text_edit.theme_overrides.conditions_color} + colors[start_index + wcondition_match.get_start(0) + 3] = {"color": text_edit.theme_overrides.text_color} + colors.merge(_get_literal_syntax_highlighting(start_index + wcondition_match.get_start("condition"), wcondition_match.get_string("condition")), true) + colors[start_index + wcondition_match.get_end("condition")] = {"color": text_edit.theme_overrides.symbols_color} + colors[start_index + wcondition_match.get_end(0)] = {"color": text_edit.theme_overrides.text_color} + # [/if] tag for color matching with the opening tag + var wendif_matches: Array[RegExMatch] = regex_wendif.search_all(text) + for wendif_match in wendif_matches: + colors[start_index + wendif_match.get_start(0)] = {"color": text_edit.theme_overrides.symbols_color} + colors[start_index + wendif_match.get_start(1)] = {"color": text_edit.theme_overrides.conditions_color} + colors[start_index + wendif_match.get_end(1)] = {"color": text_edit.theme_overrides.symbols_color} + colors[start_index + wendif_match.get_end(0)] = {"color": text_edit.theme_overrides.text_color} + + # Random groups + var rgroup_matches: Array[RegExMatch] = regex_rgroup.search_all(text) + for rgroup_match in rgroup_matches: + colors[start_index + rgroup_match.get_start(0)] = {"color": text_edit.theme_overrides.symbols_color} + colors[start_index + rgroup_match.get_start("options")] = {"color": text_edit.theme_overrides.text_color} + var separator_matches: Array[RegExMatch] = RegEx.create_from_string("\\|").search_all(rgroup_match.get_string("options")) + for separator_match in separator_matches: + colors[start_index + rgroup_match.get_start("options") + separator_match.get_start(0)] = {"color": text_edit.theme_overrides.symbols_color} + colors[start_index + rgroup_match.get_start("options") + separator_match.get_end(0)] = {"color": text_edit.theme_overrides.text_color} + colors[start_index + rgroup_match.get_end("options")] = {"color": text_edit.theme_overrides.symbols_color} + colors[start_index + rgroup_match.get_end(0)] = {"color": text_edit.theme_overrides.text_color} + + return colors + + +## Returns the syntax highlighting for an expression (mutation set/do, or condition) +func _get_expression_syntax_highlighting(start_index: int, type: ExpressionType, text: String) -> Dictionary: + var text_edit: TextEdit = get_text_edit() + var colors: Dictionary = {} + + if type == ExpressionType.SET: + var assignment_matches: Array[RegExMatch] = regex_assignment.search_all(text) + for assignment_match in assignment_matches: + colors[start_index + assignment_match.get_start("var")] = {"color": text_edit.theme_overrides.text_color} + if "attr" in assignment_match.names: + colors[start_index + assignment_match.get_start("attr")] = {"color": text_edit.theme_overrides.members_color} + colors[start_index + assignment_match.get_end("attr")] = {"color": text_edit.theme_overrides.text_color} + if "key" in assignment_match.names: + # Braces are outside of the key, so coloring them symbols_color + colors[start_index + assignment_match.get_start("key") - 1] = {"color": text_edit.theme_overrides.symbols_color} + colors.merge(_get_literal_syntax_highlighting(start_index + assignment_match.get_start("key"), assignment_match.get_string("key")), true) + colors[start_index + assignment_match.get_end("key")] = {"color": text_edit.theme_overrides.symbols_color} + colors[start_index + assignment_match.get_end("key") + 1] = {"color": text_edit.theme_overrides.text_color} + + colors[start_index + assignment_match.get_start("op")] = {"color": text_edit.theme_overrides.symbols_color} + colors[start_index + assignment_match.get_end("op")] = {"color": text_edit.theme_overrides.text_color} + colors.merge(_get_literal_syntax_highlighting(start_index + assignment_match.get_start("val"), assignment_match.get_string("val")), true) + else: + colors.merge(_get_literal_syntax_highlighting(start_index, text), true) + + return colors + + +## Return the syntax highlighting for a literal +## For this purpose, "literal" refers to a regular code line that could be used to get a value out of: +## - function calls +## - real literals (bool, string, int, float, etc.) +## - logical operators (>, <, >=, or, and, not, etc.) +func _get_literal_syntax_highlighting(start_index: int, text: String) -> Dictionary: + var text_edit: TextEdit = get_text_edit() + var colors: Dictionary = {} + + # Remove spaces at start/end of the literal + var text_length: int = text.length() + text = text.lstrip(" ") + start_index += text_length - text.length() + text = text.rstrip(" ") + + # Parenthesis expression. + var paren_matches: Array[RegExMatch] = regex_paren.search_all(text) + for paren_match in paren_matches: + colors[start_index + paren_match.get_start(0)] = {"color": text_edit.theme_overrides.symbols_color} + colors[start_index + paren_match.get_start(0) + 1] = {"color": text_edit.theme_overrides.text_color} + colors.merge(_get_literal_syntax_highlighting(start_index + paren_match.get_start("paren"), paren_match.get_string("paren")), true) + colors[start_index + paren_match.get_end(0) - 1] = {"color": text_edit.theme_overrides.symbols_color} + + # Strings + var string_matches: Array[RegExMatch] = regex_string.search_all(text) + for string_match in string_matches: + colors[start_index + string_match.get_start(0)] = {"color": text_edit.theme_overrides.strings_color} + if "content" in string_match.names: + var escape_matches: Array[RegExMatch] = regex_escape.search_all(string_match.get_string("content")) + for escape_match in escape_matches: + colors[start_index + string_match.get_start("content") + escape_match.get_start(0)] = {"color": text_edit.theme_overrides.symbols_color} + colors[start_index + string_match.get_start("content") + escape_match.get_end(0)] = {"color": text_edit.theme_overrides.strings_color} + + # Numbers + var number_matches: Array[RegExMatch] = regex_number.search_all(text) + for number_match in number_matches: + colors[start_index + number_match.get_start(0)] = {"color": text_edit.theme_overrides.numbers_color} + + # Arrays + var array_matches: Array[RegExMatch] = regex_array.search_all(text) + for array_match in array_matches: + colors[start_index + array_match.get_start(0)] = {"color": text_edit.theme_overrides.symbols_color} + colors.merge(_get_list_syntax_highlighting(start_index + array_match.get_start(1), array_match.strings[1]), true) + colors[start_index + array_match.get_end(1)] = {"color": text_edit.theme_overrides.symbols_color} + + # Dictionaries + var dict_matches: Array[RegExMatch] = regex_dict.search_all(text) + for dict_match in dict_matches: + colors[start_index + dict_match.get_start(0)] = {"color": text_edit.theme_overrides.symbols_color} + colors.merge(_get_list_syntax_highlighting(start_index + dict_match.get_start(1), dict_match.strings[1]), true) + colors[start_index + dict_match.get_end(1)] = {"color": text_edit.theme_overrides.symbols_color} + + # Dictionary key: value pairs + var kvdict_matches: Array[RegExMatch] = regex_kvdict.search_all(text) + for kvdict_match in kvdict_matches: + colors.merge(_get_literal_syntax_highlighting(start_index + kvdict_match.get_start("left"), kvdict_match.get_string("left")), true) + colors[start_index + kvdict_match.get_start("colon")] = {"color": text_edit.theme_overrides.symbols_color} + colors[start_index + kvdict_match.get_end("colon")] = {"color": text_edit.theme_overrides.text_color} + colors.merge(_get_literal_syntax_highlighting(start_index + kvdict_match.get_start("right"), kvdict_match.get_string("right")), true) + + # Booleans + var bool_matches: Array[RegExMatch] = regex_keyword.search_all(text) + for bool_match in bool_matches: + colors[start_index + bool_match.get_start(0)] = {"color": text_edit.theme_overrides.conditions_color} + + # Functions + var function_matches: Array[RegExMatch] = regex_function.search_all(text) + for function_match in function_matches: + var last_brace_index: int = text.rfind(")") + colors[start_index + function_match.get_start(1)] = {"color": text_edit.theme_overrides.mutations_color} + colors[start_index + function_match.get_end(1)] = {"color": text_edit.theme_overrides.symbols_color} + colors.merge(_get_list_syntax_highlighting(start_index + function_match.get_end(0), text.substr(function_match.get_end(0), last_brace_index - function_match.get_end(0))), true) + colors[start_index + last_brace_index] = {"color": text_edit.theme_overrides.symbols_color} + + # Variables + var varname_matches: Array[RegExMatch] = regex_varname.search_all(text) + for varname_match in varname_matches: + colors[start_index + varname_match.get_start("var")] = {"color": text_edit.theme_overrides.text_color} + if "attr" in varname_match.names: + colors[start_index + varname_match.get_start("attr")] = {"color": text_edit.theme_overrides.members_color} + colors[start_index + varname_match.get_end("attr")] = {"color": text_edit.theme_overrides.text_color} + if "key" in varname_match.names: + # Braces are outside of the key, so coloring them symbols_color + colors[start_index + varname_match.get_start("key") - 1] = {"color": text_edit.theme_overrides.symbols_color} + colors.merge(_get_literal_syntax_highlighting(start_index + varname_match.get_start("key"), varname_match.get_string("key")), true) + colors[start_index + varname_match.get_end("key")] = {"color": text_edit.theme_overrides.symbols_color} + + # Comparison operators + var comparison_matches: Array[RegExMatch] = regex_comparison.search_all(text) + for comparison_match in comparison_matches: + colors.merge(_get_literal_syntax_highlighting(start_index + comparison_match.get_start("left"), comparison_match.get_string("left")), true) + colors[start_index + comparison_match.get_start("op")] = {"color": text_edit.theme_overrides.symbols_color} + colors[start_index + comparison_match.get_end("op")] = {"color": text_edit.theme_overrides.text_color} + var right = comparison_match.get_string("right") + if right.ends_with(":"): + right = right.substr(0, right.length() - 1) + colors.merge(_get_literal_syntax_highlighting(start_index + comparison_match.get_start("right"), right), true) + colors[start_index + comparison_match.get_start("right") + right.length()] = { "color": text_edit.theme_overrides.symbols_color } + + # Logical binary operators + var blogical_matches: Array[RegExMatch] = regex_blogical.search_all(text) + for blogical_match in blogical_matches: + colors.merge(_get_literal_syntax_highlighting(start_index + blogical_match.get_start("left"), blogical_match.get_string("left")), true) + colors[start_index + blogical_match.get_start("op")] = {"color": text_edit.theme_overrides.conditions_color} + colors[start_index + blogical_match.get_end("op")] = {"color": text_edit.theme_overrides.text_color} + colors.merge(_get_literal_syntax_highlighting(start_index + blogical_match.get_start("right"), blogical_match.get_string("right")), true) + + # Logical unary operators + var ulogical_matches: Array[RegExMatch] = regex_ulogical.search_all(text) + for ulogical_match in ulogical_matches: + colors[start_index + ulogical_match.get_start("op")] = {"color": text_edit.theme_overrides.conditions_color} + colors[start_index + ulogical_match.get_end("op")] = {"color": text_edit.theme_overrides.text_color} + colors.merge(_get_literal_syntax_highlighting(start_index + ulogical_match.get_start("right"), ulogical_match.get_string("right")), true) + + return colors + + +## Returns the syntax coloring for a list of literals separated by commas +func _get_list_syntax_highlighting(start_index: int, text: String) -> Dictionary: + var text_edit: TextEdit = get_text_edit() + var colors: Dictionary = {} + + # Comma-separated list of literals (for arrays and function arguments) + var element_matches: Array[RegExMatch] = regex_commas.search_all(text) + for element_match in element_matches: + colors.merge(_get_literal_syntax_highlighting(start_index + element_match.get_start(1), element_match.strings[1]), true) + + return colors diff --git a/addons/dialogue_manager/components/dialogue_cache.gd b/addons/dialogue_manager/components/dialogue_cache.gd new file mode 100644 index 0000000..5aa9a57 --- /dev/null +++ b/addons/dialogue_manager/components/dialogue_cache.gd @@ -0,0 +1,176 @@ +extends Node + + +const DialogueConstants = preload("../constants.gd") +const DialogueSettings = preload("../settings.gd") +const DialogueManagerParseResult = preload("./parse_result.gd") + + +signal file_content_changed(path: String, new_content: String) + + +# Keep track of errors and dependencies +# { +# <dialogue file path> = { +# path = <dialogue file path>, +# dependencies = [<dialogue file path>, <dialogue file path>], +# errors = [<error>, <error>] +# } +# } +var _cache: Dictionary = {} + +var _update_dependency_timer: Timer = Timer.new() +var _update_dependency_paths: PackedStringArray = [] + +var _files_marked_for_reimport: PackedStringArray = [] + + +func _ready() -> void: + add_child(_update_dependency_timer) + _update_dependency_timer.timeout.connect(_on_update_dependency_timeout) + + _build_cache() + + +func mark_files_for_reimport(files: PackedStringArray) -> void: + for file in files: + if not _files_marked_for_reimport.has(file): + _files_marked_for_reimport.append(file) + + +func reimport_files(and_files: PackedStringArray = []) -> void: + for file in and_files: + if not _files_marked_for_reimport.has(file): + _files_marked_for_reimport.append(file) + + if _files_marked_for_reimport.is_empty(): return + + var file_system: EditorFileSystem = Engine.get_meta("DialogueManagerPlugin") \ + .get_editor_interface() \ + .get_resource_filesystem() + + file_system.reimport_files(_files_marked_for_reimport) + + +## Add a dialogue file to the cache. +func add_file(path: String, parse_results: DialogueManagerParseResult = null) -> void: + _cache[path] = { + path = path, + dependencies = [], + errors = [] + } + + if parse_results != null: + _cache[path].dependencies = Array(parse_results.imported_paths).filter(func(d): return d != path) + _cache[path].parsed_at = Time.get_ticks_msec() + + # If this is a fresh cache entry, check for dependencies + if parse_results == null and not _update_dependency_paths.has(path): + queue_updating_dependencies(path) + + +## Get the file paths in the cache +func get_files() -> PackedStringArray: + return _cache.keys() + + +## Check if a file is known to the cache +func has_file(path: String) -> bool: + return _cache.has(path) + + +## Remember any errors in a dialogue file +func add_errors_to_file(path: String, errors: Array[Dictionary]) -> void: + if _cache.has(path): + _cache[path].errors = errors + else: + _cache[path] = { + path = path, + resource_path = "", + dependencies = [], + errors = errors + } + + +## Get a list of files that have errors +func get_files_with_errors() -> Array[Dictionary]: + var files_with_errors: Array[Dictionary] = [] + for dialogue_file in _cache.values(): + if dialogue_file and dialogue_file.errors.size() > 0: + files_with_errors.append(dialogue_file) + return files_with_errors + + +## Queue a file to have its dependencies checked +func queue_updating_dependencies(of_path: String) -> void: + _update_dependency_timer.stop() + if not _update_dependency_paths.has(of_path): + _update_dependency_paths.append(of_path) + _update_dependency_timer.start(0.5) + + +## Update any references to a file path that has moved +func move_file_path(from_path: String, to_path: String) -> void: + if not _cache.has(from_path): return + + if to_path != "": + _cache[to_path] = _cache[from_path].duplicate() + _cache.erase(from_path) + + +## Get every dialogue file that imports on a file of a given path +func get_files_with_dependency(imported_path: String) -> Array: + return _cache.values().filter(func(d): return d.dependencies.has(imported_path)) + + +## Get any paths that are dependent on a given path +func get_dependent_paths_for_reimport(on_path: String) -> PackedStringArray: + return get_files_with_dependency(on_path) \ + .filter(func(d): return Time.get_ticks_msec() - d.get("parsed_at", 0) > 3000) \ + .map(func(d): return d.path) + + +# Build the initial cache for dialogue files +func _build_cache() -> void: + var current_files: PackedStringArray = _get_dialogue_files_in_filesystem() + for file in current_files: + add_file(file) + + +# Recursively find any dialogue files in a directory +func _get_dialogue_files_in_filesystem(path: String = "res://") -> PackedStringArray: + var files: PackedStringArray = [] + + if DirAccess.dir_exists_absolute(path): + var dir = DirAccess.open(path) + dir.list_dir_begin() + var file_name = dir.get_next() + while file_name != "": + var file_path: String = (path + "/" + file_name).simplify_path() + if dir.current_is_dir(): + if not file_name in [".godot", ".tmp"]: + files.append_array(_get_dialogue_files_in_filesystem(file_path)) + elif file_name.get_extension() == "dialogue": + files.append(file_path) + file_name = dir.get_next() + + return files + + +### Signals + + +func _on_update_dependency_timeout() -> void: + _update_dependency_timer.stop() + var import_regex: RegEx = RegEx.create_from_string("import \"(?<path>.*?)\"") + var file: FileAccess + var found_imports: Array[RegExMatch] + for path in _update_dependency_paths: + # Open the file and check for any "import" lines + file = FileAccess.open(path, FileAccess.READ) + found_imports = import_regex.search_all(file.get_as_text()) + var dependencies: PackedStringArray = [] + for found in found_imports: + dependencies.append(found.strings[found.names.path]) + _cache[path].dependencies = dependencies + _update_dependency_paths.clear() diff --git a/addons/dialogue_manager/components/download_update_panel.gd b/addons/dialogue_manager/components/download_update_panel.gd new file mode 100644 index 0000000..617d308 --- /dev/null +++ b/addons/dialogue_manager/components/download_update_panel.gd @@ -0,0 +1,84 @@ +@tool +extends Control + + +signal failed() +signal updated(updated_to_version: String) + + +const DialogueConstants = preload("../constants.gd") + +const TEMP_FILE_NAME = "user://temp.zip" + + +@onready var logo: TextureRect = %Logo +@onready var label: Label = $VBox/Label +@onready var http_request: HTTPRequest = $HTTPRequest +@onready var download_button: Button = %DownloadButton + +var next_version_release: Dictionary: + set(value): + next_version_release = value + label.text = DialogueConstants.translate(&"update.is_available_for_download") % value.tag_name.substr(1) + get: + return next_version_release + + +func _ready() -> void: + $VBox/Center/DownloadButton.text = DialogueConstants.translate(&"update.download_update") + $VBox/Center2/NotesButton.text = DialogueConstants.translate(&"update.release_notes") + + +### Signals + + +func _on_download_button_pressed() -> void: + # Safeguard the actual dialogue manager repo from accidentally updating itself + if FileAccess.file_exists("res://examples/test_scenes/test_scene.gd"): + prints("You can't update the addon from within itself.") + failed.emit() + return + + http_request.request(next_version_release.zipball_url) + download_button.disabled = true + download_button.text = DialogueConstants.translate(&"update.downloading") + + +func _on_http_request_request_completed(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray) -> void: + if result != HTTPRequest.RESULT_SUCCESS: + failed.emit() + return + + # Save the downloaded zip + var zip_file: FileAccess = FileAccess.open(TEMP_FILE_NAME, FileAccess.WRITE) + zip_file.store_buffer(body) + zip_file.close() + + OS.move_to_trash(ProjectSettings.globalize_path("res://addons/dialogue_manager")) + + var zip_reader: ZIPReader = ZIPReader.new() + zip_reader.open(TEMP_FILE_NAME) + var files: PackedStringArray = zip_reader.get_files() + + var base_path = files[1] + # Remove archive folder + files.remove_at(0) + # Remove assets folder + files.remove_at(0) + + for path in files: + var new_file_path: String = path.replace(base_path, "") + if path.ends_with("/"): + DirAccess.make_dir_recursive_absolute("res://addons/%s" % new_file_path) + else: + var file: FileAccess = FileAccess.open("res://addons/%s" % new_file_path, FileAccess.WRITE) + file.store_buffer(zip_reader.read_file(path)) + + zip_reader.close() + DirAccess.remove_absolute(TEMP_FILE_NAME) + + updated.emit(next_version_release.tag_name.substr(1)) + + +func _on_notes_button_pressed() -> void: + OS.shell_open(next_version_release.html_url) diff --git a/addons/dialogue_manager/components/download_update_panel.tscn b/addons/dialogue_manager/components/download_update_panel.tscn new file mode 100644 index 0000000..f3f4523 --- /dev/null +++ b/addons/dialogue_manager/components/download_update_panel.tscn @@ -0,0 +1,60 @@ +[gd_scene load_steps=3 format=3 uid="uid://qdxrxv3c3hxk"] + +[ext_resource type="Script" path="res://addons/dialogue_manager/components/download_update_panel.gd" id="1_4tm1k"] +[ext_resource type="Texture2D" uid="uid://d3baj6rygkb3f" path="res://addons/dialogue_manager/assets/update.svg" id="2_4o2m6"] + +[node name="DownloadUpdatePanel" type="Control"] +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +script = ExtResource("1_4tm1k") + +[node name="HTTPRequest" type="HTTPRequest" parent="."] + +[node name="VBox" type="VBoxContainer" parent="."] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = -1.0 +offset_top = 9.0 +offset_right = -1.0 +offset_bottom = 9.0 +grow_horizontal = 2 +grow_vertical = 2 +theme_override_constants/separation = 10 + +[node name="Logo" type="TextureRect" parent="VBox"] +unique_name_in_owner = true +clip_contents = true +custom_minimum_size = Vector2(300, 80) +layout_mode = 2 +texture = ExtResource("2_4o2m6") +stretch_mode = 5 + +[node name="Label" type="Label" parent="VBox"] +layout_mode = 2 +text = "v1.2.3 is available for download." +horizontal_alignment = 1 + +[node name="Center" type="CenterContainer" parent="VBox"] +layout_mode = 2 + +[node name="DownloadButton" type="Button" parent="VBox/Center"] +unique_name_in_owner = true +layout_mode = 2 +text = "Download update" + +[node name="Center2" type="CenterContainer" parent="VBox"] +layout_mode = 2 + +[node name="NotesButton" type="LinkButton" parent="VBox/Center2"] +layout_mode = 2 +text = "Read release notes" + +[connection signal="request_completed" from="HTTPRequest" to="." method="_on_http_request_request_completed"] +[connection signal="pressed" from="VBox/Center/DownloadButton" to="." method="_on_download_button_pressed"] +[connection signal="pressed" from="VBox/Center2/NotesButton" to="." method="_on_notes_button_pressed"] diff --git a/addons/dialogue_manager/components/editor_property/editor_property.gd b/addons/dialogue_manager/components/editor_property/editor_property.gd new file mode 100644 index 0000000..5deef65 --- /dev/null +++ b/addons/dialogue_manager/components/editor_property/editor_property.gd @@ -0,0 +1,48 @@ +@tool +extends EditorProperty + + +const DialoguePropertyEditorControl = preload("./editor_property_control.tscn") + + +var editor_plugin: EditorPlugin + +var control = DialoguePropertyEditorControl.instantiate() +var current_value: Resource +var is_updating: bool = false + + +func _init() -> void: + add_child(control) + + control.resource = current_value + + control.pressed.connect(_on_button_pressed) + control.resource_changed.connect(_on_resource_changed) + + +func _update_property() -> void: + var next_value = get_edited_object()[get_edited_property()] + + # The resource might have been deleted elsewhere so check that it's not in a weird state + if is_instance_valid(next_value) and not next_value.resource_path.ends_with(".dialogue"): + emit_changed(get_edited_property(), null) + return + + if next_value == current_value: return + + is_updating = true + current_value = next_value + control.resource = current_value + is_updating = false + + +### Signals + + +func _on_button_pressed() -> void: + editor_plugin.edit(current_value) + + +func _on_resource_changed(next_resource: Resource) -> void: + emit_changed(get_edited_property(), next_resource) diff --git a/addons/dialogue_manager/components/editor_property/editor_property_control.gd b/addons/dialogue_manager/components/editor_property/editor_property_control.gd new file mode 100644 index 0000000..ca52c79 --- /dev/null +++ b/addons/dialogue_manager/components/editor_property/editor_property_control.gd @@ -0,0 +1,147 @@ +@tool +extends HBoxContainer + + +signal pressed() +signal resource_changed(next_resource: Resource) + + +const ITEM_NEW = 100 +const ITEM_QUICK_LOAD = 200 +const ITEM_LOAD = 201 +const ITEM_EDIT = 300 +const ITEM_CLEAR = 301 +const ITEM_FILESYSTEM = 400 + + +@onready var button: Button = $ResourceButton +@onready var menu_button: Button = $MenuButton +@onready var menu: PopupMenu = $Menu +@onready var quick_open_dialog: ConfirmationDialog = $QuickOpenDialog +@onready var files_list = $QuickOpenDialog/FilesList +@onready var new_dialog: FileDialog = $NewDialog +@onready var open_dialog: FileDialog = $OpenDialog + +var editor_plugin: EditorPlugin + +var resource: Resource: + set(next_resource): + resource = next_resource + if button: + button.resource = resource + get: + return resource + +var is_waiting_for_file: bool = false +var quick_selected_file: String = "" + + +func _ready() -> void: + menu_button.icon = get_theme_icon("GuiDropdown", "EditorIcons") + editor_plugin = Engine.get_meta("DialogueManagerPlugin") + + +func build_menu() -> void: + menu.clear() + + menu.add_icon_item(editor_plugin._get_plugin_icon(), "New Dialogue", ITEM_NEW) + menu.add_separator() + menu.add_icon_item(get_theme_icon("Load", "EditorIcons"), "Quick Load", ITEM_QUICK_LOAD) + menu.add_icon_item(get_theme_icon("Load", "EditorIcons"), "Load", ITEM_LOAD) + if resource: + menu.add_icon_item(get_theme_icon("Edit", "EditorIcons"), "Edit", ITEM_EDIT) + menu.add_icon_item(get_theme_icon("Clear", "EditorIcons"), "Clear", ITEM_CLEAR) + menu.add_separator() + menu.add_item("Show in FileSystem", ITEM_FILESYSTEM) + + menu.size = Vector2.ZERO + + +### Signals + + +func _on_new_dialog_file_selected(path: String) -> void: + editor_plugin.main_view.new_file(path) + is_waiting_for_file = false + if Engine.get_meta("DialogueCache").has_file(path): + resource_changed.emit(load(path)) + else: + var next_resource: Resource = await editor_plugin.import_plugin.compiled_resource + next_resource.resource_path = path + resource_changed.emit(next_resource) + + +func _on_open_dialog_file_selected(file: String) -> void: + resource_changed.emit(load(file)) + + +func _on_file_dialog_canceled() -> void: + is_waiting_for_file = false + + +func _on_resource_button_pressed() -> void: + if is_instance_valid(resource): + editor_plugin.get_editor_interface().call_deferred("edit_resource", resource) + else: + build_menu() + menu.position = get_viewport().position + Vector2i( + button.global_position.x + button.size.x - menu.size.x, + 2 + menu_button.global_position.y + button.size.y + ) + menu.popup() + + +func _on_resource_button_resource_dropped(next_resource: Resource) -> void: + resource_changed.emit(next_resource) + + +func _on_menu_button_pressed() -> void: + build_menu() + menu.position = get_viewport().position + Vector2i( + menu_button.global_position.x + menu_button.size.x - menu.size.x, + 2 + menu_button.global_position.y + menu_button.size.y + ) + menu.popup() + + +func _on_menu_id_pressed(id: int) -> void: + match id: + ITEM_NEW: + is_waiting_for_file = true + new_dialog.popup_centered() + + ITEM_QUICK_LOAD: + quick_selected_file = "" + files_list.files = Engine.get_meta("DialogueCache").get_files() + if resource: + files_list.select_file(resource.resource_path) + quick_open_dialog.popup_centered() + files_list.focus_filter() + + ITEM_LOAD: + is_waiting_for_file = true + open_dialog.popup_centered() + + ITEM_EDIT: + editor_plugin.get_editor_interface().call_deferred("edit_resource", resource) + + ITEM_CLEAR: + resource_changed.emit(null) + + ITEM_FILESYSTEM: + var file_system = editor_plugin.get_editor_interface().get_file_system_dock() + file_system.navigate_to_path(resource.resource_path) + + +func _on_files_list_file_double_clicked(file_path: String) -> void: + resource_changed.emit(load(file_path)) + quick_open_dialog.hide() + + +func _on_files_list_file_selected(file_path: String) -> void: + quick_selected_file = file_path + + +func _on_quick_open_dialog_confirmed() -> void: + if quick_selected_file != "": + resource_changed.emit(load(quick_selected_file)) diff --git a/addons/dialogue_manager/components/editor_property/editor_property_control.tscn b/addons/dialogue_manager/components/editor_property/editor_property_control.tscn new file mode 100644 index 0000000..8adb6a1 --- /dev/null +++ b/addons/dialogue_manager/components/editor_property/editor_property_control.tscn @@ -0,0 +1,58 @@ +[gd_scene load_steps=4 format=3 uid="uid://ycn6uaj7dsrh"] + +[ext_resource type="Script" path="res://addons/dialogue_manager/components/editor_property/editor_property_control.gd" id="1_het12"] +[ext_resource type="PackedScene" uid="uid://b16uuqjuof3n5" path="res://addons/dialogue_manager/components/editor_property/resource_button.tscn" id="2_hh3d4"] +[ext_resource type="PackedScene" uid="uid://dnufpcdrreva3" path="res://addons/dialogue_manager/components/files_list.tscn" id="3_l8fp6"] + +[node name="PropertyEditorButton" type="HBoxContainer"] +offset_right = 40.0 +offset_bottom = 40.0 +size_flags_horizontal = 3 +theme_override_constants/separation = 0 +script = ExtResource("1_het12") + +[node name="ResourceButton" parent="." instance=ExtResource("2_hh3d4")] +layout_mode = 2 +text = "<empty>" +text_overrun_behavior = 3 +clip_text = true + +[node name="MenuButton" type="Button" parent="."] +layout_mode = 2 + +[node name="Menu" type="PopupMenu" parent="."] + +[node name="QuickOpenDialog" type="ConfirmationDialog" parent="."] +title = "Find Dialogue Resource" +size = Vector2i(400, 600) +min_size = Vector2i(400, 600) +ok_button_text = "Open" + +[node name="FilesList" parent="QuickOpenDialog" instance=ExtResource("3_l8fp6")] + +[node name="NewDialog" type="FileDialog" parent="."] +size = Vector2i(900, 750) +min_size = Vector2i(900, 750) +dialog_hide_on_ok = true +filters = PackedStringArray("*.dialogue ; Dialogue") + +[node name="OpenDialog" type="FileDialog" parent="."] +title = "Open a File" +size = Vector2i(900, 750) +min_size = Vector2i(900, 750) +ok_button_text = "Open" +dialog_hide_on_ok = true +file_mode = 0 +filters = PackedStringArray("*.dialogue ; Dialogue") + +[connection signal="pressed" from="ResourceButton" to="." method="_on_resource_button_pressed"] +[connection signal="resource_dropped" from="ResourceButton" to="." method="_on_resource_button_resource_dropped"] +[connection signal="pressed" from="MenuButton" to="." method="_on_menu_button_pressed"] +[connection signal="id_pressed" from="Menu" to="." method="_on_menu_id_pressed"] +[connection signal="confirmed" from="QuickOpenDialog" to="." method="_on_quick_open_dialog_confirmed"] +[connection signal="file_double_clicked" from="QuickOpenDialog/FilesList" to="." method="_on_files_list_file_double_clicked"] +[connection signal="file_selected" from="QuickOpenDialog/FilesList" to="." method="_on_files_list_file_selected"] +[connection signal="canceled" from="NewDialog" to="." method="_on_file_dialog_canceled"] +[connection signal="file_selected" from="NewDialog" to="." method="_on_new_dialog_file_selected"] +[connection signal="canceled" from="OpenDialog" to="." method="_on_file_dialog_canceled"] +[connection signal="file_selected" from="OpenDialog" to="." method="_on_open_dialog_file_selected"] diff --git a/addons/dialogue_manager/components/editor_property/resource_button.gd b/addons/dialogue_manager/components/editor_property/resource_button.gd new file mode 100644 index 0000000..5ba33dc --- /dev/null +++ b/addons/dialogue_manager/components/editor_property/resource_button.gd @@ -0,0 +1,48 @@ +@tool +extends Button + + +signal resource_dropped(next_resource: Resource) + + +var resource: Resource: + set(next_resource): + resource = next_resource + if resource: + icon = Engine.get_meta("DialogueManagerPlugin")._get_plugin_icon() + text = resource.resource_path.get_file().replace(".dialogue", "") + else: + icon = null + text = "<empty>" + get: + return resource + + +func _notification(what: int) -> void: + match what: + NOTIFICATION_DRAG_BEGIN: + var data = get_viewport().gui_get_drag_data() + if typeof(data) == TYPE_DICTIONARY and data.type == "files" and data.files.size() > 0 and data.files[0].ends_with(".dialogue"): + add_theme_stylebox_override("normal", get_theme_stylebox("focus", "LineEdit")) + add_theme_stylebox_override("hover", get_theme_stylebox("focus", "LineEdit")) + + NOTIFICATION_DRAG_END: + self.resource = resource + remove_theme_stylebox_override("normal") + remove_theme_stylebox_override("hover") + + +func _can_drop_data(at_position: Vector2, data) -> bool: + if typeof(data) != TYPE_DICTIONARY: return false + if data.type != "files": return false + + var files: PackedStringArray = Array(data.files).filter(func(f): return f.get_extension() == "dialogue") + return files.size() > 0 + + +func _drop_data(at_position: Vector2, data) -> void: + var files: PackedStringArray = Array(data.files).filter(func(f): return f.get_extension() == "dialogue") + + if files.size() == 0: return + + resource_dropped.emit(load(files[0])) diff --git a/addons/dialogue_manager/components/editor_property/resource_button.tscn b/addons/dialogue_manager/components/editor_property/resource_button.tscn new file mode 100644 index 0000000..d68d851 --- /dev/null +++ b/addons/dialogue_manager/components/editor_property/resource_button.tscn @@ -0,0 +1,9 @@ +[gd_scene load_steps=2 format=3 uid="uid://b16uuqjuof3n5"] + +[ext_resource type="Script" path="res://addons/dialogue_manager/components/editor_property/resource_button.gd" id="1_7u2i7"] + +[node name="ResourceButton" type="Button"] +offset_right = 8.0 +offset_bottom = 8.0 +size_flags_horizontal = 3 +script = ExtResource("1_7u2i7") diff --git a/addons/dialogue_manager/components/errors_panel.gd b/addons/dialogue_manager/components/errors_panel.gd new file mode 100644 index 0000000..f3e294d --- /dev/null +++ b/addons/dialogue_manager/components/errors_panel.gd @@ -0,0 +1,85 @@ +@tool +extends HBoxContainer + + +signal error_pressed(line_number) + + +const DialogueConstants = preload("../constants.gd") + + +@onready var error_button: Button = $ErrorButton +@onready var next_button: Button = $NextButton +@onready var count_label: Label = $CountLabel +@onready var previous_button: Button = $PreviousButton + +## The index of the current error being shown +var error_index: int = 0: + set(next_error_index): + error_index = wrap(next_error_index, 0, errors.size()) + show_error() + get: + return error_index + +## The list of all errors +var errors: Array = []: + set(next_errors): + errors = next_errors + self.error_index = 0 + get: + return errors + + +func _ready() -> void: + apply_theme() + hide() + + +## Set up colors and icons +func apply_theme() -> void: + error_button.add_theme_color_override("font_color", get_theme_color("error_color", "Editor")) + error_button.add_theme_color_override("font_hover_color", get_theme_color("error_color", "Editor")) + error_button.icon = get_theme_icon("StatusError", "EditorIcons") + previous_button.icon = get_theme_icon("ArrowLeft", "EditorIcons") + next_button.icon = get_theme_icon("ArrowRight", "EditorIcons") + + +## Move the error index to match a given line +func show_error_for_line_number(line_number: int) -> void: + for i in range(0, errors.size()): + if errors[i].line_number == line_number: + self.error_index = i + + +## Show the current error +func show_error() -> void: + if errors.size() == 0: + hide() + else: + show() + count_label.text = DialogueConstants.translate(&"n_of_n").format({ index = error_index + 1, total = errors.size() }) + var error = errors[error_index] + error_button.text = DialogueConstants.translate(&"errors.line_and_message").format({ line = error.line_number + 1, column = error.column_number, message = DialogueConstants.get_error_message(error.error) }) + if error.has("external_error"): + error_button.text += " " + DialogueConstants.get_error_message(error.external_error) + + +### Signals + + +func _on_errors_panel_theme_changed() -> void: + apply_theme() + + +func _on_error_button_pressed() -> void: + emit_signal("error_pressed", errors[error_index].line_number, errors[error_index].column_number) + + +func _on_previous_button_pressed() -> void: + self.error_index -= 1 + _on_error_button_pressed() + + +func _on_next_button_pressed() -> void: + self.error_index += 1 + _on_error_button_pressed() diff --git a/addons/dialogue_manager/components/errors_panel.tscn b/addons/dialogue_manager/components/errors_panel.tscn new file mode 100644 index 0000000..956552b --- /dev/null +++ b/addons/dialogue_manager/components/errors_panel.tscn @@ -0,0 +1,56 @@ 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SubResource("Image_wy5pj") + +[node name="ErrorsPanel" type="HBoxContainer"] +visible = false +offset_right = 1024.0 +offset_bottom = 600.0 +grow_horizontal = 2 +grow_vertical = 2 +script = ExtResource("1_nfm3c") +metadata/_edit_layout_mode = 1 + +[node name="ErrorButton" type="Button" parent="."] +layout_mode = 2 +size_flags_horizontal = 3 +theme_override_colors/font_color = Color(0, 0, 0, 1) +theme_override_colors/font_hover_color = Color(0, 0, 0, 1) +theme_override_constants/h_separation = 3 +icon = SubResource("ImageTexture_s6fxl") +flat = true +alignment = 0 +text_overrun_behavior = 4 + +[node name="Spacer" type="Control" parent="."] +custom_minimum_size = Vector2(40, 0) +layout_mode = 2 + +[node name="PreviousButton" type="Button" parent="."] +layout_mode = 2 +icon = SubResource("ImageTexture_s6fxl") +flat = true + +[node name="CountLabel" type="Label" parent="."] +layout_mode = 2 + +[node name="NextButton" type="Button" parent="."] +layout_mode = 2 +icon = SubResource("ImageTexture_s6fxl") +flat = true + +[connection signal="pressed" from="ErrorButton" to="." method="_on_error_button_pressed"] +[connection signal="pressed" from="PreviousButton" to="." method="_on_previous_button_pressed"] +[connection signal="pressed" from="NextButton" to="." method="_on_next_button_pressed"] diff --git a/addons/dialogue_manager/components/files_list.gd b/addons/dialogue_manager/components/files_list.gd new file mode 100644 index 0000000..21a4415 --- /dev/null +++ b/addons/dialogue_manager/components/files_list.gd @@ -0,0 +1,148 @@ +@tool +extends VBoxContainer + + +signal file_selected(file_path: String) +signal file_popup_menu_requested(at_position: Vector2) +signal file_double_clicked(file_path: String) +signal file_middle_clicked(file_path: String) + + +const DialogueConstants = preload("../constants.gd") + +const MODIFIED_SUFFIX = "(*)" + + +@export var icon: Texture2D + +@onready var filter_edit: LineEdit = $FilterEdit +@onready var list: ItemList = $List + +var file_map: Dictionary = {} + +var current_file_path: String = "" +var last_selected_file_path: String = "" + +var files: PackedStringArray = []: + set(next_files): + files = next_files + files.sort() + update_file_map() + apply_filter() + get: + return files + +var unsaved_files: Array[String] = [] + +var filter: String = "": + set(next_filter): + filter = next_filter + apply_filter() + get: + return filter + + +func _ready() -> void: + apply_theme() + + filter_edit.placeholder_text = DialogueConstants.translate(&"files_list.filter") + + +func focus_filter() -> void: + filter_edit.grab_focus() + + +func select_file(file: String) -> void: + list.deselect_all() + for i in range(0, list.get_item_count()): + var item_text = list.get_item_text(i).replace(MODIFIED_SUFFIX, "") + if item_text == get_nice_file(file, item_text.count("/") + 1): + list.select(i) + last_selected_file_path = file + + +func mark_file_as_unsaved(file: String, is_unsaved: bool) -> void: + if not file in unsaved_files and is_unsaved: + unsaved_files.append(file) + elif file in unsaved_files and not is_unsaved: + unsaved_files.erase(file) + apply_filter() + + +func update_file_map() -> void: + file_map = {} + for file in files: + var nice_file: String = get_nice_file(file) + + # See if a value with just the file name is already in the map + for key in file_map.keys(): + if file_map[key] == nice_file: + var bit_count = nice_file.count("/") + 2 + + var existing_nice_file = get_nice_file(key, bit_count) + nice_file = get_nice_file(file, bit_count) + + while nice_file == existing_nice_file: + bit_count += 1 + existing_nice_file = get_nice_file(key, bit_count) + nice_file = get_nice_file(file, bit_count) + + file_map[key] = existing_nice_file + + file_map[file] = nice_file + + +func get_nice_file(file_path: String, path_bit_count: int = 1) -> String: + var bits = file_path.replace("res://", "").replace(".dialogue", "").split("/") + bits = bits.slice(-path_bit_count) + return "/".join(bits) + + +func apply_filter() -> void: + list.clear() + for file in file_map.keys(): + if filter == "" or filter.to_lower() in file.to_lower(): + var nice_file = file_map[file] + if file in unsaved_files: + nice_file += MODIFIED_SUFFIX + var new_id := list.add_item(nice_file) + list.set_item_icon(new_id, icon) + + select_file(current_file_path) + + +func apply_theme() -> void: + if is_instance_valid(filter_edit): + filter_edit.right_icon = get_theme_icon("Search", "EditorIcons") + + +### Signals + + +func _on_theme_changed() -> void: + apply_theme() + + +func _on_filter_edit_text_changed(new_text: String) -> void: + self.filter = new_text + + +func _on_list_item_clicked(index: int, at_position: Vector2, mouse_button_index: int) -> void: + var item_text = list.get_item_text(index).replace(MODIFIED_SUFFIX, "") + var file = file_map.find_key(item_text) + + if mouse_button_index == MOUSE_BUTTON_LEFT or mouse_button_index == MOUSE_BUTTON_RIGHT: + select_file(file) + file_selected.emit(file) + if mouse_button_index == MOUSE_BUTTON_RIGHT: + file_popup_menu_requested.emit(at_position) + + if mouse_button_index == MOUSE_BUTTON_MIDDLE: + file_middle_clicked.emit(file) + + +func _on_list_item_activated(index: int) -> void: + var item_text = list.get_item_text(index).replace(MODIFIED_SUFFIX, "") + var file = file_map.find_key(item_text) + select_file(file) + file_double_clicked.emit(file) diff --git a/addons/dialogue_manager/components/files_list.tscn b/addons/dialogue_manager/components/files_list.tscn new file mode 100644 index 0000000..9d6f854 --- /dev/null +++ b/addons/dialogue_manager/components/files_list.tscn @@ -0,0 +1,28 @@ +[gd_scene load_steps=3 format=3 uid="uid://dnufpcdrreva3"] + +[ext_resource type="Script" path="res://addons/dialogue_manager/components/files_list.gd" id="1_cytii"] +[ext_resource type="Texture2D" uid="uid://d3lr2uas6ax8v" path="res://addons/dialogue_manager/assets/icon.svg" id="2_3ijx1"] + +[node name="FilesList" type="VBoxContainer"] +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +script = ExtResource("1_cytii") +icon = ExtResource("2_3ijx1") + +[node name="FilterEdit" type="LineEdit" parent="."] +layout_mode = 2 +placeholder_text = "Filter files" +clear_button_enabled = true + +[node name="List" type="ItemList" parent="."] +layout_mode = 2 +size_flags_vertical = 3 +allow_rmb_select = true + +[connection signal="theme_changed" from="." to="." method="_on_theme_changed"] +[connection signal="text_changed" from="FilterEdit" to="." method="_on_filter_edit_text_changed"] +[connection signal="item_activated" from="List" to="." method="_on_list_item_activated"] +[connection signal="item_clicked" from="List" to="." method="_on_list_item_clicked"] diff --git a/addons/dialogue_manager/components/find_in_files.gd b/addons/dialogue_manager/components/find_in_files.gd new file mode 100644 index 0000000..916b744 --- /dev/null +++ b/addons/dialogue_manager/components/find_in_files.gd @@ -0,0 +1,229 @@ +@tool +extends Control + +signal result_selected(path: String, cursor: Vector2, length: int) + + +const DialogueConstants = preload("../constants.gd") + + +@export var main_view: Control +@export var code_edit: CodeEdit + +@onready var input: LineEdit = %Input +@onready var search_button: Button = %SearchButton +@onready var match_case_button: CheckBox = %MatchCaseButton +@onready var replace_toggle: CheckButton = %ReplaceToggle +@onready var replace_container: VBoxContainer = %ReplaceContainer +@onready var replace_input: LineEdit = %ReplaceInput +@onready var replace_selected_button: Button = %ReplaceSelectedButton +@onready var replace_all_button: Button = %ReplaceAllButton +@onready var results_container: VBoxContainer = %ResultsContainer +@onready var result_template: HBoxContainer = %ResultTemplate + +var current_results: Dictionary = {}: + set(value): + current_results = value + update_results_view() + if current_results.size() == 0: + replace_selected_button.disabled = true + replace_all_button.disabled = true + else: + replace_selected_button.disabled = false + replace_all_button.disabled = false + get: + return current_results + +var selections: PackedStringArray = [] + + +func prepare() -> void: + input.grab_focus() + + var template_label = result_template.get_node("Label") + template_label.get_theme_stylebox(&"focus").bg_color = code_edit.theme_overrides.current_line_color + template_label.add_theme_font_override(&"normal_font", code_edit.get_theme_font(&"font")) + + replace_toggle.set_pressed_no_signal(false) + replace_container.hide() + + $VBoxContainer/HBoxContainer/FindContainer/Label.text = DialogueConstants.translate(&"search.find") + input.placeholder_text = DialogueConstants.translate(&"search.placeholder") + input.text = "" + search_button.text = DialogueConstants.translate(&"search.find_all") + match_case_button.text = DialogueConstants.translate(&"search.match_case") + replace_toggle.text = DialogueConstants.translate(&"search.toggle_replace") + $VBoxContainer/HBoxContainer/ReplaceContainer/ReplaceLabel.text = DialogueConstants.translate(&"search.replace_with") + replace_input.placeholder_text = DialogueConstants.translate(&"search.replace_placeholder") + replace_input.text = "" + replace_all_button.text = DialogueConstants.translate(&"search.replace_all") + replace_selected_button.text = DialogueConstants.translate(&"search.replace_selected") + + selections.clear() + self.current_results = {} + +#region helpers + + +func update_results_view() -> void: + for child in results_container.get_children(): + child.queue_free() + + for path in current_results.keys(): + var path_label: Label = Label.new() + path_label.text = path + # Show open files + if main_view.open_buffers.has(path): + path_label.text += "(*)" + results_container.add_child(path_label) + for path_result in current_results.get(path): + var result_item: HBoxContainer = result_template.duplicate() + + var checkbox: CheckBox = result_item.get_node("CheckBox") as CheckBox + var key: String = get_selection_key(path, path_result) + checkbox.toggled.connect(func(is_pressed): + if is_pressed: + if not selections.has(key): + selections.append(key) + else: + if selections.has(key): + selections.remove_at(selections.find(key)) + ) + checkbox.set_pressed_no_signal(selections.has(key)) + checkbox.visible = replace_toggle.button_pressed + + var result_label: RichTextLabel = result_item.get_node("Label") as RichTextLabel + var colors: Dictionary = code_edit.theme_overrides + var highlight: String = "" + if replace_toggle.button_pressed: + var matched_word: String = "[bgcolor=" + colors.critical_color.to_html() + "][color=" + colors.text_color.to_html() + "]" + path_result.matched_text + "[/color][/bgcolor]" + highlight = "[s]" + matched_word + "[/s][bgcolor=" + colors.notice_color.to_html() + "][color=" + colors.text_color.to_html() + "]" + replace_input.text + "[/color][/bgcolor]" + else: + highlight = "[bgcolor=" + colors.symbols_color.to_html() + "][color=" + colors.text_color.to_html() + "]" + path_result.matched_text + "[/color][/bgcolor]" + var text: String = path_result.text.substr(0, path_result.index) + highlight + path_result.text.substr(path_result.index + path_result.query.length()) + result_label.text = "%s: %s" % [str(path_result.line).lpad(4), text] + result_label.gui_input.connect(func(event): + if event is InputEventMouseButton and (event as InputEventMouseButton).button_index == MOUSE_BUTTON_LEFT and (event as InputEventMouseButton).double_click: + result_selected.emit(path, Vector2(path_result.index, path_result.line), path_result.query.length()) + ) + + results_container.add_child(result_item) + + +func find_in_files() -> Dictionary: + var results: Dictionary = {} + + var q: String = input.text + var cache = Engine.get_meta("DialogueCache") + var file: FileAccess + for path in cache.get_files(): + var path_results: Array = [] + var lines: PackedStringArray = [] + + if main_view.open_buffers.has(path): + lines = main_view.open_buffers.get(path).text.split("\n") + else: + file = FileAccess.open(path, FileAccess.READ) + lines = file.get_as_text().split("\n") + + for i in range(0, lines.size()): + var index: int = find_in_line(lines[i], q) + while index > -1: + path_results.append({ + line = i, + index = index, + text = lines[i], + matched_text = lines[i].substr(index, q.length()), + query = q + }) + index = find_in_line(lines[i], q, index + q.length()) + + if file != null and file.is_open(): + file.close() + + if path_results.size() > 0: + results[path] = path_results + + return results + + +func get_selection_key(path: String, path_result: Dictionary) -> String: + return "%s-%d-%d" % [path, path_result.line, path_result.index] + + +func find_in_line(line: String, query: String, from_index: int = 0) -> int: + if match_case_button.button_pressed: + return line.find(query, from_index) + else: + return line.findn(query, from_index) + + +func replace_results(only_selected: bool) -> void: + var file: FileAccess + var lines: PackedStringArray = [] + for path in current_results: + if main_view.open_buffers.has(path): + lines = main_view.open_buffers.get(path).text.split("\n") + else: + file = FileAccess.open(path, FileAccess.READ_WRITE) + lines = file.get_as_text().split("\n") + + # Read the results in reverse because we're going to be modifying them as we go + var path_results: Array = current_results.get(path).duplicate() + path_results.reverse() + for path_result in path_results: + var key: String = get_selection_key(path, path_result) + if not only_selected or (only_selected and selections.has(key)): + lines[path_result.line] = lines[path_result.line].substr(0, path_result.index) + replace_input.text + lines[path_result.line].substr(path_result.index + path_result.matched_text.length()) + + var replaced_text: String = "\n".join(lines) + if file != null and file.is_open(): + file.seek(0) + file.store_string(replaced_text) + file.close() + else: + main_view.open_buffers.get(path).text = replaced_text + if main_view.current_file_path == path: + code_edit.text = replaced_text + + current_results = find_in_files() + + +#endregion + +#region signals + + +func _on_search_button_pressed() -> void: + selections.clear() + self.current_results = find_in_files() + + +func _on_input_text_submitted(new_text: String) -> void: + _on_search_button_pressed() + + +func _on_replace_toggle_toggled(toggled_on: bool) -> void: + replace_container.visible = toggled_on + if toggled_on: + replace_input.grab_focus() + update_results_view() + + +func _on_replace_input_text_changed(new_text: String) -> void: + update_results_view() + + +func _on_replace_selected_button_pressed() -> void: + replace_results(true) + + +func _on_replace_all_button_pressed() -> void: + replace_results(false) + + +func _on_match_case_button_toggled(toggled_on: bool) -> void: + _on_search_button_pressed() + + +#endregion diff --git a/addons/dialogue_manager/components/find_in_files.tscn b/addons/dialogue_manager/components/find_in_files.tscn new file mode 100644 index 0000000..8aaef4b --- /dev/null +++ b/addons/dialogue_manager/components/find_in_files.tscn @@ -0,0 +1,139 @@ +[gd_scene load_steps=3 format=3 uid="uid://0n7hwviyyly4"] + +[ext_resource type="Script" path="res://addons/dialogue_manager/components/find_in_files.gd" id="1_3xicy"] + +[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_owohg"] +bg_color = Color(0.266667, 0.278431, 0.352941, 0.243137) +corner_detail = 1 + +[node name="FindInFiles" type="Control"] +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +size_flags_horizontal = 3 +size_flags_vertical = 3 +script = ExtResource("1_3xicy") + +[node name="VBoxContainer" type="VBoxContainer" parent="."] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 + +[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"] +layout_mode = 2 + +[node name="FindContainer" type="VBoxContainer" parent="VBoxContainer/HBoxContainer"] +layout_mode = 2 +size_flags_horizontal = 3 + +[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer/FindContainer"] +layout_mode = 2 +text = "Find:" + +[node name="Input" type="LineEdit" parent="VBoxContainer/HBoxContainer/FindContainer"] +unique_name_in_owner = true +layout_mode = 2 +clear_button_enabled = true + +[node name="FindToolbar" type="HBoxContainer" parent="VBoxContainer/HBoxContainer/FindContainer"] +layout_mode = 2 + +[node name="SearchButton" type="Button" parent="VBoxContainer/HBoxContainer/FindContainer/FindToolbar"] +unique_name_in_owner = true +layout_mode = 2 +text = "Find all..." + +[node name="MatchCaseButton" type="CheckBox" parent="VBoxContainer/HBoxContainer/FindContainer/FindToolbar"] +unique_name_in_owner = true +layout_mode = 2 +text = "Match case" + +[node name="Control" type="Control" parent="VBoxContainer/HBoxContainer/FindContainer/FindToolbar"] +layout_mode = 2 +size_flags_horizontal = 3 + +[node name="ReplaceToggle" type="CheckButton" parent="VBoxContainer/HBoxContainer/FindContainer/FindToolbar"] +unique_name_in_owner = true +layout_mode = 2 +text = "Replace" + +[node name="ReplaceContainer" type="VBoxContainer" parent="VBoxContainer/HBoxContainer"] +unique_name_in_owner = true +layout_mode = 2 +size_flags_horizontal = 3 + +[node name="ReplaceLabel" type="Label" parent="VBoxContainer/HBoxContainer/ReplaceContainer"] +layout_mode = 2 +text = "Replace with:" + +[node name="ReplaceInput" type="LineEdit" parent="VBoxContainer/HBoxContainer/ReplaceContainer"] +unique_name_in_owner = true +layout_mode = 2 +size_flags_horizontal = 3 +clear_button_enabled = true + +[node name="ReplaceToolbar" type="HBoxContainer" parent="VBoxContainer/HBoxContainer/ReplaceContainer"] +layout_mode = 2 + +[node name="ReplaceSelectedButton" type="Button" parent="VBoxContainer/HBoxContainer/ReplaceContainer/ReplaceToolbar"] +unique_name_in_owner = true +layout_mode = 2 +text = "Replace selected" + +[node name="ReplaceAllButton" type="Button" parent="VBoxContainer/HBoxContainer/ReplaceContainer/ReplaceToolbar"] +unique_name_in_owner = true +layout_mode = 2 +text = "Replace all" + +[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer"] +layout_mode = 2 + +[node name="ReplaceToolbar" type="HBoxContainer" parent="VBoxContainer/VBoxContainer"] +layout_mode = 2 + +[node name="ScrollContainer" type="ScrollContainer" parent="VBoxContainer"] +layout_mode = 2 +size_flags_vertical = 3 +follow_focus = true + +[node name="ResultsContainer" type="VBoxContainer" parent="VBoxContainer/ScrollContainer"] +unique_name_in_owner = true +layout_mode = 2 +size_flags_horizontal = 3 +size_flags_vertical = 3 +theme_override_constants/separation = 0 + +[node name="ResultTemplate" type="HBoxContainer" parent="."] +unique_name_in_owner = true +layout_mode = 0 +offset_left = 155.0 +offset_top = -74.0 +offset_right = 838.0 +offset_bottom = -51.0 + +[node name="CheckBox" type="CheckBox" parent="ResultTemplate"] +layout_mode = 2 + +[node name="Label" type="RichTextLabel" parent="ResultTemplate"] +layout_mode = 2 +size_flags_horizontal = 3 +focus_mode = 2 +theme_override_styles/focus = SubResource("StyleBoxFlat_owohg") +bbcode_enabled = true +text = "Result" +fit_content = true +scroll_active = false + +[connection signal="text_submitted" from="VBoxContainer/HBoxContainer/FindContainer/Input" to="." method="_on_input_text_submitted"] +[connection signal="pressed" from="VBoxContainer/HBoxContainer/FindContainer/FindToolbar/SearchButton" to="." method="_on_search_button_pressed"] +[connection signal="toggled" from="VBoxContainer/HBoxContainer/FindContainer/FindToolbar/MatchCaseButton" to="." method="_on_match_case_button_toggled"] +[connection signal="toggled" from="VBoxContainer/HBoxContainer/FindContainer/FindToolbar/ReplaceToggle" to="." method="_on_replace_toggle_toggled"] +[connection signal="text_changed" from="VBoxContainer/HBoxContainer/ReplaceContainer/ReplaceInput" to="." method="_on_replace_input_text_changed"] +[connection signal="pressed" from="VBoxContainer/HBoxContainer/ReplaceContainer/ReplaceToolbar/ReplaceSelectedButton" to="." method="_on_replace_selected_button_pressed"] +[connection signal="pressed" from="VBoxContainer/HBoxContainer/ReplaceContainer/ReplaceToolbar/ReplaceAllButton" to="." method="_on_replace_all_button_pressed"] diff --git a/addons/dialogue_manager/components/parse_result.gd b/addons/dialogue_manager/components/parse_result.gd new file mode 100644 index 0000000..d467cb9 --- /dev/null +++ b/addons/dialogue_manager/components/parse_result.gd @@ -0,0 +1,10 @@ +class_name DialogueManagerParseResult extends RefCounted + +var imported_paths: PackedStringArray = [] +var using_states: PackedStringArray = [] +var titles: Dictionary = {} +var character_names: PackedStringArray = [] +var first_title: String = "" +var lines: Dictionary = {} +var errors: Array[Dictionary] = [] +var raw_text: String = "" diff --git a/addons/dialogue_manager/components/parser.gd b/addons/dialogue_manager/components/parser.gd new file mode 100644 index 0000000..bb5bb96 --- /dev/null +++ b/addons/dialogue_manager/components/parser.gd @@ -0,0 +1,1798 @@ +@tool + +class_name DialogueManagerParser extends Object + + +const DialogueConstants = preload("../constants.gd") +const DialogueSettings = preload("../settings.gd") +const ResolvedLineData = preload("./resolved_line_data.gd") +const ResolvedTagData = preload("./resolved_tag_data.gd") +const DialogueManagerParseResult = preload("./parse_result.gd") + + +var IMPORT_REGEX: RegEx = RegEx.create_from_string("import \"(?<path>[^\"]+)\" as (?<prefix>[a-zA-Z_\\p{Emoji_Presentation}\\p{Han}\\p{Katakana}\\p{Hiragana}\\p{Cyrillic}][a-zA-Z_0-9\\p{Emoji_Presentation}\\p{Han}\\p{Katakana}\\p{Hiragana}\\p{Cyrillic}]+)") +var USING_REGEX: RegEx = RegEx.create_from_string("^using (?<state>.*)$") +var VALID_TITLE_REGEX: RegEx = RegEx.create_from_string("^[a-zA-Z_0-9\\p{Emoji_Presentation}\\p{Han}\\p{Katakana}\\p{Hiragana}\\p{Cyrillic}][a-zA-Z_0-9\\p{Emoji_Presentation}\\p{Han}\\p{Katakana}\\p{Hiragana}\\p{Cyrillic}]+$") +var BEGINS_WITH_NUMBER_REGEX: RegEx = RegEx.create_from_string("^\\d") +var TRANSLATION_REGEX: RegEx = RegEx.create_from_string("\\[ID:(?<tr>.*?)\\]") +var TAGS_REGEX: RegEx = RegEx.create_from_string("\\[#(?<tags>.*?)\\]") +var MUTATION_REGEX: RegEx = RegEx.create_from_string("(?<keyword>do|do!|set) (?<mutation>.*)") +var CONDITION_REGEX: RegEx = RegEx.create_from_string("(if|elif|while|else if) (?<condition>.*)") +var WRAPPED_CONDITION_REGEX: RegEx = RegEx.create_from_string("\\[if (?<condition>.*)\\]") +var REPLACEMENTS_REGEX: RegEx = RegEx.create_from_string("{{(.*?)}}") +var GOTO_REGEX: RegEx = RegEx.create_from_string("=><? (?<jump_to_title>.*)") +var INDENT_REGEX: RegEx = RegEx.create_from_string("^\\t+") +var INLINE_RANDOM_REGEX: RegEx = RegEx.create_from_string("\\[\\[(?<options>.*?)\\]\\]") +var INLINE_CONDITIONALS_REGEX: RegEx = RegEx.create_from_string("\\[if (?<condition>.+?)\\](?<body>.*?)\\[\\/if\\]") + +var TOKEN_DEFINITIONS: Dictionary = { + DialogueConstants.TOKEN_FUNCTION: RegEx.create_from_string("^[a-zA-Z_\\p{Emoji_Presentation}\\p{Han}\\p{Katakana}\\p{Hiragana}\\p{Cyrillic}][a-zA-Z_0-9\\p{Emoji_Presentation}\\p{Han}\\p{Katakana}\\p{Hiragana}\\p{Cyrillic}]*\\("), + DialogueConstants.TOKEN_DICTIONARY_REFERENCE: RegEx.create_from_string("^[a-zA-Z_\\p{Emoji_Presentation}\\p{Han}\\p{Katakana}\\p{Hiragana}\\p{Cyrillic}][a-zA-Z_0-9\\p{Emoji_Presentation}\\p{Han}\\p{Katakana}\\p{Hiragana}\\p{Cyrillic}]*\\["), + DialogueConstants.TOKEN_PARENS_OPEN: RegEx.create_from_string("^\\("), + DialogueConstants.TOKEN_PARENS_CLOSE: RegEx.create_from_string("^\\)"), + DialogueConstants.TOKEN_BRACKET_OPEN: RegEx.create_from_string("^\\["), + DialogueConstants.TOKEN_BRACKET_CLOSE: RegEx.create_from_string("^\\]"), + DialogueConstants.TOKEN_BRACE_OPEN: RegEx.create_from_string("^\\{"), + DialogueConstants.TOKEN_BRACE_CLOSE: RegEx.create_from_string("^\\}"), + DialogueConstants.TOKEN_COLON: RegEx.create_from_string("^:"), + DialogueConstants.TOKEN_COMPARISON: RegEx.create_from_string("^(==|<=|>=|<|>|!=|in )"), + DialogueConstants.TOKEN_ASSIGNMENT: RegEx.create_from_string("^(\\+=|\\-=|\\*=|/=|=)"), + DialogueConstants.TOKEN_NUMBER: RegEx.create_from_string("^\\-?\\d+(\\.\\d+)?"), + DialogueConstants.TOKEN_OPERATOR: RegEx.create_from_string("^(\\+|\\-|\\*|/|%)"), + DialogueConstants.TOKEN_COMMA: RegEx.create_from_string("^,"), + DialogueConstants.TOKEN_DOT: RegEx.create_from_string("^\\."), + DialogueConstants.TOKEN_STRING: RegEx.create_from_string("^&?(\".*?\"|\'.*?\')"), + DialogueConstants.TOKEN_NOT: RegEx.create_from_string("^(not( |$)|!)"), + DialogueConstants.TOKEN_AND_OR: RegEx.create_from_string("^(and|or|&&|\\|\\|)( |$)"), + DialogueConstants.TOKEN_VARIABLE: RegEx.create_from_string("^[a-zA-Z_\\p{Emoji_Presentation}\\p{Han}\\p{Katakana}\\p{Hiragana}\\p{Cyrillic}][a-zA-Z_0-9\\p{Emoji_Presentation}\\p{Han}\\p{Katakana}\\p{Hiragana}\\p{Cyrillic}]*"), + DialogueConstants.TOKEN_COMMENT: RegEx.create_from_string("^#.*"), + DialogueConstants.TOKEN_CONDITION: RegEx.create_from_string("^(if|elif|else)"), + DialogueConstants.TOKEN_BOOL: RegEx.create_from_string("^(true|false)") +} + +var WEIGHTED_RANDOM_SIBLINGS_REGEX: RegEx = RegEx.create_from_string("^\\%(?<weight>[\\d.]+)?( \\[if (?<condition>.+?)\\])? ") + +var raw_lines: PackedStringArray = [] +var parent_stack: Array[String] = [] + +var parsed_lines: Dictionary = {} +var imported_paths: PackedStringArray = [] +var using_states: PackedStringArray = [] +var titles: Dictionary = {} +var character_names: PackedStringArray = [] +var first_title: String = "" +var errors: Array[Dictionary] = [] +var raw_text: String = "" + +var _imported_line_map: Dictionary = {} +var _imported_line_count: int = 0 + +var while_loopbacks: Array[String] = [] + + +## Parse some raw dialogue text and return a dictionary containing parse results +static func parse_string(string: String, path: String) -> DialogueManagerParseResult: + var parser = new() + var error: Error = parser.parse(string, path) + var data: DialogueManagerParseResult = parser.get_data() + parser.free() + + if error == OK: + return data + else: + return null + + +## Extract bbcode and other markers from a string +static func extract_markers_from_string(string: String) -> ResolvedLineData: + var parser = new() + var markers: ResolvedLineData = parser.extract_markers(string) + parser.free() + + return markers + + +## Parse some raw dialogue text and return a dictionary containing parse results +func parse(text: String, path: String) -> Error: + prepare(text, path) + raw_text = text + + # Parse all of the content + var known_translations = {} + + # Get list of known autoloads + var autoload_names: PackedStringArray = get_autoload_names() + + # Keep track of the last doc comment + var doc_comments: Array[String] = [] + + # Then parse all lines + for id in range(0, raw_lines.size()): + var raw_line: String = raw_lines[id] + + var line: Dictionary = { + id = str(id), + next_id = DialogueConstants.ID_NULL + } + + # Work out if we are inside a conditional or option or if we just + # indented back out of one + var indent_size: int = get_indent(raw_line) + if indent_size < parent_stack.size() and not is_line_empty(raw_line): + for _tab in range(0, parent_stack.size() - indent_size): + parent_stack.pop_back() + + # If we are indented then this line should know about its parent + if parent_stack.size() > 0: + line["parent_id"] = parent_stack.back() + + # Trim any indentation (now that we've calculated it) so we can check + # the begining of each line for its type + raw_line = raw_line.strip_edges(true, false) + + # Grab translations + var translation_key: String = extract_translation(raw_line) + if translation_key != "": + line["translation_key"] = translation_key + raw_line = raw_line.replace("[ID:%s]" % translation_key, "") + + # Check for each kind of line + + # Start shortcuts + if raw_line.begins_with("using "): + var using_match: RegExMatch = USING_REGEX.search(raw_line) + if "state" in using_match.names: + var using_state: String = using_match.strings[using_match.names.state].strip_edges() + if not using_state in autoload_names: + add_error(id, 0, DialogueConstants.ERR_UNKNOWN_USING) + elif not using_state in using_states: + using_states.append(using_state) + continue + + # Response + elif is_response_line(raw_line): + # Add any doc notes + line["notes"] = "\n".join(doc_comments) + doc_comments = [] + + parent_stack.append(str(id)) + line["type"] = DialogueConstants.TYPE_RESPONSE + + # Extract any #tags + var tag_data: ResolvedTagData = extract_tags(raw_line) + line["tags"] = tag_data.tags + raw_line = tag_data.line_without_tags + + if " [if " in raw_line: + line["condition"] = extract_condition(raw_line, true, indent_size) + if " =>" in raw_line: + line["next_id"] = extract_goto(raw_line) + if " =><" in raw_line: + # Because of when the return point needs to be known at runtime we need to split + # this line into two (otherwise the return point would be dependent on the balloon) + var goto_line: Dictionary = { + type = DialogueConstants.TYPE_GOTO, + next_id = extract_goto(raw_line), + next_id_after = find_next_line_after_responses(id), + is_snippet = true + } + parsed_lines[str(id) + ".1"] = goto_line + line["next_id"] = str(id) + ".1" + + # Make sure the added goto line can actually go to somewhere + if goto_line.next_id in [DialogueConstants.ID_ERROR, DialogueConstants.ID_ERROR_INVALID_TITLE, DialogueConstants.ID_ERROR_TITLE_HAS_NO_BODY]: + line["next_id"] = goto_line.next_id + + line["character"] = "" + line["character_replacements"] = [] as Array[Dictionary] + line["text"] = extract_response_prompt(raw_line) + + var previous_response_id = find_previous_response_id(id) + if parsed_lines.has(previous_response_id): + var previous_response = parsed_lines[previous_response_id] + # Add this response to the list on the first response so that it is the + # authority on what is in the list of responses + previous_response["responses"] = previous_response["responses"] + PackedStringArray([str(id)]) + else: + # No previous response so this is the first in the list + line["responses"] = PackedStringArray([str(id)]) + + line["next_id_after"] = find_next_line_after_responses(id) + + # If this response has no body then the next id is the next id after + if not line.has("next_id") or line.next_id == DialogueConstants.ID_NULL: + var next_nonempty_line_id = get_next_nonempty_line_id(id) + if next_nonempty_line_id != DialogueConstants.ID_NULL: + if get_indent(raw_lines[next_nonempty_line_id.to_int()]) <= indent_size: + line["next_id"] = line.next_id_after + else: + line["next_id"] = next_nonempty_line_id + + line["text_replacements"] = extract_dialogue_replacements(line.get("text"), indent_size + 2) + for replacement in line.text_replacements: + if replacement.has("error"): + add_error(id, replacement.index, replacement.error) + + # If this response has a character name in it then it will automatically be + # injected as a line of dialogue if the player selects it + var response_text: String = line.text.replace("\\:", "!ESCAPED_COLON!") + if ":" in response_text: + if DialogueSettings.get_setting("create_lines_for_responses_with_characters", true): + var first_child: Dictionary = { + type = DialogueConstants.TYPE_DIALOGUE, + next_id = line.next_id, + next_id_after = line.next_id_after, + text_replacements = line.text_replacements, + tags = line.tags, + translation_key = line.get("translation_key") + } + parse_response_character_and_text(id, response_text, first_child, indent_size, parsed_lines) + line["character"] = first_child.character + line["character_replacements"] = first_child.character_replacements + line["text"] = first_child.text + line["text_replacements"] = extract_dialogue_replacements(line.text, indent_size + 2) + line["translation_key"] = first_child.translation_key + parsed_lines[str(id) + ".2"] = first_child + line["next_id"] = str(id) + ".2" + else: + parse_response_character_and_text(id, response_text, line, indent_size, parsed_lines) + else: + line["text"] = response_text.replace("!ESCAPED_COLON!", ":") + + # Title + elif is_title_line(raw_line): + line["type"] = DialogueConstants.TYPE_TITLE + line["text"] = extract_title(raw_line) + # Titles can't have numbers as the first letter (unless they are external titles which get replaced with hashes) + if id >= _imported_line_count and BEGINS_WITH_NUMBER_REGEX.search(line.text): + add_error(id, 2, DialogueConstants.ERR_TITLE_BEGINS_WITH_NUMBER) + # Only import titles are allowed to have "/" in them + var valid_title = VALID_TITLE_REGEX.search(raw_line.replace("/", "").substr(raw_line.find("~ ") + 2).strip_edges()) + if not valid_title: + add_error(id, 2, DialogueConstants.ERR_TITLE_INVALID_CHARACTERS) + + # Condition + elif is_condition_line(raw_line, false): + parent_stack.append(str(id)) + line["type"] = DialogueConstants.TYPE_CONDITION + line["condition"] = extract_condition(raw_line, false, indent_size) + line["next_id_after"] = find_next_line_after_conditions(id) + var next_sibling_id = find_next_condition_sibling(id) + line["next_conditional_id"] = next_sibling_id if is_valid_id(next_sibling_id) else line.next_id_after + + elif is_condition_line(raw_line, true): + parent_stack.append(str(id)) + line["type"] = DialogueConstants.TYPE_CONDITION + line["next_id_after"] = find_next_line_after_conditions(id) + line["next_conditional_id"] = line["next_id_after"] + + elif is_while_condition_line(raw_line): + parent_stack.append(str(id)) + line["type"] = DialogueConstants.TYPE_CONDITION + line["condition"] = extract_condition(raw_line, false, indent_size) + line["next_id_after"] = find_next_line_after_conditions(id) + while_loopbacks.append(find_last_line_within_conditions(id)) + line["next_conditional_id"] = line["next_id_after"] + + # Mutation + elif is_mutation_line(raw_line): + line["type"] = DialogueConstants.TYPE_MUTATION + line["mutation"] = extract_mutation(raw_line) + + # Goto + elif is_goto_line(raw_line): + line["type"] = DialogueConstants.TYPE_GOTO + + if raw_line.begins_with("%"): + apply_weighted_random(id, raw_line, indent_size, line) + + line["next_id"] = extract_goto(raw_line) + if is_goto_snippet_line(raw_line): + line["is_snippet"] = true + line["next_id_after"] = get_line_after_line(id, indent_size, line) + else: + line["is_snippet"] = false + + # Nested dialogue + elif is_nested_dialogue_line(raw_line, parsed_lines, raw_lines, indent_size): + var parent_line: Dictionary = parsed_lines.values().back() + var parent_indent_size: int = get_indent(raw_lines[parent_line.id.to_int()]) + var should_update_translation_key: bool = parent_line.translation_key == parent_line.text + var suffix: String = raw_line.strip_edges(true, false) + if suffix == "": + suffix = " " + parent_line["text"] += "\n" + suffix + parent_line["text_replacements"] = extract_dialogue_replacements(parent_line.text, parent_line.character.length() + 2 + parent_indent_size) + for replacement in parent_line.text_replacements: + if replacement.has("error"): + add_error(id, replacement.index, replacement.error) + + if should_update_translation_key: + parent_line["translation_key"] = parent_line.text + + parent_line["next_id"] = get_line_after_line(id, parent_indent_size, parent_line) + + # Ignore this line when checking for indent errors + remove_error(parent_line.id.to_int(), DialogueConstants.ERR_INVALID_INDENTATION) + + var next_line = raw_lines[parent_line.next_id.to_int()] + if not is_dialogue_line(next_line) and get_indent(next_line) >= indent_size: + add_error(parent_line.next_id.to_int(), indent_size, DialogueConstants.ERR_INVALID_INDENTATION) + + continue + + elif raw_line.strip_edges().begins_with("##"): + doc_comments.append(raw_line.replace("##", "").strip_edges()) + continue + + elif is_line_empty(raw_line) or is_import_line(raw_line): + continue + + # Regular dialogue + else: + # Remove escape character + if raw_line.begins_with("\\using"): raw_line = raw_line.substr(1) + if raw_line.begins_with("\\if"): raw_line = raw_line.substr(1) + if raw_line.begins_with("\\elif"): raw_line = raw_line.substr(1) + if raw_line.begins_with("\\else"): raw_line = raw_line.substr(1) + if raw_line.begins_with("\\while"): raw_line = raw_line.substr(1) + if raw_line.begins_with("\\-"): raw_line = raw_line.substr(1) + if raw_line.begins_with("\\~"): raw_line = raw_line.substr(1) + if raw_line.begins_with("\\=>"): raw_line = raw_line.substr(1) + + # Check for jumps + if " => " in raw_line: + line["next_id"] = extract_goto(raw_line) + raw_line = raw_line.split(" => ")[0] + + # Add any doc notes + line["notes"] = "\n".join(doc_comments) + doc_comments = [] + + # Work out any weighted random siblings + if raw_line.begins_with("%"): + apply_weighted_random(id, raw_line, indent_size, line) + raw_line = WEIGHTED_RANDOM_SIBLINGS_REGEX.sub(raw_line, "") + + line["type"] = DialogueConstants.TYPE_DIALOGUE + + # Extract any tags before we process the line + var tag_data: ResolvedTagData = extract_tags(raw_line) + line["tags"] = tag_data.tags + raw_line = tag_data.line_without_tags + + var l = raw_line.replace("\\:", "!ESCAPED_COLON!") + + if ":" in l: + var bits = Array(l.strip_edges().split(":")) + line["character"] = bits.pop_front().strip_edges() + if not line["character"] in character_names: + character_names.append(line["character"]) + # You can use variables in the character's name + line["character_replacements"] = extract_dialogue_replacements(line.character, indent_size) + for replacement in line.character_replacements: + if replacement.has("error"): + add_error(id, replacement.index, replacement.error) + line["text"] = ":".join(bits).replace("!ESCAPED_COLON!", ":") + else: + line["character"] = "" + line["character_replacements"] = [] as Array[Dictionary] + line["text"] = l.replace("!ESCAPED_COLON!", ":") + + line["text_replacements"] = extract_dialogue_replacements(line.text, line.character.length() + 2 + indent_size) + for replacement in line.text_replacements: + if replacement.has("error"): + add_error(id, replacement.index, replacement.error) + + # Unescape any newlines + line["text"] = line.text.replace("\\n", "\n").strip_edges() + + # Work out where to go after this line + if line.next_id == DialogueConstants.ID_NULL: + line["next_id"] = get_line_after_line(id, indent_size, line) + + # Check for duplicate translation keys + if line.type in [DialogueConstants.TYPE_DIALOGUE, DialogueConstants.TYPE_RESPONSE]: + if line.has("translation_key"): + if known_translations.has(line.translation_key) and known_translations.get(line.translation_key) != line.text: + add_error(id, indent_size, DialogueConstants.ERR_DUPLICATE_ID) + else: + known_translations[line.translation_key] = line.text + else: + # Default translations key + if DialogueSettings.get_setting("missing_translations_are_errors", false): + add_error(id, indent_size, DialogueConstants.ERR_MISSING_ID) + else: + line["translation_key"] = line.text + + ## Error checking + + # Can't find goto + var jump_index: int = raw_line.find("=>") + match line.next_id: + DialogueConstants.ID_ERROR: + add_error(id, jump_index, DialogueConstants.ERR_UNKNOWN_TITLE) + DialogueConstants.ID_ERROR_INVALID_TITLE: + add_error(id, jump_index, DialogueConstants.ERR_INVALID_TITLE_REFERENCE) + DialogueConstants.ID_ERROR_TITLE_HAS_NO_BODY: + add_error(id, jump_index, DialogueConstants.ERR_TITLE_REFERENCE_HAS_NO_CONTENT) + + # Line after condition isn't indented once to the right + if line.type == DialogueConstants.TYPE_CONDITION: + if is_valid_id(line.next_id): + var next_line: String = raw_lines[line.next_id.to_int()] + var next_indent: int = get_indent(next_line) + if next_indent != indent_size + 1: + add_error(line.next_id.to_int(), next_indent, DialogueConstants.ERR_INVALID_INDENTATION) + else: + add_error(id, indent_size, DialogueConstants.ERR_INVALID_CONDITION_INDENTATION) + + # Line after normal line is indented to the right + elif line.type in [ + DialogueConstants.TYPE_TITLE, + DialogueConstants.TYPE_DIALOGUE, + DialogueConstants.TYPE_MUTATION, + ] and is_valid_id(line.next_id): + var next_line = raw_lines[line.next_id.to_int()] + if next_line != null and get_indent(next_line) > indent_size: + add_error(id, indent_size, DialogueConstants.ERR_INVALID_INDENTATION) + + # Parsing condition failed + if line.has("condition") and line.condition.has("error"): + add_error(id, line.condition.index, line.condition.error) + + # Parsing mutation failed + elif line.has("mutation") and line.mutation.has("error"): + add_error(id, line.mutation.index, line.mutation.error) + + # Line failed to parse at all + if line.get("type") == DialogueConstants.TYPE_UNKNOWN: + add_error(id, 0, DialogueConstants.ERR_UNKNOWN_LINE_SYNTAX) + + # If there are no titles then use the first actual line + if first_title == "" and not is_import_line(raw_line): + first_title = str(id) + + # If this line is the last line of a while loop, edit the id of its next line + if str(id) in while_loopbacks: + if is_goto_snippet_line(raw_line): + line["next_id_after"] = line["parent_id"] + elif is_condition_line(raw_line, true) or is_while_condition_line(raw_line): + line["next_conditional_id"] = line["parent_id"] + line["next_id_after"] = line["parent_id"] + elif is_goto_line(raw_line) or is_title_line(raw_line): + pass + else: + line["next_id"] = line["parent_id"] + + # Done! + parsed_lines[str(id)] = line + + # Assume the last line ends the dialogue + var last_line: Dictionary = parsed_lines.values()[parsed_lines.values().size() - 1] + if last_line.next_id == "": + last_line.next_id = DialogueConstants.ID_END + + if errors.size() > 0: + return ERR_PARSE_ERROR + + return OK + + +func get_data() -> DialogueManagerParseResult: + var data: DialogueManagerParseResult = DialogueManagerParseResult.new() + data.imported_paths = imported_paths + data.using_states = using_states + data.titles = titles + data.character_names = character_names + data.first_title = first_title + data.lines = parsed_lines + data.errors = errors + data.raw_text = raw_text + return data + + +## Get the last parse errors +func get_errors() -> Array[Dictionary]: + return errors + + +## Prepare the parser by collecting all lines and titles +func prepare(text: String, path: String, include_imported_titles_hashes: bool = true) -> void: + using_states = [] + errors = [] + imported_paths = [] + _imported_line_map = {} + while_loopbacks = [] + titles = {} + character_names = [] + first_title = "" + raw_lines = text.split("\n") + + # Work out imports + var known_imports: Dictionary = {} + + # Include the base file path so that we can get around circular dependencies + known_imports[path.hash()] = "." + + var imported_titles: Dictionary = {} + for id in range(0, raw_lines.size()): + var line = raw_lines[id] + if is_import_line(line): + var import_data = extract_import_path_and_name(line) + var import_hash: int = import_data.path.hash() + if import_data.size() > 0: + # Keep track of titles so we can add imported ones later + if str(import_hash) in imported_titles.keys(): + add_error(id, 0, DialogueConstants.ERR_FILE_ALREADY_IMPORTED) + if import_data.prefix in imported_titles.values(): + add_error(id, 0, DialogueConstants.ERR_DUPLICATE_IMPORT_NAME) + imported_titles[str(import_hash)] = import_data.prefix + + # Import the file content + if not known_imports.has(import_hash): + var error: Error = import_content(import_data.path, import_data.prefix, _imported_line_map, known_imports) + if error != OK: + add_error(id, 0, error) + + # Make a map so we can refer compiled lines to where they were imported from + if not _imported_line_map.has(import_hash): + _imported_line_map[import_hash] = { + hash = import_hash, + imported_on_line_number = id, + from_line = 0, + to_line = 0 + } + + var imported_content: String = "" + var cummulative_line_number: int = 0 + for item in _imported_line_map.values(): + item["from_line"] = cummulative_line_number + if known_imports.has(item.hash): + cummulative_line_number += known_imports[item.hash].split("\n").size() + item["to_line"] = cummulative_line_number + if known_imports.has(item.hash): + imported_content += known_imports[item.hash] + "\n" + + _imported_line_count = cummulative_line_number + 1 + + # Join it with the actual content + raw_lines = (imported_content + "\n" + text).split("\n") + + # Find all titles first + for id in range(0, raw_lines.size()): + if raw_lines[id].strip_edges().begins_with("~ "): + var title: String = extract_title(raw_lines[id]) + if title == "": + add_error(id, 2, DialogueConstants.ERR_EMPTY_TITLE) + elif titles.has(title): + add_error(id, 2, DialogueConstants.ERR_DUPLICATE_TITLE) + else: + var next_nonempty_line_id: String = get_next_nonempty_line_id(id) + if next_nonempty_line_id != DialogueConstants.ID_NULL: + titles[title] = next_nonempty_line_id + if "/" in title: + if include_imported_titles_hashes == false: + titles.erase(title) + var bits: PackedStringArray = title.split("/") + if imported_titles.has(bits[0]): + title = imported_titles[bits[0]] + "/" + bits[1] + titles[title] = next_nonempty_line_id + elif first_title == "": + first_title = next_nonempty_line_id + else: + titles[title] = DialogueConstants.ID_ERROR_TITLE_HAS_NO_BODY + + +func add_error(line_number: int, column_number: int, error: int) -> void: + # See if the error was in an imported file + for item in _imported_line_map.values(): + if line_number < item.to_line: + errors.append({ + line_number = item.imported_on_line_number, + column_number = 0, + error = DialogueConstants.ERR_ERRORS_IN_IMPORTED_FILE, + external_error = error, + external_line_number = line_number + }) + return + + # Otherwise, it's in this file + errors.append({ + line_number = line_number - _imported_line_count, + column_number = column_number, + error = error + }) + + +func remove_error(line_number: int, error: int) -> void: + for i in range(errors.size() - 1, -1, -1): + var err = errors[i] + var is_native_error = err.line_number == line_number - _imported_line_count and err.error == error + var is_external_error = err.get("external_line_number") == line_number and err.get("external_error") == error + if is_native_error or is_external_error: + errors.remove_at(i) + return + + +func is_import_line(line: String) -> bool: + return line.begins_with("import ") and " as " in line + + +func is_title_line(line: String) -> bool: + return line.strip_edges(true, false).begins_with("~ ") + + +func is_condition_line(line: String, include_else: bool = true) -> bool: + line = line.strip_edges(true, false) + if line.begins_with("if ") or line.begins_with("elif ") or line.begins_with("else if"): return true + if include_else and line.begins_with("else"): return true + return false + +func is_while_condition_line(line: String) -> bool: + line = line.strip_edges(true, false) + if line.begins_with("while "): return true + return false + + +func is_mutation_line(line: String) -> bool: + line = line.strip_edges(true, false) + return line.begins_with("do ") or line.begins_with("do! ") or line.begins_with("set ") + + +func is_goto_line(line: String) -> bool: + line = line.strip_edges(true, false) + line = WEIGHTED_RANDOM_SIBLINGS_REGEX.sub(line, "") + return line.begins_with("=> ") or line.begins_with("=>< ") + + +func is_goto_snippet_line(line: String) -> bool: + line = WEIGHTED_RANDOM_SIBLINGS_REGEX.sub(line.strip_edges(), "") + return line.begins_with("=>< ") + + +func is_nested_dialogue_line(raw_line: String, parsed_lines: Dictionary, raw_lines: PackedStringArray, indent_size: int) -> bool: + if parsed_lines.values().is_empty(): return false + if raw_line.strip_edges().begins_with("#"): return false + + var parent_line: Dictionary = parsed_lines.values().back() + if parent_line.type != DialogueConstants.TYPE_DIALOGUE: return false + if get_indent(raw_lines[parent_line.id.to_int()]) >= indent_size: return false + return true + + +func is_dialogue_line(line: String) -> bool: + if line == null: return false + if is_response_line(line): return false + if is_title_line(line): return false + if is_condition_line(line, true): return false + if is_mutation_line(line): return false + if is_goto_line(line): return false + return true + + +func is_response_line(line: String) -> bool: + return line.strip_edges(true, false).begins_with("- ") + + +func is_valid_id(id: String) -> bool: + return false if id in [DialogueConstants.ID_NULL, DialogueConstants.ID_ERROR, DialogueConstants.ID_END_CONVERSATION] else true + + +func is_line_empty(line: String) -> bool: + line = line.strip_edges() + + if line == "": return true + if line == "endif": return true + if line.begins_with("#"): return true + + return false + + +func get_line_after_line(id: int, indent_size: int, line: Dictionary) -> String: + # Unless the next line is an outdent we can assume it comes next + var next_nonempty_line_id = get_next_nonempty_line_id(id) + + if next_nonempty_line_id != DialogueConstants.ID_NULL and indent_size <= get_indent(raw_lines[next_nonempty_line_id.to_int()]): + return next_nonempty_line_id + # Otherwise, we grab the ID from the parents next ID after children + elif line.has("parent_id") and parsed_lines.has(line.parent_id): + return parsed_lines[line.parent_id].next_id_after + else: + return DialogueConstants.ID_NULL + + +func get_indent(line: String) -> int: + var tabs: RegExMatch = INDENT_REGEX.search(line) + if tabs: + return tabs.get_string().length() + else: + return 0 + + +func get_next_nonempty_line_id(line_number: int) -> String: + for i in range(line_number + 1, raw_lines.size()): + if not is_line_empty(raw_lines[i]): + return str(i) + return DialogueConstants.ID_NULL + + +func find_previous_response_id(line_number: int) -> String: + var line = raw_lines[line_number] + var indent_size = get_indent(line) + + # Look back up the list to find the previous response + var last_found_response_id: String = str(line_number) + + for i in range(line_number - 1, -1, -1): + line = raw_lines[i] + + if is_line_empty(line): continue + + # If its a response at the same indent level then its a match + elif get_indent(line) == indent_size: + if line.strip_edges().begins_with("- "): + last_found_response_id = str(i) + else: + break + elif get_indent(line) < indent_size: + break + + # Return the most relevant ID + return last_found_response_id + + +func apply_weighted_random(id: int, raw_line: String, indent_size: int, line: Dictionary) -> void: + var weight: float = 1 + var found = WEIGHTED_RANDOM_SIBLINGS_REGEX.search(raw_line) + var condition: Dictionary = {} + if found: + if found.names.has("weight"): + weight = found.strings[found.names.weight].to_float() + if found.names.has("condition"): + condition = extract_condition(raw_line, true, indent_size) + + # Look back up the list to find the first weighted random line in this group + var original_random_line: Dictionary = {} + for i in range(id, 0, -1): + # Ignore doc comment lines + if raw_lines[i].strip_edges().begins_with("##"): + continue + # Lines that aren't prefixed with the random token are a dead end + if not raw_lines[i].strip_edges().begins_with("%") or get_indent(raw_lines[i]) != indent_size: + break + # Make sure we group random dialogue and random lines separately + elif WEIGHTED_RANDOM_SIBLINGS_REGEX.sub(raw_line.strip_edges(), "").begins_with("=") != WEIGHTED_RANDOM_SIBLINGS_REGEX.sub(raw_lines[i].strip_edges(), "").begins_with("="): + break + # Otherwise we've found the origin + elif parsed_lines.has(str(i)) and parsed_lines[str(i)].has("siblings"): + original_random_line = parsed_lines[str(i)] + break + + # Attach it to the original random line and work out where to go after the line + if original_random_line.size() > 0: + original_random_line["siblings"] += [{ weight = weight, id = str(id), condition = condition }] + if original_random_line.type != DialogueConstants.TYPE_GOTO: + # Update the next line for all siblings (not goto lines, though, they manage their + # own next ID) + original_random_line["next_id"] = get_line_after_line(id, indent_size, line) + for sibling in original_random_line["siblings"]: + if sibling.id in parsed_lines: + parsed_lines[sibling.id]["next_id"] = original_random_line["next_id"] + elif original_random_line.has("next_id_after"): + original_random_line["next_id_after"] = get_line_after_line(id, indent_size, line) + for sibling in original_random_line["siblings"]: + if sibling.id in parsed_lines: + parsed_lines[sibling.id]["next_id_after"] = original_random_line["next_id_after"] + + line["next_id"] = original_random_line.next_id + # Or set up this line as the original + else: + line["siblings"] = [{ weight = weight, id = str(id), condition = condition }] + line["next_id"] = get_line_after_line(id, indent_size, line) + + if line.next_id == DialogueConstants.ID_NULL: + line["next_id"] = DialogueConstants.ID_END + + +func find_next_condition_sibling(line_number: int) -> String: + var line = raw_lines[line_number] + var expected_indent = get_indent(line) + + # Look down the list and find an elif or else at the same indent level + for i in range(line_number + 1, raw_lines.size()): + line = raw_lines[i] + if is_line_empty(line): continue + + var l = line.strip_edges() + if l.begins_with("~ "): + return DialogueConstants.ID_END_CONVERSATION + + elif get_indent(line) < expected_indent: + return DialogueConstants.ID_NULL + + elif get_indent(line) == expected_indent: + # Found an if, which begins a different block + if l.begins_with("if"): + return DialogueConstants.ID_NULL + + # Found what we're looking for + elif (l.begins_with("elif ") or l.begins_with("else")): + return str(i) + + return DialogueConstants.ID_NULL + + +func find_next_line_after_conditions(line_number: int) -> String: + var line = raw_lines[line_number] + var expected_indent = get_indent(line) + + # Look down the list for the first non condition line at the same or less indent level + for i in range(line_number + 1, raw_lines.size()): + line = raw_lines[i] + + if is_line_empty(line): continue + + var line_indent = get_indent(line) + line = line.strip_edges() + + if line_indent > expected_indent: + continue + + elif line_indent == expected_indent: + if line.begins_with("elif ") or line.begins_with("else"): + continue + else: + return str(i) + + elif line_indent < expected_indent: + # We have to check the parent of this block + for p in range(line_number - 1, -1, -1): + line = raw_lines[p] + + if is_line_empty(line): continue + + line_indent = get_indent(line) + if line_indent < expected_indent: + return parsed_lines[str(p)].get("next_id_after", DialogueConstants.ID_NULL) + + return DialogueConstants.ID_END_CONVERSATION + + +func find_last_line_within_conditions(line_number: int) -> String: + var line = raw_lines[line_number] + var expected_indent = get_indent(line) + + var candidate = DialogueConstants.ID_NULL + + # Look down the list for the last line that has an indent level 1 more than this line + # Ending the search when you find a line the same or less indent level + for i in range(line_number + 1, raw_lines.size()): + line = raw_lines[i] + + if is_line_empty(line): continue + + var line_indent = get_indent(line) + line = line.strip_edges() + + if line_indent > expected_indent + 1: + continue + elif line_indent == (expected_indent + 1): + candidate = i + else: + break + + return str(candidate) + +func find_next_line_after_responses(line_number: int) -> String: + var line = raw_lines[line_number] + var expected_indent = get_indent(line) + + # Find the first line after this one that has a smaller indent that isn't another option + # If we hit the eof then we give up + for i in range(line_number + 1, raw_lines.size()): + line = raw_lines[i] + + if is_line_empty(line): continue + + var indent = get_indent(line) + + line = line.strip_edges() + + # We hit a title so the next line is a new start + if is_title_line(line): + return get_next_nonempty_line_id(i) + + # Another option + elif line.begins_with("- "): + if indent == expected_indent: + # ...at the same level so we continue + continue + elif indent < expected_indent: + # ...outdented so check the previous parent + var previous_parent = parent_stack[parent_stack.size() - 2] + if parsed_lines.has(str(previous_parent)): + return parsed_lines[str(previous_parent)].next_id_after + else: + return DialogueConstants.ID_NULL + + # We're at the end of a conditional so jump back up to see what's after it + elif line.begins_with("elif ") or line.begins_with("else"): + for p in range(line_number - 1, -1, -1): + line = raw_lines[p] + + if is_line_empty(line): continue + + var line_indent = get_indent(line) + if line_indent < expected_indent: + return parsed_lines[str(p)].next_id_after + + # Otherwise check the indent for an outdent + else: + line_number = i + line = raw_lines[line_number] + if get_indent(line) <= expected_indent: + return str(line_number) + + # EOF so it's also the end of a block + return DialogueConstants.ID_END + + +## Get the names of any autoloads in the project +func get_autoload_names() -> PackedStringArray: + var autoloads: PackedStringArray = [] + + var project = ConfigFile.new() + project.load("res://project.godot") + if project.has_section("autoload"): + return Array(project.get_section_keys("autoload")).filter(func(key): return key != "DialogueManager") + + return autoloads + + +## Import content from another dialogue file or return an ERR +func import_content(path: String, prefix: String, imported_line_map: Dictionary, known_imports: Dictionary) -> Error: + if FileAccess.file_exists(path): + var file = FileAccess.open(path, FileAccess.READ) + var content: PackedStringArray = file.get_as_text().split("\n") + + var imported_titles: Dictionary = {} + + for index in range(0, content.size()): + var line = content[index] + if is_import_line(line): + var import = extract_import_path_and_name(line) + if import.size() > 0: + if not known_imports.has(import.path.hash()): + # Add an empty record into the keys just so we don't end up with cyclic dependencies + known_imports[import.path.hash()] = "" + if import_content(import.path, import.prefix, imported_line_map, known_imports) != OK: + return ERR_LINK_FAILED + + if not imported_line_map.has(import.path.hash()): + # Make a map so we can refer compiled lines to where they were imported from + imported_line_map[import.path.hash()] = { + hash = import.path.hash(), + imported_on_line_number = index, + from_line = 0, + to_line = 0 + } + + imported_titles[import.prefix] = import.path.hash() + + var origin_hash: int = -1 + for hash_value in known_imports.keys(): + if known_imports[hash_value] == ".": + origin_hash = hash_value + + # Replace any titles or jump points with references to the files they point to (event if they point to their own file) + for i in range(0, content.size()): + var line = content[i] + if is_title_line(line): + var title = extract_title(line) + if "/" in line: + var bits = title.split("/") + content[i] = "~ %s/%s" % [imported_titles[bits[0]], bits[1]] + else: + content[i] = "~ %s/%s" % [str(path.hash()), title] + + elif "=>< " in line: + var jump: String = line.substr(line.find("=>< ") + "=>< ".length()).strip_edges() + if "/" in jump: + var bits: PackedStringArray = jump.split("/") + var title_hash: int = imported_titles[bits[0]] + if title_hash == origin_hash: + content[i] = "%s=>< %s" % [line.split("=>< ")[0], bits[1]] + else: + content[i] = "%s=>< %s/%s" % [line.split("=>< ")[0], title_hash, bits[1]] + + elif not jump in ["END", "END!"]: + content[i] = "%s=>< %s/%s" % [line.split("=>< ")[0], str(path.hash()), jump] + + elif "=> " in line: + var jump: String = line.substr(line.find("=> ") + "=> ".length()).strip_edges() + if "/" in jump: + var bits: PackedStringArray = jump.split("/") + var title_hash: int = imported_titles[bits[0]] + if title_hash == origin_hash: + content[i] = "%s=> %s" % [line.split("=> ")[0], bits[1]] + else: + content[i] = "%s=> %s/%s" % [line.split("=> ")[0], title_hash, bits[1]] + + elif not jump in ["END", "END!"]: + content[i] = "%s=> %s/%s" % [line.split("=> ")[0], str(path.hash()), jump] + + imported_paths.append(path) + known_imports[path.hash()] = "\n".join(content) + "\n=> END\n" + return OK + else: + return ERR_FILE_NOT_FOUND + + +func extract_import_path_and_name(line: String) -> Dictionary: + var found: RegExMatch = IMPORT_REGEX.search(line) + if found: + return { + path = found.strings[found.names.path], + prefix = found.strings[found.names.prefix] + } + else: + return {} + + +func extract_title(line: String) -> String: + return line.substr(line.find("~ ") + 2).strip_edges() + + +func extract_translation(line: String) -> String: + # Find a static translation key, eg. [ID:something] + var found: RegExMatch = TRANSLATION_REGEX.search(line) + if found: + return found.strings[found.names.tr] + else: + return "" + + +func extract_response_prompt(line: String) -> String: + # Find just the text prompt from a response, ignoring any conditions or gotos + line = line.substr(2) + if " [if " in line: + line = line.substr(0, line.find(" [if ")) + if " =>" in line: + line = line.substr(0, line.find(" =>")) + + # Without the translation key if there is one + var translation_key: String = extract_translation(line) + if translation_key: + line = line.replace("[ID:%s]" % translation_key, "") + + return line.replace("\\n", "\n").strip_edges() + + +func parse_response_character_and_text(id: int, text: String, line: Dictionary, indent_size: int, parsed_lines: Dictionary) -> void: + var bits = Array(text.strip_edges().split(": ")) + line["character"] = bits.pop_front().strip_edges() + line["character_replacements"] = extract_dialogue_replacements(line.character, line.character.length() + 2 + indent_size) + for replacement in line.character_replacements: + if replacement.has("error"): + add_error(id, replacement.index, replacement.error) + + if not line["character"] in character_names: + character_names.append(line["character"]) + + line["text"] = ":".join(bits).replace("!ESCAPED_COLON!", ":").strip_edges() + + if line.get("translation_key", null) == null: + line["translation_key"] = line.text + + +func extract_mutation(line: String) -> Dictionary: + var found: RegExMatch = MUTATION_REGEX.search(line) + + if not found: + return { + index = 0, + error = DialogueConstants.ERR_INCOMPLETE_EXPRESSION + } + + if found.names.has("mutation"): + var expression: Array = tokenise(found.strings[found.names.mutation], DialogueConstants.TYPE_MUTATION, found.get_start("mutation")) + if expression.size() == 0: + return { + index = found.get_start("mutation"), + error = DialogueConstants.ERR_INCOMPLETE_EXPRESSION + } + elif expression[0].type == DialogueConstants.TYPE_ERROR: + return { + index = expression[0].index, + error = expression[0].value + } + else: + return { + expression = expression, + is_blocking = not "!" in found.strings[found.names.keyword] + } + + else: + return { + index = found.get_start(), + error = DialogueConstants.ERR_INCOMPLETE_EXPRESSION + } + + +func extract_condition(raw_line: String, is_wrapped: bool, index: int) -> Dictionary: + var condition: Dictionary = {} + + var regex: RegEx = WRAPPED_CONDITION_REGEX if is_wrapped else CONDITION_REGEX + var found: RegExMatch = regex.search(raw_line) + + if found == null: + return { + index = 0, + error = DialogueConstants.ERR_INCOMPLETE_EXPRESSION + } + + var raw_condition: String = found.strings[found.names.condition] + var expression: Array = tokenise(raw_condition, DialogueConstants.TYPE_CONDITION, index + found.get_start("condition")) + + if expression.size() == 0: + return { + index = index + found.get_start("condition"), + error = DialogueConstants.ERR_INCOMPLETE_EXPRESSION + } + elif expression[0].type == DialogueConstants.TYPE_ERROR: + return { + index = expression[0].index, + error = expression[0].value + } + else: + return { + expression = expression + } + + +func extract_dialogue_replacements(text: String, index: int) -> Array[Dictionary]: + var founds: Array[RegExMatch] = REPLACEMENTS_REGEX.search_all(text) + + if founds == null or founds.size() == 0: + return [] + + var replacements: Array[Dictionary] = [] + for found in founds: + var replacement: Dictionary = {} + var value_in_text: String = found.strings[1] + var expression: Array = tokenise(value_in_text, DialogueConstants.TYPE_DIALOGUE, index + found.get_start(1)) + if expression.size() == 0: + replacement = { + index = index + found.get_start(1), + error = DialogueConstants.ERR_INCOMPLETE_EXPRESSION + } + elif expression[0].type == DialogueConstants.TYPE_ERROR: + replacement = { + index = expression[0].index, + error = expression[0].value + } + else: + replacement = { + value_in_text = "{{%s}}" % value_in_text, + expression = expression + } + replacements.append(replacement) + + return replacements + + +func extract_goto(line: String) -> String: + var found: RegExMatch = GOTO_REGEX.search(line) + + if found == null: return DialogueConstants.ID_ERROR + + var title: String = found.strings[found.names.jump_to_title].strip_edges() + + if " " in title or title == "": + return DialogueConstants.ID_ERROR_INVALID_TITLE + + # "=> END!" means end the conversation + if title == "END!": + return DialogueConstants.ID_END_CONVERSATION + # "=> END" means end the current title (and go back to the previous one if there is one + # in the stack) + elif title == "END": + return DialogueConstants.ID_END + + elif titles.has(title): + return titles.get(title) + else: + return DialogueConstants.ID_ERROR + + +func extract_tags(line: String) -> ResolvedTagData: + var resolved_tags: PackedStringArray = [] + var tag_matches: Array[RegExMatch] = TAGS_REGEX.search_all(line) + for tag_match in tag_matches: + line = line.replace(tag_match.get_string(), "") + var tags = tag_match.get_string().replace("[#", "").replace("]", "").replace(", ", ",").split(",") + for tag in tags: + tag = tag.replace("#", "") + if not tag in resolved_tags: + resolved_tags.append(tag) + + return ResolvedTagData.new({ + tags = resolved_tags, + line_without_tags = line + }) + + +func extract_markers(line: String) -> ResolvedLineData: + var text: String = line + var pauses: Dictionary = {} + var speeds: Dictionary = {} + var mutations: Array[Array] = [] + var bbcodes: Array = [] + var time: String = "" + + # Remove any escaped brackets (ie. "\[") + var escaped_open_brackets: PackedInt32Array = [] + var escaped_close_brackets: PackedInt32Array = [] + for i in range(0, text.length() - 1): + if text.substr(i, 2) == "\\[": + text = text.substr(0, i) + "!" + text.substr(i + 2) + escaped_open_brackets.append(i) + elif text.substr(i, 2) == "\\]": + text = text.substr(0, i) + "!" + text.substr(i + 2) + escaped_close_brackets.append(i) + + # Extract all of the BB codes so that we know the actual text (we could do this easier with + # a RichTextLabel but then we'd need to await idle_frame which is annoying) + var bbcode_positions = find_bbcode_positions_in_string(text) + var accumulaive_length_offset = 0 + for position in bbcode_positions: + # Ignore our own markers + if position.code in ["wait", "speed", "/speed", "do", "do!", "set", "next", "if", "else", "/if"]: + continue + + bbcodes.append({ + bbcode = position.bbcode, + start = position.start, + offset_start = position.start - accumulaive_length_offset + }) + accumulaive_length_offset += position.bbcode.length() + + for bb in bbcodes: + text = text.substr(0, bb.offset_start) + text.substr(bb.offset_start + bb.bbcode.length()) + + # Now find any dialogue markers + var next_bbcode_position = find_bbcode_positions_in_string(text, false) + var limit = 0 + while next_bbcode_position.size() > 0 and limit < 1000: + limit += 1 + + var bbcode = next_bbcode_position[0] + + var index = bbcode.start + var code = bbcode.code + var raw_args = bbcode.raw_args + var args = {} + if code in ["do", "do!", "set"]: + args["value"] = extract_mutation("%s %s" % [code, raw_args]) + else: + # Could be something like: + # "=1.0" + # " rate=20 level=10" + if raw_args and raw_args[0] == "=": + raw_args = "value" + raw_args + for pair in raw_args.strip_edges().split(" "): + if "=" in pair: + var bits = pair.split("=") + args[bits[0]] = bits[1] + + match code: + "wait": + if pauses.has(index): + pauses[index] += args.get("value").to_float() + else: + pauses[index] = args.get("value").to_float() + "speed": + speeds[index] = args.get("value").to_float() + "/speed": + speeds[index] = 1.0 + "do", "do!", "set": + mutations.append([index, args.get("value")]) + "next": + time = args.get("value") if args.has("value") else "0" + + # Find any BB codes that are after this index and remove the length from their start + var length = bbcode.bbcode.length() + for bb in bbcodes: + if bb.offset_start > bbcode.start: + bb.offset_start -= length + bb.start -= length + + # Find any escaped brackets after this that need moving + for i in range(0, escaped_open_brackets.size()): + if escaped_open_brackets[i] > bbcode.start: + escaped_open_brackets[i] -= length + for i in range(0, escaped_close_brackets.size()): + if escaped_close_brackets[i] > bbcode.start: + escaped_close_brackets[i] -= length + + text = text.substr(0, index) + text.substr(index + length) + next_bbcode_position = find_bbcode_positions_in_string(text, false) + + # Put the BB Codes back in + for bb in bbcodes: + text = text.insert(bb.start, bb.bbcode) + + # Put the escaped brackets back in + for index in escaped_open_brackets: + text = text.left(index) + "[" + text.right(text.length() - index - 1) + for index in escaped_close_brackets: + text = text.left(index) + "]" + text.right(text.length() - index - 1) + + return ResolvedLineData.new({ + text = text, + pauses = pauses, + speeds = speeds, + mutations = mutations, + time = time + }) + + +func find_bbcode_positions_in_string(string: String, find_all: bool = true) -> Array[Dictionary]: + if not "[" in string: return [] + + var positions: Array[Dictionary] = [] + + var open_brace_count: int = 0 + var start: int = 0 + var bbcode: String = "" + var code: String = "" + var is_finished_code: bool = false + for i in range(0, string.length()): + if string[i] == "[": + if open_brace_count == 0: + start = i + bbcode = "" + code = "" + is_finished_code = false + open_brace_count += 1 + + else: + if not is_finished_code and (string[i].to_upper() != string[i] or string[i] == "/" or string[i] == "!"): + code += string[i] + else: + is_finished_code = true + + if open_brace_count > 0: + bbcode += string[i] + + if string[i] == "]": + open_brace_count -= 1 + if open_brace_count == 0 and not code in ["if", "else", "/if"]: + positions.append({ + bbcode = bbcode, + code = code, + start = start, + raw_args = bbcode.substr(code.length() + 1, bbcode.length() - code.length() - 2).strip_edges() + }) + + if not find_all: + return positions + + return positions + + +func tokenise(text: String, line_type: String, index: int) -> Array: + var tokens: Array[Dictionary] = [] + var limit: int = 0 + while text.strip_edges() != "" and limit < 1000: + limit += 1 + var found = find_match(text) + if found.size() > 0: + tokens.append({ + index = index, + type = found.type, + value = found.value + }) + index += found.value.length() + text = found.remaining_text + elif text.begins_with(" "): + index += 1 + text = text.substr(1) + else: + return build_token_tree_error(DialogueConstants.ERR_INVALID_EXPRESSION, index) + + return build_token_tree(tokens, line_type, "")[0] + + +func build_token_tree_error(error: int, index: int) -> Array: + return [{ type = DialogueConstants.TOKEN_ERROR, value = error, index = index }] + + +func build_token_tree(tokens: Array[Dictionary], line_type: String, expected_close_token: String) -> Array: + var tree: Array[Dictionary] = [] + var limit = 0 + while tokens.size() > 0 and limit < 1000: + limit += 1 + var token = tokens.pop_front() + + var error = check_next_token(token, tokens, line_type, expected_close_token) + if error != OK: + return [build_token_tree_error(error, token.index), tokens] + + match token.type: + DialogueConstants.TOKEN_FUNCTION: + var sub_tree = build_token_tree(tokens, line_type, DialogueConstants.TOKEN_PARENS_CLOSE) + + if sub_tree[0].size() > 0 and sub_tree[0][0].type == DialogueConstants.TOKEN_ERROR: + return [build_token_tree_error(sub_tree[0][0].value, token.index), tokens] + + tree.append({ + type = DialogueConstants.TOKEN_FUNCTION, + # Consume the trailing "(" + function = token.value.substr(0, token.value.length() - 1), + value = tokens_to_list(sub_tree[0]) + }) + tokens = sub_tree[1] + + DialogueConstants.TOKEN_DICTIONARY_REFERENCE: + var sub_tree = build_token_tree(tokens, line_type, DialogueConstants.TOKEN_BRACKET_CLOSE) + + if sub_tree[0].size() > 0 and sub_tree[0][0].type == DialogueConstants.TOKEN_ERROR: + return [build_token_tree_error(sub_tree[0][0].value, token.index), tokens] + + var args = tokens_to_list(sub_tree[0]) + if args.size() != 1: + return [build_token_tree_error(DialogueConstants.ERR_INVALID_INDEX, token.index), tokens] + + tree.append({ + type = DialogueConstants.TOKEN_DICTIONARY_REFERENCE, + # Consume the trailing "[" + variable = token.value.substr(0, token.value.length() - 1), + value = args[0] + }) + tokens = sub_tree[1] + + DialogueConstants.TOKEN_BRACE_OPEN: + var sub_tree = build_token_tree(tokens, line_type, DialogueConstants.TOKEN_BRACE_CLOSE) + + if sub_tree[0].size() > 0 and sub_tree[0][0].type == DialogueConstants.TOKEN_ERROR: + return [build_token_tree_error(sub_tree[0][0].value, token.index), tokens] + + var t = sub_tree[0] + for i in range(0, t.size() - 2): + # Convert Lua style dictionaries to string keys + if t[i].type == DialogueConstants.TOKEN_VARIABLE and t[i+1].type == DialogueConstants.TOKEN_ASSIGNMENT: + t[i].type = DialogueConstants.TOKEN_STRING + t[i+1].type = DialogueConstants.TOKEN_COLON + t[i+1].erase("value") + + tree.append({ + type = DialogueConstants.TOKEN_DICTIONARY, + value = tokens_to_dictionary(sub_tree[0]) + }) + + tokens = sub_tree[1] + + DialogueConstants.TOKEN_BRACKET_OPEN: + var sub_tree = build_token_tree(tokens, line_type, DialogueConstants.TOKEN_BRACKET_CLOSE) + + if sub_tree[0].size() > 0 and sub_tree[0][0].type == DialogueConstants.TOKEN_ERROR: + return [build_token_tree_error(sub_tree[0][0].value, token.index), tokens] + + var type = DialogueConstants.TOKEN_ARRAY + var value = tokens_to_list(sub_tree[0]) + + # See if this is referencing a nested dictionary value + if tree.size() > 0: + var previous_token = tree[tree.size() - 1] + if previous_token.type in [DialogueConstants.TOKEN_DICTIONARY_REFERENCE, DialogueConstants.TOKEN_DICTIONARY_NESTED_REFERENCE]: + type = DialogueConstants.TOKEN_DICTIONARY_NESTED_REFERENCE + value = value[0] + + tree.append({ + type = type, + value = value + }) + tokens = sub_tree[1] + + DialogueConstants.TOKEN_PARENS_OPEN: + var sub_tree = build_token_tree(tokens, line_type, DialogueConstants.TOKEN_PARENS_CLOSE) + + if sub_tree[0][0].type == DialogueConstants.TOKEN_ERROR: + return [build_token_tree_error(sub_tree[0][0].value, token.index), tokens] + + tree.append({ + type = DialogueConstants.TOKEN_GROUP, + value = sub_tree[0] + }) + tokens = sub_tree[1] + + DialogueConstants.TOKEN_PARENS_CLOSE, \ + DialogueConstants.TOKEN_BRACE_CLOSE, \ + DialogueConstants.TOKEN_BRACKET_CLOSE: + if token.type != expected_close_token: + return [build_token_tree_error(DialogueConstants.ERR_UNEXPECTED_CLOSING_BRACKET, token.index), tokens] + + return [tree, tokens] + + DialogueConstants.TOKEN_NOT: + # Double nots negate each other + if tokens.size() > 0 and tokens.front().type == DialogueConstants.TOKEN_NOT: + tokens.pop_front() + else: + tree.append({ + type = token.type + }) + + DialogueConstants.TOKEN_COMMA, \ + DialogueConstants.TOKEN_COLON, \ + DialogueConstants.TOKEN_DOT: + tree.append({ + type = token.type + }) + + DialogueConstants.TOKEN_COMPARISON, \ + DialogueConstants.TOKEN_ASSIGNMENT, \ + DialogueConstants.TOKEN_OPERATOR, \ + DialogueConstants.TOKEN_AND_OR, \ + DialogueConstants.TOKEN_VARIABLE: + var value = token.value.strip_edges() + if value == "&&": + value = "and" + elif value == "||": + value = "or" + tree.append({ + type = token.type, + value = value + }) + + DialogueConstants.TOKEN_STRING: + if token.value.begins_with("&"): + tree.append({ + type = token.type, + value = StringName(token.value.substr(2, token.value.length() - 3)) + }) + else: + tree.append({ + type = token.type, + value = token.value.substr(1, token.value.length() - 2) + }) + + DialogueConstants.TOKEN_CONDITION: + return [build_token_tree_error(DialogueConstants.ERR_UNEXPECTED_CONDITION, token.index), token] + + DialogueConstants.TOKEN_BOOL: + tree.append({ + type = token.type, + value = token.value.to_lower() == "true" + }) + + DialogueConstants.TOKEN_NUMBER: + var value = token.value.to_float() if "." in token.value else token.value.to_int() + # If previous token is a number and this one is a negative number then + # inject a minus operator token in between them. + if tree.size() > 0 and token.value.begins_with("-") and tree[tree.size() - 1].type == DialogueConstants.TOKEN_NUMBER: + tree.append(({ + type = DialogueConstants.TOKEN_OPERATOR, + value = "-" + })) + tree.append({ + type = token.type, + value = -1 * value + }) + else: + tree.append({ + type = token.type, + value = value + }) + + if expected_close_token != "": + var index: int = tokens[0].index if tokens.size() > 0 else 0 + return [build_token_tree_error(DialogueConstants.ERR_MISSING_CLOSING_BRACKET, index), tokens] + + return [tree, tokens] + + +func check_next_token(token: Dictionary, next_tokens: Array[Dictionary], line_type: String, expected_close_token: String) -> Error: + var next_token: Dictionary = { type = null } + if next_tokens.size() > 0: + next_token = next_tokens.front() + + # Guard for assigning in a condition. If the assignment token isn't inside a Lua dictionary + # then it's an unexpected assignment in a condition line. + if token.type == DialogueConstants.TOKEN_ASSIGNMENT and line_type == DialogueConstants.TYPE_CONDITION and not next_tokens.any(func(t): return t.type == expected_close_token): + return DialogueConstants.ERR_UNEXPECTED_ASSIGNMENT + + # Special case for a negative number after this one + if token.type == DialogueConstants.TOKEN_NUMBER and next_token.type == DialogueConstants.TOKEN_NUMBER and next_token.value.begins_with("-"): + return OK + + var expected_token_types = [] + var unexpected_token_types = [] + match token.type: + DialogueConstants.TOKEN_FUNCTION, \ + DialogueConstants.TOKEN_PARENS_OPEN: + unexpected_token_types = [ + null, + DialogueConstants.TOKEN_COMMA, + DialogueConstants.TOKEN_COLON, + DialogueConstants.TOKEN_COMPARISON, + DialogueConstants.TOKEN_ASSIGNMENT, + DialogueConstants.TOKEN_OPERATOR, + DialogueConstants.TOKEN_AND_OR, + DialogueConstants.TOKEN_DOT + ] + + DialogueConstants.TOKEN_BRACKET_CLOSE: + unexpected_token_types = [ + DialogueConstants.TOKEN_NOT, + DialogueConstants.TOKEN_BOOL, + DialogueConstants.TOKEN_STRING, + DialogueConstants.TOKEN_NUMBER, + DialogueConstants.TOKEN_VARIABLE + ] + + DialogueConstants.TOKEN_BRACE_OPEN: + expected_token_types = [ + DialogueConstants.TOKEN_STRING, + DialogueConstants.TOKEN_VARIABLE, + DialogueConstants.TOKEN_NUMBER, + DialogueConstants.TOKEN_BRACE_CLOSE + ] + + DialogueConstants.TOKEN_PARENS_CLOSE, \ + DialogueConstants.TOKEN_BRACE_CLOSE: + unexpected_token_types = [ + DialogueConstants.TOKEN_NOT, + DialogueConstants.TOKEN_ASSIGNMENT, + DialogueConstants.TOKEN_BOOL, + DialogueConstants.TOKEN_STRING, + DialogueConstants.TOKEN_NUMBER, + DialogueConstants.TOKEN_VARIABLE + ] + + DialogueConstants.TOKEN_COMPARISON, \ + DialogueConstants.TOKEN_OPERATOR, \ + DialogueConstants.TOKEN_COMMA, \ + DialogueConstants.TOKEN_DOT, \ + DialogueConstants.TOKEN_NOT, \ + DialogueConstants.TOKEN_AND_OR, \ + DialogueConstants.TOKEN_DICTIONARY_REFERENCE: + unexpected_token_types = [ + null, + DialogueConstants.TOKEN_COMMA, + DialogueConstants.TOKEN_COLON, + DialogueConstants.TOKEN_COMPARISON, + DialogueConstants.TOKEN_ASSIGNMENT, + DialogueConstants.TOKEN_OPERATOR, + DialogueConstants.TOKEN_AND_OR, + DialogueConstants.TOKEN_PARENS_CLOSE, + DialogueConstants.TOKEN_BRACE_CLOSE, + DialogueConstants.TOKEN_BRACKET_CLOSE, + DialogueConstants.TOKEN_DOT + ] + + DialogueConstants.TOKEN_COLON: + unexpected_token_types = [ + DialogueConstants.TOKEN_COMMA, + DialogueConstants.TOKEN_COLON, + DialogueConstants.TOKEN_COMPARISON, + DialogueConstants.TOKEN_ASSIGNMENT, + DialogueConstants.TOKEN_OPERATOR, + DialogueConstants.TOKEN_AND_OR, + DialogueConstants.TOKEN_PARENS_CLOSE, + DialogueConstants.TOKEN_BRACE_CLOSE, + DialogueConstants.TOKEN_BRACKET_CLOSE, + DialogueConstants.TOKEN_DOT + ] + + DialogueConstants.TOKEN_BOOL, \ + DialogueConstants.TOKEN_STRING, \ + DialogueConstants.TOKEN_NUMBER: + unexpected_token_types = [ + DialogueConstants.TOKEN_NOT, + DialogueConstants.TOKEN_ASSIGNMENT, + DialogueConstants.TOKEN_BOOL, + DialogueConstants.TOKEN_STRING, + DialogueConstants.TOKEN_NUMBER, + DialogueConstants.TOKEN_VARIABLE, + DialogueConstants.TOKEN_FUNCTION, + DialogueConstants.TOKEN_PARENS_OPEN, + DialogueConstants.TOKEN_BRACE_OPEN, + DialogueConstants.TOKEN_BRACKET_OPEN + ] + + DialogueConstants.TOKEN_VARIABLE: + unexpected_token_types = [ + DialogueConstants.TOKEN_NOT, + DialogueConstants.TOKEN_BOOL, + DialogueConstants.TOKEN_STRING, + DialogueConstants.TOKEN_NUMBER, + DialogueConstants.TOKEN_VARIABLE, + DialogueConstants.TOKEN_FUNCTION, + DialogueConstants.TOKEN_PARENS_OPEN, + DialogueConstants.TOKEN_BRACE_OPEN, + DialogueConstants.TOKEN_BRACKET_OPEN + ] + + if (expected_token_types.size() > 0 and not next_token.type in expected_token_types or unexpected_token_types.size() > 0 and next_token.type in unexpected_token_types): + match next_token.type: + null: + return DialogueConstants.ERR_UNEXPECTED_END_OF_EXPRESSION + + DialogueConstants.TOKEN_FUNCTION: + return DialogueConstants.ERR_UNEXPECTED_FUNCTION + + DialogueConstants.TOKEN_PARENS_OPEN, \ + DialogueConstants.TOKEN_PARENS_CLOSE: + return DialogueConstants.ERR_UNEXPECTED_BRACKET + + DialogueConstants.TOKEN_COMPARISON, \ + DialogueConstants.TOKEN_ASSIGNMENT, \ + DialogueConstants.TOKEN_OPERATOR, \ + DialogueConstants.TOKEN_NOT, \ + DialogueConstants.TOKEN_AND_OR: + return DialogueConstants.ERR_UNEXPECTED_OPERATOR + + DialogueConstants.TOKEN_COMMA: + return DialogueConstants.ERR_UNEXPECTED_COMMA + DialogueConstants.TOKEN_COLON: + return DialogueConstants.ERR_UNEXPECTED_COLON + DialogueConstants.TOKEN_DOT: + return DialogueConstants.ERR_UNEXPECTED_DOT + + DialogueConstants.TOKEN_BOOL: + return DialogueConstants.ERR_UNEXPECTED_BOOLEAN + DialogueConstants.TOKEN_STRING: + return DialogueConstants.ERR_UNEXPECTED_STRING + DialogueConstants.TOKEN_NUMBER: + return DialogueConstants.ERR_UNEXPECTED_NUMBER + DialogueConstants.TOKEN_VARIABLE: + return DialogueConstants.ERR_UNEXPECTED_VARIABLE + + return DialogueConstants.ERR_INVALID_EXPRESSION + + return OK + + +func tokens_to_list(tokens: Array[Dictionary]) -> Array[Array]: + var list: Array[Array] = [] + var current_item: Array[Dictionary] = [] + for token in tokens: + if token.type == DialogueConstants.TOKEN_COMMA: + list.append(current_item) + current_item = [] + else: + current_item.append(token) + + if current_item.size() > 0: + list.append(current_item) + + return list + + +func tokens_to_dictionary(tokens: Array[Dictionary]) -> Dictionary: + var dictionary = {} + for i in range(0, tokens.size()): + if tokens[i].type == DialogueConstants.TOKEN_COLON: + if tokens.size() == i + 2: + dictionary[tokens[i-1]] = tokens[i+1] + else: + dictionary[tokens[i-1]] = { type = DialogueConstants.TOKEN_GROUP, value = tokens.slice(i+1) } + + return dictionary + + +func find_match(input: String) -> Dictionary: + for key in TOKEN_DEFINITIONS.keys(): + var regex = TOKEN_DEFINITIONS.get(key) + var found = regex.search(input) + if found: + return { + type = key, + remaining_text = input.substr(found.strings[0].length()), + value = found.strings[0] + } + + return {} diff --git a/addons/dialogue_manager/components/resolved_line_data.gd b/addons/dialogue_manager/components/resolved_line_data.gd new file mode 100644 index 0000000..1073586 --- /dev/null +++ b/addons/dialogue_manager/components/resolved_line_data.gd @@ -0,0 +1,15 @@ +extends RefCounted + +var text: String = "" +var pauses: Dictionary = {} +var speeds: Dictionary = {} +var mutations: Array[Array] = [] +var time: String = "" + + +func _init(data: Dictionary) -> void: + text = data.text + pauses = data.pauses + speeds = data.speeds + mutations = data.mutations + time = data.time diff --git a/addons/dialogue_manager/components/resolved_tag_data.gd b/addons/dialogue_manager/components/resolved_tag_data.gd new file mode 100644 index 0000000..728cc42 --- /dev/null +++ b/addons/dialogue_manager/components/resolved_tag_data.gd @@ -0,0 +1,10 @@ +extends RefCounted + + +var tags: PackedStringArray = [] +var line_without_tags: String = "" + + +func _init(data: Dictionary) -> void: + tags = data.tags + line_without_tags = data.line_without_tags diff --git a/addons/dialogue_manager/components/search_and_replace.gd b/addons/dialogue_manager/components/search_and_replace.gd new file mode 100644 index 0000000..e91574e --- /dev/null +++ b/addons/dialogue_manager/components/search_and_replace.gd @@ -0,0 +1,212 @@ +@tool +extends VBoxContainer + + +signal open_requested() +signal close_requested() + + +const DialogueConstants = preload("../constants.gd") + + +@onready var input: LineEdit = $Search/Input +@onready var result_label: Label = $Search/ResultLabel +@onready var previous_button: Button = $Search/PreviousButton +@onready var next_button: Button = $Search/NextButton +@onready var match_case_button: CheckBox = $Search/MatchCaseCheckBox +@onready var replace_check_button: CheckButton = $Search/ReplaceCheckButton +@onready var replace_panel: HBoxContainer = $Replace +@onready var replace_input: LineEdit = $Replace/Input +@onready var replace_button: Button = $Replace/ReplaceButton +@onready var replace_all_button: Button = $Replace/ReplaceAllButton + +# The code edit we will be affecting (for some reason exporting this didn't work) +var code_edit: CodeEdit: + set(next_code_edit): + code_edit = next_code_edit + code_edit.gui_input.connect(_on_text_edit_gui_input) + code_edit.text_changed.connect(_on_text_edit_text_changed) + get: + return code_edit + +var results: Array = [] +var result_index: int = -1: + set(next_result_index): + result_index = next_result_index + if results.size() > 0: + var r = results[result_index] + code_edit.set_caret_line(r[0]) + code_edit.select(r[0], r[1], r[0], r[1] + r[2]) + else: + result_index = -1 + if is_instance_valid(code_edit): + code_edit.deselect() + + result_label.text = DialogueConstants.translate(&"n_of_n").format({ index = result_index + 1, total = results.size() }) + get: + return result_index + + +func _ready() -> void: + apply_theme() + + input.placeholder_text = DialogueConstants.translate(&"search.placeholder") + previous_button.tooltip_text = DialogueConstants.translate(&"search.previous") + next_button.tooltip_text = DialogueConstants.translate(&"search.next") + match_case_button.text = DialogueConstants.translate(&"search.match_case") + $Search/ReplaceCheckButton.text = DialogueConstants.translate(&"search.toggle_replace") + replace_button.text = DialogueConstants.translate(&"search.replace") + replace_all_button.text = DialogueConstants.translate(&"search.replace_all") + $Replace/ReplaceLabel.text = DialogueConstants.translate(&"search.replace_with") + + self.result_index = -1 + + replace_panel.hide() + replace_button.disabled = true + replace_all_button.disabled = true + + hide() + + +func focus_line_edit() -> void: + input.grab_focus() + input.select_all() + + +func apply_theme() -> void: + if is_instance_valid(previous_button): + previous_button.icon = get_theme_icon("ArrowLeft", "EditorIcons") + if is_instance_valid(next_button): + next_button.icon = get_theme_icon("ArrowRight", "EditorIcons") + + +# Find text in the code +func search(text: String = "", default_result_index: int = 0) -> void: + results.clear() + + if text == "": + text = input.text + + var lines = code_edit.text.split("\n") + for line_number in range(0, lines.size()): + var line = lines[line_number] + + var column = find_in_line(line, text, 0) + while column > -1: + results.append([line_number, column, text.length()]) + column = find_in_line(line, text, column + 1) + + if results.size() > 0: + replace_button.disabled = false + replace_all_button.disabled = false + else: + replace_button.disabled = true + replace_all_button.disabled = true + + self.result_index = clamp(default_result_index, 0, results.size() - 1) + + +# Find text in a string and match case if requested +func find_in_line(line: String, text: String, from_index: int = 0) -> int: + if match_case_button.button_pressed: + return line.find(text, from_index) + else: + return line.findn(text, from_index) + + +### Signals + + +func _on_text_edit_gui_input(event: InputEvent) -> void: + if event is InputEventKey and event.is_pressed(): + match event.as_text(): + "Ctrl+F", "Command+F": + open_requested.emit() + get_viewport().set_input_as_handled() + "Ctrl+Shift+R", "Command+Shift+R": + replace_check_button.set_pressed(true) + open_requested.emit() + get_viewport().set_input_as_handled() + + +func _on_text_edit_text_changed() -> void: + results.clear() + + +func _on_search_and_replace_theme_changed() -> void: + apply_theme() + + +func _on_input_text_changed(new_text: String) -> void: + search(new_text) + + +func _on_previous_button_pressed() -> void: + self.result_index = wrapi(result_index - 1, 0, results.size()) + + +func _on_next_button_pressed() -> void: + self.result_index = wrapi(result_index + 1, 0, results.size()) + + +func _on_search_and_replace_visibility_changed() -> void: + if is_instance_valid(input): + if visible: + input.grab_focus() + var selection = code_edit.get_selected_text() + if input.text == "" and selection != "": + input.text = selection + search(selection) + else: + search() + else: + input.text = "" + + +func _on_input_gui_input(event: InputEvent) -> void: + if event is InputEventKey and event.is_pressed(): + match event.as_text(): + "Enter": + search(input.text) + "Escape": + emit_signal("close_requested") + + +func _on_replace_button_pressed() -> void: + if result_index == -1: return + + # Replace the selection at result index + var r: Array = results[result_index] + var lines: PackedStringArray = code_edit.text.split("\n") + var line: String = lines[r[0]] + line = line.substr(0, r[1]) + replace_input.text + line.substr(r[1] + r[2]) + lines[r[0]] = line + code_edit.text = "\n".join(lines) + search(input.text, result_index) + code_edit.text_changed.emit() + + +func _on_replace_all_button_pressed() -> void: + if match_case_button.button_pressed: + code_edit.text = code_edit.text.replace(input.text, replace_input.text) + else: + code_edit.text = code_edit.text.replacen(input.text, replace_input.text) + search() + code_edit.text_changed.emit() + + +func _on_replace_check_button_toggled(button_pressed: bool) -> void: + replace_panel.visible = button_pressed + if button_pressed: + replace_input.grab_focus() + + +func _on_input_focus_entered() -> void: + if results.size() == 0: + search() + else: + self.result_index = result_index + + +func _on_match_case_check_box_toggled(button_pressed: bool) -> void: + search() diff --git a/addons/dialogue_manager/components/search_and_replace.tscn b/addons/dialogue_manager/components/search_and_replace.tscn new file mode 100644 index 0000000..82dd60d --- /dev/null +++ b/addons/dialogue_manager/components/search_and_replace.tscn @@ -0,0 +1,87 @@ +[gd_scene load_steps=2 format=3 uid="uid://gr8nakpbrhby"] + +[ext_resource type="Script" path="res://addons/dialogue_manager/components/search_and_replace.gd" id="1_8oj1f"] + +[node name="SearchAndReplace" type="VBoxContainer"] +visible = false +anchors_preset = 10 +anchor_right = 1.0 +offset_bottom = 31.0 +grow_horizontal = 2 +size_flags_horizontal = 3 +script = ExtResource("1_8oj1f") + +[node name="Search" type="HBoxContainer" parent="."] +layout_mode = 2 + +[node name="Input" type="LineEdit" parent="Search"] +layout_mode = 2 +size_flags_horizontal = 3 +placeholder_text = "Text to search for" +metadata/_edit_use_custom_anchors = true + +[node name="MatchCaseCheckBox" type="CheckBox" parent="Search"] +layout_mode = 2 +text = "Match case" + +[node name="VSeparator" type="VSeparator" parent="Search"] +layout_mode = 2 + +[node name="PreviousButton" type="Button" parent="Search"] +layout_mode = 2 +tooltip_text = "Previous" +flat = true + +[node name="ResultLabel" type="Label" parent="Search"] +layout_mode = 2 +text = "0 of 0" + +[node name="NextButton" type="Button" parent="Search"] +layout_mode = 2 +tooltip_text = "Next" +flat = true + +[node name="VSeparator2" type="VSeparator" parent="Search"] +layout_mode = 2 + +[node name="ReplaceCheckButton" type="CheckButton" parent="Search"] +layout_mode = 2 +text = "Replace" + +[node name="Replace" type="HBoxContainer" parent="."] +visible = false +layout_mode = 2 + +[node name="ReplaceLabel" type="Label" parent="Replace"] +layout_mode = 2 +text = "Replace with:" + +[node name="Input" type="LineEdit" parent="Replace"] +layout_mode = 2 +size_flags_horizontal = 3 + +[node name="ReplaceButton" type="Button" parent="Replace"] +layout_mode = 2 +disabled = true +text = "Replace" +flat = true + +[node name="ReplaceAllButton" type="Button" parent="Replace"] +layout_mode = 2 +disabled = true +text = "Replace all" +flat = true + +[connection signal="theme_changed" from="." to="." method="_on_search_and_replace_theme_changed"] +[connection signal="visibility_changed" from="." to="." method="_on_search_and_replace_visibility_changed"] +[connection signal="focus_entered" from="Search/Input" to="." method="_on_input_focus_entered"] +[connection signal="gui_input" from="Search/Input" to="." method="_on_input_gui_input"] +[connection signal="text_changed" from="Search/Input" to="." method="_on_input_text_changed"] +[connection signal="toggled" from="Search/MatchCaseCheckBox" to="." method="_on_match_case_check_box_toggled"] +[connection signal="pressed" from="Search/PreviousButton" to="." method="_on_previous_button_pressed"] +[connection signal="pressed" from="Search/NextButton" to="." method="_on_next_button_pressed"] +[connection signal="toggled" from="Search/ReplaceCheckButton" to="." method="_on_replace_check_button_toggled"] +[connection signal="focus_entered" from="Replace/Input" to="." method="_on_input_focus_entered"] +[connection signal="gui_input" from="Replace/Input" to="." method="_on_input_gui_input"] +[connection signal="pressed" from="Replace/ReplaceButton" to="." method="_on_replace_button_pressed"] +[connection signal="pressed" from="Replace/ReplaceAllButton" to="." method="_on_replace_all_button_pressed"] diff --git a/addons/dialogue_manager/components/title_list.gd b/addons/dialogue_manager/components/title_list.gd new file mode 100644 index 0000000..ee7cd13 --- /dev/null +++ b/addons/dialogue_manager/components/title_list.gd @@ -0,0 +1,67 @@ +@tool +extends VBoxContainer + +signal title_selected(title: String) + + +const DialogueConstants = preload("../constants.gd") + + +@onready var filter_edit: LineEdit = $FilterEdit +@onready var list: ItemList = $List + +var titles: PackedStringArray: + set(next_titles): + titles = next_titles + apply_filter() + get: + return titles + +var filter: String: + set(next_filter): + filter = next_filter + apply_filter() + get: + return filter + + +func _ready() -> void: + apply_theme() + + filter_edit.placeholder_text = DialogueConstants.translate(&"titles_list.filter") + + +func select_title(title: String) -> void: + list.deselect_all() + for i in range(0, list.get_item_count()): + if list.get_item_text(i) == title.strip_edges(): + list.select(i) + + +func apply_filter() -> void: + list.clear() + for title in titles: + if filter == "" or filter.to_lower() in title.to_lower(): + list.add_item(title.strip_edges()) + + +func apply_theme() -> void: + if is_instance_valid(filter_edit): + filter_edit.right_icon = get_theme_icon("Search", "EditorIcons") + + +### Signals + + +func _on_theme_changed() -> void: + apply_theme() + + +func _on_filter_edit_text_changed(new_text: String) -> void: + self.filter = new_text + + +func _on_list_item_clicked(index: int, at_position: Vector2, mouse_button_index: int) -> void: + if mouse_button_index == MOUSE_BUTTON_LEFT: + var title = list.get_item_text(index) + title_selected.emit(title) diff --git a/addons/dialogue_manager/components/title_list.tscn b/addons/dialogue_manager/components/title_list.tscn new file mode 100644 index 0000000..6273122 --- /dev/null +++ b/addons/dialogue_manager/components/title_list.tscn @@ -0,0 +1,27 @@ +[gd_scene load_steps=2 format=3 uid="uid://ctns6ouwwd68i"] + +[ext_resource type="Script" path="res://addons/dialogue_manager/components/title_list.gd" id="1_5qqmd"] + +[node name="TitleList" type="VBoxContainer"] +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +size_flags_horizontal = 3 +size_flags_vertical = 3 +script = ExtResource("1_5qqmd") + +[node name="FilterEdit" type="LineEdit" parent="."] +layout_mode = 2 +placeholder_text = "Filter titles" +clear_button_enabled = true + +[node name="List" type="ItemList" parent="."] +layout_mode = 2 +size_flags_vertical = 3 +allow_reselect = true + +[connection signal="theme_changed" from="." to="." method="_on_theme_changed"] +[connection signal="text_changed" from="FilterEdit" to="." method="_on_filter_edit_text_changed"] +[connection signal="item_clicked" from="List" to="." method="_on_list_item_clicked"] diff --git a/addons/dialogue_manager/components/update_button.gd b/addons/dialogue_manager/components/update_button.gd new file mode 100644 index 0000000..2f77c63 --- /dev/null +++ b/addons/dialogue_manager/components/update_button.gd @@ -0,0 +1,125 @@ +@tool +extends Button + +const DialogueConstants = preload("../constants.gd") +const DialogueSettings = preload("../settings.gd") + +const REMOTE_RELEASES_URL = "https://api.github.com/repos/nathanhoad/godot_dialogue_manager/releases" + + +@onready var http_request: HTTPRequest = $HTTPRequest +@onready var download_dialog: AcceptDialog = $DownloadDialog +@onready var download_update_panel = $DownloadDialog/DownloadUpdatePanel +@onready var needs_reload_dialog: AcceptDialog = $NeedsReloadDialog +@onready var update_failed_dialog: AcceptDialog = $UpdateFailedDialog +@onready var timer: Timer = $Timer + +var needs_reload: bool = false + +# A lambda that gets called just before refreshing the plugin. Return false to stop the reload. +var on_before_refresh: Callable = func(): return true + + +func _ready() -> void: + hide() + apply_theme() + + # Check for updates on GitHub + check_for_update() + + # Check again every few hours + timer.start(60 * 60 * 12) + + +# Convert a version number to an actually comparable number +func version_to_number(version: String) -> int: + var bits = version.split(".") + return bits[0].to_int() * 1000000 + bits[1].to_int() * 1000 + bits[2].to_int() + + +func apply_theme() -> void: + var color: Color = get_theme_color("success_color", "Editor") + + if needs_reload: + color = get_theme_color("error_color", "Editor") + icon = get_theme_icon("Reload", "EditorIcons") + add_theme_color_override("icon_normal_color", color) + add_theme_color_override("icon_focus_color", color) + add_theme_color_override("icon_hover_color", color) + + add_theme_color_override("font_color", color) + add_theme_color_override("font_focus_color", color) + add_theme_color_override("font_hover_color", color) + + +func check_for_update() -> void: + if DialogueSettings.get_user_value("check_for_updates", true): + http_request.request(REMOTE_RELEASES_URL) + + +### Signals + + +func _on_http_request_request_completed(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray) -> void: + if result != HTTPRequest.RESULT_SUCCESS: return + + var current_version: String = Engine.get_meta("DialogueManagerPlugin").get_version() + + # Work out the next version from the releases information on GitHub + var response = JSON.parse_string(body.get_string_from_utf8()) + if typeof(response) != TYPE_ARRAY: return + + # GitHub releases are in order of creation, not order of version + var versions = (response as Array).filter(func(release): + var version: String = release.tag_name.substr(1) + var major_version: int = version.split(".")[0].to_int() + var current_major_version: int = current_version.split(".")[0].to_int() + return major_version == current_major_version and version_to_number(version) > version_to_number(current_version) + ) + if versions.size() > 0: + download_update_panel.next_version_release = versions[0] + text = DialogueConstants.translate(&"update.available").format({ version = versions[0].tag_name.substr(1) }) + show() + + +func _on_update_button_pressed() -> void: + if needs_reload: + var will_refresh = on_before_refresh.call() + if will_refresh: + Engine.get_meta("DialogueManagerPlugin").get_editor_interface().restart_editor(true) + else: + var scale: float = Engine.get_meta("DialogueManagerPlugin").get_editor_interface().get_editor_scale() + download_dialog.min_size = Vector2(300, 250) * scale + download_dialog.popup_centered() + + +func _on_download_dialog_close_requested() -> void: + download_dialog.hide() + + +func _on_download_update_panel_updated(updated_to_version: String) -> void: + download_dialog.hide() + + needs_reload_dialog.dialog_text = DialogueConstants.translate(&"update.needs_reload") + needs_reload_dialog.ok_button_text = DialogueConstants.translate(&"update.reload_ok_button") + needs_reload_dialog.cancel_button_text = DialogueConstants.translate(&"update.reload_cancel_button") + needs_reload_dialog.popup_centered() + + needs_reload = true + text = DialogueConstants.translate(&"update.reload_project") + apply_theme() + + +func _on_download_update_panel_failed() -> void: + download_dialog.hide() + update_failed_dialog.dialog_text = DialogueConstants.translate(&"update.failed") + update_failed_dialog.popup_centered() + + +func _on_needs_reload_dialog_confirmed() -> void: + Engine.get_meta("DialogueManagerPlugin").get_editor_interface().restart_editor(true) + + +func _on_timer_timeout() -> void: + if not needs_reload: + check_for_update() diff --git a/addons/dialogue_manager/components/update_button.tscn b/addons/dialogue_manager/components/update_button.tscn new file mode 100644 index 0000000..533a94e --- /dev/null +++ b/addons/dialogue_manager/components/update_button.tscn @@ -0,0 +1,42 @@ +[gd_scene load_steps=3 format=3 uid="uid://co8yl23idiwbi"] + +[ext_resource type="Script" path="res://addons/dialogue_manager/components/update_button.gd" id="1_d2tpb"] +[ext_resource type="PackedScene" uid="uid://qdxrxv3c3hxk" path="res://addons/dialogue_manager/components/download_update_panel.tscn" id="2_iwm7r"] + +[node name="UpdateButton" type="Button"] +visible = false +offset_right = 8.0 +offset_bottom = 8.0 +theme_override_colors/font_color = Color(0, 0, 0, 1) +theme_override_colors/font_hover_color = Color(0, 0, 0, 1) +theme_override_colors/font_focus_color = Color(0, 0, 0, 1) +text = "v2.9.0 available" +flat = true +script = ExtResource("1_d2tpb") + +[node name="HTTPRequest" type="HTTPRequest" parent="."] + +[node name="DownloadDialog" type="AcceptDialog" parent="."] +title = "Download update" +size = Vector2i(400, 300) +unresizable = true +min_size = Vector2i(300, 250) +ok_button_text = "Close" + +[node name="DownloadUpdatePanel" parent="DownloadDialog" instance=ExtResource("2_iwm7r")] + +[node name="UpdateFailedDialog" type="AcceptDialog" parent="."] +dialog_text = "You have been updated to version 2.4.3" + +[node name="NeedsReloadDialog" type="ConfirmationDialog" parent="."] + +[node name="Timer" type="Timer" parent="."] +wait_time = 14400.0 + +[connection signal="pressed" from="." to="." method="_on_update_button_pressed"] +[connection signal="request_completed" from="HTTPRequest" to="." method="_on_http_request_request_completed"] +[connection signal="close_requested" from="DownloadDialog" to="." method="_on_download_dialog_close_requested"] +[connection signal="failed" from="DownloadDialog/DownloadUpdatePanel" to="." method="_on_download_update_panel_failed"] +[connection signal="updated" from="DownloadDialog/DownloadUpdatePanel" to="." method="_on_download_update_panel_updated"] +[connection signal="confirmed" from="NeedsReloadDialog" to="." method="_on_needs_reload_dialog_confirmed"] +[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"] diff --git a/addons/dialogue_manager/constants.gd b/addons/dialogue_manager/constants.gd new file mode 100644 index 0000000..5913aa1 --- /dev/null +++ b/addons/dialogue_manager/constants.gd @@ -0,0 +1,186 @@ +extends Node + + +const USER_CONFIG_PATH = "user://dialogue_manager_user_config.json" +const CACHE_PATH = "user://dialogue_manager_cache.json" + +# Token types + +const TOKEN_FUNCTION = &"function" +const TOKEN_DICTIONARY_REFERENCE = &"dictionary_reference" +const TOKEN_DICTIONARY_NESTED_REFERENCE = &"dictionary_nested_reference" +const TOKEN_GROUP = &"group" +const TOKEN_ARRAY = &"array" +const TOKEN_DICTIONARY = &"dictionary" +const TOKEN_PARENS_OPEN = &"parens_open" +const TOKEN_PARENS_CLOSE = &"parens_close" +const TOKEN_BRACKET_OPEN = &"bracket_open" +const TOKEN_BRACKET_CLOSE = &"bracket_close" +const TOKEN_BRACE_OPEN = &"brace_open" +const TOKEN_BRACE_CLOSE = &"brace_close" +const TOKEN_COLON = &"colon" +const TOKEN_COMPARISON = &"comparison" +const TOKEN_ASSIGNMENT = &"assignment" +const TOKEN_OPERATOR = &"operator" +const TOKEN_COMMA = &"comma" +const TOKEN_DOT = &"dot" +const TOKEN_CONDITION = &"condition" +const TOKEN_BOOL = &"bool" +const TOKEN_NOT = &"not" +const TOKEN_AND_OR = &"and_or" +const TOKEN_STRING = &"string" +const TOKEN_NUMBER = &"number" +const TOKEN_VARIABLE = &"variable" +const TOKEN_COMMENT = &"comment" + +const TOKEN_ERROR = &"error" + +# Line types + +const TYPE_UNKNOWN = &"unknown" +const TYPE_RESPONSE = &"response" +const TYPE_TITLE = &"title" +const TYPE_CONDITION = &"condition" +const TYPE_MUTATION = &"mutation" +const TYPE_GOTO = &"goto" +const TYPE_DIALOGUE = &"dialogue" +const TYPE_ERROR = &"error" + +const TYPE_ELSE = &"else" + +# Line IDs + +const ID_NULL = &"" +const ID_ERROR = &"error" +const ID_ERROR_INVALID_TITLE = &"invalid title" +const ID_ERROR_TITLE_HAS_NO_BODY = &"title has no body" +const ID_END = &"end" +const ID_END_CONVERSATION = &"end!" + +# Errors + +const ERR_ERRORS_IN_IMPORTED_FILE = 100 +const ERR_FILE_ALREADY_IMPORTED = 101 +const ERR_DUPLICATE_IMPORT_NAME = 102 +const ERR_EMPTY_TITLE = 103 +const ERR_DUPLICATE_TITLE = 104 +const ERR_TITLE_INVALID_CHARACTERS = 106 +const ERR_UNKNOWN_TITLE = 107 +const ERR_INVALID_TITLE_REFERENCE = 108 +const ERR_TITLE_REFERENCE_HAS_NO_CONTENT = 109 +const ERR_INVALID_EXPRESSION = 110 +const ERR_UNEXPECTED_CONDITION = 111 +const ERR_DUPLICATE_ID = 112 +const ERR_MISSING_ID = 113 +const ERR_INVALID_INDENTATION = 114 +const ERR_INVALID_CONDITION_INDENTATION = 115 +const ERR_INCOMPLETE_EXPRESSION = 116 +const ERR_INVALID_EXPRESSION_FOR_VALUE = 117 +const ERR_UNKNOWN_LINE_SYNTAX = 118 +const ERR_TITLE_BEGINS_WITH_NUMBER = 119 +const ERR_UNEXPECTED_END_OF_EXPRESSION = 120 +const ERR_UNEXPECTED_FUNCTION = 121 +const ERR_UNEXPECTED_BRACKET = 122 +const ERR_UNEXPECTED_CLOSING_BRACKET = 123 +const ERR_MISSING_CLOSING_BRACKET = 124 +const ERR_UNEXPECTED_OPERATOR = 125 +const ERR_UNEXPECTED_COMMA = 126 +const ERR_UNEXPECTED_COLON = 127 +const ERR_UNEXPECTED_DOT = 128 +const ERR_UNEXPECTED_BOOLEAN = 129 +const ERR_UNEXPECTED_STRING = 130 +const ERR_UNEXPECTED_NUMBER = 131 +const ERR_UNEXPECTED_VARIABLE = 132 +const ERR_INVALID_INDEX = 133 +const ERR_UNEXPECTED_ASSIGNMENT = 134 +const ERR_UNKNOWN_USING = 135 + + +## Get the error message +static func get_error_message(error: int) -> String: + match error: + ERR_ERRORS_IN_IMPORTED_FILE: + return translate(&"errors.import_errors") + ERR_FILE_ALREADY_IMPORTED: + return translate(&"errors.already_imported") + ERR_DUPLICATE_IMPORT_NAME: + return translate(&"errors.duplicate_import") + ERR_EMPTY_TITLE: + return translate(&"errors.empty_title") + ERR_DUPLICATE_TITLE: + return translate(&"errors.duplicate_title") + ERR_TITLE_INVALID_CHARACTERS: + return translate(&"errors.invalid_title_string") + ERR_TITLE_BEGINS_WITH_NUMBER: + return translate(&"errors.invalid_title_number") + ERR_UNKNOWN_TITLE: + return translate(&"errors.unknown_title") + ERR_INVALID_TITLE_REFERENCE: + return translate(&"errors.jump_to_invalid_title") + ERR_TITLE_REFERENCE_HAS_NO_CONTENT: + return translate(&"errors.title_has_no_content") + ERR_INVALID_EXPRESSION: + return translate(&"errors.invalid_expression") + ERR_UNEXPECTED_CONDITION: + return translate(&"errors.unexpected_condition") + ERR_DUPLICATE_ID: + return translate(&"errors.duplicate_id") + ERR_MISSING_ID: + return translate(&"errors.missing_id") + ERR_INVALID_INDENTATION: + return translate(&"errors.invalid_indentation") + ERR_INVALID_CONDITION_INDENTATION: + return translate(&"errors.condition_has_no_content") + ERR_INCOMPLETE_EXPRESSION: + return translate(&"errors.incomplete_expression") + ERR_INVALID_EXPRESSION_FOR_VALUE: + return translate(&"errors.invalid_expression_for_value") + ERR_FILE_NOT_FOUND: + return translate(&"errors.file_not_found") + ERR_UNEXPECTED_END_OF_EXPRESSION: + return translate(&"errors.unexpected_end_of_expression") + ERR_UNEXPECTED_FUNCTION: + return translate(&"errors.unexpected_function") + ERR_UNEXPECTED_BRACKET: + return translate(&"errors.unexpected_bracket") + ERR_UNEXPECTED_CLOSING_BRACKET: + return translate(&"errors.unexpected_closing_bracket") + ERR_MISSING_CLOSING_BRACKET: + return translate(&"errors.missing_closing_bracket") + ERR_UNEXPECTED_OPERATOR: + return translate(&"errors.unexpected_operator") + ERR_UNEXPECTED_COMMA: + return translate(&"errors.unexpected_comma") + ERR_UNEXPECTED_COLON: + return translate(&"errors.unexpected_colon") + ERR_UNEXPECTED_DOT: + return translate(&"errors.unexpected_dot") + ERR_UNEXPECTED_BOOLEAN: + return translate(&"errors.unexpected_boolean") + ERR_UNEXPECTED_STRING: + return translate(&"errors.unexpected_string") + ERR_UNEXPECTED_NUMBER: + return translate(&"errors.unexpected_number") + ERR_UNEXPECTED_VARIABLE: + return translate(&"errors.unexpected_variable") + ERR_INVALID_INDEX: + return translate(&"errors.invalid_index") + ERR_UNEXPECTED_ASSIGNMENT: + return translate(&"errors.unexpected_assignment") + ERR_UNKNOWN_USING: + return translate(&"errors.unknown_using") + + return translate(&"errors.unknown") + + +static func translate(string: String) -> String: + var temp_node = new() + var base_path = temp_node.get_script().resource_path.get_base_dir() + temp_node.free() + + var language: String = TranslationServer.get_tool_locale() + var translations_path: String = "%s/l10n/%s.po" % [base_path, language] + var fallback_translations_path: String = "%s/l10n/%s.po" % [base_path, TranslationServer.get_tool_locale().substr(0, 2)] + var en_translations_path: String = "%s/l10n/en.po" % base_path + var translations: Translation = load(translations_path if FileAccess.file_exists(translations_path) else (fallback_translations_path if FileAccess.file_exists(fallback_translations_path) else en_translations_path)) + return translations.get_message(string) diff --git a/addons/dialogue_manager/dialogue_label.gd b/addons/dialogue_manager/dialogue_label.gd new file mode 100644 index 0000000..3a6caeb --- /dev/null +++ b/addons/dialogue_manager/dialogue_label.gd @@ -0,0 +1,231 @@ +@icon("./assets/icon.svg") + +@tool + +## A RichTextLabel specifically for use with [b]Dialogue Manager[/b] dialogue. +class_name DialogueLabel extends RichTextLabel + + +## Emitted for each letter typed out. +signal spoke(letter: String, letter_index: int, speed: float) + +## Emitted when typing paused for a `[wait]` +signal paused_typing(duration: float) + +## Emitted when the player skips the typing of dialogue. +signal skipped_typing() + +## Emitted when typing finishes. +signal finished_typing() + + +# The action to press to skip typing. +@export var skip_action: StringName = &"ui_cancel" + +## The speed with which the text types out. +@export var seconds_per_step: float = 0.02 + +## Automatically have a brief pause when these characters are encountered. +@export var pause_at_characters: String = ".?!" + +## Don't auto pause if the character after the pause is one of these. +@export var skip_pause_at_character_if_followed_by: String = ")\"" + +## Don't auto pause after these abbreviations (only if "." is in `pause_at_characters`).[br] +## Abbreviations are limitted to 5 characters in length [br] +## Does not support multi-period abbreviations (ex. "p.m.") +@export var skip_pause_at_abbreviations: PackedStringArray = ["Mr", "Mrs", "Ms", "Dr", "etc", "eg", "ex"] + +## The amount of time to pause when exposing a character present in `pause_at_characters`. +@export var seconds_per_pause_step: float = 0.3 + +var _already_mutated_indices: PackedInt32Array = [] + + +## The current line of dialogue. +var dialogue_line: + set(next_dialogue_line): + dialogue_line = next_dialogue_line + custom_minimum_size = Vector2.ZERO + text = "" + text = dialogue_line.text + get: + return dialogue_line + +## Whether the label is currently typing itself out. +var is_typing: bool = false: + set(value): + var is_finished: bool = is_typing != value and value == false + is_typing = value + if is_finished: + finished_typing.emit() + get: + return is_typing + +var _last_wait_index: int = -1 +var _last_mutation_index: int = -1 +var _waiting_seconds: float = 0 +var _is_awaiting_mutation: bool = false + + +func _process(delta: float) -> void: + if self.is_typing: + # Type out text + if visible_ratio < 1: + # See if we are waiting + if _waiting_seconds > 0: + _waiting_seconds = _waiting_seconds - delta + # If we are no longer waiting then keep typing + if _waiting_seconds <= 0: + _type_next(delta, _waiting_seconds) + else: + # Make sure any mutations at the end of the line get run + _mutate_inline_mutations(get_total_character_count()) + self.is_typing = false + + +func _unhandled_input(event: InputEvent) -> void: + # Note: this will no longer be reached if using Dialogue Manager > 2.32.2. To make skip handling + # simpler (so all of mouse/keyboard/joypad are together) it is now the responsibility of the + # dialogue balloon. + if self.is_typing and visible_ratio < 1 and InputMap.has_action(skip_action) and event.is_action_pressed(skip_action): + get_viewport().set_input_as_handled() + skip_typing() + + +## Start typing out the text +func type_out() -> void: + text = dialogue_line.text + visible_characters = 0 + visible_ratio = 0 + _waiting_seconds = 0 + _last_wait_index = -1 + _last_mutation_index = -1 + _already_mutated_indices.clear() + + self.is_typing = true + + # Allow typing listeners a chance to connect + await get_tree().process_frame + + if get_total_character_count() == 0: + self.is_typing = false + elif seconds_per_step == 0: + _mutate_remaining_mutations() + visible_characters = get_total_character_count() + self.is_typing = false + + +## Stop typing out the text and jump right to the end +func skip_typing() -> void: + _mutate_remaining_mutations() + visible_characters = get_total_character_count() + self.is_typing = false + skipped_typing.emit() + + +# Type out the next character(s) +func _type_next(delta: float, seconds_needed: float) -> void: + if _is_awaiting_mutation: return + + if visible_characters == get_total_character_count(): + return + + if _last_mutation_index != visible_characters: + _last_mutation_index = visible_characters + _mutate_inline_mutations(visible_characters) + if _is_awaiting_mutation: return + + var additional_waiting_seconds: float = _get_pause(visible_characters) + + # Pause on characters like "." + if _should_auto_pause(): + additional_waiting_seconds += seconds_per_pause_step + + # Pause at literal [wait] directives + if _last_wait_index != visible_characters and additional_waiting_seconds > 0: + _last_wait_index = visible_characters + _waiting_seconds += additional_waiting_seconds + paused_typing.emit(_get_pause(visible_characters)) + else: + visible_characters += 1 + if visible_characters <= get_total_character_count(): + spoke.emit(get_parsed_text()[visible_characters - 1], visible_characters - 1, _get_speed(visible_characters)) + # See if there's time to type out some more in this frame + seconds_needed += seconds_per_step * (1.0 / _get_speed(visible_characters)) + if seconds_needed > delta: + _waiting_seconds += seconds_needed + else: + _type_next(delta, seconds_needed) + + +# Get the pause for the current typing position if there is one +func _get_pause(at_index: int) -> float: + return dialogue_line.pauses.get(at_index, 0) + + +# Get the speed for the current typing position +func _get_speed(at_index: int) -> float: + var speed: float = 1 + for index in dialogue_line.speeds: + if index > at_index: + return speed + speed = dialogue_line.speeds[index] + return speed + + +# Run any inline mutations that haven't been run yet +func _mutate_remaining_mutations() -> void: + for i in range(visible_characters, get_total_character_count() + 1): + _mutate_inline_mutations(i) + + +# Run any mutations at the current typing position +func _mutate_inline_mutations(index: int) -> void: + for inline_mutation in dialogue_line.inline_mutations: + # inline mutations are an array of arrays in the form of [character index, resolvable function] + if inline_mutation[0] > index: + return + if inline_mutation[0] == index and not _already_mutated_indices.has(index): + _already_mutated_indices.append(index) + _is_awaiting_mutation = true + # The DialogueManager can't be referenced directly here so we need to get it by its path + await Engine.get_singleton("DialogueManager").mutate(inline_mutation[1], dialogue_line.extra_game_states, true) + _is_awaiting_mutation = false + + +# Determine if the current autopause character at the cursor should qualify to pause typing. +func _should_auto_pause() -> bool: + if visible_characters == 0: return false + + var parsed_text: String = get_parsed_text() + + # Avoid outofbounds when the label auto-translates and the text changes to one shorter while typing out + # Note: visible characters can be larger than parsed_text after a translation event + if visible_characters >= parsed_text.length(): return false + + # Ignore pause characters if they are next to a non-pause character + if parsed_text[visible_characters] in skip_pause_at_character_if_followed_by.split(): + return false + + # Ignore "." if it's between two numbers + if visible_characters > 3 and parsed_text[visible_characters - 1] == ".": + var possible_number: String = parsed_text.substr(visible_characters - 2, 3) + if str(float(possible_number)).pad_decimals(1) == possible_number: + return false + + # Ignore "." if it's used in an abbreviation + # Note: does NOT support multi-period abbreviations (ex. p.m.) + if "." in pause_at_characters and parsed_text[visible_characters - 1] == ".": + for abbreviation in skip_pause_at_abbreviations: + if visible_characters >= abbreviation.length(): + var previous_characters: String = parsed_text.substr(visible_characters - abbreviation.length() - 1, abbreviation.length()) + if previous_characters == abbreviation: + return false + + # Ignore two non-"." characters next to each other + var other_pause_characters: PackedStringArray = pause_at_characters.replace(".", "").split() + if visible_characters > 1 and parsed_text[visible_characters - 1] in other_pause_characters and parsed_text[visible_characters] in other_pause_characters: + return false + + return parsed_text[visible_characters - 1] in pause_at_characters.split() diff --git a/addons/dialogue_manager/dialogue_label.tscn b/addons/dialogue_manager/dialogue_label.tscn new file mode 100644 index 0000000..df48b64 --- /dev/null +++ b/addons/dialogue_manager/dialogue_label.tscn @@ -0,0 +1,19 @@ +[gd_scene load_steps=2 format=3 uid="uid://ckvgyvclnwggo"] + +[ext_resource type="Script" path="res://addons/dialogue_manager/dialogue_label.gd" id="1_cital"] + +[node name="DialogueLabel" type="RichTextLabel"] +anchors_preset = 10 +anchor_right = 1.0 +grow_horizontal = 2 +mouse_filter = 1 +bbcode_enabled = true +fit_content = true +scroll_active = false +shortcut_keys_enabled = false +meta_underlined = false +hint_underlined = false +deselect_on_focus_loss_enabled = false +visible_characters_behavior = 1 +script = ExtResource("1_cital") +skip_pause_at_abbreviations = PackedStringArray("Mr", "Mrs", "Ms", "Dr", "etc", "eg", "ex") diff --git a/addons/dialogue_manager/dialogue_line.gd b/addons/dialogue_manager/dialogue_line.gd new file mode 100644 index 0000000..ced12f2 --- /dev/null +++ b/addons/dialogue_manager/dialogue_line.gd @@ -0,0 +1,98 @@ +## A line of dialogue returned from [code]DialogueManager[/code]. +class_name DialogueLine extends RefCounted + + +const _DialogueConstants = preload("./constants.gd") + + +## The ID of this line +var id: String + +## The internal type of this dialogue object. One of [code]TYPE_DIALOGUE[/code] or [code]TYPE_MUTATION[/code] +var type: String = _DialogueConstants.TYPE_DIALOGUE + +## The next line ID after this line. +var next_id: String = "" + +## The character name that is saying this line. +var character: String = "" + +## A dictionary of variable replacements fo the character name. Generally for internal use only. +var character_replacements: Array[Dictionary] = [] + +## The dialogue being spoken. +var text: String = "" + +## A dictionary of replacements for the text. Generally for internal use only. +var text_replacements: Array[Dictionary] = [] + +## The key to use for translating this line. +var translation_key: String = "" + +## A map for when and for how long to pause while typing out the dialogue text. +var pauses: Dictionary = {} + +## A map for speed changes when typing out the dialogue text. +var speeds: Dictionary = {} + +## A map of any mutations to run while typing out the dialogue text. +var inline_mutations: Array[Array] = [] + +## A list of responses attached to this line of dialogue. +var responses: Array = [] + +## A list of any extra game states to check when resolving variables and mutations. +var extra_game_states: Array = [] + +## How long to show this line before advancing to the next. Either a float (of seconds), [code]"auto"[/code], or [code]null[/code]. +var time: String = "" + +## Any #tags that were included in the line +var tags: PackedStringArray = [] + +## The mutation details if this is a mutation line (where [code]type == TYPE_MUTATION[/code]). +var mutation: Dictionary = {} + +## The conditions to check before including this line in the flow of dialogue. If failed the line will be skipped over. +var conditions: Dictionary = {} + + +func _init(data: Dictionary = {}) -> void: + if data.size() > 0: + id = data.id + next_id = data.next_id + type = data.type + extra_game_states = data.get("extra_game_states", []) + + match type: + _DialogueConstants.TYPE_DIALOGUE: + character = data.character + character_replacements = data.get("character_replacements", [] as Array[Dictionary]) + text = data.text + text_replacements = data.get("text_replacements", [] as Array[Dictionary]) + translation_key = data.get("translation_key", data.text) + pauses = data.get("pauses", {}) + speeds = data.get("speeds", {}) + inline_mutations = data.get("inline_mutations", [] as Array[Array]) + time = data.get("time", "") + tags = data.get("tags", []) + + _DialogueConstants.TYPE_MUTATION: + mutation = data.mutation + + +func _to_string() -> String: + match type: + _DialogueConstants.TYPE_DIALOGUE: + return "<DialogueLine character=\"%s\" text=\"%s\">" % [character, text] + _DialogueConstants.TYPE_MUTATION: + return "<DialogueLine mutation>" + return "" + + +func get_tag_value(tag_name: String) -> String: + var wrapped := "%s=" % tag_name + for t in tags: + if t.begins_with(wrapped): + return t.replace(wrapped, "").strip_edges() + return "" diff --git a/addons/dialogue_manager/dialogue_manager.gd b/addons/dialogue_manager/dialogue_manager.gd new file mode 100644 index 0000000..13cd3b6 --- /dev/null +++ b/addons/dialogue_manager/dialogue_manager.gd @@ -0,0 +1,1293 @@ +extends Node + + +const DialogueConstants = preload("./constants.gd") +const Builtins = preload("./utilities/builtins.gd") +const DialogueSettings = preload("./settings.gd") +const DialogueResource = preload("./dialogue_resource.gd") +const DialogueLine = preload("./dialogue_line.gd") +const DialogueResponse = preload("./dialogue_response.gd") +const DialogueManagerParser = preload("./components/parser.gd") +const DialogueManagerParseResult = preload("./components/parse_result.gd") +const ResolvedLineData = preload("./components/resolved_line_data.gd") + + +## Emitted when a dialogue balloon is created and dialogue starts +signal dialogue_started(resource: DialogueResource) + +## Emitted when a title is encountered while traversing dialogue, usually when jumping from a +## goto line +signal passed_title(title: String) + +## Emitted when a line of dialogue is encountered. +signal got_dialogue(line: DialogueLine) + +## Emitted when a mutation is encountered. +signal mutated(mutation: Dictionary) + +## Emitted when some dialogue has reached the end. +signal dialogue_ended(resource: DialogueResource) + +## Used internally. +signal bridge_get_next_dialogue_line_completed(line: DialogueLine) + +## Used inernally +signal bridge_mutated() + + +enum MutationBehaviour { + Wait, + DoNotWait, + Skip +} + +enum TranslationSource { + None, + Guess, + CSV, + PO +} + + +## The list of globals that dialogue can query +var game_states: Array = [] + +## Allow dialogue to call singletons +var include_singletons: bool = true + +## Allow dialogue to call static methods/properties on classes +var include_classes: bool = true + +## Manage translation behaviour +var translation_source: TranslationSource = TranslationSource.Guess + +## Used to resolve the current scene. Override if your game manages the current scene itself. +var get_current_scene: Callable = func(): + var current_scene: Node = Engine.get_main_loop().current_scene + if current_scene == null: + current_scene = Engine.get_main_loop().root.get_child(Engine.get_main_loop().root.get_child_count() - 1) + return current_scene + +var _has_loaded_autoloads: bool = false +var _autoloads: Dictionary = {} + +var _node_properties: Array = [] +var _method_info_cache: Dictionary = {} + + +func _ready() -> void: + # Cache the known Node2D properties + _node_properties = ["Script Variables"] + var temp_node: Node2D = Node2D.new() + for property in temp_node.get_property_list(): + _node_properties.append(property.name) + temp_node.free() + + # Make the dialogue manager available as a singleton + if Engine.has_singleton("DialogueManager"): + Engine.unregister_singleton("DialogueManager") + Engine.register_singleton("DialogueManager", self) + + # Connect up the C# signals if need be + if DialogueSettings.check_for_dotnet_solution(): + _get_dotnet_dialogue_manager().Prepare() + + +## Step through lines and run any mutations until we either hit some dialogue or the end of the conversation +func get_next_dialogue_line(resource: DialogueResource, key: String = "", extra_game_states: Array = [], mutation_behaviour: MutationBehaviour = MutationBehaviour.Wait) -> DialogueLine: + # You have to provide a valid dialogue resource + if resource == null: + assert(false, DialogueConstants.translate(&"runtime.no_resource")) + if resource.lines.size() == 0: + assert(false, DialogueConstants.translate(&"runtime.no_content").format({ file_path = resource.resource_path })) + + # Inject any "using" states into the game_states + for state_name in resource.using_states: + var autoload = Engine.get_main_loop().root.get_node_or_null(state_name) + if autoload == null: + printerr(DialogueConstants.translate(&"runtime.unknown_autoload").format({ autoload = state_name })) + else: + extra_game_states = [autoload] + extra_game_states + + # Get the line data + var dialogue: DialogueLine = await get_line(resource, key, extra_game_states) + + # If our dialogue is nothing then we hit the end + if not is_valid(dialogue): + (func(): dialogue_ended.emit(resource)).call_deferred() + return null + + # Run the mutation if it is one + if dialogue.type == DialogueConstants.TYPE_MUTATION: + var actual_next_id: String = dialogue.next_id.split(",")[0] + match mutation_behaviour: + MutationBehaviour.Wait: + await mutate(dialogue.mutation, extra_game_states) + MutationBehaviour.DoNotWait: + mutate(dialogue.mutation, extra_game_states) + MutationBehaviour.Skip: + pass + if actual_next_id in [DialogueConstants.ID_END_CONVERSATION, DialogueConstants.ID_NULL, null]: + # End the conversation + (func(): dialogue_ended.emit(resource)).call_deferred() + return null + else: + return await get_next_dialogue_line(resource, dialogue.next_id, extra_game_states, mutation_behaviour) + else: + got_dialogue.emit(dialogue) + return dialogue + + +func get_resolved_line_data(data: Dictionary, extra_game_states: Array = []) -> ResolvedLineData: + var text: String = translate(data) + + # Resolve variables + for replacement in data.text_replacements: + var value = await resolve(replacement.expression.duplicate(true), extra_game_states) + var index: int = text.find(replacement.value_in_text) + if index == -1: + # The replacement wasn't found but maybe the regular quotes have been replaced + # by special quotes while translating. + index = text.replace("“", "\"").replace("”", "\"").find(replacement.value_in_text) + if index > -1: + text = text.substr(0, index) + str(value) + text.substr(index + replacement.value_in_text.length()) + + var parser: DialogueManagerParser = DialogueManagerParser.new() + + # Resolve random groups + for found in parser.INLINE_RANDOM_REGEX.search_all(text): + var options = found.get_string(&"options").split(&"|") + text = text.replace(&"[[%s]]" % found.get_string(&"options"), options[randi_range(0, options.size() - 1)]) + + # Do a pass on the markers to find any conditionals + var markers: ResolvedLineData = parser.extract_markers(text) + + # Resolve any conditionals and update marker positions as needed + if data.type == DialogueConstants.TYPE_DIALOGUE: + var resolved_text: String = markers.text + var conditionals: Array[RegExMatch] = parser.INLINE_CONDITIONALS_REGEX.search_all(resolved_text) + var replacements: Array = [] + for conditional in conditionals: + var condition_raw: String = conditional.strings[conditional.names.condition] + var body: String = conditional.strings[conditional.names.body] + var body_else: String = "" + if &"[else]" in body: + var bits = body.split(&"[else]") + body = bits[0] + body_else = bits[1] + var condition: Dictionary = parser.extract_condition("if " + condition_raw, false, 0) + # If the condition fails then use the else of "" + if not await check_condition({ condition = condition }, extra_game_states): + body = body_else + replacements.append({ + start = conditional.get_start(), + end = conditional.get_end(), + string = conditional.get_string(), + body = body + }) + + for i in range(replacements.size() -1, -1, -1): + var r: Dictionary = replacements[i] + resolved_text = resolved_text.substr(0, r.start) + r.body + resolved_text.substr(r.end, 9999) + # Move any other markers now that the text has changed + var offset: int = r.end - r.start - r.body.length() + for key in [&"pauses", &"speeds", &"time"]: + if markers.get(key) == null: continue + var marker = markers.get(key) + var next_marker: Dictionary = {} + for index in marker: + if index < r.start: + next_marker[index] = marker[index] + elif index > r.start: + next_marker[index - offset] = marker[index] + markers.set(key, next_marker) + var mutations: Array[Array] = markers.mutations + var next_mutations: Array[Array] = [] + for mutation in mutations: + var index = mutation[0] + if index < r.start: + next_mutations.append(mutation) + elif index > r.start: + next_mutations.append([index - offset, mutation[1]]) + markers.mutations = next_mutations + + markers.text = resolved_text + + parser.free() + + return markers + + +## Replace any variables, etc in the character name +func get_resolved_character(data: Dictionary, extra_game_states: Array = []) -> String: + var character: String = data.get(&"character", "") + + # Resolve variables + for replacement in data.get(&"character_replacements", []): + var value = await resolve(replacement.expression.duplicate(true), extra_game_states) + var index: int = character.find(replacement.value_in_text) + if index > -1: + character = character.substr(0, index) + str(value) + character.substr(index + replacement.value_in_text.length()) + + # Resolve random groups + var random_regex: RegEx = RegEx.new() + random_regex.compile("\\[\\[(?<options>.*?)\\]\\]") + for found in random_regex.search_all(character): + var options = found.get_string(&"options").split("|") + character = character.replace("[[%s]]" % found.get_string(&"options"), options[randi_range(0, options.size() - 1)]) + + return character + + +## Generate a dialogue resource on the fly from some text +func create_resource_from_text(text: String) -> Resource: + var parser: DialogueManagerParser = DialogueManagerParser.new() + parser.parse(text, "") + var results: DialogueManagerParseResult = parser.get_data() + var errors: Array[Dictionary] = parser.get_errors() + parser.free() + + if errors.size() > 0: + printerr(DialogueConstants.translate(&"runtime.errors").format({ count = errors.size() })) + for error in errors: + printerr(DialogueConstants.translate(&"runtime.error_detail").format({ + line = error.line_number + 1, + message = DialogueConstants.get_error_message(error.error) + })) + assert(false, DialogueConstants.translate(&"runtime.errors_see_details").format({ count = errors.size() })) + + var resource: DialogueResource = DialogueResource.new() + resource.using_states = results.using_states + resource.titles = results.titles + resource.first_title = results.first_title + resource.character_names = results.character_names + resource.lines = results.lines + resource.raw_text = text + + return resource + + +## Show the example balloon +func show_example_dialogue_balloon(resource: DialogueResource, title: String = "", extra_game_states: Array = []) -> CanvasLayer: + var balloon: Node = load(_get_example_balloon_path()).instantiate() + get_current_scene.call().add_child(balloon) + balloon.start(resource, title, extra_game_states) + dialogue_started.emit(resource) + + return balloon + + +## Show the configured dialogue balloon +func show_dialogue_balloon(resource: DialogueResource, title: String = "", extra_game_states: Array = []) -> Node: + var balloon_path: String = DialogueSettings.get_setting(&"balloon_path", _get_example_balloon_path()) + if not ResourceLoader.exists(balloon_path): + balloon_path = _get_example_balloon_path() + dialogue_started.emit(resource) + return show_dialogue_balloon_scene(balloon_path, resource, title, extra_game_states) + + +## Show a given balloon scene +func show_dialogue_balloon_scene(balloon_scene, resource: DialogueResource, title: String = "", extra_game_states: Array = []) -> Node: + if balloon_scene is String: + balloon_scene = load(balloon_scene) + if balloon_scene is PackedScene: + balloon_scene = balloon_scene.instantiate() + + var balloon: Node = balloon_scene + get_current_scene.call().add_child.call_deferred(balloon) + if balloon.has_method(&"start"): + balloon.start(resource, title, extra_game_states) + elif balloon.has_method(&"Start"): + balloon.Start(resource, title, extra_game_states) + else: + assert(false, DialogueConstants.translate(&"runtime.dialogue_balloon_missing_start_method")) + return balloon + + +# Get the path to the example balloon +func _get_example_balloon_path() -> String: + var is_small_window: bool = ProjectSettings.get_setting("display/window/size/viewport_width") < 400 + var balloon_path: String = "/example_balloon/small_example_balloon.tscn" if is_small_window else "/example_balloon/example_balloon.tscn" + return get_script().resource_path.get_base_dir() + balloon_path + + +### Dotnet bridge + + +func _get_dotnet_dialogue_manager() -> Node: + return load(get_script().resource_path.get_base_dir() + "/DialogueManager.cs").new() + + +func _bridge_get_new_instance() -> Node: + return new() + + +func _bridge_get_next_dialogue_line(resource: DialogueResource, key: String, extra_game_states: Array = []) -> void: + # dotnet needs at least one await tick of the signal gets called too quickly + await Engine.get_main_loop().process_frame + + var line = await get_next_dialogue_line(resource, key, extra_game_states) + bridge_get_next_dialogue_line_completed.emit(line) + + +func _bridge_mutate(mutation: Dictionary, extra_game_states: Array, is_inline_mutation: bool = false) -> void: + await mutate(mutation, extra_game_states, is_inline_mutation) + bridge_mutated.emit() + + +### Helpers + + +# Get a line by its ID +func get_line(resource: DialogueResource, key: String, extra_game_states: Array) -> DialogueLine: + key = key.strip_edges() + + # See if we were given a stack instead of just the one key + var stack: Array = key.split("|") + key = stack.pop_front() + var id_trail: String = "" if stack.size() == 0 else "|" + "|".join(stack) + + # Key is blank so just use the first title + if key == null or key == "": + key = resource.first_title + + # See if we just ended the conversation + if key in [DialogueConstants.ID_END, DialogueConstants.ID_NULL, null]: + if stack.size() > 0: + return await get_line(resource, "|".join(stack), extra_game_states) + else: + return null + elif key == DialogueConstants.ID_END_CONVERSATION: + return null + + # See if it is a title + if key.begins_with("~ "): + key = key.substr(2) + if resource.titles.has(key): + key = resource.titles.get(key) + + if key in resource.titles.values(): + passed_title.emit(resource.titles.find_key(key)) + + if not resource.lines.has(key): + assert(false, DialogueConstants.translate(&"errors.key_not_found").format({ key = key })) + + var data: Dictionary = resource.lines.get(key) + + # This title key points to another title key so we should jump there instead + if data.type == DialogueConstants.TYPE_TITLE and data.next_id in resource.titles.values(): + return await get_line(resource, data.next_id + id_trail, extra_game_states) + + # Check for weighted random lines + if data.has(&"siblings"): + # Only count siblings that pass their condition (if they have one) + var successful_siblings: Array = data.siblings.filter(func(sibling): return not sibling.has("condition") or await check_condition(sibling, extra_game_states)) + var target_weight: float = randf_range(0, successful_siblings.reduce(func(total, sibling): return total + sibling.weight, 0)) + var cummulative_weight: float = 0 + for sibling in successful_siblings: + if target_weight < cummulative_weight + sibling.weight: + data = resource.lines.get(sibling.id) + break + else: + cummulative_weight += sibling.weight + + # Check condtiions + if data.type == DialogueConstants.TYPE_CONDITION: + # "else" will have no actual condition + if await check_condition(data, extra_game_states): + return await get_line(resource, data.next_id + id_trail, extra_game_states) + else: + return await get_line(resource, data.next_conditional_id + id_trail, extra_game_states) + + # Evaluate jumps + elif data.type == DialogueConstants.TYPE_GOTO: + if data.is_snippet and not id_trail.begins_with("|" + data.next_id_after): + id_trail = "|" + data.next_id_after + id_trail + return await get_line(resource, data.next_id + id_trail, extra_game_states) + + elif data.type == DialogueConstants.TYPE_DIALOGUE: + if not data.has(&"id"): + data.id = key + + # Set up a line object + var line: DialogueLine = await create_dialogue_line(data, extra_game_states) + + # If the jump point somehow has no content then just end + if not line: return null + + # If we are the first of a list of responses then get the other ones + if data.type == DialogueConstants.TYPE_RESPONSE: + # Note: For some reason C# has occasional issues with using the responses property directly + # so instead we use set and get here. + line.set(&"responses", await get_responses(data.get(&"responses", []), resource, id_trail, extra_game_states)) + return line + + # Inject the next node's responses if they have any + if resource.lines.has(line.next_id): + var next_line: Dictionary = resource.lines.get(line.next_id) + + # If the response line is marked as a title then make sure to emit the passed_title signal. + if line.next_id in resource.titles.values(): + passed_title.emit(resource.titles.find_key(line.next_id)) + + # If the responses come from a snippet then we need to come back here afterwards + if next_line.type == DialogueConstants.TYPE_GOTO and next_line.is_snippet and not id_trail.begins_with("|" + next_line.next_id_after): + id_trail = "|" + next_line.next_id_after + id_trail + + # If the next line is a title then check where it points to see if that is a set of responses. + while [DialogueConstants.TYPE_TITLE, DialogueConstants.TYPE_GOTO].has(next_line.type) and resource.lines.has(next_line.next_id): + next_line = resource.lines.get(next_line.next_id) + + if next_line != null and next_line.type == DialogueConstants.TYPE_RESPONSE: + # Note: For some reason C# has occasional issues with using the responses property directly + # so instead we use set and get here. + line.set(&"responses", await get_responses(next_line.get(&"responses", []), resource, id_trail, extra_game_states)) + + line.next_id = "|".join(stack) if line.next_id == DialogueConstants.ID_NULL else line.next_id + id_trail + return line + + +# Show a message or crash with error +func show_error_for_missing_state_value(message: String, will_show: bool = true) -> void: + if not will_show: return + + if DialogueSettings.get_setting(&"ignore_missing_state_values", false): + push_error(message) + elif will_show: + # If you're here then you're missing a method or property in your game state. The error + # message down in the debugger will give you some more information. + assert(false, message) + + +# Translate a string +func translate(data: Dictionary) -> String: + if translation_source == TranslationSource.None: + return data.text + + if data.translation_key == "" or data.translation_key == data.text: + return tr(data.text) + else: + # Line IDs work slightly differently depending on whether the translation came from a + # CSV or a PO file. CSVs use the line ID (or the line itself) as the translatable string + # whereas POs use the ID as context and the line itself as the translatable string. + match translation_source: + TranslationSource.PO: + return tr(data.text, StringName(data.translation_key)) + + TranslationSource.CSV: + return tr(data.translation_key) + + TranslationSource.Guess: + var translation_files: Array = ProjectSettings.get_setting(&"internationalization/locale/translations") + if translation_files.filter(func(f: String): return f.get_extension() in [&"po", &"mo"]).size() > 0: + # Assume PO + return tr(data.text, StringName(data.translation_key)) + else: + # Assume CSV + return tr(data.translation_key) + + return tr(data.translation_key) + + +# Create a line of dialogue +func create_dialogue_line(data: Dictionary, extra_game_states: Array) -> DialogueLine: + match data.type: + DialogueConstants.TYPE_DIALOGUE: + var resolved_data: ResolvedLineData = await get_resolved_line_data(data, extra_game_states) + return DialogueLine.new({ + id = data.get(&"id", ""), + type = DialogueConstants.TYPE_DIALOGUE, + next_id = data.next_id, + character = await get_resolved_character(data, extra_game_states), + character_replacements = data.character_replacements, + text = resolved_data.text, + text_replacements = data.text_replacements, + translation_key = data.translation_key, + pauses = resolved_data.pauses, + speeds = resolved_data.speeds, + inline_mutations = resolved_data.mutations, + time = resolved_data.time, + tags = data.get(&"tags", []), + extra_game_states = extra_game_states + }) + + DialogueConstants.TYPE_RESPONSE: + return DialogueLine.new({ + id = data.get(&"id", ""), + type = DialogueConstants.TYPE_RESPONSE, + next_id = data.next_id, + tags = data.get(&"tags", []), + extra_game_states = extra_game_states + }) + + DialogueConstants.TYPE_MUTATION: + return DialogueLine.new({ + id = data.get(&"id", ""), + type = DialogueConstants.TYPE_MUTATION, + next_id = data.next_id, + mutation = data.mutation, + extra_game_states = extra_game_states + }) + + return null + + +# Create a response +func create_response(data: Dictionary, extra_game_states: Array) -> DialogueResponse: + var resolved_data: ResolvedLineData = await get_resolved_line_data(data, extra_game_states) + return DialogueResponse.new({ + id = data.get(&"id", ""), + type = DialogueConstants.TYPE_RESPONSE, + next_id = data.next_id, + is_allowed = data.is_allowed, + character = await get_resolved_character(data, extra_game_states), + character_replacements = data.get(&"character_replacements", [] as Array[Dictionary]), + text = resolved_data.text, + text_replacements = data.text_replacements, + tags = data.get(&"tags", []), + translation_key = data.translation_key + }) + + +# Get the current game states +func get_game_states(extra_game_states: Array) -> Array: + if not _has_loaded_autoloads: + _has_loaded_autoloads = true + # Add any autoloads to a generic state so we can refer to them by name + for child in Engine.get_main_loop().root.get_children(): + # Ignore the dialogue manager + if child.name == &"DialogueManager": continue + # Ignore the current main scene + if Engine.get_main_loop().current_scene and child.name == Engine.get_main_loop().current_scene.name: continue + # Add the node to our known autoloads + _autoloads[child.name] = child + game_states = [_autoloads] + # Add any other state shortcuts from settings + for node_name in DialogueSettings.get_setting(&"states", []): + var state: Node = Engine.get_main_loop().root.get_node_or_null(node_name) + if state: + game_states.append(state) + + var current_scene: Node = get_current_scene.call() + var unique_states: Array = [] + for state in extra_game_states + [current_scene] + game_states: + if state != null and not unique_states.has(state): + unique_states.append(state) + return unique_states + + +# Check if a condition is met +func check_condition(data: Dictionary, extra_game_states: Array) -> bool: + if data.get(&"condition", null) == null: return true + if data.condition.is_empty(): return true + + return await resolve(data.condition.expression.duplicate(true), extra_game_states) + + +# Make a change to game state or run a method +func mutate(mutation: Dictionary, extra_game_states: Array, is_inline_mutation: bool = false) -> void: + var expression: Array[Dictionary] = mutation.expression + + # Handle built in mutations + if expression[0].type == DialogueConstants.TOKEN_FUNCTION and expression[0].function in [&"wait", &"debug"]: + var args: Array = await resolve_each(expression[0].value, extra_game_states) + match expression[0].function: + &"wait": + mutated.emit(mutation) + await Engine.get_main_loop().create_timer(float(args[0])).timeout + return + + &"debug": + prints("Debug:", args) + await Engine.get_main_loop().process_frame + + # Or pass through to the resolver + else: + if not mutation_contains_assignment(mutation.expression) and not is_inline_mutation: + mutated.emit(mutation) + + if mutation.get("is_blocking", true): + await resolve(mutation.expression.duplicate(true), extra_game_states) + return + else: + resolve(mutation.expression.duplicate(true), extra_game_states) + + # Wait one frame to give the dialogue handler a chance to yield + await Engine.get_main_loop().process_frame + + +func mutation_contains_assignment(mutation: Array) -> bool: + for token in mutation: + if token.type == DialogueConstants.TOKEN_ASSIGNMENT: + return true + return false + + +func resolve_each(array: Array, extra_game_states: Array) -> Array: + var results: Array = [] + for item in array: + results.append(await resolve(item.duplicate(true), extra_game_states)) + return results + + +# Replace an array of line IDs with their response prompts +func get_responses(ids: Array, resource: DialogueResource, id_trail: String, extra_game_states: Array) -> Array[DialogueResponse]: + var responses: Array[DialogueResponse] = [] + for id in ids: + var data: Dictionary = resource.lines.get(id).duplicate(true) + data.is_allowed = await check_condition(data, extra_game_states) + if DialogueSettings.get_setting(&"include_all_responses", false) or data.is_allowed: + var response: DialogueResponse = await create_response(data, extra_game_states) + response.next_id += id_trail + responses.append(response) + + return responses + + +# Get a value on the current scene or game state +func get_state_value(property: String, extra_game_states: Array): + # Special case for static primitive calls + if property == "Color": + return Color() + elif property == "Vector2": + return Vector2.ZERO + elif property == "Vector3": + return Vector3.ZERO + elif property == "Vector4": + return Vector4.ZERO + elif property == "Quaternion": + return Quaternion() + + var expression = Expression.new() + if expression.parse(property) != OK: + assert(false, DialogueConstants.translate(&"runtime.invalid_expression").format({ expression = property, error = expression.get_error_text() })) + + for state in get_game_states(extra_game_states): + if typeof(state) == TYPE_DICTIONARY: + if state.has(property): + return state.get(property) + else: + var result = expression.execute([], state, false) + if not expression.has_execute_failed(): + return result + + if include_singletons and Engine.has_singleton(property): + return Engine.get_singleton(property) + + if include_classes: + for class_data in ProjectSettings.get_global_class_list(): + if class_data.get(&"class") == property: + return load(class_data.path).new() + + show_error_for_missing_state_value(DialogueConstants.translate(&"runtime.property_not_found").format({ property = property, states = _get_state_shortcut_names(extra_game_states) })) + + +# Set a value on the current scene or game state +func set_state_value(property: String, value, extra_game_states: Array) -> void: + for state in get_game_states(extra_game_states): + if typeof(state) == TYPE_DICTIONARY: + if state.has(property): + state[property] = value + return + elif thing_has_property(state, property): + state.set(property, value) + return + + if property.to_snake_case() != property: + show_error_for_missing_state_value(DialogueConstants.translate(&"runtime.property_not_found_missing_export").format({ property = property, states = _get_state_shortcut_names(extra_game_states) })) + else: + show_error_for_missing_state_value(DialogueConstants.translate(&"runtime.property_not_found").format({ property = property, states = _get_state_shortcut_names(extra_game_states) })) + + +# Get the list of state shortcut names +func _get_state_shortcut_names(extra_game_states: Array) -> String: + var states = get_game_states(extra_game_states) + states.erase(_autoloads) + return ", ".join(states.map(func(s): return "\"%s\"" % (s.name if "name" in s else s))) + + +# Collapse any expressions +func resolve(tokens: Array, extra_game_states: Array): + # Handle groups first + for token in tokens: + if token.type == DialogueConstants.TOKEN_GROUP: + token["type"] = "value" + token["value"] = await resolve(token.value, extra_game_states) + + # Then variables/methods + var i: int = 0 + var limit: int = 0 + while i < tokens.size() and limit < 1000: + limit += 1 + var token: Dictionary = tokens[i] + + if token.type == DialogueConstants.TOKEN_FUNCTION: + var function_name: String = token.function + var args = await resolve_each(token.value, extra_game_states) + if tokens[i - 1].type == DialogueConstants.TOKEN_DOT: + # If we are calling a deeper function then we need to collapse the + # value into the thing we are calling the function on + var caller: Dictionary = tokens[i - 2] + if Builtins.is_supported(caller.value): + caller["type"] = "value" + caller["value"] = Builtins.resolve_method(caller.value, function_name, args) + tokens.remove_at(i) + tokens.remove_at(i-1) + i -= 2 + elif thing_has_method(caller.value, function_name, args): + caller["type"] = "value" + caller["value"] = await resolve_thing_method(caller.value, function_name, args) + tokens.remove_at(i) + tokens.remove_at(i-1) + i -= 2 + else: + show_error_for_missing_state_value(DialogueConstants.translate(&"runtime.method_not_callable").format({ method = function_name, object = str(caller.value) })) + else: + var found: bool = false + match function_name: + &"str": + token["type"] = "value" + token["value"] = str(args[0]) + found = true + &"Vector2": + token["type"] = "value" + token["value"] = Vector2(args[0], args[1]) + found = true + &"Vector2i": + token["type"] = "value" + token["value"] = Vector2i(args[0], args[1]) + found = true + &"Vector3": + token["type"] = "value" + token["value"] = Vector3(args[0], args[1], args[2]) + found = true + &"Vector3i": + token["type"] = "value" + token["value"] = Vector3i(args[0], args[1], args[2]) + found = true + &"Vector4": + token["type"] = "value" + token["value"] = Vector4(args[0], args[1], args[2], args[3]) + found = true + &"Vector4i": + token["type"] = "value" + token["value"] = Vector4i(args[0], args[1], args[2], args[3]) + found = true + &"Quaternion": + token["type"] = "value" + token["value"] = Quaternion(args[0], args[1], args[2], args[3]) + found = true + &"Callable": + token["type"] = "value" + match args.size(): + 0: + token["value"] = Callable() + 1: + token["value"] = Callable(args[0]) + 2: + token["value"] = Callable(args[0], args[1]) + found = true + &"Color": + token["type"] = "value" + match args.size(): + 0: + token["value"] = Color() + 1: + token["value"] = Color(args[0]) + 2: + token["value"] = Color(args[0], args[1]) + 3: + token["value"] = Color(args[0], args[1], args[2]) + 4: + token["value"] = Color(args[0], args[1], args[2], args[3]) + found = true + &"load": + token["type"] = "value" + token["value"] = load(args[0]) + found = true + &"emit": + token["type"] = "value" + token["value"] = resolve_signal(args, extra_game_states) + found = true + _: + for state in get_game_states(extra_game_states): + if thing_has_method(state, function_name, args): + token["type"] = "value" + token["value"] = await resolve_thing_method(state, function_name, args) + found = true + break + + show_error_for_missing_state_value(DialogueConstants.translate(&"runtime.method_not_found").format({ + method = args[0] if function_name in ["call", "call_deferred"] else function_name, + states = _get_state_shortcut_names(extra_game_states) + }), not found) + + elif token.type == DialogueConstants.TOKEN_DICTIONARY_REFERENCE: + var value + if i > 0 and tokens[i - 1].type == DialogueConstants.TOKEN_DOT: + # If we are deep referencing then we need to get the parent object. + # `parent.value` is the actual object and `token.variable` is the name of + # the property within it. + value = tokens[i - 2].value[token.variable] + # Clean up the previous tokens + token.erase("variable") + tokens.remove_at(i - 1) + tokens.remove_at(i - 2) + i -= 2 + else: + # Otherwise we can just get this variable as a normal state reference + value = get_state_value(token.variable, extra_game_states) + + var index = await resolve(token.value, extra_game_states) + if typeof(value) == TYPE_DICTIONARY: + if tokens.size() > i + 1 and tokens[i + 1].type == DialogueConstants.TOKEN_ASSIGNMENT: + # If the next token is an assignment then we need to leave this as a reference + # so that it can be resolved once everything ahead of it has been resolved + token["type"] = "dictionary" + token["value"] = value + token["key"] = index + else: + if value.has(index): + token["type"] = "value" + token["value"] = value[index] + else: + show_error_for_missing_state_value(DialogueConstants.translate(&"runtime.key_not_found").format({ key = str(index), dictionary = token.variable })) + elif typeof(value) == TYPE_ARRAY: + if tokens.size() > i + 1 and tokens[i + 1].type == DialogueConstants.TOKEN_ASSIGNMENT: + # If the next token is an assignment then we need to leave this as a reference + # so that it can be resolved once everything ahead of it has been resolved + token["type"] = "array" + token["value"] = value + token["key"] = index + else: + if index >= 0 and index < value.size(): + token["type"] = "value" + token["value"] = value[index] + else: + show_error_for_missing_state_value(DialogueConstants.translate(&"runtime.array_index_out_of_bounds").format({ index = index, array = token.variable })) + + elif token.type == DialogueConstants.TOKEN_DICTIONARY_NESTED_REFERENCE: + var dictionary: Dictionary = tokens[i - 1] + var index = await resolve(token.value, extra_game_states) + var value = dictionary.value + if typeof(value) == TYPE_DICTIONARY: + if tokens.size() > i + 1 and tokens[i + 1].type == DialogueConstants.TOKEN_ASSIGNMENT: + # If the next token is an assignment then we need to leave this as a reference + # so that it can be resolved once everything ahead of it has been resolved + dictionary["type"] = "dictionary" + dictionary["key"] = index + dictionary["value"] = value + tokens.remove_at(i) + i -= 1 + else: + if dictionary.value.has(index): + dictionary["value"] = value.get(index) + tokens.remove_at(i) + i -= 1 + else: + show_error_for_missing_state_value(DialogueConstants.translate(&"runtime.key_not_found").format({ key = str(index), dictionary = value })) + elif typeof(value) == TYPE_ARRAY: + if tokens.size() > i + 1 and tokens[i + 1].type == DialogueConstants.TOKEN_ASSIGNMENT: + # If the next token is an assignment then we need to leave this as a reference + # so that it can be resolved once everything ahead of it has been resolved + dictionary["type"] = "array" + dictionary["value"] = value + dictionary["key"] = index + tokens.remove_at(i) + i -= 1 + else: + if index >= 0 and index < value.size(): + dictionary["value"] = value[index] + tokens.remove_at(i) + i -= 1 + else: + show_error_for_missing_state_value(DialogueConstants.translate(&"runtime.array_index_out_of_bounds").format({ index = index, array = value })) + + elif token.type == DialogueConstants.TOKEN_ARRAY: + token["type"] = "value" + token["value"] = await resolve_each(token.value, extra_game_states) + + elif token.type == DialogueConstants.TOKEN_DICTIONARY: + token["type"] = "value" + var dictionary = {} + for key in token.value.keys(): + var resolved_key = await resolve([key], extra_game_states) + var preresolved_value = token.value.get(key) + if typeof(preresolved_value) != TYPE_ARRAY: + preresolved_value = [preresolved_value] + var resolved_value = await resolve(preresolved_value, extra_game_states) + dictionary[resolved_key] = resolved_value + token["value"] = dictionary + + elif token.type == DialogueConstants.TOKEN_VARIABLE or token.type == DialogueConstants.TOKEN_NUMBER: + if str(token.value) == "null": + token["type"] = "value" + token["value"] = null + elif tokens[i - 1].type == DialogueConstants.TOKEN_DOT: + var caller: Dictionary = tokens[i - 2] + var property = token.value + if tokens.size() > i + 1 and tokens[i + 1].type == DialogueConstants.TOKEN_ASSIGNMENT: + # If the next token is an assignment then we need to leave this as a reference + # so that it can be resolved once everything ahead of it has been resolved + caller["type"] = "property" + caller["property"] = property + else: + # If we are requesting a deeper property then we need to collapse the + # value into the thing we are referencing from + caller["type"] = "value" + if Builtins.is_supported(caller.value): + caller["value"] = Builtins.resolve_property(caller.value, property) + else: + caller["value"] = caller.value.get(property) + tokens.remove_at(i) + tokens.remove_at(i-1) + i -= 2 + elif tokens.size() > i + 1 and tokens[i + 1].type == DialogueConstants.TOKEN_ASSIGNMENT: + # It's a normal variable but we will be assigning to it so don't resolve + # it until everything after it has been resolved + token["type"] = "variable" + else: + if token.type == DialogueConstants.TOKEN_NUMBER: + token["type"] = "value" + token["value"] = token.value + else: + token["type"] = "value" + token["value"] = get_state_value(str(token.value), extra_game_states) + + i += 1 + + # Then multiply and divide + i = 0 + limit = 0 + while i < tokens.size() and limit < 1000: + limit += 1 + var token: Dictionary = tokens[i] + if token.type == DialogueConstants.TOKEN_OPERATOR and token.value in ["*", "/", "%"]: + token["type"] = "value" + token["value"] = apply_operation(token.value, tokens[i-1].value, tokens[i+1].value) + tokens.remove_at(i+1) + tokens.remove_at(i-1) + i -= 1 + i += 1 + + if limit >= 1000: + assert(false, DialogueConstants.translate(&"runtime.something_went_wrong")) + + # Then addition and subtraction + i = 0 + limit = 0 + while i < tokens.size() and limit < 1000: + limit += 1 + var token: Dictionary = tokens[i] + if token.type == DialogueConstants.TOKEN_OPERATOR and token.value in ["+", "-"]: + token["type"] = "value" + token["value"] = apply_operation(token.value, tokens[i-1].value, tokens[i+1].value) + tokens.remove_at(i+1) + tokens.remove_at(i-1) + i -= 1 + i += 1 + + if limit >= 1000: + assert(false, DialogueConstants.translate(&"runtime.something_went_wrong")) + + # Then negations + i = 0 + limit = 0 + while i < tokens.size() and limit < 1000: + limit += 1 + var token: Dictionary = tokens[i] + if token.type == DialogueConstants.TOKEN_NOT: + token["type"] = "value" + token["value"] = not tokens[i+1].value + tokens.remove_at(i+1) + i -= 1 + i += 1 + + if limit >= 1000: + assert(false, DialogueConstants.translate(&"runtime.something_went_wrong")) + + # Then comparisons + i = 0 + limit = 0 + while i < tokens.size() and limit < 1000: + limit += 1 + var token: Dictionary = tokens[i] + if token.type == DialogueConstants.TOKEN_COMPARISON: + token["type"] = "value" + token["value"] = compare(token.value, tokens[i-1].value, tokens[i+1].value) + tokens.remove_at(i+1) + tokens.remove_at(i-1) + i -= 1 + i += 1 + + if limit >= 1000: + assert(false, DialogueConstants.translate(&"runtime.something_went_wrong")) + + # Then and/or + i = 0 + limit = 0 + while i < tokens.size() and limit < 1000: + limit += 1 + var token: Dictionary = tokens[i] + if token.type == DialogueConstants.TOKEN_AND_OR: + token["type"] = "value" + token["value"] = apply_operation(token.value, tokens[i-1].value, tokens[i+1].value) + tokens.remove_at(i+1) + tokens.remove_at(i-1) + i -= 1 + i += 1 + + if limit >= 1000: + assert(false, DialogueConstants.translate(&"runtime.something_went_wrong")) + + # Lastly, resolve any assignments + i = 0 + limit = 0 + while i < tokens.size() and limit < 1000: + limit += 1 + var token: Dictionary = tokens[i] + if token.type == DialogueConstants.TOKEN_ASSIGNMENT: + var lhs: Dictionary = tokens[i - 1] + var value + + match lhs.type: + &"variable": + value = apply_operation(token.value, get_state_value(lhs.value, extra_game_states), tokens[i+1].value) + set_state_value(lhs.value, value, extra_game_states) + &"property": + value = apply_operation(token.value, lhs.value.get(lhs.property), tokens[i+1].value) + if typeof(lhs.value) == TYPE_DICTIONARY: + lhs.value[lhs.property] = value + else: + lhs.value.set(lhs.property, value) + &"dictionary": + value = apply_operation(token.value, lhs.value.get(lhs.key, null), tokens[i+1].value) + lhs.value[lhs.key] = value + &"array": + show_error_for_missing_state_value( + DialogueConstants.translate(&"runtime.array_index_out_of_bounds").format({ index = lhs.key, array = lhs.value }), + lhs.key >= lhs.value.size() + ) + value = apply_operation(token.value, lhs.value[lhs.key], tokens[i+1].value) + lhs.value[lhs.key] = value + _: + show_error_for_missing_state_value(DialogueConstants.translate(&"runtime.left_hand_size_cannot_be_assigned_to")) + + token["type"] = "value" + token["value"] = value + tokens.remove_at(i+1) + tokens.remove_at(i-1) + i -= 1 + i += 1 + + if limit >= 1000: + assert(false, DialogueConstants.translate(&"runtime.something_went_wrong")) + + return tokens[0].value + + +func compare(operator: String, first_value, second_value) -> bool: + match operator: + &"in": + if first_value == null or second_value == null: + return false + else: + return first_value in second_value + &"<": + if first_value == null: + return true + elif second_value == null: + return false + else: + return first_value < second_value + &">": + if first_value == null: + return false + elif second_value == null: + return true + else: + return first_value > second_value + &"<=": + if first_value == null: + return true + elif second_value == null: + return false + else: + return first_value <= second_value + &">=": + if first_value == null: + return false + elif second_value == null: + return true + else: + return first_value >= second_value + &"==": + if first_value == null: + if typeof(second_value) == TYPE_BOOL: + return second_value == false + else: + return second_value == null + else: + return first_value == second_value + &"!=": + if first_value == null: + if typeof(second_value) == TYPE_BOOL: + return second_value == true + else: + return second_value != null + else: + return first_value != second_value + + return false + + +func apply_operation(operator: String, first_value, second_value): + match operator: + &"=": + return second_value + &"+", &"+=": + return first_value + second_value + &"-", &"-=": + return first_value - second_value + &"/", &"/=": + return first_value / second_value + &"*", &"*=": + return first_value * second_value + &"%": + return first_value % second_value + &"and": + return first_value and second_value + &"or": + return first_value or second_value + + assert(false, DialogueConstants.translate(&"runtime.unknown_operator")) + + +# Check if a dialogue line contains meaningful information +func is_valid(line: DialogueLine) -> bool: + if line == null: + return false + if line.type == DialogueConstants.TYPE_MUTATION and line.mutation == null: + return false + if line.type == DialogueConstants.TYPE_RESPONSE and line.get(&"responses").size() == 0: + return false + return true + + +func thing_has_method(thing, method: String, args: Array) -> bool: + if Builtins.is_supported(thing): + return thing != _autoloads + + if method in [&"call", &"call_deferred"]: + return thing.has_method(args[0]) + + if method == &"emit_signal": + return thing.has_signal(args[0]) + + if thing.has_method(method): + return true + + if method.to_snake_case() != method and DialogueSettings.check_for_dotnet_solution(): + # If we get this far then the method might be a C# method with a Task return type + return _get_dotnet_dialogue_manager().ThingHasMethod(thing, method) + + return false + + +# Check if a given property exists +func thing_has_property(thing: Object, property: String) -> bool: + if thing == null: + return false + + for p in thing.get_property_list(): + if _node_properties.has(p.name): + # Ignore any properties on the base Node + continue + if p.name == property: + return true + + return false + + +func resolve_signal(args: Array, extra_game_states: Array): + if args[0] is Signal: + args[0] = args[0].get_name() + + for state in get_game_states(extra_game_states): + if typeof(state) == TYPE_DICTIONARY: + continue + elif state.has_signal(args[0]): + match args.size(): + 1: + state.emit_signal(args[0]) + 2: + state.emit_signal(args[0], args[1]) + 3: + state.emit_signal(args[0], args[1], args[2]) + 4: + state.emit_signal(args[0], args[1], args[2], args[3]) + 5: + state.emit_signal(args[0], args[1], args[2], args[3], args[4]) + 6: + state.emit_signal(args[0], args[1], args[2], args[3], args[4], args[5]) + 7: + state.emit_signal(args[0], args[1], args[2], args[3], args[4], args[5], args[6]) + 8: + state.emit_signal(args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7]) + return + + # The signal hasn't been found anywhere + show_error_for_missing_state_value(DialogueConstants.translate(&"runtime.signal_not_found").format({ signal_name = args[0], states = _get_state_shortcut_names(extra_game_states) })) + + +func get_method_info_for(thing, method: String) -> Dictionary: + # Use the thing instance id as a key for the caching dictionary. + var thing_instance_id: int = thing.get_instance_id() + if not _method_info_cache.has(thing_instance_id): + var methods: Dictionary = {} + for m in thing.get_method_list(): + methods[m.name] = m + _method_info_cache[thing_instance_id] = methods + + return _method_info_cache.get(thing_instance_id, {}).get(method) + + +func resolve_thing_method(thing, method: String, args: Array): + if Builtins.is_supported(thing): + var result = Builtins.resolve_method(thing, method, args) + if not Builtins.has_resolve_method_failed(): + return result + + if thing.has_method(method): + # Try to convert any literals to the right type + var method_info: Dictionary = get_method_info_for(thing, method) + var method_args: Array = method_info.args + if method_info.flags & METHOD_FLAG_VARARG == 0 and method_args.size() < args.size(): + assert(false, DialogueConstants.translate(&"runtime.expected_n_got_n_args").format({ expected = method_args.size(), method = method, received = args.size()})) + for i in range(0, min(method_args.size(), args.size())): + var m: Dictionary = method_args[i] + var to_type:int = typeof(args[i]) + if m.type == TYPE_ARRAY: + match m.hint_string: + &"String": + to_type = TYPE_PACKED_STRING_ARRAY + &"int": + to_type = TYPE_PACKED_INT64_ARRAY + &"float": + to_type = TYPE_PACKED_FLOAT64_ARRAY + &"Vector2": + to_type = TYPE_PACKED_VECTOR2_ARRAY + &"Vector3": + to_type = TYPE_PACKED_VECTOR3_ARRAY + _: + if m.hint_string != "": + assert(false, DialogueConstants.translate(&"runtime.unsupported_array_type").format({ type = m.hint_string})) + if typeof(args[i]) != to_type: + args[i] = convert(args[i], to_type) + + return await thing.callv(method, args) + + # If we get here then it's probably a C# method with a Task return type + var dotnet_dialogue_manager = _get_dotnet_dialogue_manager() + dotnet_dialogue_manager.ResolveThingMethod(thing, method, args) + return await dotnet_dialogue_manager.Resolved diff --git a/addons/dialogue_manager/dialogue_reponses_menu.gd b/addons/dialogue_manager/dialogue_reponses_menu.gd new file mode 100644 index 0000000..d666b2e --- /dev/null +++ b/addons/dialogue_manager/dialogue_reponses_menu.gd @@ -0,0 +1,141 @@ +@icon("./assets/responses_menu.svg") + +## A [Container] for dialogue responses provided by [b]Dialogue Manager[/b]. +class_name DialogueResponsesMenu extends Container + + +## Emitted when a response is selected. +signal response_selected(response) + + +## Optionally specify a control to duplicate for each response +@export var response_template: Control + +## The action for accepting a response (is possibly overridden by parent dialogue balloon). +@export var next_action: StringName = &"" + +## The list of dialogue responses. +var responses: Array = []: + get: + return responses + set(value): + responses = value + + # Remove any current items + for item in get_children(): + if item == response_template: continue + + remove_child(item) + item.queue_free() + + # Add new items + if responses.size() > 0: + for response in responses: + var item: Control + if is_instance_valid(response_template): + item = response_template.duplicate(DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_SIGNALS) + item.show() + else: + item = Button.new() + item.name = "Response%d" % get_child_count() + if not response.is_allowed: + item.name = String(item.name) + "Disallowed" + item.disabled = true + + # If the item has a response property then use that + if "response" in item: + item.response = response + # Otherwise assume we can just set the text + else: + item.text = response.text + + item.set_meta("response", response) + + add_child(item) + + _configure_focus() + + +func _ready() -> void: + visibility_changed.connect(func(): + if visible and get_menu_items().size() > 0: + get_menu_items()[0].grab_focus() + ) + + if is_instance_valid(response_template): + response_template.hide() + + +## Get the selectable items in the menu. +func get_menu_items() -> Array: + var items: Array = [] + for child in get_children(): + if not child.visible: continue + if "Disallowed" in child.name: continue + items.append(child) + + return items + + +## [b]DEPRECATED[/b]. Do not use. +func set_responses(next_responses: Array) -> void: + self.responses = next_responses + + +#region Internal + + +# Prepare the menu for keyboard and mouse navigation. +func _configure_focus() -> void: + var items = get_menu_items() + for i in items.size(): + var item: Control = items[i] + + item.focus_mode = Control.FOCUS_ALL + + item.focus_neighbor_left = item.get_path() + item.focus_neighbor_right = item.get_path() + + if i == 0: + item.focus_neighbor_top = item.get_path() + item.focus_previous = item.get_path() + else: + item.focus_neighbor_top = items[i - 1].get_path() + item.focus_previous = items[i - 1].get_path() + + if i == items.size() - 1: + item.focus_neighbor_bottom = item.get_path() + item.focus_next = item.get_path() + else: + item.focus_neighbor_bottom = items[i + 1].get_path() + item.focus_next = items[i + 1].get_path() + + item.mouse_entered.connect(_on_response_mouse_entered.bind(item)) + item.gui_input.connect(_on_response_gui_input.bind(item, item.get_meta("response"))) + + items[0].grab_focus() + + +#endregion + +#region Signals + + +func _on_response_mouse_entered(item: Control) -> void: + if "Disallowed" in item.name: return + + item.grab_focus() + + +func _on_response_gui_input(event: InputEvent, item: Control, response) -> void: + if "Disallowed" in item.name: return + + if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT: + get_viewport().set_input_as_handled() + response_selected.emit(response) + elif event.is_action_pressed(&"ui_accept" if next_action.is_empty() else next_action) and item in get_menu_items(): + get_viewport().set_input_as_handled() + response_selected.emit(response) + + +#endregion diff --git a/addons/dialogue_manager/dialogue_resource.gd b/addons/dialogue_manager/dialogue_resource.gd new file mode 100644 index 0000000..68f52a0 --- /dev/null +++ b/addons/dialogue_manager/dialogue_resource.gd @@ -0,0 +1,43 @@ +@tool +@icon("./assets/icon.svg") + +## A collection of dialogue lines for use with [code]DialogueManager[/code]. +class_name DialogueResource extends Resource + + +const _DialogueManager = preload("./dialogue_manager.gd") +const DialogueLine = preload("./dialogue_line.gd") + +## A list of state shortcuts +@export var using_states: PackedStringArray = [] + +## A map of titles and the lines they point to. +@export var titles: Dictionary = {} + +## A list of character names. +@export var character_names: PackedStringArray = [] + +## The first title in the file. +@export var first_title: String = "" + +## A map of the encoded lines of dialogue. +@export var lines: Dictionary = {} + +## raw version of the text +@export var raw_text: String + + +## Get the next printable line of dialogue, starting from a referenced line ([code]title[/code] can +## be a title string or a stringified line number). Runs any mutations along the way and then returns +## the first dialogue line encountered. +func get_next_dialogue_line(title: String, extra_game_states: Array = [], mutation_behaviour: _DialogueManager.MutationBehaviour = _DialogueManager.MutationBehaviour.Wait) -> DialogueLine: + return await Engine.get_singleton("DialogueManager").get_next_dialogue_line(self, title, extra_game_states, mutation_behaviour) + + +## Get the list of any titles found in the file. +func get_titles() -> PackedStringArray: + return titles.keys() + + +func _to_string() -> String: + return "<DialogueResource titles=\"%s\">" % [",".join(titles.keys())] diff --git a/addons/dialogue_manager/dialogue_response.gd b/addons/dialogue_manager/dialogue_response.gd new file mode 100644 index 0000000..92cec24 --- /dev/null +++ b/addons/dialogue_manager/dialogue_response.gd @@ -0,0 +1,62 @@ +## A response to a line of dialogue, usualy attached to a [code]DialogueLine[/code]. +class_name DialogueResponse extends RefCounted + + +const _DialogueConstants = preload("./constants.gd") + + +## The ID of this response +var id: String + +## The internal type of this dialogue object, always set to [code]TYPE_RESPONSE[/code]. +var type: String = _DialogueConstants.TYPE_RESPONSE + +## The next line ID to use if this response is selected by the player. +var next_id: String = "" + +## [code]true[/code] if the condition of this line was met. +var is_allowed: bool = true + +## A character (depending on the "characters in responses" behaviour setting). +var character: String = "" + +## A dictionary of varialbe replaces for the character name. Generally for internal use only. +var character_replacements: Array[Dictionary] = [] + +## The prompt for this response. +var text: String = "" + +## A dictionary of variable replaces for the text. Generally for internal use only. +var text_replacements: Array[Dictionary] = [] + +## Any #tags +var tags: PackedStringArray = [] + +## The key to use for translating the text. +var translation_key: String = "" + + +func _init(data: Dictionary = {}) -> void: + if data.size() > 0: + id = data.id + type = data.type + next_id = data.next_id + is_allowed = data.is_allowed + character = data.character + character_replacements = data.character_replacements + text = data.text + text_replacements = data.text_replacements + tags = data.tags + translation_key = data.translation_key + + +func _to_string() -> String: + return "<DialogueResponse text=\"%s\">" % text + + +func get_tag_value(tag_name: String) -> String: + var wrapped := "%s=" % tag_name + for t in tags: + if t.begins_with(wrapped): + return t.replace(wrapped, "").strip_edges() + return "" diff --git a/addons/dialogue_manager/editor_translation_parser_plugin.gd b/addons/dialogue_manager/editor_translation_parser_plugin.gd new file mode 100644 index 0000000..16a1833 --- /dev/null +++ b/addons/dialogue_manager/editor_translation_parser_plugin.gd @@ -0,0 +1,44 @@ +extends EditorTranslationParserPlugin + + +const DialogueConstants = preload("./constants.gd") +const DialogueSettings = preload("./settings.gd") +const DialogueManagerParser = preload("./components/parser.gd") +const DialogueManagerParseResult = preload("./components/parse_result.gd") + + +func _parse_file(path: String, msgids: Array, msgids_context_plural: Array) -> void: + var file: FileAccess = FileAccess.open(path, FileAccess.READ) + var text: String = file.get_as_text() + + var data: DialogueManagerParseResult = DialogueManagerParser.parse_string(text, path) + var known_keys: PackedStringArray = PackedStringArray([]) + + # Add all character names if settings ask for it + if DialogueSettings.get_setting("export_characters_in_translation", true): + var character_names: PackedStringArray = data.character_names + for character_name in character_names: + if character_name in known_keys: continue + + known_keys.append(character_name) + + msgids_context_plural.append([character_name.replace('"', '\"'), "dialogue", ""]) + + # Add all dialogue lines and responses + var dialogue: Dictionary = data.lines + for key in dialogue.keys(): + var line: Dictionary = dialogue.get(key) + + if not line.type in [DialogueConstants.TYPE_DIALOGUE, DialogueConstants.TYPE_RESPONSE]: continue + if line.translation_key in known_keys: continue + + known_keys.append(line.translation_key) + + if line.translation_key == "" or line.translation_key == line.text: + msgids_context_plural.append([line.text.replace('"', '\"'), "", ""]) + else: + msgids_context_plural.append([line.text.replace('"', '\"'), line.translation_key.replace('"', '\"'), ""]) + + +func _get_recognized_extensions() -> PackedStringArray: + return ["dialogue"] diff --git a/addons/dialogue_manager/example_balloon/ExampleBalloon.cs b/addons/dialogue_manager/example_balloon/ExampleBalloon.cs new file mode 100644 index 0000000..2835804 --- /dev/null +++ b/addons/dialogue_manager/example_balloon/ExampleBalloon.cs @@ -0,0 +1,224 @@ +using Godot; +using Godot.Collections; + +namespace DialogueManagerRuntime +{ + public partial class ExampleBalloon : CanvasLayer + { + [Export] public string NextAction = "ui_accept"; + [Export] public string SkipAction = "ui_cancel"; + + + Control balloon; + RichTextLabel characterLabel; + RichTextLabel dialogueLabel; + VBoxContainer responsesMenu; + + Resource resource; + Array<Variant> temporaryGameStates = new Array<Variant>(); + bool isWaitingForInput = false; + bool willHideBalloon = false; + + DialogueLine dialogueLine; + DialogueLine DialogueLine + { + get => dialogueLine; + set + { + isWaitingForInput = false; + balloon.FocusMode = Control.FocusModeEnum.All; + balloon.GrabFocus(); + + if (value == null) + { + QueueFree(); + return; + } + + dialogueLine = value; + UpdateDialogue(); + } + } + + + public override void _Ready() + { + balloon = GetNode<Control>("%Balloon"); + characterLabel = GetNode<RichTextLabel>("%CharacterLabel"); + dialogueLabel = GetNode<RichTextLabel>("%DialogueLabel"); + responsesMenu = GetNode<VBoxContainer>("%ResponsesMenu"); + + balloon.Hide(); + + balloon.GuiInput += (@event) => + { + if ((bool)dialogueLabel.Get("is_typing")) + { + bool mouseWasClicked = @event is InputEventMouseButton && (@event as InputEventMouseButton).ButtonIndex == MouseButton.Left && @event.IsPressed(); + bool skipButtonWasPressed = @event.IsActionPressed(SkipAction); + if (mouseWasClicked || skipButtonWasPressed) + { + GetViewport().SetInputAsHandled(); + dialogueLabel.Call("skip_typing"); + return; + } + } + + if (!isWaitingForInput) return; + if (dialogueLine.Responses.Count > 0) return; + + GetViewport().SetInputAsHandled(); + + if (@event is InputEventMouseButton && @event.IsPressed() && (@event as InputEventMouseButton).ButtonIndex == MouseButton.Left) + { + Next(dialogueLine.NextId); + } + else if (@event.IsActionPressed(NextAction) && GetViewport().GuiGetFocusOwner() == balloon) + { + Next(dialogueLine.NextId); + } + }; + + if (string.IsNullOrEmpty((string)responsesMenu.Get("next_action"))) + { + responsesMenu.Set("next_action", NextAction); + } + responsesMenu.Connect("response_selected", Callable.From((DialogueResponse response) => + { + Next(response.NextId); + })); + + DialogueManager.Mutated += OnMutated; + } + + + public override void _ExitTree() + { + DialogueManager.Mutated -= OnMutated; + } + + + public override void _UnhandledInput(InputEvent @event) + { + // Only the balloon is allowed to handle input while it's showing + GetViewport().SetInputAsHandled(); + } + + + public override async void _Notification(int what) + { + // Detect a change of locale and update the current dialogue line to show the new language + if (what == NotificationTranslationChanged && IsInstanceValid(dialogueLabel)) + { + float visibleRatio = dialogueLabel.VisibleRatio; + DialogueLine = await DialogueManager.GetNextDialogueLine(resource, DialogueLine.Id, temporaryGameStates); + if (visibleRatio < 1.0f) + { + dialogueLabel.Call("skip_typing"); + } + } + } + + + public async void Start(Resource dialogueResource, string title, Array<Variant> extraGameStates = null) + { + if (!IsNodeReady()) + { + await ToSignal(this, SignalName.Ready); + } + + temporaryGameStates = extraGameStates ?? new Array<Variant>(); + isWaitingForInput = false; + resource = dialogueResource; + + DialogueLine = await DialogueManager.GetNextDialogueLine(resource, title, temporaryGameStates); + } + + + public async void Next(string nextId) + { + DialogueLine = await DialogueManager.GetNextDialogueLine(resource, nextId, temporaryGameStates); + } + + + #region Helpers + + + private async void UpdateDialogue() + { + if (!IsNodeReady()) + { + await ToSignal(this, SignalName.Ready); + } + + // Set up the character name + characterLabel.Visible = !string.IsNullOrEmpty(dialogueLine.Character); + characterLabel.Text = Tr(dialogueLine.Character, "dialogue"); + + // Set up the dialogue + dialogueLabel.Hide(); + dialogueLabel.Set("dialogue_line", dialogueLine); + + // Set up the responses + responsesMenu.Hide(); + responsesMenu.Set("responses", dialogueLine.Responses); + + // Type out the text + balloon.Show(); + willHideBalloon = false; + dialogueLabel.Show(); + if (!string.IsNullOrEmpty(dialogueLine.Text)) + { + dialogueLabel.Call("type_out"); + await ToSignal(dialogueLabel, "finished_typing"); + } + + // Wait for input + if (dialogueLine.Responses.Count > 0) + { + balloon.FocusMode = Control.FocusModeEnum.None; + responsesMenu.Show(); + } + else if (!string.IsNullOrEmpty(dialogueLine.Time)) + { + float time = 0f; + if (!float.TryParse(dialogueLine.Time, out time)) + { + time = dialogueLine.Text.Length * 0.02f; + } + await ToSignal(GetTree().CreateTimer(time), "timeout"); + Next(dialogueLine.NextId); + } + else + { + isWaitingForInput = true; + balloon.FocusMode = Control.FocusModeEnum.All; + balloon.GrabFocus(); + } + } + + + #endregion + + + #region signals + + + private void OnMutated(Dictionary _mutation) + { + isWaitingForInput = false; + willHideBalloon = true; + GetTree().CreateTimer(0.1f).Timeout += () => + { + if (willHideBalloon) + { + willHideBalloon = false; + balloon.Hide(); + } + }; + } + + + #endregion + } +} diff --git a/addons/dialogue_manager/example_balloon/example_balloon.gd b/addons/dialogue_manager/example_balloon/example_balloon.gd new file mode 100644 index 0000000..a3dc9df --- /dev/null +++ b/addons/dialogue_manager/example_balloon/example_balloon.gd @@ -0,0 +1,169 @@ +class_name DialogueManagerExampleBalloon extends CanvasLayer +## A basic dialogue balloon for use with Dialogue Manager. + +## The action to use for advancing the dialogue +@export var next_action: StringName = &"ui_accept" + +## The action to use to skip typing the dialogue +@export var skip_action: StringName = &"ui_cancel" + +## The dialogue resource +var resource: DialogueResource + +## Temporary game states +var temporary_game_states: Array = [] + +## See if we are waiting for the player +var is_waiting_for_input: bool = false + +## See if we are running a long mutation and should hide the balloon +var will_hide_balloon: bool = false + +## A dictionary to store any ephemeral variables +var locals: Dictionary = {} + +var _locale: String = TranslationServer.get_locale() + +## The current line +var dialogue_line: DialogueLine: + set(next_dialogue_line): + is_waiting_for_input = false + balloon.focus_mode = Control.FOCUS_ALL + balloon.grab_focus() + + # The dialogue has finished so close the balloon + if not next_dialogue_line: + queue_free() + return + + # If the node isn't ready yet then none of the labels will be ready yet either + if not is_node_ready(): + await ready + + dialogue_line = next_dialogue_line + + character_label.visible = not dialogue_line.character.is_empty() + character_label.text = tr(dialogue_line.character, "dialogue") + + dialogue_label.hide() + dialogue_label.dialogue_line = dialogue_line + + responses_menu.hide() + responses_menu.set_responses(dialogue_line.responses) + + # Show our balloon + balloon.show() + will_hide_balloon = false + + dialogue_label.show() + if not dialogue_line.text.is_empty(): + dialogue_label.type_out() + await dialogue_label.finished_typing + + # Wait for input + if dialogue_line.responses.size() > 0: + balloon.focus_mode = Control.FOCUS_NONE + responses_menu.show() + elif dialogue_line.time != "": + var time = dialogue_line.text.length() * 0.02 if dialogue_line.time == "auto" else dialogue_line.time.to_float() + await get_tree().create_timer(time).timeout + next(dialogue_line.next_id) + else: + is_waiting_for_input = true + balloon.focus_mode = Control.FOCUS_ALL + balloon.grab_focus() + get: + return dialogue_line + +## The base balloon anchor +@onready var balloon: Control = %Balloon + +## The label showing the name of the currently speaking character +@onready var character_label: RichTextLabel = %CharacterLabel + +## The label showing the currently spoken dialogue +@onready var dialogue_label: DialogueLabel = %DialogueLabel + +## The menu of responses +@onready var responses_menu: DialogueResponsesMenu = %ResponsesMenu + + +func _ready() -> void: + balloon.hide() + Engine.get_singleton("DialogueManager").mutated.connect(_on_mutated) + + # If the responses menu doesn't have a next action set, use this one + if responses_menu.next_action.is_empty(): + responses_menu.next_action = next_action + + +func _unhandled_input(_event: InputEvent) -> void: + # Only the balloon is allowed to handle input while it's showing + get_viewport().set_input_as_handled() + + +func _notification(what: int) -> void: + ## Detect a change of locale and update the current dialogue line to show the new language + if what == NOTIFICATION_TRANSLATION_CHANGED and _locale != TranslationServer.get_locale() and is_instance_valid(dialogue_label): + _locale = TranslationServer.get_locale() + var visible_ratio = dialogue_label.visible_ratio + self.dialogue_line = await resource.get_next_dialogue_line(dialogue_line.id) + if visible_ratio < 1: + dialogue_label.skip_typing() + + +## Start some dialogue +func start(dialogue_resource: DialogueResource, title: String, extra_game_states: Array = []) -> void: + if not is_node_ready(): + await ready + temporary_game_states = [self] + extra_game_states + is_waiting_for_input = false + resource = dialogue_resource + self.dialogue_line = await resource.get_next_dialogue_line(title, temporary_game_states) + + +## Go to the next line +func next(next_id: String) -> void: + self.dialogue_line = await resource.get_next_dialogue_line(next_id, temporary_game_states) + + +#region Signals + + +func _on_mutated(_mutation: Dictionary) -> void: + is_waiting_for_input = false + will_hide_balloon = true + get_tree().create_timer(0.1).timeout.connect(func(): + if will_hide_balloon: + will_hide_balloon = false + balloon.hide() + ) + + +func _on_balloon_gui_input(event: InputEvent) -> void: + # See if we need to skip typing of the dialogue + if dialogue_label.is_typing: + var mouse_was_clicked: bool = event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.is_pressed() + var skip_button_was_pressed: bool = event.is_action_pressed(skip_action) + if mouse_was_clicked or skip_button_was_pressed: + get_viewport().set_input_as_handled() + dialogue_label.skip_typing() + return + + if not is_waiting_for_input: return + if dialogue_line.responses.size() > 0: return + + # When there are no response options the balloon itself is the clickable thing + get_viewport().set_input_as_handled() + + if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT: + next(dialogue_line.next_id) + elif event.is_action_pressed(next_action) and get_viewport().gui_get_focus_owner() == balloon: + next(dialogue_line.next_id) + + +func _on_responses_menu_response_selected(response: DialogueResponse) -> void: + next(response.next_id) + + +#endregion diff --git a/addons/dialogue_manager/example_balloon/example_balloon.tscn b/addons/dialogue_manager/example_balloon/example_balloon.tscn new file mode 100644 index 0000000..6facc26 --- /dev/null +++ b/addons/dialogue_manager/example_balloon/example_balloon.tscn @@ -0,0 +1,149 @@ +[gd_scene load_steps=9 format=3 uid="uid://73jm5qjy52vq"] + +[ext_resource type="Script" path="res://addons/dialogue_manager/example_balloon/example_balloon.gd" id="1_36de5"] +[ext_resource type="PackedScene" uid="uid://ckvgyvclnwggo" path="res://addons/dialogue_manager/dialogue_label.tscn" id="2_a8ve6"] +[ext_resource type="Script" path="res://addons/dialogue_manager/dialogue_reponses_menu.gd" id="3_72ixx"] + +[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_spyqn"] +bg_color = Color(0, 0, 0, 1) +border_width_left = 3 +border_width_top = 3 +border_width_right = 3 +border_width_bottom = 3 +border_color = Color(0.329412, 0.329412, 0.329412, 1) +corner_radius_top_left = 5 +corner_radius_top_right = 5 +corner_radius_bottom_right = 5 +corner_radius_bottom_left = 5 + +[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ri4m3"] +bg_color = Color(0.121569, 0.121569, 0.121569, 1) +border_width_left = 3 +border_width_top = 3 +border_width_right = 3 +border_width_bottom = 3 +border_color = Color(1, 1, 1, 1) +corner_radius_top_left = 5 +corner_radius_top_right = 5 +corner_radius_bottom_right = 5 +corner_radius_bottom_left = 5 + +[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_e0njw"] +bg_color = Color(0, 0, 0, 1) +border_width_left = 3 +border_width_top = 3 +border_width_right = 3 +border_width_bottom = 3 +border_color = Color(0.6, 0.6, 0.6, 1) +corner_radius_top_left = 5 +corner_radius_top_right = 5 +corner_radius_bottom_right = 5 +corner_radius_bottom_left = 5 + +[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_uy0d5"] +bg_color = Color(0, 0, 0, 1) +border_width_left = 3 +border_width_top = 3 +border_width_right = 3 +border_width_bottom = 3 +corner_radius_top_left = 5 +corner_radius_top_right = 5 +corner_radius_bottom_right = 5 +corner_radius_bottom_left = 5 + +[sub_resource type="Theme" id="Theme_qq3yp"] +default_font_size = 20 +Button/styles/disabled = SubResource("StyleBoxFlat_spyqn") +Button/styles/focus = SubResource("StyleBoxFlat_ri4m3") +Button/styles/hover = SubResource("StyleBoxFlat_e0njw") +Button/styles/normal = SubResource("StyleBoxFlat_e0njw") +MarginContainer/constants/margin_bottom = 15 +MarginContainer/constants/margin_left = 30 +MarginContainer/constants/margin_right = 30 +MarginContainer/constants/margin_top = 15 +Panel/styles/panel = SubResource("StyleBoxFlat_uy0d5") + +[node name="ExampleBalloon" type="CanvasLayer"] +layer = 100 +script = ExtResource("1_36de5") + +[node name="Balloon" type="Control" parent="."] +unique_name_in_owner = true +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +theme = SubResource("Theme_qq3yp") + +[node name="Panel" type="Panel" parent="Balloon"] +clip_children = 2 +layout_mode = 1 +anchors_preset = 12 +anchor_top = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = 21.0 +offset_top = -183.0 +offset_right = -19.0 +offset_bottom = -19.0 +grow_horizontal = 2 +grow_vertical = 0 +mouse_filter = 1 + +[node name="Dialogue" type="MarginContainer" parent="Balloon/Panel"] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 + +[node name="VBoxContainer" type="VBoxContainer" parent="Balloon/Panel/Dialogue"] +layout_mode = 2 + +[node name="CharacterLabel" type="RichTextLabel" parent="Balloon/Panel/Dialogue/VBoxContainer"] +unique_name_in_owner = true +modulate = Color(1, 1, 1, 0.501961) +layout_mode = 2 +mouse_filter = 1 +bbcode_enabled = true +text = "Character" +fit_content = true +scroll_active = false + +[node name="DialogueLabel" parent="Balloon/Panel/Dialogue/VBoxContainer" instance=ExtResource("2_a8ve6")] +unique_name_in_owner = true +layout_mode = 2 +size_flags_vertical = 3 +text = "Dialogue..." + +[node name="Responses" type="MarginContainer" parent="Balloon"] +layout_mode = 1 +anchors_preset = 7 +anchor_left = 0.5 +anchor_top = 1.0 +anchor_right = 0.5 +anchor_bottom = 1.0 +offset_left = -147.0 +offset_top = -558.0 +offset_right = 494.0 +offset_bottom = -154.0 +grow_horizontal = 2 +grow_vertical = 0 + +[node name="ResponsesMenu" type="VBoxContainer" parent="Balloon/Responses" node_paths=PackedStringArray("response_template")] +unique_name_in_owner = true +layout_mode = 2 +size_flags_vertical = 8 +theme_override_constants/separation = 2 +script = ExtResource("3_72ixx") +response_template = NodePath("ResponseExample") + +[node name="ResponseExample" type="Button" parent="Balloon/Responses/ResponsesMenu"] +layout_mode = 2 +text = "Response example" + +[connection signal="gui_input" from="Balloon" to="." method="_on_balloon_gui_input"] +[connection signal="response_selected" from="Balloon/Responses/ResponsesMenu" to="." method="_on_responses_menu_response_selected"] diff --git a/addons/dialogue_manager/example_balloon/small_example_balloon.tscn b/addons/dialogue_manager/example_balloon/small_example_balloon.tscn new file mode 100644 index 0000000..3011833 --- /dev/null +++ b/addons/dialogue_manager/example_balloon/small_example_balloon.tscn @@ -0,0 +1,173 @@ +[gd_scene load_steps=10 format=3 uid="uid://13s5spsk34qu"] + +[ext_resource type="Script" path="res://addons/dialogue_manager/example_balloon/example_balloon.gd" id="1_s2gbs"] +[ext_resource type="PackedScene" uid="uid://ckvgyvclnwggo" path="res://addons/dialogue_manager/dialogue_label.tscn" id="2_hfvdi"] +[ext_resource type="Script" path="res://addons/dialogue_manager/dialogue_reponses_menu.gd" id="3_1j1j0"] + +[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_235ry"] +content_margin_left = 6.0 +content_margin_top = 3.0 +content_margin_right = 6.0 +content_margin_bottom = 3.0 +bg_color = Color(0.0666667, 0.0666667, 0.0666667, 1) +border_width_left = 1 +border_width_top = 1 +border_width_right = 1 +border_width_bottom = 1 +border_color = Color(0.345098, 0.345098, 0.345098, 1) +corner_radius_top_left = 3 +corner_radius_top_right = 3 +corner_radius_bottom_right = 3 +corner_radius_bottom_left = 3 + +[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ufjut"] +content_margin_left = 6.0 +content_margin_top = 3.0 +content_margin_right = 6.0 +content_margin_bottom = 3.0 +bg_color = Color(0.227451, 0.227451, 0.227451, 1) +border_width_left = 1 +border_width_top = 1 +border_width_right = 1 +border_width_bottom = 1 +border_color = Color(1, 1, 1, 1) +corner_radius_top_left = 3 +corner_radius_top_right = 3 +corner_radius_bottom_right = 3 +corner_radius_bottom_left = 3 + +[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_fcbqo"] +content_margin_left = 6.0 +content_margin_top = 3.0 +content_margin_right = 6.0 +content_margin_bottom = 3.0 +bg_color = Color(0.0666667, 0.0666667, 0.0666667, 1) +border_width_left = 1 +border_width_top = 1 +border_width_right = 1 +border_width_bottom = 1 +corner_radius_top_left = 3 +corner_radius_top_right = 3 +corner_radius_bottom_right = 3 +corner_radius_bottom_left = 3 + +[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_t6i7a"] +content_margin_left = 6.0 +content_margin_top = 3.0 +content_margin_right = 6.0 +content_margin_bottom = 3.0 +bg_color = Color(0.0666667, 0.0666667, 0.0666667, 1) +border_width_left = 1 +border_width_top = 1 +border_width_right = 1 +border_width_bottom = 1 +corner_radius_top_left = 3 +corner_radius_top_right = 3 +corner_radius_bottom_right = 3 +corner_radius_bottom_left = 3 + +[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_uy0d5"] +bg_color = Color(0, 0, 0, 1) +border_width_left = 1 +border_width_top = 1 +border_width_right = 1 +border_width_bottom = 1 +corner_radius_top_left = 3 +corner_radius_top_right = 3 +corner_radius_bottom_right = 3 +corner_radius_bottom_left = 3 + +[sub_resource type="Theme" id="Theme_qq3yp"] +default_font_size = 8 +Button/styles/disabled = SubResource("StyleBoxFlat_235ry") +Button/styles/focus = SubResource("StyleBoxFlat_ufjut") +Button/styles/hover = SubResource("StyleBoxFlat_fcbqo") +Button/styles/normal = SubResource("StyleBoxFlat_t6i7a") +MarginContainer/constants/margin_bottom = 4 +MarginContainer/constants/margin_left = 8 +MarginContainer/constants/margin_right = 8 +MarginContainer/constants/margin_top = 4 +Panel/styles/panel = SubResource("StyleBoxFlat_uy0d5") + +[node name="ExampleBalloon" type="CanvasLayer"] +layer = 100 +script = ExtResource("1_s2gbs") + +[node name="Balloon" type="Control" parent="."] +unique_name_in_owner = true +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +theme = SubResource("Theme_qq3yp") + +[node name="Panel" type="Panel" parent="Balloon"] +layout_mode = 1 +anchors_preset = 12 +anchor_top = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = 3.0 +offset_top = -62.0 +offset_right = -4.0 +offset_bottom = -4.0 +grow_horizontal = 2 +grow_vertical = 0 + +[node name="Dialogue" type="MarginContainer" parent="Balloon/Panel"] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 + +[node name="VBoxContainer" type="VBoxContainer" parent="Balloon/Panel/Dialogue"] +layout_mode = 2 + +[node name="CharacterLabel" type="RichTextLabel" parent="Balloon/Panel/Dialogue/VBoxContainer"] +unique_name_in_owner = true +modulate = Color(1, 1, 1, 0.501961) +layout_mode = 2 +mouse_filter = 1 +bbcode_enabled = true +text = "Character" +fit_content = true +scroll_active = false + +[node name="DialogueLabel" parent="Balloon/Panel/Dialogue/VBoxContainer" instance=ExtResource("2_hfvdi")] +unique_name_in_owner = true +layout_mode = 2 +size_flags_vertical = 3 +text = "Dialogue..." +skip_pause_at_abbreviations = PackedStringArray("Mr", "Mrs", "Ms", "Dr", "etc", "eg", "ex") + +[node name="Responses" type="MarginContainer" parent="Balloon"] +layout_mode = 1 +anchors_preset = 7 +anchor_left = 0.5 +anchor_top = 1.0 +anchor_right = 0.5 +anchor_bottom = 1.0 +offset_left = -124.0 +offset_top = -218.0 +offset_right = 125.0 +offset_bottom = -50.0 +grow_horizontal = 2 +grow_vertical = 0 + +[node name="ResponsesMenu" type="VBoxContainer" parent="Balloon/Responses"] +unique_name_in_owner = true +layout_mode = 2 +size_flags_vertical = 8 +theme_override_constants/separation = 2 +script = ExtResource("3_1j1j0") + +[node name="ResponseExample" type="Button" parent="Balloon/Responses/ResponsesMenu"] +layout_mode = 2 +text = "Response Example" + +[connection signal="gui_input" from="Balloon" to="." method="_on_balloon_gui_input"] +[connection signal="response_selected" from="Balloon/Responses/ResponsesMenu" to="." method="_on_responses_menu_response_selected"] diff --git a/addons/dialogue_manager/import_plugin.gd b/addons/dialogue_manager/import_plugin.gd new file mode 100644 index 0000000..4d3103e --- /dev/null +++ b/addons/dialogue_manager/import_plugin.gd @@ -0,0 +1,116 @@ +@tool +extends EditorImportPlugin + + +signal compiled_resource(resource: Resource) + + +const DialogueResource = preload("./dialogue_resource.gd") +const DialogueManagerParser = preload("./components/parser.gd") +const DialogueManagerParseResult = preload("./components/parse_result.gd") + +const compiler_version = 13 + + +func _get_importer_name() -> String: + # NOTE: A change to this forces a re-import of all dialogue + return "dialogue_manager_compiler_%s" % compiler_version + + +func _get_visible_name() -> String: + return "Dialogue" + + +func _get_import_order() -> int: + return -1000 + + +func _get_priority() -> float: + return 1000.0 + + +func _get_resource_type(): + return "Resource" + + +func _get_recognized_extensions() -> PackedStringArray: + return PackedStringArray(["dialogue"]) + + +func _get_save_extension(): + return "tres" + + +func _get_preset_count() -> int: + return 0 + + +func _get_preset_name(preset_index: int) -> String: + return "Unknown" + + +func _get_import_options(path: String, preset_index: int) -> Array: + # When the options array is empty there is a misleading error on export + # that actually means nothing so let's just have an invisible option. + return [{ + name = "defaults", + default_value = true + }] + + +func _get_option_visibility(path: String, option_name: StringName, options: Dictionary) -> bool: + return false + + +func _import(source_file: String, save_path: String, options: Dictionary, platform_variants: Array[String], gen_files: Array[String]) -> Error: + var cache = Engine.get_meta("DialogueCache") + + # Get the raw file contents + if not FileAccess.file_exists(source_file): return ERR_FILE_NOT_FOUND + + var file: FileAccess = FileAccess.open(source_file, FileAccess.READ) + var raw_text: String = file.get_as_text() + + cache.file_content_changed.emit(source_file, raw_text) + + # Parse the text + var parser: DialogueManagerParser = DialogueManagerParser.new() + var err: Error = parser.parse(raw_text, source_file) + var data: DialogueManagerParseResult = parser.get_data() + var errors: Array[Dictionary] = parser.get_errors() + parser.free() + + if err != OK: + printerr("%d errors found in %s" % [errors.size(), source_file]) + cache.add_errors_to_file(source_file, errors) + return err + + # Get the current addon version + var config: ConfigFile = ConfigFile.new() + config.load("res://addons/dialogue_manager/plugin.cfg") + var version: String = config.get_value("plugin", "version") + + # Save the results to a resource + var resource: DialogueResource = DialogueResource.new() + resource.set_meta("dialogue_manager_version", version) + + resource.using_states = data.using_states + resource.titles = data.titles + resource.first_title = data.first_title + resource.character_names = data.character_names + resource.lines = data.lines + resource.raw_text = data.raw_text + + # Clear errors and possibly trigger any cascade recompiles + cache.add_file(source_file, data) + + err = ResourceSaver.save(resource, "%s.%s" % [save_path, _get_save_extension()]) + + compiled_resource.emit(resource) + + # Recompile any dependencies + var dependent_paths: PackedStringArray = cache.get_dependent_paths_for_reimport(source_file) + for path in dependent_paths: + append_import_external_resource(path) + + return err diff --git a/addons/dialogue_manager/inspector_plugin.gd b/addons/dialogue_manager/inspector_plugin.gd new file mode 100644 index 0000000..e3cb7e5 --- /dev/null +++ b/addons/dialogue_manager/inspector_plugin.gd @@ -0,0 +1,21 @@ +@tool +extends EditorInspectorPlugin + + +const DialogueEditorProperty = preload("./components/editor_property/editor_property.gd") + + +func _can_handle(object) -> bool: + if object is GDScript: return false + if not object is Node: return false + if "name" in object and object.name == "Dialogue Manager": return false + return true + + +func _parse_property(object: Object, type, name: String, hint_type, hint_string: String, usage_flags: int, wide: bool) -> bool: + if hint_string == "DialogueResource" or ("dialogue" in name.to_lower() and hint_string == "Resource"): + var property_editor = DialogueEditorProperty.new() + add_property_editor(name, property_editor) + return true + + return false diff --git a/addons/dialogue_manager/l10n/en.mo b/addons/dialogue_manager/l10n/en.mo new file mode 100644 index 0000000000000000000000000000000000000000..2ab4fdfdac7d7f52d3d107052e417714a09b6bdc GIT binary patch literal 9770 zcmb7|e~=|tRmU654>HjZFn|zEZYJRF#>`8yQCViQEZLdeWZ3Kvc4m`+N~h;_&rE0D z>wa|io7u@YBoHBGiKz+{1qJ^S!Lm$QT1xy;VkL@2Sx~i>f5Z~8fI_eo3$c`xTG7w< z{&=t7>_B1HJMY`~++XLOd(OG{^jBVe*+(OuC!n8%mM)8;-v>YR3jTN=x;lz}6imQt z!2<jV@KNwJ;KxCJ(KGyA1O5^CdhiS2kAYtY)$ZTGSA$nF7*j-V0AB~*2;K<38T@hZ 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zq>DX<2uJpYqkB(QD0NDafc;#{dILMq3PIQUgWoq@HgpszkjWU5l!Xv|5JRWJR>pyS zI@=sOpd3}pVo;mqxfO=g)P~0BY(l<H!a_ExL3}pa+Jh+1I)<~V;rqRU(X{+%QMq)d z<}D7+J8fkn8uwD}aqJo&!p!t!6RC)ER3G+a915Ue>GmG2)!BnKBYBZHdBbJUeX+?| zih`mGQf{~Swk2&?J(hMtb#OOxE21IQ@Y(PKB*8{Wus<;u-N%_r61a$t=z?o4s<cOz zY;B}eUD$Q%+cQ|k(fTN{v5gv)`0bcc4oj-y5@F*~&runnbvC*LViPM$v{KBVZ$irJ z>;r3ZId<fePV**i_OuTvw>zW!G&gBPjifm5Qy&z`UDTz_?y|#INDlFyZbqZg&uN2w lCarTVtC5u*F#70OVIy|S{K&hD!7oD^?9RqbGge6_`aihw)SUnT literal 0 HcmV?d00001 diff --git a/addons/dialogue_manager/l10n/en.po b/addons/dialogue_manager/l10n/en.po new file mode 100644 index 0000000..e4ef3b6 --- /dev/null +++ b/addons/dialogue_manager/l10n/en.po @@ -0,0 +1,481 @@ +msgid "" +msgstr "" +"Project-Id-Version: Dialogue Manager\n" +"POT-Creation-Date: \n" +"PO-Revision-Date: \n" +"Last-Translator: \n" +"Language-Team: \n" +"Language: de\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" +"X-Generator: Poedit 3.2.2\n" + +msgid "start_a_new_file" +msgstr "Start a new file" + +msgid "open_a_file" +msgstr "Open a file" + +msgid "open.open" +msgstr "Open..." + +msgid "open.quick_open" +msgstr "Quick open..." + +msgid "open.no_recent_files" +msgstr "No recent files" + +msgid "open.clear_recent_files" +msgstr "Clear recent files" + +msgid "save_all_files" +msgstr "Save all files" + +msgid "find_in_files" +msgstr "Find in files..." + +msgid "test_dialogue" +msgstr "Test dialogue" + +msgid "search_for_text" +msgstr "Search for text" + +msgid "insert" +msgstr "Insert" + +msgid "translations" +msgstr "Translations" + +msgid "settings" +msgstr "Settings" + +msgid "sponsor" +msgstr "Sponsor" + +msgid "show_support" +msgstr "Support Dialogue Manager" + +msgid "docs" +msgstr "Docs" + +msgid "insert.wave_bbcode" +msgstr "Wave BBCode" + +msgid "insert.shake_bbcode" +msgstr "Shake BBCode" + +msgid "insert.typing_pause" +msgstr "Typing pause" + +msgid "insert.typing_speed_change" +msgstr "Typing speed change" + +msgid "insert.auto_advance" +msgstr "Auto advance" + +msgid "insert.templates" +msgstr "Templates" + +msgid "insert.title" +msgstr "Title" + +msgid "insert.dialogue" +msgstr "Dialogue" + +msgid "insert.response" +msgstr "Response" + +msgid "insert.random_lines" +msgstr "Random lines" + +msgid "insert.random_text" +msgstr "Random text" + +msgid "insert.actions" +msgstr "Actions" + +msgid "insert.jump" +msgstr "Jump to title" + +msgid "insert.end_dialogue" +msgstr "End dialogue" + +msgid "generate_line_ids" +msgstr "Generate line IDs" + +msgid "save_characters_to_csv" +msgstr "Save character names to CSV..." + +msgid "save_to_csv" +msgstr "Save lines to CSV..." + +msgid "import_from_csv" +msgstr "Import line changes from CSV..." + +msgid "confirm_close" +msgstr "Save changes to '{path}'?" + +msgid "confirm_close.save" +msgstr "Save changes" + +msgid "confirm_close.discard" +msgstr "Discard" + +msgid "buffer.save" +msgstr "Save" + +msgid "buffer.save_as" +msgstr "Save as..." + +msgid "buffer.close" +msgstr "Close" + +msgid "buffer.close_all" +msgstr "Close all" + +msgid "buffer.close_other_files" +msgstr "Close other files" + +msgid "buffer.copy_file_path" +msgstr "Copy file path" + +msgid "buffer.show_in_filesystem" +msgstr "Show in FileSystem" + +msgid "settings.invalid_test_scene" +msgstr "\"{path}\" does not extend BaseDialogueTestScene." + +msgid "settings.revert_to_default_test_scene" +msgstr "Revert to default test scene" + +msgid "settings.default_balloon_hint" +msgstr "Custom balloon to use when calling \"DialogueManager.show_balloon()\"" + +msgid "settings.revert_to_default_balloon" +msgstr "Revert to default balloon" + +msgid "settings.default_balloon_path" +msgstr "<example balloon>" + +msgid "settings.autoload" +msgstr "Autoload" + +msgid "settings.path" +msgstr "Path" + +msgid "settings.new_template" +msgstr "New dialogue files will start with template text" + +msgid "settings.missing_keys" +msgstr "Treat missing translation keys as errors" + +msgid "settings.missing_keys_hint" +msgstr "If you are using static translation keys then having this enabled will help you find any lines that you haven't added a key to yet." + +msgid "settings.characters_translations" +msgstr "Export character names in translation files" + +msgid "settings.wrap_long_lines" +msgstr "Wrap long lines" + +msgid "settings.include_failed_responses" +msgstr "Include responses with failed conditions" + +msgid "settings.ignore_missing_state_values" +msgstr "Skip over missing state value errors (not recommended)" + +msgid "settings.custom_test_scene" +msgstr "Custom test scene (must extend BaseDialogueTestScene)" + +msgid "settings.default_csv_locale" +msgstr "Default CSV Locale" + +msgid "settings.states_shortcuts" +msgstr "State Shortcuts" + +msgid "settings.states_message" +msgstr "If an autoload is enabled here you can refer to its properties, methods, and signals without having to use its name." + +msgid "settings.states_hint" +msgstr "ie. Instead of \"SomeState.some_property\" you could just use \"some_property\"" + +msgid "settings.recompile_warning" +msgstr "Changing these settings will force a recompile of all dialogue. Only change them if you know what you are doing." + +msgid "settings.create_lines_for_responses_with_characters" +msgstr "Create child dialogue line for responses with character names in them" + +msgid "settings.open_in_external_editor" +msgstr "Open dialogue files in external editor" + +msgid "settings.external_editor_warning" +msgstr "Note: Syntax highlighting and detailed error checking are not supported in external editors." + +msgid "settings.include_characters_in_translations" +msgstr "Include character names in translation exports" + +msgid "settings.include_notes_in_translations" +msgstr "Include notes (## comments) in translation exports" + +msgid "settings.check_for_updates" +msgstr "Check for updates" + +msgid "n_of_n" +msgstr "{index} of {total}" + +msgid "search.find" +msgstr "Find:" + +msgid "search.find_all" +msgstr "Find all..." + +msgid "search.placeholder" +msgstr "Text to search for" + +msgid "search.replace_placeholder" +msgstr "Text to replace it with" + +msgid "search.replace_selected" +msgstr "Replace selected" + +msgid "search.previous" +msgstr "Previous" + +msgid "search.next" +msgstr "Next" + +msgid "search.match_case" +msgstr "Match case" + +msgid "search.toggle_replace" +msgstr "Replace" + +msgid "search.replace_with" +msgstr "Replace with:" + +msgid "search.replace" +msgstr "Replace" + +msgid "search.replace_all" +msgstr "Replace all" + +msgid "files_list.filter" +msgstr "Filter files" + +msgid "titles_list.filter" +msgstr "Filter titles" + +msgid "errors.key_not_found" +msgstr "Key \"{key}\" not found." + +msgid "errors.line_and_message" +msgstr "Error at {line}, {column}: {message}" + +msgid "errors_in_script" +msgstr "You have errors in your script. Fix them and then try again." + +msgid "errors_with_build" +msgstr "You need to fix dialogue errors before you can run your game." + +msgid "errors.import_errors" +msgstr "There are errors in this imported file." + +msgid "errors.already_imported" +msgstr "File already imported." + +msgid "errors.duplicate_import" +msgstr "Duplicate import name." + +msgid "errors.unknown_using" +msgstr "Unknown autoload in using statement." + +msgid "errors.empty_title" +msgstr "Titles cannot be empty." + +msgid "errors.duplicate_title" +msgstr "There is already a title with that name." + +msgid "errors.invalid_title_string" +msgstr "Titles can only contain alphanumeric characters and numbers." + +msgid "errors.invalid_title_number" +msgstr "Titles cannot begin with a number." + +msgid "errors.unknown_title" +msgstr "Unknown title." + +msgid "errors.jump_to_invalid_title" +msgstr "This jump is pointing to an invalid title." + +msgid "errors.title_has_no_content" +msgstr "That title has no content. Maybe change this to a \"=> END\"." + +msgid "errors.invalid_expression" +msgstr "Expression is invalid." + +msgid "errors.unexpected_condition" +msgstr "Unexpected condition." + +msgid "errors.duplicate_id" +msgstr "This ID is already on another line." + +msgid "errors.missing_id" +msgstr "This line is missing an ID." + +msgid "errors.invalid_indentation" +msgstr "Invalid indentation." + +msgid "errors.condition_has_no_content" +msgstr "A condition line needs an indented line below it." + +msgid "errors.incomplete_expression" +msgstr "Incomplete expression." + +msgid "errors.invalid_expression_for_value" +msgstr "Invalid expression for value." + +msgid "errors.file_not_found" +msgstr "File not found." + +msgid "errors.unexpected_end_of_expression" +msgstr "Unexpected end of expression." + +msgid "errors.unexpected_function" +msgstr "Unexpected function." + +msgid "errors.unexpected_bracket" +msgstr "Unexpected bracket." + +msgid "errors.unexpected_closing_bracket" +msgstr "Unexpected closing bracket." + +msgid "errors.missing_closing_bracket" +msgstr "Missing closing bracket." + +msgid "errors.unexpected_operator" +msgstr "Unexpected operator." + +msgid "errors.unexpected_comma" +msgstr "Unexpected comma." + +msgid "errors.unexpected_colon" +msgstr "Unexpected colon." + +msgid "errors.unexpected_dot" +msgstr "Unexpected dot." + +msgid "errors.unexpected_boolean" +msgstr "Unexpected boolean." + +msgid "errors.unexpected_string" +msgstr "Unexpected string." + +msgid "errors.unexpected_number" +msgstr "Unexpected number." + +msgid "errors.unexpected_variable" +msgstr "Unexpected variable." + +msgid "errors.invalid_index" +msgstr "Invalid index." + +msgid "errors.unexpected_assignment" +msgstr "Unexpected assignment." + +msgid "errors.unknown" +msgstr "Unknown syntax." + +msgid "update.available" +msgstr "v{version} available" + +msgid "update.is_available_for_download" +msgstr "Version %s is available for download!" + +msgid "update.downloading" +msgstr "Downloading..." + +msgid "update.download_update" +msgstr "Download update" + +msgid "update.needs_reload" +msgstr "The project needs to be reloaded to install the update." + +msgid "update.reload_ok_button" +msgstr "Reload project" + +msgid "update.reload_cancel_button" +msgstr "Do it later" + +msgid "update.reload_project" +msgstr "Reload project" + +msgid "update.release_notes" +msgstr "Read release notes" + +msgid "update.success" +msgstr "Dialogue Manager is now v{version}." + +msgid "update.failed" +msgstr "There was a problem downloading the update." + +msgid "runtime.no_resource" +msgstr "No dialogue resource provided." + +msgid "runtime.no_content" +msgstr "\"{file_path}\" has no content." + +msgid "runtime.errors" +msgstr "You have {count} errors in your dialogue text." + +msgid "runtime.error_detail" +msgstr "Line {line}: {message}" + +msgid "runtime.errors_see_details" +msgstr "You have {count} errors in your dialogue text. See Output for details." + +msgid "runtime.invalid_expression" +msgstr "\"{expression}\" is not a valid expression: {error}" + +msgid "runtime.array_index_out_of_bounds" +msgstr "Index {index} out of bounds of array \"{array}\"." + +msgid "runtime.left_hand_size_cannot_be_assigned_to" +msgstr "Left hand side of expression cannot be assigned to." + +msgid "runtime.key_not_found" +msgstr "Key \"{key}\" not found in dictionary \"{dictionary}\"" + +msgid "runtime.property_not_found" +msgstr "\"{property}\" not found. States with directly referenceable properties/methods/signals include {states}. Autoloads need to be referenced by their name to use their properties." + +msgid "runtime.property_not_found_missing_export" +msgstr "\"{property}\" not found. You might need to add an [Export] decorator. States with directly referenceable properties/methods/signals include {states}. Autoloads need to be referenced by their name to use their properties." + +msgid "runtime.method_not_found" +msgstr "Method \"{method}\" not found. States with directly referenceable properties/methods/signals include {states}. Autoloads need to be referenced by their name to use their properties." + +msgid "runtime.signal_not_found" +msgstr "Signal \"{signal_name}\" not found. States with directly referenceable properties/methods/signals include {states}. Autoloads need to be referenced by their name to use their properties." + +msgid "runtime.method_not_callable" +msgstr "\"{method}\" is not a callable method on \"{object}\"" + +msgid "runtime.unknown_operator" +msgstr "Unknown operator." + +msgid "runtime.unknown_autoload" +msgstr "\"{autoload}\" doesn't appear to be a valid autoload." + +msgid "runtime.something_went_wrong" +msgstr "Something went wrong." + +msgid "runtime.expected_n_got_n_args" +msgstr "\"{method}\" was called with {received} arguments but it only has {expected}." + +msgid "runtime.unsupported_array_type" +msgstr "Array[{type}] isn't supported in mutations. Use Array as a type instead." + +msgid "runtime.dialogue_balloon_missing_start_method" +msgstr "Your dialogue balloon is missing a \"start\" or \"Start\" method." \ No newline at end of file diff --git a/addons/dialogue_manager/l10n/es.po b/addons/dialogue_manager/l10n/es.po new file mode 100644 index 0000000..3cbaa32 --- /dev/null +++ b/addons/dialogue_manager/l10n/es.po @@ -0,0 +1,457 @@ +# +msgid "" +msgstr "" +"Project-Id-Version: Dialogue Manager\n" +"POT-Creation-Date: 2024-02-25 20:58\n" +"PO-Revision-Date: 2024-02-25 20:58\n" +"Last-Translator: you <you@example.com>\n" +"Language-Team: Spanish <yourteam@example.com>\n" +"Language: es\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=utf-8\n" +"Content-Transfer-Encoding: 8bit\n" + +msgid "start_a_new_file" +msgstr "Crear un nuevo archivo" + +msgid "open_a_file" +msgstr "Abrir un archivo" + +msgid "open.open" +msgstr "Abrir..." + +msgid "open.no_recent_files" +msgstr "No hay archivos recientes" + +msgid "open.clear_recent_files" +msgstr "Limpiar archivos recientes" + +msgid "save_all_files" +msgstr "Guardar todos los archivos" + +msgid "test_dialogue" +msgstr "Diálogo de prueba" + +msgid "search_for_text" +msgstr "Buscar texto" + +msgid "insert" +msgstr "Insertar" + +msgid "translations" +msgstr "Traducciones" + +msgid "settings" +msgstr "Ajustes" + +msgid "show_support" +msgstr "Contribuye con Dialogue Manager" + +msgid "docs" +msgstr "Docs" + +msgid "insert.wave_bbcode" +msgstr "BBCode ondulado" + +msgid "insert.shake_bbcode" +msgstr "BBCode agitado" + +msgid "insert.typing_pause" +msgstr "Pausa de escritura" + +msgid "insert.typing_speed_change" +msgstr "Cambiar la velocidad de escritura" + +msgid "insert.auto_advance" +msgstr "Avance automático" + +msgid "insert.templates" +msgstr "Plantillas" + +msgid "insert.title" +msgstr "Título" + +msgid "insert.dialogue" +msgstr "Diálogo" + +msgid "insert.response" +msgstr "Respuesta" + +msgid "insert.random_lines" +msgstr "Líneas aleatorias" + +msgid "insert.random_text" +msgstr "Texto aleatorio" + +msgid "insert.actions" +msgstr "Acciones" + +msgid "insert.jump" +msgstr "Ir al título" + +msgid "insert.end_dialogue" +msgstr "Finalizar diálogo" + +msgid "generate_line_ids" +msgstr "Generar IDs de línea" + +msgid "save_characters_to_csv" +msgstr "Guardar los nombres de los personajes en un archivo CSV..." + +msgid "save_to_csv" +msgstr "Guardar líneas en CSV..." + +msgid "import_from_csv" +msgstr "Importar cambios de línea desde CSV..." + +msgid "confirm_close" +msgstr "¿Guardar los cambios en '{path}'?" + +msgid "confirm_close.save" +msgstr "Guardar cambios" + +msgid "confirm_close.discard" +msgstr "Descartar" + +msgid "buffer.save" +msgstr "Guardar" + +msgid "buffer.save_as" +msgstr "Guardar como..." + +msgid "buffer.close" +msgstr "Cerrar" + +msgid "buffer.close_all" +msgstr "Cerrar todo" + +msgid "buffer.close_other_files" +msgstr "Cerrar otros archivos" + +msgid "buffer.copy_file_path" +msgstr "Copiar la ruta del archivo" + +msgid "buffer.show_in_filesystem" +msgstr "Mostrar en el sistema de archivos" + +msgid "settings.invalid_test_scene" +msgstr "\"{path}\" no extiende BaseDialogueTestScene." + +msgid "settings.revert_to_default_test_scene" +msgstr "Revertir a la escena de prueba por defecto" + +msgid "settings.default_balloon_hint" +msgstr "" +"Globo personalizado para usar al llamar a \"DialogueManager.show_balloon()\"" + +msgid "settings.revert_to_default_balloon" +msgstr "Volver al globo predeterminado" + +msgid "settings.default_balloon_path" +msgstr "<globo de ejemplo>" + +msgid "settings.autoload" +msgstr "Autocarga" + +msgid "settings.path" +msgstr "Ruta" + +msgid "settings.new_template" +msgstr "Los nuevos archivos de diálogo empezarán con una plantilla" + +msgid "settings.missing_keys" +msgstr "Tratar las claves de traducción faltantes como errores" + +msgid "settings.missing_keys_hint" +msgstr "Si estás utilizando claves de traducción estáticas, tener esta opción habilitada te ayudará a encontrar cualquier línea a la que aún no le hayas añadido una clave." + +msgid "settings.characters_translations" +msgstr "Exportar nombres de personajes en archivos de traducción" + +msgid "settings.wrap_long_lines" +msgstr "Romper líneas largas" + +msgid "settings.include_failed_responses" +msgstr "Incluir respuestas con condiciones fallidas" + +msgid "settings.ignore_missing_state_values" +msgstr "Omitir errores de valores de estado faltantes (no recomendado)" + +msgid "settings.custom_test_scene" +msgstr "Escena de prueba personalizada (debe extender BaseDialogueTestScene)" + +msgid "settings.default_csv_locale" +msgstr "Localización CSV por defecto" + +msgid "settings.states_shortcuts" +msgstr "Atajos de teclado" + +msgid "settings.states_message" +msgstr "Si un autoload está habilitado aquí, puedes referirte a sus propiedades y métodos sin tener que usar su nombre." + +msgid "settings.states_hint" +msgstr "ie. En lugar de \"SomeState.some_property\" podría simplemente usar \"some_property\"" + +msgid "settings.recompile_warning" +msgstr "Cambiar estos ajustes obligará a recompilar todo el diálogo. Hazlo solo si sabes lo que estás haciendo." + +msgid "settings.create_lines_for_responses_with_characters" +msgstr "Crear línea de diálogo para respuestas con nombres de personajes dentro." + +msgid "settings.open_in_external_editor" +msgstr "Abrir archivos de diálogo en el editor externo" + +msgid "settings.external_editor_warning" +msgstr "Nota: El resaltado de sintaxis y la verificación detallada de errores no están soportados en editores externos." + +msgid "settings.include_characters_in_translations" +msgstr "Incluir nombres de personajes en las exportaciones de traducción" + +msgid "settings.include_notes_in_translations" +msgstr "Incluir notas (## comentarios) en las exportaciones de traducción" + +msgid "n_of_n" +msgstr "{index} de {total}" + +msgid "search.previous" +msgstr "Anterior" + +msgid "search.next" +msgstr "Siguiente" + +msgid "search.match_case" +msgstr "Coincidir mayúsculas/minúsculas" + +msgid "search.toggle_replace" +msgstr "Reemplazar" + +msgid "search.replace_with" +msgstr "Reemplazar con:" + +msgid "search.replace" +msgstr "Reemplazar" + +msgid "search.replace_all" +msgstr "Reemplazar todo" + +msgid "files_list.filter" +msgstr "Filtrar archivos" + +msgid "titles_list.filter" +msgstr "Filtrar títulos" + +msgid "errors.key_not_found" +msgstr "La tecla \"{key}\" no se encuentra." + +msgid "errors.line_and_message" +msgstr "Error en {line}, {column}: {message}" + +msgid "errors_in_script" +msgstr "Tienes errores en tu guion. Corrígelos y luego inténtalo de nuevo." + +msgid "errors_with_build" +msgstr "Debes corregir los errores de diálogo antes de poder ejecutar tu juego." + +msgid "errors.import_errors" +msgstr "Hay errores en este archivo importado." + +msgid "errors.already_imported" +msgstr "Archivo ya importado." + +msgid "errors.duplicate_import" +msgstr "Nombre de importación duplicado." + +msgid "errors.unknown_using" +msgstr "Autoload desconocida en la declaración de uso." + +msgid "errors.empty_title" +msgstr "Los títulos no pueden estar vacíos." + +msgid "errors.duplicate_title" +msgstr "Ya hay un título con ese nombre." + +msgid "errors.nested_title" +msgstr "Los títulos no pueden tener sangría." + +msgid "errors.invalid_title_string" +msgstr "Los títulos solo pueden contener caracteres alfanuméricos y números." + +msgid "errors.invalid_title_number" +msgstr "Los títulos no pueden empezar con un número." + +msgid "errors.unknown_title" +msgstr "Título desconocido." + +msgid "errors.jump_to_invalid_title" +msgstr "Este salto está apuntando a un título inválido." + +msgid "errors.title_has_no_content" +msgstr "Ese título no tiene contenido. Quizá cambiarlo a \"=> FIN\"." + +msgid "errors.invalid_expression" +msgstr "La expresión es inválida." + +msgid "errors.unexpected_condition" +msgstr "Condición inesperada." + +msgid "errors.duplicate_id" +msgstr "Este ID ya está en otra línea." + +msgid "errors.missing_id" +msgstr "Esta línea está sin ID." + +msgid "errors.invalid_indentation" +msgstr "Sangría no válida." + +msgid "errors.condition_has_no_content" +msgstr "Una línea de condición necesita una línea sangrada debajo de ella." + +msgid "errors.incomplete_expression" +msgstr "Expresión incompleta." + +msgid "errors.invalid_expression_for_value" +msgstr "Expresión no válida para valor." + +msgid "errors.file_not_found" +msgstr "Archivo no encontrado." + +msgid "errors.unexpected_end_of_expression" +msgstr "Fin de expresión inesperado." + +msgid "errors.unexpected_function" +msgstr "Función inesperada." + +msgid "errors.unexpected_bracket" +msgstr "Corchete inesperado." + +msgid "errors.unexpected_closing_bracket" +msgstr "Bracket de cierre inesperado." + +msgid "errors.missing_closing_bracket" +msgstr "Falta cerrar corchete." + +msgid "errors.unexpected_operator" +msgstr "Operador inesperado." + +msgid "errors.unexpected_comma" +msgstr "Coma inesperada." + +msgid "errors.unexpected_colon" +msgstr "Dos puntos inesperados" + +msgid "errors.unexpected_dot" +msgstr "Punto inesperado." + +msgid "errors.unexpected_boolean" +msgstr "Booleano inesperado." + +msgid "errors.unexpected_string" +msgstr "String inesperado." + +msgid "errors.unexpected_number" +msgstr "Número inesperado." + +msgid "errors.unexpected_variable" +msgstr "Variable inesperada." + +msgid "errors.invalid_index" +msgstr "Índice no válido." + +msgid "errors.unexpected_assignment" +msgstr "Asignación inesperada." + +msgid "errors.unknown" +msgstr "Sintaxis desconocida." + +msgid "update.available" +msgstr "v{version} disponible" + +msgid "update.is_available_for_download" +msgstr "¡La versión %s ya está disponible para su descarga!" + +msgid "update.downloading" +msgstr "Descargando..." + +msgid "update.download_update" +msgstr "Descargar actualización" + +msgid "update.needs_reload" +msgstr "El proyecto debe ser recargado para instalar la actualización." + +msgid "update.reload_ok_button" +msgstr "Recargar proyecto" + +msgid "update.reload_cancel_button" +msgstr "Hazlo más tarde" + +msgid "update.reload_project" +msgstr "Recargar proyecto" + +msgid "update.release_notes" +msgstr "Leer las notas de la versión" + +msgid "update.success" +msgstr "El Gestor de Diálogo ahora es v{versión}." + +msgid "update.failed" +msgstr "Hubo un problema al descargar la actualización." + +msgid "runtime.no_resource" +msgstr "Recurso de diálogo no proporcionado." + +msgid "runtime.no_content" +msgstr "\"{file_path}\" no tiene contenido." + +msgid "runtime.errors" +msgstr "Tienes {count} errores en tu diálogo de texto." + +msgid "runtime.error_detail" +msgstr "Línea {line}: {message}" + +msgid "runtime.errors_see_details" +msgstr "Tienes {count} errores en tu texto de diálogo. Consulta la salida para más detalles." + +msgid "runtime.invalid_expression" +msgstr "\"{expression}\" no es una expresión válida: {error}" + +msgid "runtime.array_index_out_of_bounds" +msgstr "Índice {index} fuera de los límites del array \"{array}\"." + +msgid "runtime.left_hand_size_cannot_be_assigned_to" +msgstr "El lado izquierdo de la expresión no se puede asignar." + +msgid "runtime.key_not_found" +msgstr "Clave \"{key}\" no encontrada en el diccionario \"{dictionary}\"" + +msgid "runtime.property_not_found" +msgstr "\"{property}\" no es una propiedad en ningún estado del juego ({states})." + +msgid "runtime.property_not_found_missing_export" +msgstr "\"{property}\" no es una propiedad en ningún estado del juego ({states}). Es posible que necesites añadir un decorador [Export]." + +msgid "runtime.method_not_found" +msgstr "\"{method}\" no es un método en ningún estado del juego ({states})" + +msgid "runtime.signal_not_found" +msgstr "\"{signal_name}\" no es una señal en ningún estado del juego ({states})" + +msgid "runtime.method_not_callable" +msgstr "\"{method}\" no es un método llamable en \"{object}\"" + +msgid "runtime.unknown_operator" +msgstr "Operador desconocido." + +msgid "runtime.unknown_autoload" +msgstr "\"{autoload}\" parece no ser un autoload válido." + +msgid "runtime.something_went_wrong" +msgstr "Algo salió mal." + +msgid "runtime.expected_n_got_n_args" +msgstr "El método \"{method}\" se llamó con {received} argumentos, pero solo tiene {expected}." + +msgid "runtime.unsupported_array_type" +msgstr "Array[{type}] no está soportado en mutaciones. Utiliza Array como tipo en su lugar." + +msgid "runtime.dialogue_balloon_missing_start_method" +msgstr "Tu globo de diálogo no tiene un método \"start\" o \"Start\"." diff --git a/addons/dialogue_manager/l10n/translations.pot b/addons/dialogue_manager/l10n/translations.pot new file mode 100644 index 0000000..b6c3197 --- /dev/null +++ b/addons/dialogue_manager/l10n/translations.pot @@ -0,0 +1,471 @@ +msgid "" +msgstr "" +"Project-Id-Version: Dialogue Manager\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8-bit\n" + +msgid "start_a_new_file" +msgstr "" + +msgid "open_a_file" +msgstr "" + +msgid "open.open" +msgstr "" + +msgid "open.quick_open" +msgstr "" + +msgid "open.no_recent_files" +msgstr "" + +msgid "open.clear_recent_files" +msgstr "" + +msgid "save_all_files" +msgstr "" + +msgid "find_in_files" +msgstr "" + +msgid "test_dialogue" +msgstr "" + +msgid "search_for_text" +msgstr "" + +msgid "insert" +msgstr "" + +msgid "translations" +msgstr "" + +msgid "settings" +msgstr "" + +msgid "sponsor" +msgstr "" + +msgid "show_support" +msgstr "" + +msgid "docs" +msgstr "" + +msgid "insert.wave_bbcode" +msgstr "" + +msgid "insert.shake_bbcode" +msgstr "" + +msgid "insert.typing_pause" +msgstr "" + +msgid "insert.typing_speed_change" +msgstr "" + +msgid "insert.auto_advance" +msgstr "" + +msgid "insert.templates" +msgstr "" + +msgid "insert.title" +msgstr "" + +msgid "insert.dialogue" +msgstr "" + +msgid "insert.response" +msgstr "" + +msgid "insert.random_lines" +msgstr "" + +msgid "insert.random_text" +msgstr "" + +msgid "insert.actions" +msgstr "" + +msgid "insert.jump" +msgstr "" + +msgid "insert.end_dialogue" +msgstr "" + +msgid "generate_line_ids" +msgstr "" + +msgid "save_to_csv" +msgstr "" + +msgid "import_from_csv" +msgstr "" + +msgid "confirm_close" +msgstr "" + +msgid "confirm_close.save" +msgstr "" + +msgid "confirm_close.discard" +msgstr "" + +msgid "buffer.save" +msgstr "" + +msgid "buffer.save_as" +msgstr "" + +msgid "buffer.close" +msgstr "" + +msgid "buffer.close_all" +msgstr "" + +msgid "buffer.close_other_files" +msgstr "" + +msgid "buffer.copy_file_path" +msgstr "" + +msgid "buffer.show_in_filesystem" +msgstr "" + +msgid "settings.invalid_test_scene" +msgstr "" + +msgid "settings.revert_to_default_test_scene" +msgstr "" + +msgid "settings.default_balloon_hint" +msgstr "" + +msgid "settings.revert_to_default_balloon" +msgstr "" + +msgid "settings.default_balloon_path" +msgstr "" + +msgid "settings.autoload" +msgstr "" + +msgid "settings.path" +msgstr "" + +msgid "settings.new_template" +msgstr "" + +msgid "settings.missing_keys" +msgstr "" + +msgid "settings.missing_keys_hint" +msgstr "" + +msgid "settings.characters_translations" +msgstr "" + +msgid "settings.wrap_long_lines" +msgstr "" + +msgid "settings.include_failed_responses" +msgstr "" + +msgid "settings.ignore_missing_state_values" +msgstr "" + +msgid "settings.custom_test_scene" +msgstr "" + +msgid "settings.default_csv_locale" +msgstr "" + +msgid "settings.states_shortcuts" +msgstr "" + +msgid "settings.states_message" +msgstr "" + +msgid "settings.states_hint" +msgstr "" + +msgid "settings.recompile_warning" +msgstr "" + +msgid "settings.create_lines_for_responses_with_characters" +msgstr "" + +msgid "settings.open_in_external_editor" +msgstr "" + +msgid "settings.external_editor_warning" +msgstr "" + +msgid "settings.include_characters_in_translations" +msgstr "" + +msgid "settings.include_notes_in_translations" +msgstr "" + +msgid "settings.check_for_updates" +msgstr "" + +msgid "n_of_n" +msgstr "" + +msgid "search.find" +msgstr "" + +msgid "search.find_all" +msgstr "" + +msgid "search.placeholder" +msgstr "" + +msgid "search.replace_placeholder" +msgstr "" + +msgid "search.replace_selected" +msgstr "" + +msgid "search.previous" +msgstr "" + +msgid "search.next" +msgstr "" + +msgid "search.match_case" +msgstr "" + +msgid "search.toggle_replace" +msgstr "" + +msgid "search.replace_with" +msgstr "" + +msgid "search.replace" +msgstr "" + +msgid "search.replace_all" +msgstr "" + +msgid "files_list.filter" +msgstr "" + +msgid "titles_list.filter" +msgstr "" + +msgid "errors.key_not_found" +msgstr "" + +msgid "errors.line_and_message" +msgstr "" + +msgid "errors_in_script" +msgstr "" + +msgid "errors_with_build" +msgstr "" + +msgid "errors.import_errors" +msgstr "" + +msgid "errors.already_imported" +msgstr "" + +msgid "errors.duplicate_import" +msgstr "" + +msgid "errors.unknown_using" +msgstr "" + +msgid "errors.empty_title" +msgstr "" + +msgid "errors.duplicate_title" +msgstr "" + +msgid "errors.invalid_title_string" +msgstr "" + +msgid "errors.invalid_title_number" +msgstr "" + +msgid "errors.unknown_title" +msgstr "" + +msgid "errors.jump_to_invalid_title" +msgstr "" + +msgid "errors.title_has_no_content" +msgstr "" + +msgid "errors.invalid_expression" +msgstr "" + +msgid "errors.unexpected_condition" +msgstr "" + +msgid "errors.duplicate_id" +msgstr "" + +msgid "errors.missing_id" +msgstr "" + +msgid "errors.invalid_indentation" +msgstr "" + +msgid "errors.condition_has_no_content" +msgstr "" + +msgid "errors.incomplete_expression" +msgstr "" + +msgid "errors.invalid_expression_for_value" +msgstr "" + +msgid "errors.file_not_found" +msgstr "" + +msgid "errors.unexpected_end_of_expression" +msgstr "" + +msgid "errors.unexpected_function" +msgstr "" + +msgid "errors.unexpected_bracket" +msgstr "" + +msgid "errors.unexpected_closing_bracket" +msgstr "" + +msgid "errors.missing_closing_bracket" +msgstr "" + +msgid "errors.unexpected_operator" +msgstr "" + +msgid "errors.unexpected_comma" +msgstr "" + +msgid "errors.unexpected_colon" +msgstr "" + +msgid "errors.unexpected_dot" +msgstr "" + +msgid "errors.unexpected_boolean" +msgstr "" + +msgid "errors.unexpected_string" +msgstr "" + +msgid "errors.unexpected_number" +msgstr "" + +msgid "errors.unexpected_variable" +msgstr "" + +msgid "errors.invalid_index" +msgstr "" + +msgid "errors.unexpected_assignment" +msgstr "" + +msgid "errors.unknown" +msgstr "" + +msgid "update.available" +msgstr "" + +msgid "update.is_available_for_download" +msgstr "" + +msgid "update.downloading" +msgstr "" + +msgid "update.download_update" +msgstr "" + +msgid "update.needs_reload" +msgstr "" + +msgid "update.reload_ok_button" +msgstr "" + +msgid "update.reload_cancel_button" +msgstr "" + +msgid "update.reload_project" +msgstr "" + +msgid "update.release_notes" +msgstr "" + +msgid "update.success" +msgstr "" + +msgid "update.failed" +msgstr "" + +msgid "runtime.no_resource" +msgstr "" + +msgid "runtime.no_content" +msgstr "" + +msgid "runtime.errors" +msgstr "" + +msgid "runtime.error_detail" +msgstr "" + +msgid "runtime.errors_see_details" +msgstr "" + +msgid "runtime.invalid_expression" +msgstr "" + +msgid "runtime.array_index_out_of_bounds" +msgstr "" + +msgid "runtime.left_hand_size_cannot_be_assigned_to" +msgstr "" + +msgid "runtime.key_not_found" +msgstr "" + +msgid "runtime.property_not_found" +msgstr "" + +msgid "runtime.property_not_found_missing_export" +msgstr "" + +msgid "runtime.method_not_found" +msgstr "" + +msgid "runtime.signal_not_found" +msgstr "" + +msgid "runtime.method_not_callable" +msgstr "" + +msgid "runtime.unknown_operator" +msgstr "" + +msgid "runtime.unknown_autoload" +msgstr "" + +msgid "runtime.something_went_wrong" +msgstr "" + +msgid "runtime.expected_n_got_n_args" +msgstr "" + +msgid "runtime.unsupported_array_type" +msgstr "" + +msgid "runtime.dialogue_balloon_missing_start_method" +msgstr "" \ No newline at end of file diff --git a/addons/dialogue_manager/l10n/uk.po b/addons/dialogue_manager/l10n/uk.po new file mode 100644 index 0000000..e6404d7 --- /dev/null +++ b/addons/dialogue_manager/l10n/uk.po @@ -0,0 +1,513 @@ +msgid "" +msgstr "" +"Project-Id-Version: Dialogue Manager\n" +"POT-Creation-Date: \n" +"PO-Revision-Date: \n" +"Last-Translator: veydzh3r <veydzherdgswift008@gmail.com>\n" +"Language-Team: \n" +"Language: uk\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: Poedit 3.5\n" + +msgid "start_a_new_file" +msgstr "Створити новий файл" + +msgid "open_a_file" +msgstr "Відкрити файл" + +msgid "open.open" +msgstr "Відкрити..." + +msgid "open.quick_open" +msgstr "Швидко відкрити..." + +msgid "open.no_recent_files" +msgstr "Жодних недавніх файлів" + +msgid "open.clear_recent_files" +msgstr "Очистити недавні файли" + +msgid "save_all_files" +msgstr "Зберегти всі файли" + +msgid "find_in_files" +msgstr "Знайти у файлах..." + +msgid "test_dialogue" +msgstr "Відтворити діалог" + +msgid "search_for_text" +msgstr "Пошук тексту" + +msgid "insert" +msgstr "Вставити" + +msgid "translations" +msgstr "Переклади" + +msgid "settings" +msgstr "Налаштування" + +msgid "sponsor" +msgstr "Спонсор" + +msgid "show_support" +msgstr "Підтримка Dialogue Manager" + +msgid "docs" +msgstr "Документація" + +msgid "insert.wave_bbcode" +msgstr "Хвиля BBCode" + +msgid "insert.shake_bbcode" +msgstr "Тряска BBCode" + +msgid "insert.typing_pause" +msgstr "Пауза друку" + +msgid "insert.typing_speed_change" +msgstr "Зміна швидкості друку" + +msgid "insert.auto_advance" +msgstr "Автоматичне просування" + +msgid "insert.templates" +msgstr "Шаблони" + +msgid "insert.title" +msgstr "Заголовок" + +msgid "insert.dialogue" +msgstr "Діалог" + +msgid "insert.response" +msgstr "Відповідь" + +msgid "insert.random_lines" +msgstr "Випадкові рядки" + +msgid "insert.random_text" +msgstr "Випадковий текст" + +msgid "insert.actions" +msgstr "Дії" + +msgid "insert.jump" +msgstr "Перейти до заголовку" + +msgid "insert.end_dialogue" +msgstr "Кінець діалогу" + +msgid "generate_line_ids" +msgstr "Згенерувати ідентифікатори рядків" + +msgid "save_characters_to_csv" +msgstr "Зберегти імена персонажів в CSV..." + +msgid "save_to_csv" +msgstr "Зберегти рядки в CSV..." + +msgid "import_from_csv" +msgstr "Імпортувати зміни рядків з CSV..." + +msgid "confirm_close" +msgstr "Зберегти зміни до «{path}»?" + +msgid "confirm_close.save" +msgstr "Зберегти зміни" + +msgid "confirm_close.discard" +msgstr "Скасувати" + +msgid "buffer.save" +msgstr "Зберегти" + +msgid "buffer.save_as" +msgstr "Зберегти як..." + +msgid "buffer.close" +msgstr "Закрити" + +msgid "buffer.close_all" +msgstr "Закрити все" + +msgid "buffer.close_other_files" +msgstr "Закрити інші файли" + +msgid "buffer.copy_file_path" +msgstr "Копіювати шлях файлу" + +msgid "buffer.show_in_filesystem" +msgstr "Показати у файловій системі" + +msgid "settings.invalid_test_scene" +msgstr "«{path}» не у розширенні BaseDialogueTestScene." + +msgid "settings.revert_to_default_test_scene" +msgstr "Повернути до типової тестової сцени" + +msgid "settings.default_balloon_hint" +msgstr "" +"Нестандартна куля для використання під час виклику «DialogueManager." +"show_balloon()»" + +msgid "settings.revert_to_default_balloon" +msgstr "Повернути до типової кулі" + +msgid "settings.default_balloon_path" +msgstr "<приклад кулі>" + +msgid "settings.autoload" +msgstr "Автозавантаження" + +msgid "settings.path" +msgstr "Шлях" + +msgid "settings.new_template" +msgstr "Нові файли діалогів починатимуться з шаблонного тексту" + +msgid "settings.missing_keys" +msgstr "Вважати відсутні ключі перекладу як помилками" + +msgid "settings.missing_keys_hint" +msgstr "" +"Якщо ви використовуєте статичні ключі перекладу, увімкнення цього параметра " +"допоможе вам знайти рядки, до яких ви ще не додали ключ." + +msgid "settings.characters_translations" +msgstr "Експортовувати імена персонажів у файли перекладу" + +msgid "settings.wrap_long_lines" +msgstr "Переносити довгі рядки" + +msgid "settings.include_failed_responses" +msgstr "Включати відповіді з невдалими умовами" + +msgid "settings.ignore_missing_state_values" +msgstr "Пропускати помилки пропущених значень стану (не рекомендується)" + +msgid "settings.custom_test_scene" +msgstr "" +"Користувацька тестова сцена (має мати розширення «BaseDialogueTestScene»)" + +msgid "settings.default_csv_locale" +msgstr "Типова мова файлу CSV" + +msgid "settings.states_shortcuts" +msgstr "Скорочення станів" + +msgid "settings.states_message" +msgstr "" +"Якщо автозавантаження увімкнено, ви можете звертатися до його властивостей і " +"методів без необхідності використовувати його назву." + +msgid "settings.states_hint" +msgstr "" +"Тобто, замість «ЯкийсьСтан.якась_властивість» ви можете просто " +"використовувати «якась_властивість»" + +msgid "settings.recompile_warning" +msgstr "" +"Зміна цих параметрів призведе до перекомпіляції усіх діалогів. Змінюйте їх, " +"тільки якщо ви знаєте, що робите." + +msgid "settings.create_lines_for_responses_with_characters" +msgstr "Створювати дочірній рядок діалогу для відповідей з іменами персонажів" + +msgid "settings.open_in_external_editor" +msgstr "Відкрити файли діалогів у зовнішньому редакторі" + +msgid "settings.external_editor_warning" +msgstr "" +"Примітка: підсвічування синтаксису та детальна перевірка помилок не " +"підтримуються у зовнішніх редакторах." + +msgid "settings.include_characters_in_translations" +msgstr "Включати імена персонажів до експорту перекладу" + +msgid "settings.include_notes_in_translations" +msgstr "Включати примітки (## коментарі) до експорту перекладу" + +msgid "settings.check_for_updates" +msgstr "Перевіряти наявність оновлень" + +msgid "n_of_n" +msgstr "{index} з {total}" + +msgid "search.find" +msgstr "Знайти:" + +msgid "search.find_all" +msgstr "Знайти всі..." + +msgid "search.placeholder" +msgstr "Текст для пошуку" + +msgid "search.replace_placeholder" +msgstr "Текст для заміни" + +msgid "search.replace_selected" +msgstr "Замінити вибране" + +msgid "search.previous" +msgstr "Назад" + +msgid "search.next" +msgstr "Далі" + +msgid "search.match_case" +msgstr "Збіг регістру" + +msgid "search.toggle_replace" +msgstr "Замінити" + +msgid "search.replace_with" +msgstr "Замінити на:" + +msgid "search.replace" +msgstr "Замінити" + +msgid "search.replace_all" +msgstr "Замінити все" + +msgid "files_list.filter" +msgstr "Фільтр файлів" + +msgid "titles_list.filter" +msgstr "Фільтр заголовків" + +msgid "errors.key_not_found" +msgstr "Ключ «{key}» не знайдено." + +msgid "errors.line_and_message" +msgstr "Помилка в {line}, {column}: {message}" + +msgid "errors_in_script" +msgstr "У вашому скрипті є помилки. Виправте їх і спробуйте ще раз." + +msgid "errors_with_build" +msgstr "" +"Вам потрібно виправити помилки в діалогах, перш ніж ви зможете запустити гру." + +msgid "errors.import_errors" +msgstr "В імпортованому файлі є помилки." + +msgid "errors.already_imported" +msgstr "Файл уже імпортовано." + +msgid "errors.duplicate_import" +msgstr "Дублювання назви імпорту." + +msgid "errors.unknown_using" +msgstr "Невідоме автозавантаження в операторі «using»." + +msgid "errors.empty_title" +msgstr "Заголовки не можуть бути порожніми." + +msgid "errors.duplicate_title" +msgstr "Заголовок з такою назвою уже є." + +msgid "errors.invalid_title_string" +msgstr "Заголовки можуть містити лише алфавітно-цифрові символи та цифри." + +msgid "errors.invalid_title_number" +msgstr "Заголовки не можуть починатися з цифри." + +msgid "errors.unknown_title" +msgstr "Невідомий заголовок." + +msgid "errors.jump_to_invalid_title" +msgstr "Цей перехід вказує на недійсний заголовок." + +msgid "errors.title_has_no_content" +msgstr "Цей заголовок не має змісту. Можливо, варто змінити його на «=> END»." + +msgid "errors.invalid_expression" +msgstr "Вираз є недійсним." + +msgid "errors.unexpected_condition" +msgstr "Несподівана умова." + +msgid "errors.duplicate_id" +msgstr "Цей ідентифікатор уже є на іншому рядку." + +msgid "errors.missing_id" +msgstr "У цьому рядку відсутній ідентифікатор." + +msgid "errors.invalid_indentation" +msgstr "Неправильний відступ." + +msgid "errors.condition_has_no_content" +msgstr "Рядок умови потребує відступу під ним." + +msgid "errors.incomplete_expression" +msgstr "Незавершений вираз." + +msgid "errors.invalid_expression_for_value" +msgstr "Недійсний вираз для значення." + +msgid "errors.file_not_found" +msgstr "Файл не знайдено." + +msgid "errors.unexpected_end_of_expression" +msgstr "Несподіваний кінець виразу." + +msgid "errors.unexpected_function" +msgstr "Несподівана функція." + +msgid "errors.unexpected_bracket" +msgstr "Несподівана дужка." + +msgid "errors.unexpected_closing_bracket" +msgstr "Несподівана закриваюча дужка." + +msgid "errors.missing_closing_bracket" +msgstr "Відсутня закриваюча дужка." + +msgid "errors.unexpected_operator" +msgstr "Несподіваний оператор." + +msgid "errors.unexpected_comma" +msgstr "Несподівана кома." + +msgid "errors.unexpected_colon" +msgstr "Несподівана двокрапка." + +msgid "errors.unexpected_dot" +msgstr "Несподівана крапка." + +msgid "errors.unexpected_boolean" +msgstr "Несподіваний логічний вираз." + +msgid "errors.unexpected_string" +msgstr "Несподіваний рядок." + +msgid "errors.unexpected_number" +msgstr "Несподіване число." + +msgid "errors.unexpected_variable" +msgstr "Несподівана змінна." + +msgid "errors.invalid_index" +msgstr "Недійсний індекс." + +msgid "errors.unexpected_assignment" +msgstr "Несподіване призначення." + +msgid "errors.unknown" +msgstr "Невідомий синтаксис." + +msgid "update.available" +msgstr "Доступна версія {version}" + +msgid "update.is_available_for_download" +msgstr "Версія %s доступна для завантаження!" + +msgid "update.downloading" +msgstr "Завантаження..." + +msgid "update.download_update" +msgstr "Завантажити оновлення" + +msgid "update.needs_reload" +msgstr "Щоб установити оновлення, проєкт потрібно перезавантажити." + +msgid "update.reload_ok_button" +msgstr "Перезавантажити проєкт" + +msgid "update.reload_cancel_button" +msgstr "Пізніше" + +msgid "update.reload_project" +msgstr "Перезавантажити проєкт" + +msgid "update.release_notes" +msgstr "Читати зміни оновлення" + +msgid "update.success" +msgstr "Dialogue Manager тепер з версією {version}." + +msgid "update.failed" +msgstr "Виникла проблема із завантаженням оновлення." + +msgid "runtime.no_resource" +msgstr "Ресурс для діалогу не надано." + +msgid "runtime.no_content" +msgstr "«{file_path}» не має вмісту." + +msgid "runtime.errors" +msgstr "У тексті діалогу було виявлено помилки ({count})." + +msgid "runtime.error_detail" +msgstr "Рядок {line}: {message}" + +msgid "runtime.errors_see_details" +msgstr "" +"У тексті діалогу було виявлено помилки ({count}). Див. детальніше у розділі " +"«Вивід»." + +msgid "runtime.invalid_expression" +msgstr "«{expression}» не є допустимим виразом: {error}" + +msgid "runtime.array_index_out_of_bounds" +msgstr "Індекс {index} виходить за межі масиву «{array}»." + +msgid "runtime.left_hand_size_cannot_be_assigned_to" +msgstr "Ліва частина виразу не може бути призначена." + +msgid "runtime.key_not_found" +msgstr "Ключ «{key}» не знайдено у словнику «{dictionary}»" + +msgid "runtime.property_not_found" +msgstr "" +"«{property}» не знайдено. Стани з безпосередньо доступними властивостями/" +"методами/сигналами включають {states}. На автозавантаження потрібно " +"посилатися за їхніми назвами для використання їхніх властивостей." + +msgid "runtime.property_not_found_missing_export" +msgstr "" +"«{property}» не знайдено. Можливо, вам слід додати декоратор «[Export]». " +"Стани з безпосередньо доступними властивостями/методами/сигналами включають " +"{states}. На автозавантаження потрібно посилатися за їхніми назвами для " +"використання їхніх властивостей." + +msgid "runtime.method_not_found" +msgstr "" +"Метод «{method}» не знайдено. Стани з безпосередньо доступними властивостями/" +"методами/сигналами включають {states}. На автозавантаження потрібно " +"посилатися за їхніми назвами для використання їхніх властивостей." + +msgid "runtime.signal_not_found" +msgstr "" +"Сигнал «{signal_name}» не знайдено. Стани з безпосередньо доступними " +"властивостями/методами/сигналами включають {states}. На автозавантаження " +"потрібно посилатися за їхніми назвами для використання їхніх властивостей." + +msgid "runtime.method_not_callable" +msgstr "«{method}» не є методом, який можна викликати в «{object}»" + +msgid "runtime.unknown_operator" +msgstr "Невідомий оператор." + +msgid "runtime.unknown_autoload" +msgstr "Схоже, «{autoload}» не є дійсним автозавантаженням." + +msgid "runtime.something_went_wrong" +msgstr "Щось пішло не так." + +msgid "runtime.expected_n_got_n_args" +msgstr "" +"«{method}» було викликано з аргументами «{received}», але воно має лише " +"«{expected}»." + +msgid "runtime.unsupported_array_type" +msgstr "" +"Array[{type}] не підтримується у модифікаціях. Натомість використовуйте " +"Array як тип." + +msgid "runtime.dialogue_balloon_missing_start_method" +msgstr "У вашій кулі діалогу відсутній метод «start» або «Start»." diff --git a/addons/dialogue_manager/l10n/zh.po b/addons/dialogue_manager/l10n/zh.po new file mode 100644 index 0000000..e381944 --- /dev/null +++ b/addons/dialogue_manager/l10n/zh.po @@ -0,0 +1,444 @@ +msgid "" +msgstr "" +"Project-Id-Version: Dialogue Manager\n" +"POT-Creation-Date: \n" +"PO-Revision-Date: \n" +"Last-Translator: \n" +"Language-Team: penghao123456、憨憨羊の宇航鸽鸽、ABShinri\n" +"Language: zh\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: Poedit 3.4\n" + +msgid "start_a_new_file" +msgstr "创建新文件" + +msgid "open_a_file" +msgstr "打开已有文件" + +msgid "open.open" +msgstr "打开……" + +msgid "open.no_recent_files" +msgstr "无历史记录" + +msgid "open.clear_recent_files" +msgstr "清空历史记录" + +msgid "save_all_files" +msgstr "保存所有文件" + +msgid "find_in_files" +msgstr "在文件中查找" + +msgid "test_dialogue" +msgstr "测试对话" + +msgid "search_for_text" +msgstr "查找……" + +msgid "insert" +msgstr "插入" + +msgid "translations" +msgstr "翻译" + +msgid "settings" +msgstr "设置" + +msgid "show_support" +msgstr "支持 Dialogue Manager" + +msgid "docs" +msgstr "文档" + +msgid "insert.wave_bbcode" +msgstr "波浪效果" + +msgid "insert.shake_bbcode" +msgstr "抖动效果" + +msgid "insert.typing_pause" +msgstr "输入间隔" + +msgid "insert.typing_speed_change" +msgstr "输入速度变更" + +msgid "insert.auto_advance" +msgstr "自动切行" + +msgid "insert.templates" +msgstr "模板" + +msgid "insert.title" +msgstr "标题" + +msgid "insert.dialogue" +msgstr "对话" + +msgid "insert.response" +msgstr "回复选项" + +msgid "insert.random_lines" +msgstr "随机行" + +msgid "insert.random_text" +msgstr "随机文本" + +msgid "insert.actions" +msgstr "操作" + +msgid "insert.jump" +msgstr "标题间跳转" + +msgid "insert.end_dialogue" +msgstr "结束对话" + +msgid "generate_line_ids" +msgstr "生成行 ID" + +msgid "save_characters_to_csv" +msgstr "保存角色到 CSV" + +msgid "save_to_csv" +msgstr "生成 CSV" + +msgid "import_from_csv" +msgstr "从 CSV 导入" + +msgid "confirm_close" +msgstr "是否要保存到“{path}”?" + +msgid "confirm_close.save" +msgstr "保存" + +msgid "confirm_close.discard" +msgstr "不保存" + +msgid "buffer.save" +msgstr "保存" + +msgid "buffer.save_as" +msgstr "另存为……" + +msgid "buffer.close" +msgstr "关闭" + +msgid "buffer.close_all" +msgstr "全部关闭" + +msgid "buffer.close_other_files" +msgstr "关闭其他文件" + +msgid "buffer.copy_file_path" +msgstr "复制文件路径" + +msgid "buffer.show_in_filesystem" +msgstr "在 Godot 侧边栏中显示" + +msgid "settings.revert_to_default_test_scene" +msgstr "重置测试场景设定" + +msgid "settings.default_balloon_hint" +msgstr "设置调用 \"DialogueManager.show_balloon()\" 时使用的对话框" + +msgid "settings.autoload" +msgstr "Autoload" + +msgid "settings.path" +msgstr "路径" + +msgid "settings.new_template" +msgstr "新建文件时自动插入模板" + +msgid "settings.missing_keys" +msgstr "将翻译键缺失视为错误" + +msgid "settings.missing_keys_hint" +msgstr "如果你使用静态键,这将会帮助你寻找未添加至翻译文件的键。" + +msgid "settings.characters_translations" +msgstr "在翻译文件中导出角色名" + +msgid "settings.wrap_long_lines" +msgstr "文本编辑器自动换行" + +msgid "settings.include_failed_responses" +msgstr "在判断条件失败时仍显示回复选项" + +msgid "settings.ignore_missing_state_values" +msgstr "忽略全局变量缺失错误(不建议)" + +msgid "settings.custom_test_scene" +msgstr "自定义测试场景(必须继承自BaseDialogueTestScene)" + +msgid "settings.default_csv_locale" +msgstr "默认 CSV 区域格式" + +msgid "settings.states_shortcuts" +msgstr "全局变量映射" + +msgid "settings.states_message" +msgstr "当一个 Autoload 在这里被勾选,他的所有成员会被映射为全局变量。" + +msgid "settings.states_hint" +msgstr "比如,当你开启对于“Foo”的映射时,你可以将“Foo.bar”简写成“bar”。" + +msgid "settings.recompile_warning" +msgstr "更改这些选项会强制重新编译所有的对话框,当你清楚在做什么的时候更改。" + +msgid "settings.create_lines_for_responses_with_characters" +msgstr "回复项带角色名时(- char: response),会自动生成为选择后的下一句对话" + +msgid "settings.include_characters_in_translations" +msgstr "导出 CSV 时包括角色名" + +msgid "settings.include_notes_in_translations" +msgstr "导出 CSV 时包括注释(## comments)" + +msgid "settings.check_for_updates" +msgstr "检查升级" + +msgid "n_of_n" +msgstr "第{index}个,共{total}个" + +msgid "search.find" +msgstr "查找:" + +msgid "search.find_all" +msgstr "查找全部..." + +msgid "search.placeholder" +msgstr "请输入查找的内容" + +msgid "search.replace_placeholder" +msgstr "请输入替换的内容" + +msgid "search.replace_selected" +msgstr "替换勾选" + +msgid "search.previous" +msgstr "查找上一个" + +msgid "search.next" +msgstr "查找下一个" + +msgid "search.match_case" +msgstr "大小写敏感" + +msgid "search.toggle_replace" +msgstr "替换" + +msgid "search.replace_with" +msgstr "替换为" + +msgid "search.replace" +msgstr "替换" + +msgid "search.replace_all" +msgstr "全部替换" + +msgid "files_list.filter" +msgstr "查找文件" + +msgid "titles_list.filter" +msgstr "查找标题" + +msgid "errors.key_not_found" +msgstr "键“{key}”未找到" + +msgid "errors.line_and_message" +msgstr "第{line}行第{colume}列发生错误:{message}" + +msgid "errors_in_script" +msgstr "你的脚本中存在错误。请修复错误,然后重试。" + +msgid "errors_with_build" +msgstr "请先解决 Dialogue 中的错误。" + +msgid "errors.import_errors" +msgstr "被导入的文件存在问题。" + +msgid "errors.already_imported" +msgstr "文件已被导入。" + +msgid "errors.duplicate_import" +msgstr "导入名不能重复。" + +msgid "errors.empty_title" +msgstr "标题名不能为空。" + +msgid "errors.duplicate_title" +msgstr "标题名不能重复。" + +msgid "errors.invalid_title_string" +msgstr "标题名无效。" + +msgid "errors.invalid_title_number" +msgstr "标题不能以数字开始。" + +msgid "errors.unknown_title" +msgstr "标题未定义。" + +msgid "errors.jump_to_invalid_title" +msgstr "标题名无效。" + +msgid "errors.title_has_no_content" +msgstr "目标标题为空。请替换为“=> END”。" + +msgid "errors.invalid_expression" +msgstr "表达式无效。" + +msgid "errors.unexpected_condition" +msgstr "未知条件。" + +msgid "errors.duplicate_id" +msgstr "ID 重复。" + +msgid "errors.missing_id" +msgstr "ID 不存在。" + +msgid "errors.invalid_indentation" +msgstr "缩进无效。" + +msgid "errors.condition_has_no_content" +msgstr "条件下方不能为空。" + +msgid "errors.incomplete_expression" +msgstr "不完整的表达式。" + +msgid "errors.invalid_expression_for_value" +msgstr "无效的赋值表达式。" + +msgid "errors.file_not_found" +msgstr "文件不存在。" + +msgid "errors.unexpected_end_of_expression" +msgstr "表达式 end 不应存在。" + +msgid "errors.unexpected_function" +msgstr "函数不应存在。" + +msgid "errors.unexpected_bracket" +msgstr "方括号不应存在。" + +msgid "errors.unexpected_closing_bracket" +msgstr "方括号不应存在。" + +msgid "errors.missing_closing_bracket" +msgstr "闭方括号不存在。" + +msgid "errors.unexpected_operator" +msgstr "操作符不应存在。" + +msgid "errors.unexpected_comma" +msgstr "逗号不应存在。" + +msgid "errors.unexpected_colon" +msgstr "冒号不应存在。" + +msgid "errors.unexpected_dot" +msgstr "句号不应存在。" + +msgid "errors.unexpected_boolean" +msgstr "布尔值不应存在。" + +msgid "errors.unexpected_string" +msgstr "字符串不应存在。" + +msgid "errors.unexpected_number" +msgstr "数字不应存在。" + +msgid "errors.unexpected_variable" +msgstr "标识符不应存在。" + +msgid "errors.invalid_index" +msgstr "索引无效。" + +msgid "errors.unexpected_assignment" +msgstr "不应在条件判断中使用 = ,应使用 == 。" + +msgid "errors.unknown" +msgstr "语法错误。" + +msgid "update.available" +msgstr "v{version} 更新可用。" + +msgid "update.is_available_for_download" +msgstr "v%s 已经可以下载。" + +msgid "update.downloading" +msgstr "正在下载更新……" + +msgid "update.download_update" +msgstr "下载" + +msgid "update.needs_reload" +msgstr "需要重新加载项目以应用更新。" + +msgid "update.reload_ok_button" +msgstr "重新加载" + +msgid "update.reload_cancel_button" +msgstr "暂不重新加载" + +msgid "update.reload_project" +msgstr "重新加载" + +msgid "update.release_notes" +msgstr "查看发行注记" + +msgid "update.success" +msgstr "v{version} 已成功安装并应用。" + +msgid "update.failed" +msgstr "更新失败。" + +msgid "runtime.no_resource" +msgstr "找不到资源。" + +msgid "runtime.no_content" +msgstr "资源“{file_path}”为空。" + +msgid "runtime.errors" +msgstr "文件中存在{errrors}个错误。" + +msgid "runtime.error_detail" +msgstr "第{index}行:{message}" + +msgid "runtime.errors_see_details" +msgstr "文件中存在{errrors}个错误。请查看调试输出。" + +msgid "runtime.invalid_expression" +msgstr "表达式“{expression}”无效:{error}" + +msgid "runtime.array_index_out_of_bounds" +msgstr "数组索引“{index}”越界。(数组名:“{array}”)" + +msgid "runtime.left_hand_size_cannot_be_assigned_to" +msgstr "表达式左侧的变量无法被赋值。" + +msgid "runtime.key_not_found" +msgstr "键“{key}”在字典“{dictionary}”中不存在。" + +msgid "runtime.property_not_found" +msgstr "“{property}”不存在。(全局变量:{states})" + +msgid "runtime.property_not_found_missing_export" +msgstr "“{property}”不存在。(全局变量:{states})你可能需要添加一个修饰词 [Export]。" + +msgid "runtime.method_not_found" +msgstr "“{method}”不存在。(全局变量:{states})" + +msgid "runtime.signal_not_found" +msgstr "“{sighal_name}”不存在。(全局变量:{states})" + +msgid "runtime.method_not_callable" +msgstr "{method}不是对象“{object}”上的函数。" + +msgid "runtime.unknown_operator" +msgstr "未知操作符。" + +msgid "runtime.something_went_wrong" +msgstr "有什么出错了。" diff --git a/addons/dialogue_manager/l10n/zh_TW.po b/addons/dialogue_manager/l10n/zh_TW.po new file mode 100644 index 0000000..f4ce038 --- /dev/null +++ b/addons/dialogue_manager/l10n/zh_TW.po @@ -0,0 +1,444 @@ +msgid "" +msgstr "" +"Project-Id-Version: Dialogue Manager\n" +"POT-Creation-Date: \n" +"PO-Revision-Date: \n" +"Last-Translator: \n" +"Language-Team: 憨憨羊の宇航鴿鴿、ABShinri\n" +"Language: zh_TW\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: Poedit 3.4\n" + +msgid "start_a_new_file" +msgstr "創建新檔案" + +msgid "open_a_file" +msgstr "開啟已有檔案" + +msgid "open.open" +msgstr "開啟……" + +msgid "open.no_recent_files" +msgstr "無歷史記錄" + +msgid "open.clear_recent_files" +msgstr "清空歷史記錄" + +msgid "save_all_files" +msgstr "儲存所有檔案" + +msgid "find_in_files" +msgstr "在檔案中查找" + +msgid "test_dialogue" +msgstr "測試對話" + +msgid "search_for_text" +msgstr "搜尋……" + +msgid "insert" +msgstr "插入" + +msgid "translations" +msgstr "翻譯" + +msgid "settings" +msgstr "設定" + +msgid "show_support" +msgstr "支援 Dialogue Manager" + +msgid "docs" +msgstr "文檔" + +msgid "insert.wave_bbcode" +msgstr "波浪特效" + +msgid "insert.shake_bbcode" +msgstr "震動特效" + +msgid "insert.typing_pause" +msgstr "輸入間隔" + +msgid "insert.typing_speed_change" +msgstr "輸入速度變更" + +msgid "insert.auto_advance" +msgstr "自動切行" + +msgid "insert.templates" +msgstr "模板" + +msgid "insert.title" +msgstr "標題" + +msgid "insert.dialogue" +msgstr "對話" + +msgid "insert.response" +msgstr "回覆選項" + +msgid "insert.random_lines" +msgstr "隨機行" + +msgid "insert.random_text" +msgstr "隨機文本" + +msgid "insert.actions" +msgstr "操作" + +msgid "insert.jump" +msgstr "標題間跳轉" + +msgid "insert.end_dialogue" +msgstr "結束對話" + +msgid "generate_line_ids" +msgstr "生成行 ID" + +msgid "save_characters_to_csv" +msgstr "保存角色到 CSV" + +msgid "save_to_csv" +msgstr "生成 CSV" + +msgid "import_from_csv" +msgstr "從 CSV 匯入" + +msgid "confirm_close" +msgstr "是否要儲存到“{path}”?" + +msgid "confirm_close.save" +msgstr "儲存" + +msgid "confirm_close.discard" +msgstr "不儲存" + +msgid "buffer.save" +msgstr "儲存" + +msgid "buffer.save_as" +msgstr "儲存爲……" + +msgid "buffer.close" +msgstr "關閉" + +msgid "buffer.close_all" +msgstr "全部關閉" + +msgid "buffer.close_other_files" +msgstr "關閉其他檔案" + +msgid "buffer.copy_file_path" +msgstr "複製檔案位置" + +msgid "buffer.show_in_filesystem" +msgstr "在 Godot 側邊欄中顯示" + +msgid "settings.revert_to_default_test_scene" +msgstr "重置測試場景設定" + +msgid "settings.default_balloon_hint" +msgstr "設置使用 \"DialogueManager.show_balloon()\" 时的对话框" + +msgid "settings.autoload" +msgstr "Autoload" + +msgid "settings.path" +msgstr "路徑" + +msgid "settings.new_template" +msgstr "新建檔案時自動插入模板" + +msgid "settings.missing_keys" +msgstr "將翻譯鍵缺失視爲錯誤" + +msgid "settings.missing_keys_hint" +msgstr "如果你使用靜態鍵,這將會幫助你尋找未添加至翻譯檔案的鍵。" + +msgid "settings.wrap_long_lines" +msgstr "自動折行" + +msgid "settings.characters_translations" +msgstr "在翻譯檔案中匯出角色名。" + +msgid "settings.include_failed_responses" +msgstr "在判斷條件失敗時仍顯示回復選項" + +msgid "settings.ignore_missing_state_values" +msgstr "忽略全局變量缺失錯誤(不建議)" + +msgid "settings.custom_test_scene" +msgstr "自訂測試場景(必須繼承自BaseDialogueTestScene)" + +msgid "settings.default_csv_locale" +msgstr "預設 CSV 區域格式" + +msgid "settings.states_shortcuts" +msgstr "全局變量映射" + +msgid "settings.states_message" +msgstr "當一個 Autoload 在這裏被勾選,他的所有成員會被映射爲全局變量。" + +msgid "settings.states_hint" +msgstr "比如,當你開啓對於“Foo”的映射時,你可以將“Foo.bar”簡寫成“bar”。" + +msgid "settings.recompile_warning" +msgstr "更改這些選項會強制重新編譯所有的對話框,當你清楚在做什麼的時候更改。" + +msgid "settings.create_lines_for_responses_with_characters" +msgstr "回覆項目帶角色名稱時(- char: response),會自動產生為選擇後的下一句對話" + +msgid "settings.include_characters_in_translations" +msgstr "匯出 CSV 時包含角色名" + +msgid "settings.include_notes_in_translations" +msgstr "匯出 CSV 時包括註解(## comments)" + +msgid "settings.check_for_updates" +msgstr "檢查升級" + +msgid "n_of_n" +msgstr "第{index}個,共{total}個" + +msgid "search.find" +msgstr "搜尋:" + +msgid "search.find_all" +msgstr "搜尋全部..." + +msgid "search.placeholder" +msgstr "請輸入搜尋的內容" + +msgid "search.replace_placeholder" +msgstr "請輸入替換的內容" + +msgid "search.replace_selected" +msgstr "替換勾選" + +msgid "search.previous" +msgstr "搜尋上一個" + +msgid "search.next" +msgstr "搜尋下一個" + +msgid "search.match_case" +msgstr "大小寫敏感" + +msgid "search.toggle_replace" +msgstr "替換" + +msgid "search.replace_with" +msgstr "替換爲" + +msgid "search.replace" +msgstr "替換" + +msgid "search.replace_all" +msgstr "全部替換" + +msgid "files_list.filter" +msgstr "搜尋檔案" + +msgid "titles_list.filter" +msgstr "搜尋標題" + +msgid "errors.key_not_found" +msgstr "鍵“{key}”未找到" + +msgid "errors.line_and_message" +msgstr "第{line}行第{colume}列發生錯誤:{message}" + +msgid "errors_in_script" +msgstr "你的腳本中存在錯誤。請修復錯誤,然後重試。" + +msgid "errors_with_build" +msgstr "請先解決 Dialogue 中的錯誤。" + +msgid "errors.import_errors" +msgstr "被匯入的檔案存在問題。" + +msgid "errors.already_imported" +msgstr "檔案已被匯入。" + +msgid "errors.duplicate_import" +msgstr "匯入名不能重複。" + +msgid "errors.empty_title" +msgstr "標題名不能爲空。" + +msgid "errors.duplicate_title" +msgstr "標題名不能重複。" + +msgid "errors.invalid_title_string" +msgstr "標題名無效。" + +msgid "errors.invalid_title_number" +msgstr "標題不能以數字開始。" + +msgid "errors.unknown_title" +msgstr "標題未定義。" + +msgid "errors.jump_to_invalid_title" +msgstr "標題名無效。" + +msgid "errors.title_has_no_content" +msgstr "目標標題爲空。請替換爲“=> END”。" + +msgid "errors.invalid_expression" +msgstr "表達式無效。" + +msgid "errors.unexpected_condition" +msgstr "未知條件。" + +msgid "errors.duplicate_id" +msgstr "ID 重複。" + +msgid "errors.missing_id" +msgstr "ID 不存在。" + +msgid "errors.invalid_indentation" +msgstr "縮進無效。" + +msgid "errors.condition_has_no_content" +msgstr "條件下方不能爲空。" + +msgid "errors.incomplete_expression" +msgstr "不完整的表達式。" + +msgid "errors.invalid_expression_for_value" +msgstr "無效的賦值表達式。" + +msgid "errors.file_not_found" +msgstr "檔案不存在。" + +msgid "errors.unexpected_end_of_expression" +msgstr "表達式 end 不應存在。" + +msgid "errors.unexpected_function" +msgstr "函數不應存在。" + +msgid "errors.unexpected_bracket" +msgstr "方括號不應存在。" + +msgid "errors.unexpected_closing_bracket" +msgstr "方括號不應存在。" + +msgid "errors.missing_closing_bracket" +msgstr "閉方括號不存在。" + +msgid "errors.unexpected_operator" +msgstr "操作符不應存在。" + +msgid "errors.unexpected_comma" +msgstr "逗號不應存在。" + +msgid "errors.unexpected_colon" +msgstr "冒號不應存在。" + +msgid "errors.unexpected_dot" +msgstr "句號不應存在。" + +msgid "errors.unexpected_boolean" +msgstr "布爾值不應存在。" + +msgid "errors.unexpected_string" +msgstr "字符串不應存在。" + +msgid "errors.unexpected_number" +msgstr "數字不應存在。" + +msgid "errors.unexpected_variable" +msgstr "標識符不應存在。" + +msgid "errors.invalid_index" +msgstr "索引無效。" + +msgid "errors.unexpected_assignment" +msgstr "不應在條件判斷中使用 = ,應使用 == 。" + +msgid "errors.unknown" +msgstr "語法錯誤。" + +msgid "update.available" +msgstr "v{version} 更新可用。" + +msgid "update.is_available_for_download" +msgstr "v%s 已經可以下載。" + +msgid "update.downloading" +msgstr "正在下載更新……" + +msgid "update.download_update" +msgstr "下載" + +msgid "update.needs_reload" +msgstr "需要重新加載項目以套用更新。" + +msgid "update.reload_ok_button" +msgstr "重新加載" + +msgid "update.reload_cancel_button" +msgstr "暫不重新加載" + +msgid "update.reload_project" +msgstr "重新加載" + +msgid "update.release_notes" +msgstr "查看發行註記" + +msgid "update.success" +msgstr "v{version} 已成功安裝並套用。" + +msgid "update.failed" +msgstr "更新失敗。" + +msgid "runtime.no_resource" +msgstr "找不到資源。" + +msgid "runtime.no_content" +msgstr "資源“{file_path}”爲空。" + +msgid "runtime.errors" +msgstr "檔案中存在{errrors}個錯誤。" + +msgid "runtime.error_detail" +msgstr "第{index}行:{message}" + +msgid "runtime.errors_see_details" +msgstr "檔案中存在{errrors}個錯誤。請查看調試輸出。" + +msgid "runtime.invalid_expression" +msgstr "表達式“{expression}”無效:{error}" + +msgid "runtime.array_index_out_of_bounds" +msgstr "數組索引“{index}”越界。(數組名:“{array}”)" + +msgid "runtime.left_hand_size_cannot_be_assigned_to" +msgstr "表達式左側的變量無法被賦值。" + +msgid "runtime.key_not_found" +msgstr "鍵“{key}”在字典“{dictionary}”中不存在。" + +msgid "runtime.property_not_found" +msgstr "“{property}”不存在。(全局變量:{states})" + +msgid "runtime.method_not_found" +msgstr "“{method}”不存在。(全局變量:{states})" + +msgid "runtime.signal_not_found" +msgstr "“{sighal_name}”不存在。(全局變量:{states})" + +msgid "runtime.property_not_found_missing_export" +msgstr "“{property}”不存在。(全局變量:{states})你可能需要添加一個修飾詞 [Export]。" + +msgid "runtime.method_not_callable" +msgstr "{method}不是對象“{object}”上的函數。" + +msgid "runtime.unknown_operator" +msgstr "未知操作符。" + +msgid "runtime.something_went_wrong" +msgstr "有什麼出錯了。" diff --git a/addons/dialogue_manager/plugin.cfg b/addons/dialogue_manager/plugin.cfg new file mode 100644 index 0000000..a6538d2 --- /dev/null +++ b/addons/dialogue_manager/plugin.cfg @@ -0,0 +1,7 @@ +[plugin] + +name="Dialogue Manager" +description="A simple but powerful branching dialogue system" +author="Nathan Hoad" +version="2.45.0" +script="plugin.gd" diff --git a/addons/dialogue_manager/plugin.gd b/addons/dialogue_manager/plugin.gd new file mode 100644 index 0000000..f89fad4 --- /dev/null +++ b/addons/dialogue_manager/plugin.gd @@ -0,0 +1,389 @@ +@tool +extends EditorPlugin + + +const DialogueConstants = preload("./constants.gd") +const DialogueImportPlugin = preload("./import_plugin.gd") +const DialogueInspectorPlugin = preload("./inspector_plugin.gd") +const DialogueTranslationParserPlugin = preload("./editor_translation_parser_plugin.gd") +const DialogueSettings = preload("./settings.gd") +const DialogueCache = preload("./components/dialogue_cache.gd") +const MainView = preload("./views/main_view.tscn") +const DialogueResource = preload("./dialogue_resource.gd") + + +var import_plugin: DialogueImportPlugin +var inspector_plugin: DialogueInspectorPlugin +var translation_parser_plugin: DialogueTranslationParserPlugin +var main_view +var dialogue_cache: DialogueCache + + +func _enter_tree() -> void: + add_autoload_singleton("DialogueManager", get_plugin_path() + "/dialogue_manager.gd") + + if Engine.is_editor_hint(): + Engine.set_meta("DialogueManagerPlugin", self) + + DialogueSettings.prepare() + + dialogue_cache = DialogueCache.new() + Engine.set_meta("DialogueCache", dialogue_cache) + + import_plugin = DialogueImportPlugin.new() + add_import_plugin(import_plugin) + + inspector_plugin = DialogueInspectorPlugin.new() + add_inspector_plugin(inspector_plugin) + + translation_parser_plugin = DialogueTranslationParserPlugin.new() + add_translation_parser_plugin(translation_parser_plugin) + + main_view = MainView.instantiate() + get_editor_interface().get_editor_main_screen().add_child(main_view) + _make_visible(false) + main_view.add_child(dialogue_cache) + + _update_localization() + + get_editor_interface().get_file_system_dock().files_moved.connect(_on_files_moved) + get_editor_interface().get_file_system_dock().file_removed.connect(_on_file_removed) + + add_tool_menu_item("Create copy of dialogue example balloon...", _copy_dialogue_balloon) + + # Make sure the current balloon has a UID unique from the example balloon's + var balloon_path: String = DialogueSettings.get_setting("balloon_path", "") + if balloon_path != "" and FileAccess.file_exists(balloon_path): + var is_small_window: bool = ProjectSettings.get_setting("display/window/size/viewport_width") < 400 + var example_balloon_file_name: String = "small_example_balloon.tscn" if is_small_window else "example_balloon.tscn" + var example_balloon_path: String = get_plugin_path() + "/example_balloon/" + example_balloon_file_name + var example_balloon_uid: String = ResourceUID.id_to_text(ResourceLoader.get_resource_uid(example_balloon_path)) + var balloon_uid: String = ResourceUID.id_to_text(ResourceLoader.get_resource_uid(balloon_path)) + if example_balloon_uid == balloon_uid: + var new_balloon_uid: String = ResourceUID.id_to_text(ResourceUID.create_id()) + var contents: String = FileAccess.get_file_as_string(balloon_path) + contents = contents.replace(example_balloon_uid, new_balloon_uid) + var balloon_file: FileAccess = FileAccess.open(balloon_path, FileAccess.WRITE) + balloon_file.store_string(contents) + balloon_file.close() + + # Prevent the project from showing as unsaved even though it was only just opened + if DialogueSettings.get_setting("try_suppressing_startup_unsaved_indicator", false) \ + and Engine.get_physics_frames() == 0 \ + and get_editor_interface().has_method("save_all_scenes"): + var timer: Timer = Timer.new() + var suppress_unsaved_marker: Callable + suppress_unsaved_marker = func(): + if Engine.get_frames_per_second() >= 10: + timer.stop() + get_editor_interface().call("save_all_scenes") + timer.queue_free() + timer.timeout.connect(suppress_unsaved_marker) + add_child(timer) + timer.start(0.1) + + +func _exit_tree() -> void: + remove_autoload_singleton("DialogueManager") + + remove_import_plugin(import_plugin) + import_plugin = null + + remove_inspector_plugin(inspector_plugin) + inspector_plugin = null + + remove_translation_parser_plugin(translation_parser_plugin) + translation_parser_plugin = null + + if is_instance_valid(main_view): + main_view.queue_free() + + Engine.remove_meta("DialogueManagerPlugin") + Engine.remove_meta("DialogueCache") + + get_editor_interface().get_file_system_dock().files_moved.disconnect(_on_files_moved) + get_editor_interface().get_file_system_dock().file_removed.disconnect(_on_file_removed) + + remove_tool_menu_item("Create copy of dialogue example balloon...") + + +func _has_main_screen() -> bool: + return true + + +func _make_visible(next_visible: bool) -> void: + if is_instance_valid(main_view): + main_view.visible = next_visible + + +func _get_plugin_name() -> String: + return "Dialogue" + + +func _get_plugin_icon() -> Texture2D: + return load(get_plugin_path() + "/assets/icon.svg") + + +func _handles(object) -> bool: + var editor_settings: EditorSettings = get_editor_interface().get_editor_settings() + var external_editor: String = editor_settings.get_setting("text_editor/external/exec_path") + var use_external_editor: bool = editor_settings.get_setting("text_editor/external/use_external_editor") and external_editor != "" + if object is DialogueResource and use_external_editor and DialogueSettings.get_user_value("open_in_external_editor", false): + var project_path: String = ProjectSettings.globalize_path("res://") + var file_path: String = ProjectSettings.globalize_path(object.resource_path) + OS.create_process(external_editor, [project_path, file_path]) + return false + + return object is DialogueResource + + +func _edit(object) -> void: + if is_instance_valid(main_view) and is_instance_valid(object): + main_view.open_resource(object) + + +func _apply_changes() -> void: + if is_instance_valid(main_view): + main_view.apply_changes() + _update_localization() + + +func _build() -> bool: + # If this is the dotnet Godot then we need to check if the solution file exists + DialogueSettings.check_for_dotnet_solution() + + # Ignore errors in other files if we are just running the test scene + if DialogueSettings.get_user_value("is_running_test_scene", true): return true + + if dialogue_cache != null: + dialogue_cache.reimport_files() + + var files_with_errors = dialogue_cache.get_files_with_errors() + if files_with_errors.size() > 0: + for dialogue_file in files_with_errors: + push_error("You have %d error(s) in %s" % [dialogue_file.errors.size(), dialogue_file.path]) + get_editor_interface().edit_resource(load(files_with_errors[0].path)) + main_view.show_build_error_dialog() + return false + + return true + + +## Get the shortcuts used by the plugin +func get_editor_shortcuts() -> Dictionary: + var shortcuts: Dictionary = { + toggle_comment = [ + _create_event("Ctrl+K"), + _create_event("Ctrl+Slash") + ], + delete_line = [ + _create_event("Ctrl+Shift+K") + ], + move_up = [ + _create_event("Alt+Up") + ], + move_down = [ + _create_event("Alt+Down") + ], + save = [ + _create_event("Ctrl+Alt+S") + ], + close_file = [ + _create_event("Ctrl+W") + ], + find_in_files = [ + _create_event("Ctrl+Shift+F") + ], + + run_test_scene = [ + _create_event("Ctrl+F5") + ], + text_size_increase = [ + _create_event("Ctrl+Equal") + ], + text_size_decrease = [ + _create_event("Ctrl+Minus") + ], + text_size_reset = [ + _create_event("Ctrl+0") + ] + } + + var paths = get_editor_interface().get_editor_paths() + var settings + if FileAccess.file_exists(paths.get_config_dir() + "/editor_settings-4.3.tres"): + settings = load(paths.get_config_dir() + "/editor_settings-4.3.tres") + elif FileAccess.file_exists(paths.get_config_dir() + "/editor_settings-4.tres"): + settings = load(paths.get_config_dir() + "/editor_settings-4.tres") + else: + return shortcuts + + for s in settings.get("shortcuts"): + for key in shortcuts: + if s.name == "script_text_editor/%s" % key or s.name == "script_editor/%s" % key: + shortcuts[key] = [] + for event in s.shortcuts: + if event is InputEventKey: + shortcuts[key].append(event) + + return shortcuts + + +func _create_event(string: String) -> InputEventKey: + var event: InputEventKey = InputEventKey.new() + var bits = string.split("+") + event.keycode = OS.find_keycode_from_string(bits[bits.size() - 1]) + event.shift_pressed = bits.has("Shift") + event.alt_pressed = bits.has("Alt") + if bits.has("Ctrl") or bits.has("Command"): + event.command_or_control_autoremap = true + return event + + +## Get the editor shortcut that matches an event +func get_editor_shortcut(event: InputEventKey) -> String: + var shortcuts: Dictionary = get_editor_shortcuts() + for key in shortcuts: + for shortcut in shortcuts.get(key, []): + if event.as_text().split(" ")[0] == shortcut.as_text().split(" ")[0]: + return key + return "" + + +## Get the current version +func get_version() -> String: + var config: ConfigFile = ConfigFile.new() + config.load(get_plugin_path() + "/plugin.cfg") + return config.get_value("plugin", "version") + + +## Get the current path of the plugin +func get_plugin_path() -> String: + return get_script().resource_path.get_base_dir() + + +## Update references to a moved file +func update_import_paths(from_path: String, to_path: String) -> void: + dialogue_cache.move_file_path(from_path, to_path) + + # Reopen the file if it's already open + if main_view.current_file_path == from_path: + if to_path == "": + main_view.close_file(from_path) + else: + main_view.current_file_path = "" + main_view.open_file(to_path) + + # Update any other files that import the moved file + var dependents = dialogue_cache.get_files_with_dependency(from_path) + for dependent in dependents: + dependent.dependencies.remove_at(dependent.dependencies.find(from_path)) + dependent.dependencies.append(to_path) + + # Update the live buffer + if main_view.current_file_path == dependent.path: + main_view.code_edit.text = main_view.code_edit.text.replace(from_path, to_path) + main_view.pristine_text = main_view.code_edit.text + + # Open the file and update the path + var file: FileAccess = FileAccess.open(dependent.path, FileAccess.READ) + var text = file.get_as_text().replace(from_path, to_path) + file.close() + + file = FileAccess.open(dependent.path, FileAccess.WRITE) + file.store_string(text) + file.close() + + +func _update_localization() -> void: + var dialogue_files = dialogue_cache.get_files() + + # Add any new files to POT generation + var files_for_pot: PackedStringArray = ProjectSettings.get_setting("internationalization/locale/translations_pot_files", []) + var files_for_pot_changed: bool = false + for path in dialogue_files: + if not files_for_pot.has(path): + files_for_pot.append(path) + files_for_pot_changed = true + + # Remove any POT references that don't exist any more + for i in range(files_for_pot.size() - 1, -1, -1): + var file_for_pot: String = files_for_pot[i] + if file_for_pot.get_extension() == "dialogue" and not dialogue_files.has(file_for_pot): + files_for_pot.remove_at(i) + files_for_pot_changed = true + + # Update project settings if POT changed + if files_for_pot_changed: + ProjectSettings.set_setting("internationalization/locale/translations_pot_files", files_for_pot) + ProjectSettings.save() + + +### Callbacks + + +func _copy_dialogue_balloon() -> void: + var scale: float = get_editor_interface().get_editor_scale() + var directory_dialog: FileDialog = FileDialog.new() + var label: Label = Label.new() + label.text = "Dialogue balloon files will be copied into chosen directory." + directory_dialog.get_vbox().add_child(label) + directory_dialog.file_mode = FileDialog.FILE_MODE_OPEN_DIR + directory_dialog.min_size = Vector2(600, 500) * scale + directory_dialog.dir_selected.connect(func(path): + var plugin_path: String = get_plugin_path() + + var is_dotnet: bool = DialogueSettings.check_for_dotnet_solution() + var balloon_path: String = path + ("/Balloon.tscn" if is_dotnet else "/balloon.tscn") + var balloon_script_path: String = path + ("/DialogueBalloon.cs" if is_dotnet else "/balloon.gd") + + # Copy the balloon scene file and change the script reference + var is_small_window: bool = ProjectSettings.get_setting("display/window/size/viewport_width") < 400 + var example_balloon_file_name: String = "small_example_balloon.tscn" if is_small_window else "example_balloon.tscn" + var example_balloon_path: String = plugin_path + "/example_balloon/" + example_balloon_file_name + var example_balloon_script_file_name: String = "ExampleBalloon.cs" if is_dotnet else "example_balloon.gd" + var file_contents: String = FileAccess.get_file_as_string(example_balloon_path).replace(plugin_path + "/example_balloon/example_balloon.gd", balloon_script_path) + # Give the balloon a unique UID + var example_balloon_uid: String = ResourceUID.id_to_text(ResourceLoader.get_resource_uid(example_balloon_path)) + var new_balloon_uid: String = ResourceUID.id_to_text(ResourceUID.create_id()) + file_contents = file_contents.replace(example_balloon_uid, new_balloon_uid) + # Save the new balloon + var file: FileAccess = FileAccess.open(balloon_path, FileAccess.WRITE) + file.store_string(file_contents) + file.close() + + # Copy the script file + file = FileAccess.open(plugin_path + "/example_balloon/" + example_balloon_script_file_name, FileAccess.READ) + file_contents = file.get_as_text() + if is_dotnet: + file_contents = file_contents.replace("class ExampleBalloon", "class DialogueBalloon") + else: + file_contents = file_contents.replace("class_name DialogueManagerExampleBalloon ", "") + file = FileAccess.open(balloon_script_path, FileAccess.WRITE) + file.store_string(file_contents) + file.close() + + get_editor_interface().get_resource_filesystem().scan() + get_editor_interface().get_file_system_dock().call_deferred("navigate_to_path", balloon_path) + + DialogueSettings.set_setting("balloon_path", balloon_path) + + directory_dialog.queue_free() + ) + get_editor_interface().get_base_control().add_child(directory_dialog) + directory_dialog.popup_centered() + + +### Signals + + +func _on_files_moved(old_file: String, new_file: String) -> void: + update_import_paths(old_file, new_file) + DialogueSettings.move_recent_file(old_file, new_file) + + +func _on_file_removed(file: String) -> void: + update_import_paths(file, "") + if is_instance_valid(main_view): + main_view.close_file(file) + _update_localization() diff --git a/addons/dialogue_manager/settings.gd b/addons/dialogue_manager/settings.gd new file mode 100644 index 0000000..9554b64 --- /dev/null +++ b/addons/dialogue_manager/settings.gd @@ -0,0 +1,188 @@ +@tool +extends Node + + +const DialogueConstants = preload("./constants.gd") + + +### Editor config + +const DEFAULT_SETTINGS = { + states = [], + missing_translations_are_errors = false, + export_characters_in_translation = true, + wrap_lines = false, + new_with_template = true, + new_template = "~ this_is_a_node_title\nNathan: [[Hi|Hello|Howdy]], this is some dialogue.\nNathan: Here are some choices.\n- First one\n\tNathan: You picked the first one.\n- Second one\n\tNathan: You picked the second one.\n- Start again => this_is_a_node_title\n- End the conversation => END\nNathan: For more information see the online documentation.\n=> END", + include_all_responses = false, + ignore_missing_state_values = false, + custom_test_scene_path = preload("./test_scene.tscn").resource_path, + default_csv_locale = "en", + balloon_path = "", + create_lines_for_responses_with_characters = true, + include_character_in_translation_exports = false, + include_notes_in_translation_exports = false, + uses_dotnet = false, + try_suppressing_startup_unsaved_indicator = false +} + + +static func prepare() -> void: + # Migrate previous keys + for key in [ + "states", + "missing_translations_are_errors", + "export_characters_in_translation", + "wrap_lines", + "new_with_template", + "include_all_responses", + "custom_test_scene_path" + ]: + if ProjectSettings.has_setting("dialogue_manager/%s" % key): + var value = ProjectSettings.get_setting("dialogue_manager/%s" % key) + ProjectSettings.set_setting("dialogue_manager/%s" % key, null) + set_setting(key, value) + + # Set up initial settings + for setting in DEFAULT_SETTINGS: + var setting_name: String = "dialogue_manager/general/%s" % setting + if not ProjectSettings.has_setting(setting_name): + set_setting(setting, DEFAULT_SETTINGS[setting]) + ProjectSettings.set_initial_value(setting_name, DEFAULT_SETTINGS[setting]) + if setting.ends_with("_path"): + ProjectSettings.add_property_info({ + "name": setting_name, + "type": TYPE_STRING, + "hint": PROPERTY_HINT_FILE, + }) + + # Some settings shouldn't be edited directly in the Project Settings window + ProjectSettings.set_as_internal("dialogue_manager/general/states", true) + ProjectSettings.set_as_internal("dialogue_manager/general/custom_test_scene_path", true) + ProjectSettings.set_as_internal("dialogue_manager/general/uses_dotnet", true) + + ProjectSettings.save() + + +static func set_setting(key: String, value) -> void: + ProjectSettings.set_setting("dialogue_manager/general/%s" % key, value) + ProjectSettings.set_initial_value("dialogue_manager/general/%s" % key, DEFAULT_SETTINGS[key]) + ProjectSettings.save() + + +static func get_setting(key: String, default): + if ProjectSettings.has_setting("dialogue_manager/general/%s" % key): + return ProjectSettings.get_setting("dialogue_manager/general/%s" % key) + else: + return default + + +static func get_settings(only_keys: PackedStringArray = []) -> Dictionary: + var settings: Dictionary = {} + for key in DEFAULT_SETTINGS.keys(): + if only_keys.is_empty() or key in only_keys: + settings[key] = get_setting(key, DEFAULT_SETTINGS[key]) + return settings + + +### User config + + +static func get_user_config() -> Dictionary: + var user_config: Dictionary = { + check_for_updates = true, + just_refreshed = null, + recent_files = [], + reopen_files = [], + most_recent_reopen_file = "", + carets = {}, + run_title = "", + run_resource_path = "", + is_running_test_scene = false, + has_dotnet_solution = false, + open_in_external_editor = false + } + + if FileAccess.file_exists(DialogueConstants.USER_CONFIG_PATH): + var file: FileAccess = FileAccess.open(DialogueConstants.USER_CONFIG_PATH, FileAccess.READ) + user_config.merge(JSON.parse_string(file.get_as_text()), true) + + return user_config + + +static func save_user_config(user_config: Dictionary) -> void: + var file: FileAccess = FileAccess.open(DialogueConstants.USER_CONFIG_PATH, FileAccess.WRITE) + file.store_string(JSON.stringify(user_config)) + + +static func set_user_value(key: String, value) -> void: + var user_config: Dictionary = get_user_config() + user_config[key] = value + save_user_config(user_config) + + +static func get_user_value(key: String, default = null): + return get_user_config().get(key, default) + + +static func add_recent_file(path: String) -> void: + var recent_files: Array = get_user_value("recent_files", []) + if path in recent_files: + recent_files.erase(path) + recent_files.insert(0, path) + set_user_value("recent_files", recent_files) + + +static func move_recent_file(from_path: String, to_path: String) -> void: + var recent_files: Array = get_user_value("recent_files", []) + for i in range(0, recent_files.size()): + if recent_files[i] == from_path: + recent_files[i] = to_path + set_user_value("recent_files", recent_files) + + +static func remove_recent_file(path: String) -> void: + var recent_files: Array = get_user_value("recent_files", []) + if path in recent_files: + recent_files.erase(path) + set_user_value("recent_files", recent_files) + + +static func get_recent_files() -> Array: + return get_user_value("recent_files", []) + + +static func clear_recent_files() -> void: + set_user_value("recent_files", []) + set_user_value("carets", {}) + + +static func set_caret(path: String, cursor: Vector2) -> void: + var carets: Dictionary = get_user_value("carets", {}) + carets[path] = { + x = cursor.x, + y = cursor.y + } + set_user_value("carets", carets) + + +static func get_caret(path: String) -> Vector2: + var carets = get_user_value("carets", {}) + if carets.has(path): + var caret = carets.get(path) + return Vector2(caret.x, caret.y) + else: + return Vector2.ZERO + + +static func check_for_dotnet_solution() -> bool: + if Engine.is_editor_hint(): + var has_dotnet_solution: bool = false + if ProjectSettings.has_setting("dotnet/project/solution_directory"): + var directory: String = ProjectSettings.get("dotnet/project/solution_directory") + var file_name: String = ProjectSettings.get("dotnet/project/assembly_name") + has_dotnet_solution = FileAccess.file_exists("res://%s/%s.sln" % [directory, file_name]) + set_setting("uses_dotnet", has_dotnet_solution) + return has_dotnet_solution + + return get_setting("uses_dotnet", false) diff --git a/addons/dialogue_manager/test_scene.gd b/addons/dialogue_manager/test_scene.gd new file mode 100644 index 0000000..a808911 --- /dev/null +++ b/addons/dialogue_manager/test_scene.gd @@ -0,0 +1,32 @@ +class_name BaseDialogueTestScene extends Node2D + + +const DialogueSettings = preload("./settings.gd") +const DialogueResource = preload("./dialogue_resource.gd") + + +@onready var title: String = DialogueSettings.get_user_value("run_title") +@onready var resource: DialogueResource = load(DialogueSettings.get_user_value("run_resource_path")) + + +func _ready(): + var screen_index: int = DisplayServer.get_primary_screen() + DisplayServer.window_set_position(Vector2(DisplayServer.screen_get_position(screen_index)) + (DisplayServer.screen_get_size(screen_index) - DisplayServer.window_get_size()) * 0.5) + DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED) + + # Normally you can just call DialogueManager directly but doing so before the plugin has been + # enabled in settings will throw a compiler error here so I'm using `get_singleton` instead. + var dialogue_manager = Engine.get_singleton("DialogueManager") + dialogue_manager.dialogue_ended.connect(_on_dialogue_ended) + dialogue_manager.show_dialogue_balloon(resource, title) + + +func _enter_tree() -> void: + DialogueSettings.set_user_value("is_running_test_scene", false) + + +### Signals + + +func _on_dialogue_ended(_resource: DialogueResource): + get_tree().quit() diff --git a/addons/dialogue_manager/test_scene.tscn b/addons/dialogue_manager/test_scene.tscn new file mode 100644 index 0000000..f2bbd8d --- /dev/null +++ b/addons/dialogue_manager/test_scene.tscn @@ -0,0 +1,7 @@ +[gd_scene load_steps=2 format=3] + +[ext_resource type="Script" path="res://addons/dialogue_manager/test_scene.gd" id="1_yupoh"] + + +[node name="TestScene" type="Node2D"] +script = ExtResource("1_yupoh") diff --git a/addons/dialogue_manager/utilities/builtins.gd b/addons/dialogue_manager/utilities/builtins.gd new file mode 100644 index 0000000..97080b7 --- /dev/null +++ b/addons/dialogue_manager/utilities/builtins.gd @@ -0,0 +1,472 @@ +extends Object + + +const DialogueConstants = preload("../constants.gd") + +const SUPPORTED_BUILTIN_TYPES = [ + TYPE_STRING, + TYPE_STRING_NAME, + TYPE_ARRAY, + TYPE_PACKED_STRING_ARRAY, + TYPE_VECTOR2, + TYPE_VECTOR3, + TYPE_VECTOR4, + TYPE_DICTIONARY, + TYPE_QUATERNION, + TYPE_COLOR, + TYPE_SIGNAL, + TYPE_CALLABLE +] + + +static var resolve_method_error: Error = OK + + +static func is_supported(thing) -> bool: + return typeof(thing) in SUPPORTED_BUILTIN_TYPES + + +static func resolve_property(builtin, property: String): + match typeof(builtin): + TYPE_ARRAY, TYPE_PACKED_STRING_ARRAY, TYPE_DICTIONARY, TYPE_QUATERNION, TYPE_STRING, TYPE_STRING_NAME: + return builtin[property] + + # Some types have constants that we need to manually resolve + + TYPE_VECTOR2: + return resolve_vector2_property(builtin, property) + TYPE_VECTOR3: + return resolve_vector3_property(builtin, property) + TYPE_VECTOR4: + return resolve_vector4_property(builtin, property) + TYPE_COLOR: + return resolve_color_property(builtin, property) + + +static func resolve_method(thing, method_name: String, args: Array): + resolve_method_error = OK + + # Resolve static methods manually + match typeof(thing): + TYPE_VECTOR2: + match method_name: + "from_angle": + return Vector2.from_angle(args[0]) + + TYPE_COLOR: + match method_name: + "from_hsv": + return Color.from_hsv(args[0], args[1], args[2]) if args.size() == 3 else Color.from_hsv(args[0], args[1], args[2], args[3]) + "from_ok_hsl": + return Color.from_ok_hsl(args[0], args[1], args[2]) if args.size() == 3 else Color.from_ok_hsl(args[0], args[1], args[2], args[3]) + "from_rgbe9995": + return Color.from_rgbe9995(args[0]) + "from_string": + return Color.from_string(args[0], args[1]) + + TYPE_QUATERNION: + match method_name: + "from_euler": + return Quaternion.from_euler(args[0]) + + # Anything else can be evaulatated automatically + var references: Array = ["thing"] + for i in range(0, args.size()): + references.append("arg%d" % i) + var expression = Expression.new() + if expression.parse("thing.%s(%s)" % [method_name, ",".join(references.slice(1))], references) != OK: + assert(false, expression.get_error_text()) + var result = expression.execute([thing] + args, null, false) + if expression.has_execute_failed(): + resolve_method_error = ERR_CANT_RESOLVE + return null + + return result + + +static func has_resolve_method_failed() -> bool: + return resolve_method_error != OK + + +static func resolve_color_property(color: Color, property: String): + match property: + "ALICE_BLUE": + return Color.ALICE_BLUE + "ANTIQUE_WHITE": + return Color.ANTIQUE_WHITE + "AQUA": + return Color.AQUA + "AQUAMARINE": + return Color.AQUAMARINE + "AZURE": + return Color.AZURE + "BEIGE": + return Color.BEIGE + "BISQUE": + return Color.BISQUE + "BLACK": + return Color.BLACK + "BLANCHED_ALMOND": + return Color.BLANCHED_ALMOND + "BLUE": + return Color.BLUE + "BLUE_VIOLET": + return Color.BLUE_VIOLET + "BROWN": + return Color.BROWN + "BURLYWOOD": + return Color.BURLYWOOD + "CADET_BLUE": + return Color.CADET_BLUE + "CHARTREUSE": + return Color.CHARTREUSE + "CHOCOLATE": + return Color.CHOCOLATE + "CORAL": + return Color.CORAL + "CORNFLOWER_BLUE": + return Color.CORNFLOWER_BLUE + "CORNSILK": + return Color.CORNSILK + "CRIMSON": + return Color.CRIMSON + "CYAN": + return Color.CYAN + "DARK_BLUE": + return Color.DARK_BLUE + "DARK_CYAN": + return Color.DARK_CYAN + "DARK_GOLDENROD": + return Color.DARK_GOLDENROD + "DARK_GRAY": + return Color.DARK_GRAY + "DARK_GREEN": + return Color.DARK_GREEN + "DARK_KHAKI": + return Color.DARK_KHAKI + "DARK_MAGENTA": + return Color.DARK_MAGENTA + "DARK_OLIVE_GREEN": + return Color.DARK_OLIVE_GREEN + "DARK_ORANGE": + return Color.DARK_ORANGE + "DARK_ORCHID": + return Color.DARK_ORCHID + "DARK_RED": + return Color.DARK_RED + "DARK_SALMON": + return Color.DARK_SALMON + "DARK_SEA_GREEN": + return Color.DARK_SEA_GREEN + "DARK_SLATE_BLUE": + return Color.DARK_SLATE_BLUE + "DARK_SLATE_GRAY": + return Color.DARK_SLATE_GRAY + "DARK_TURQUOISE": + return Color.DARK_TURQUOISE + "DARK_VIOLET": + return Color.DARK_VIOLET + "DEEP_PINK": + return Color.DEEP_PINK + "DEEP_SKY_BLUE": + return Color.DEEP_SKY_BLUE + "DIM_GRAY": + return Color.DIM_GRAY + "DODGER_BLUE": + return Color.DODGER_BLUE + "FIREBRICK": + return Color.FIREBRICK + "FLORAL_WHITE": + return Color.FLORAL_WHITE + "FOREST_GREEN": + return Color.FOREST_GREEN + "FUCHSIA": + return Color.FUCHSIA + "GAINSBORO": + return Color.GAINSBORO + "GHOST_WHITE": + return Color.GHOST_WHITE + "GOLD": + return Color.GOLD + "GOLDENROD": + return Color.GOLDENROD + "GRAY": + return Color.GRAY + "GREEN": + return Color.GREEN + "GREEN_YELLOW": + return Color.GREEN_YELLOW + "HONEYDEW": + return Color.HONEYDEW + "HOT_PINK": + return Color.HOT_PINK + "INDIAN_RED": + return Color.INDIAN_RED + "INDIGO": + return Color.INDIGO + "IVORY": + return Color.IVORY + "KHAKI": + return Color.KHAKI + "LAVENDER": + return Color.LAVENDER + "LAVENDER_BLUSH": + return Color.LAVENDER_BLUSH + "LAWN_GREEN": + return Color.LAWN_GREEN + "LEMON_CHIFFON": + return Color.LEMON_CHIFFON + "LIGHT_BLUE": + return Color.LIGHT_BLUE + "LIGHT_CORAL": + return Color.LIGHT_CORAL + "LIGHT_CYAN": + return Color.LIGHT_CYAN + "LIGHT_GOLDENROD": + return Color.LIGHT_GOLDENROD + "LIGHT_GRAY": + return Color.LIGHT_GRAY + "LIGHT_GREEN": + return Color.LIGHT_GREEN + "LIGHT_PINK": + return Color.LIGHT_PINK + "LIGHT_SALMON": + return Color.LIGHT_SALMON + "LIGHT_SEA_GREEN": + return Color.LIGHT_SEA_GREEN + "LIGHT_SKY_BLUE": + return Color.LIGHT_SKY_BLUE + "LIGHT_SLATE_GRAY": + return Color.LIGHT_SLATE_GRAY + "LIGHT_STEEL_BLUE": + return Color.LIGHT_STEEL_BLUE + "LIGHT_YELLOW": + return Color.LIGHT_YELLOW + "LIME": + return Color.LIME + "LIME_GREEN": + return Color.LIME_GREEN + "LINEN": + return Color.LINEN + "MAGENTA": + return Color.MAGENTA + "MAROON": + return Color.MAROON + "MEDIUM_AQUAMARINE": + return Color.MEDIUM_AQUAMARINE + "MEDIUM_BLUE": + return Color.MEDIUM_BLUE + "MEDIUM_ORCHID": + return Color.MEDIUM_ORCHID + "MEDIUM_PURPLE": + return Color.MEDIUM_PURPLE + "MEDIUM_SEA_GREEN": + return Color.MEDIUM_SEA_GREEN + "MEDIUM_SLATE_BLUE": + return Color.MEDIUM_SLATE_BLUE + "MEDIUM_SPRING_GREEN": + return Color.MEDIUM_SPRING_GREEN + "MEDIUM_TURQUOISE": + return Color.MEDIUM_TURQUOISE + "MEDIUM_VIOLET_RED": + return Color.MEDIUM_VIOLET_RED + "MIDNIGHT_BLUE": + return Color.MIDNIGHT_BLUE + "MINT_CREAM": + return Color.MINT_CREAM + "MISTY_ROSE": + return Color.MISTY_ROSE + "MOCCASIN": + return Color.MOCCASIN + "NAVAJO_WHITE": + return Color.NAVAJO_WHITE + "NAVY_BLUE": + return Color.NAVY_BLUE + "OLD_LACE": + return Color.OLD_LACE + "OLIVE": + return Color.OLIVE + "OLIVE_DRAB": + return Color.OLIVE_DRAB + "ORANGE": + return Color.ORANGE + "ORANGE_RED": + return Color.ORANGE_RED + "ORCHID": + return Color.ORCHID + "PALE_GOLDENROD": + return Color.PALE_GOLDENROD + "PALE_GREEN": + return Color.PALE_GREEN + "PALE_TURQUOISE": + return Color.PALE_TURQUOISE + "PALE_VIOLET_RED": + return Color.PALE_VIOLET_RED + "PAPAYA_WHIP": + return Color.PAPAYA_WHIP + "PEACH_PUFF": + return Color.PEACH_PUFF + "PERU": + return Color.PERU + "PINK": + return Color.PINK + "PLUM": + return Color.PLUM + "POWDER_BLUE": + return Color.POWDER_BLUE + "PURPLE": + return Color.PURPLE + "REBECCA_PURPLE": + return Color.REBECCA_PURPLE + "RED": + return Color.RED + "ROSY_BROWN": + return Color.ROSY_BROWN + "ROYAL_BLUE": + return Color.ROYAL_BLUE + "SADDLE_BROWN": + return Color.SADDLE_BROWN + "SALMON": + return Color.SALMON + "SANDY_BROWN": + return Color.SANDY_BROWN + "SEA_GREEN": + return Color.SEA_GREEN + "SEASHELL": + return Color.SEASHELL + "SIENNA": + return Color.SIENNA + "SILVER": + return Color.SILVER + "SKY_BLUE": + return Color.SKY_BLUE + "SLATE_BLUE": + return Color.SLATE_BLUE + "SLATE_GRAY": + return Color.SLATE_GRAY + "SNOW": + return Color.SNOW + "SPRING_GREEN": + return Color.SPRING_GREEN + "STEEL_BLUE": + return Color.STEEL_BLUE + "TAN": + return Color.TAN + "TEAL": + return Color.TEAL + "THISTLE": + return Color.THISTLE + "TOMATO": + return Color.TOMATO + "TRANSPARENT": + return Color.TRANSPARENT + "TURQUOISE": + return Color.TURQUOISE + "VIOLET": + return Color.VIOLET + "WEB_GRAY": + return Color.WEB_GRAY + "WEB_GREEN": + return Color.WEB_GREEN + "WEB_MAROON": + return Color.WEB_MAROON + "WEB_PURPLE": + return Color.WEB_PURPLE + "WHEAT": + return Color.WHEAT + "WHITE": + return Color.WHITE + "WHITE_SMOKE": + return Color.WHITE_SMOKE + "YELLOW": + return Color.YELLOW + "YELLOW_GREEN": + return Color.YELLOW_GREEN + + return color[property] + + +static func resolve_vector2_property(vector: Vector2, property: String): + match property: + "AXIS_X": + return Vector2.AXIS_X + "AXIS_Y": + return Vector2.AXIS_Y + "ZERO": + return Vector2.ZERO + "ONE": + return Vector2.ONE + "INF": + return Vector2.INF + "LEFT": + return Vector2.LEFT + "RIGHT": + return Vector2.RIGHT + "UP": + return Vector2.UP + "DOWN": + return Vector2.DOWN + + return vector[property] + + +static func resolve_vector3_property(vector: Vector3, property: String): + match property: + "AXIS_X": + return Vector3.AXIS_X + "AXIS_Y": + return Vector3.AXIS_Y + "AXIS_Z": + return Vector3.AXIS_Z + "ZERO": + return Vector3.ZERO + "ONE": + return Vector3.ONE + "INF": + return Vector3.INF + "LEFT": + return Vector3.LEFT + "RIGHT": + return Vector3.RIGHT + "UP": + return Vector3.UP + "DOWN": + return Vector3.DOWN + "FORWARD": + return Vector3.FORWARD + "BACK": + return Vector3.BACK + "MODEL_LEFT": + return Vector3(1, 0, 0) + "MODEL_RIGHT": + return Vector3(-1, 0, 0) + "MODEL_TOP": + return Vector3(0, 1, 0) + "MODEL_BOTTOM": + return Vector3(0, -1, 0) + "MODEL_FRONT": + return Vector3(0, 0, 1) + "MODEL_REAR": + return Vector3(0, 0, -1) + + return vector[property] + + +static func resolve_vector4_property(vector: Vector4, property: String): + match property: + "AXIS_X": + return Vector4.AXIS_X + "AXIS_Y": + return Vector4.AXIS_Y + "AXIS_Z": + return Vector4.AXIS_Z + "AXIS_W": + return Vector4.AXIS_W + "ZERO": + return Vector4.ZERO + "ONE": + return Vector4.ONE + "INF": + return Vector4.INF + + return vector[property] diff --git a/addons/dialogue_manager/views/main_view.gd b/addons/dialogue_manager/views/main_view.gd new file mode 100644 index 0000000..0742afb --- /dev/null +++ b/addons/dialogue_manager/views/main_view.gd @@ -0,0 +1,1155 @@ +@tool +extends Control + + +const DialogueConstants = preload("../constants.gd") +const DialogueSettings = preload("../settings.gd") +const DialogueResource = preload("../dialogue_resource.gd") +const DialogueManagerParser = preload("../components/parser.gd") + +const OPEN_OPEN = 100 +const OPEN_QUICK = 101 +const OPEN_CLEAR = 102 + +const TRANSLATIONS_GENERATE_LINE_IDS = 100 +const TRANSLATIONS_SAVE_CHARACTERS_TO_CSV = 201 +const TRANSLATIONS_SAVE_TO_CSV = 202 +const TRANSLATIONS_IMPORT_FROM_CSV = 203 + +const ITEM_SAVE = 100 +const ITEM_SAVE_AS = 101 +const ITEM_CLOSE = 102 +const ITEM_CLOSE_ALL = 103 +const ITEM_CLOSE_OTHERS = 104 +const ITEM_COPY_PATH = 200 +const ITEM_SHOW_IN_FILESYSTEM = 201 + +enum TranslationSource { + CharacterNames, + Lines +} + + +signal confirmation_closed() + + +@onready var parse_timer := $ParseTimer + +# Dialogs +@onready var new_dialog: FileDialog = $NewDialog +@onready var save_dialog: FileDialog = $SaveDialog +@onready var open_dialog: FileDialog = $OpenDialog +@onready var quick_open_dialog: ConfirmationDialog = $QuickOpenDialog +@onready var quick_open_files_list: VBoxContainer = $QuickOpenDialog/QuickOpenFilesList +@onready var export_dialog: FileDialog = $ExportDialog +@onready var import_dialog: FileDialog = $ImportDialog +@onready var errors_dialog: AcceptDialog = $ErrorsDialog +@onready var settings_dialog: AcceptDialog = $SettingsDialog +@onready var settings_view := $SettingsDialog/SettingsView +@onready var build_error_dialog: AcceptDialog = $BuildErrorDialog +@onready var close_confirmation_dialog: ConfirmationDialog = $CloseConfirmationDialog +@onready var updated_dialog: AcceptDialog = $UpdatedDialog +@onready var find_in_files_dialog: AcceptDialog = $FindInFilesDialog +@onready var find_in_files: Control = $FindInFilesDialog/FindInFiles + +# Toolbar +@onready var new_button: Button = %NewButton +@onready var open_button: MenuButton = %OpenButton +@onready var save_all_button: Button = %SaveAllButton +@onready var find_in_files_button: Button = %FindInFilesButton +@onready var test_button: Button = %TestButton +@onready var search_button: Button = %SearchButton +@onready var insert_button: MenuButton = %InsertButton +@onready var translations_button: MenuButton = %TranslationsButton +@onready var settings_button: Button = %SettingsButton +@onready var support_button: Button = %SupportButton +@onready var docs_button: Button = %DocsButton +@onready var version_label: Label = %VersionLabel +@onready var update_button: Button = %UpdateButton + +@onready var search_and_replace := %SearchAndReplace + +# Code editor +@onready var content: HSplitContainer = %Content +@onready var files_list := %FilesList +@onready var files_popup_menu: PopupMenu = %FilesPopupMenu +@onready var title_list := %TitleList +@onready var code_edit := %CodeEdit +@onready var errors_panel := %ErrorsPanel + +# The currently open file +var current_file_path: String = "": + set(next_current_file_path): + current_file_path = next_current_file_path + files_list.current_file_path = current_file_path + if current_file_path == "" or not open_buffers.has(current_file_path): + save_all_button.disabled = true + test_button.disabled = true + search_button.disabled = true + insert_button.disabled = true + translations_button.disabled = true + content.dragger_visibility = SplitContainer.DRAGGER_HIDDEN + files_list.hide() + title_list.hide() + code_edit.hide() + errors_panel.hide() + else: + test_button.disabled = false + search_button.disabled = false + insert_button.disabled = false + translations_button.disabled = false + content.dragger_visibility = SplitContainer.DRAGGER_VISIBLE + files_list.show() + title_list.show() + code_edit.show() + + code_edit.text = open_buffers[current_file_path].text + code_edit.errors = [] + code_edit.clear_undo_history() + code_edit.set_cursor(DialogueSettings.get_caret(current_file_path)) + code_edit.grab_focus() + + _on_code_edit_text_changed() + + errors_panel.errors = [] + code_edit.errors = [] + get: + return current_file_path + +# A reference to the currently open files and their last saved text +var open_buffers: Dictionary = {} + +# Which thing are we exporting translations for? +var translation_source: TranslationSource = TranslationSource.Lines + +var plugin: EditorPlugin + + +func _ready() -> void: + plugin = Engine.get_meta("DialogueManagerPlugin") + + apply_theme() + + # Start with nothing open + self.current_file_path = "" + + # Set up the update checker + version_label.text = "v%s" % plugin.get_version() + update_button.on_before_refresh = func on_before_refresh(): + # Save everything + DialogueSettings.set_user_value("just_refreshed", { + current_file_path = current_file_path, + open_buffers = open_buffers + }) + return true + + # Did we just load from an addon version refresh? + var just_refreshed = DialogueSettings.get_user_value("just_refreshed", null) + if just_refreshed != null: + DialogueSettings.set_user_value("just_refreshed", null) + call_deferred("load_from_version_refresh", just_refreshed) + + # Hook up the search toolbar + search_and_replace.code_edit = code_edit + + # Connect menu buttons + insert_button.get_popup().id_pressed.connect(_on_insert_button_menu_id_pressed) + translations_button.get_popup().id_pressed.connect(_on_translations_button_menu_id_pressed) + + code_edit.main_view = self + code_edit.wrap_mode = TextEdit.LINE_WRAPPING_BOUNDARY if DialogueSettings.get_setting("wrap_lines", false) else TextEdit.LINE_WRAPPING_NONE + var editor_settings: EditorSettings = plugin.get_editor_interface().get_editor_settings() + editor_settings.settings_changed.connect(_on_editor_settings_changed) + _on_editor_settings_changed() + + # Reopen any files that were open when Godot was closed + if editor_settings.get_setting("text_editor/behavior/files/restore_scripts_on_load"): + var reopen_files: Array = DialogueSettings.get_user_value("reopen_files", []) + for reopen_file in reopen_files: + open_file(reopen_file) + + self.current_file_path = DialogueSettings.get_user_value("most_recent_reopen_file", "") + + save_all_button.disabled = true + + close_confirmation_dialog.ok_button_text = DialogueConstants.translate(&"confirm_close.save") + close_confirmation_dialog.add_button(DialogueConstants.translate(&"confirm_close.discard"), true, "discard") + + errors_dialog.dialog_text = DialogueConstants.translate(&"errors_in_script") + + # Update the buffer if a file was modified externally (retains undo step) + Engine.get_meta("DialogueCache").file_content_changed.connect(_on_cache_file_content_changed) + + plugin.get_editor_interface().get_file_system_dock().files_moved.connect(_on_files_moved) + + +func _exit_tree() -> void: + DialogueSettings.set_user_value("reopen_files", open_buffers.keys()) + DialogueSettings.set_user_value("most_recent_reopen_file", self.current_file_path) + + +func _unhandled_input(event: InputEvent) -> void: + if not visible: return + + if event is InputEventKey and event.is_pressed(): + var shortcut: String = plugin.get_editor_shortcut(event) + match shortcut: + "close_file": + get_viewport().set_input_as_handled() + close_file(current_file_path) + "save": + get_viewport().set_input_as_handled() + save_file(current_file_path) + "find_in_files": + get_viewport().set_input_as_handled() + _on_find_in_files_button_pressed() + "run_test_scene": + get_viewport().set_input_as_handled() + _on_test_button_pressed() + + +func apply_changes() -> void: + save_files() + + +# Load back to the previous buffer regardless of if it was actually saved +func load_from_version_refresh(just_refreshed: Dictionary) -> void: + if just_refreshed.has("current_file_content"): + # We just loaded from a version before multiple buffers + var file: FileAccess = FileAccess.open(just_refreshed.current_file_path, FileAccess.READ) + var file_text: String = file.get_as_text() + open_buffers[just_refreshed.current_file_path] = { + pristine_text = file_text, + text = just_refreshed.current_file_content + } + else: + open_buffers = just_refreshed.open_buffers + + var interface: EditorInterface = plugin.get_editor_interface() + if just_refreshed.current_file_path != "": + interface.edit_resource(load(just_refreshed.current_file_path)) + else: + interface.set_main_screen_editor("Dialogue") + + updated_dialog.dialog_text = DialogueConstants.translate(&"update.success").format({ version = update_button.get_version() }) + updated_dialog.popup_centered() + + +func new_file(path: String, content: String = "") -> void: + if open_buffers.has(path): + remove_file_from_open_buffers(path) + + var file: FileAccess = FileAccess.open(path, FileAccess.WRITE) + if content == "": + if DialogueSettings.get_setting("new_with_template", true): + file.store_string(DialogueSettings.get_setting("new_template", "")) + else: + file.store_string(content) + + plugin.get_editor_interface().get_resource_filesystem().scan() + + +# Open a dialogue resource for editing +func open_resource(resource: DialogueResource) -> void: + open_file(resource.resource_path) + + +func open_file(path: String) -> void: + if not FileAccess.file_exists(path): return + + if not open_buffers.has(path): + var file: FileAccess = FileAccess.open(path, FileAccess.READ) + var text = file.get_as_text() + + open_buffers[path] = { + cursor = Vector2.ZERO, + text = text, + pristine_text = text + } + + DialogueSettings.add_recent_file(path) + build_open_menu() + + files_list.files = open_buffers.keys() + files_list.select_file(path) + + self.current_file_path = path + + +func show_file_in_filesystem(path: String) -> void: + var file_system_dock: FileSystemDock = plugin \ + .get_editor_interface() \ + .get_file_system_dock() + + file_system_dock.navigate_to_path(path) + + +# Save any open files +func save_files() -> void: + save_all_button.disabled = true + + var saved_files: PackedStringArray = [] + for path in open_buffers: + if open_buffers[path].text != open_buffers[path].pristine_text: + saved_files.append(path) + save_file(path, false) + + if saved_files.size() > 0: + Engine.get_meta("DialogueCache").mark_files_for_reimport(saved_files) + + +# Save a file +func save_file(path: String, rescan_file_system: bool = true) -> void: + var buffer = open_buffers[path] + + files_list.mark_file_as_unsaved(path, false) + save_all_button.disabled = files_list.unsaved_files.size() == 0 + + # Don't bother saving if there is nothing to save + if buffer.text == buffer.pristine_text: + return + + buffer.pristine_text = buffer.text + + # Save the current text + var file: FileAccess = FileAccess.open(path, FileAccess.WRITE) + file.store_string(buffer.text) + file.close() + + if rescan_file_system: + plugin \ + .get_editor_interface() \ + .get_resource_filesystem()\ + .scan() + + +func close_file(path: String) -> void: + if not path in open_buffers.keys(): return + + var buffer = open_buffers[path] + + if buffer.text == buffer.pristine_text: + remove_file_from_open_buffers(path) + await get_tree().process_frame + else: + close_confirmation_dialog.dialog_text = DialogueConstants.translate(&"confirm_close").format({ path = path.get_file() }) + close_confirmation_dialog.popup_centered() + await confirmation_closed + + +func remove_file_from_open_buffers(path: String) -> void: + if not path in open_buffers.keys(): return + + var current_index = open_buffers.keys().find(current_file_path) + + open_buffers.erase(path) + if open_buffers.size() == 0: + self.current_file_path = "" + else: + current_index = clamp(current_index, 0, open_buffers.size() - 1) + self.current_file_path = open_buffers.keys()[current_index] + + files_list.files = open_buffers.keys() + + +# Apply theme colors and icons to the UI +func apply_theme() -> void: + if is_instance_valid(plugin) and is_instance_valid(code_edit): + var scale: float = plugin.get_editor_interface().get_editor_scale() + var editor_settings = plugin.get_editor_interface().get_editor_settings() + code_edit.theme_overrides = { + scale = scale, + + background_color = editor_settings.get_setting("text_editor/theme/highlighting/background_color"), + current_line_color = editor_settings.get_setting("text_editor/theme/highlighting/current_line_color"), + error_line_color = editor_settings.get_setting("text_editor/theme/highlighting/mark_color"), + + critical_color = editor_settings.get_setting("text_editor/theme/highlighting/comment_markers/critical_color"), + notice_color = editor_settings.get_setting("text_editor/theme/highlighting/comment_markers/notice_color"), + + titles_color = editor_settings.get_setting("text_editor/theme/highlighting/control_flow_keyword_color"), + text_color = editor_settings.get_setting("text_editor/theme/highlighting/text_color"), + conditions_color = editor_settings.get_setting("text_editor/theme/highlighting/keyword_color"), + mutations_color = editor_settings.get_setting("text_editor/theme/highlighting/function_color"), + members_color = editor_settings.get_setting("text_editor/theme/highlighting/member_variable_color"), + strings_color = editor_settings.get_setting("text_editor/theme/highlighting/string_color"), + numbers_color = editor_settings.get_setting("text_editor/theme/highlighting/number_color"), + symbols_color = editor_settings.get_setting("text_editor/theme/highlighting/symbol_color"), + comments_color = editor_settings.get_setting("text_editor/theme/highlighting/comment_color"), + jumps_color = Color(editor_settings.get_setting("text_editor/theme/highlighting/control_flow_keyword_color"), 0.7), + + font_size = editor_settings.get_setting("interface/editor/code_font_size") + } + + new_button.icon = get_theme_icon("New", "EditorIcons") + new_button.tooltip_text = DialogueConstants.translate(&"start_a_new_file") + + open_button.icon = get_theme_icon("Load", "EditorIcons") + open_button.tooltip_text = DialogueConstants.translate(&"open_a_file") + + save_all_button.icon = get_theme_icon("Save", "EditorIcons") + save_all_button.tooltip_text = DialogueConstants.translate(&"start_all_files") + + find_in_files_button.icon = get_theme_icon("ViewportZoom", "EditorIcons") + find_in_files_button.tooltip_text = DialogueConstants.translate(&"find_in_files") + + test_button.icon = get_theme_icon("PlayScene", "EditorIcons") + test_button.tooltip_text = DialogueConstants.translate(&"test_dialogue") + + search_button.icon = get_theme_icon("Search", "EditorIcons") + search_button.tooltip_text = DialogueConstants.translate(&"search_for_text") + + insert_button.icon = get_theme_icon("RichTextEffect", "EditorIcons") + insert_button.text = DialogueConstants.translate(&"insert") + + translations_button.icon = get_theme_icon("Translation", "EditorIcons") + translations_button.text = DialogueConstants.translate(&"translations") + + settings_button.icon = get_theme_icon("Tools", "EditorIcons") + settings_button.tooltip_text = DialogueConstants.translate(&"settings") + + support_button.icon = get_theme_icon("Heart", "EditorIcons") + support_button.text = DialogueConstants.translate(&"sponsor") + support_button.tooltip_text = DialogueConstants.translate(&"show_support") + + docs_button.icon = get_theme_icon("Help", "EditorIcons") + docs_button.text = DialogueConstants.translate(&"docs") + + update_button.apply_theme() + + # Set up the effect menu + var popup: PopupMenu = insert_button.get_popup() + popup.clear() + popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DialogueConstants.translate(&"insert.wave_bbcode"), 0) + popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DialogueConstants.translate(&"insert.shake_bbcode"), 1) + popup.add_separator() + popup.add_icon_item(get_theme_icon("Time", "EditorIcons"), DialogueConstants.translate(&"insert.typing_pause"), 3) + popup.add_icon_item(get_theme_icon("ViewportSpeed", "EditorIcons"), DialogueConstants.translate(&"insert.typing_speed_change"), 4) + popup.add_icon_item(get_theme_icon("DebugNext", "EditorIcons"), DialogueConstants.translate(&"insert.auto_advance"), 5) + popup.add_separator(DialogueConstants.translate(&"insert.templates")) + popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DialogueConstants.translate(&"insert.title"), 6) + popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DialogueConstants.translate(&"insert.dialogue"), 7) + popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DialogueConstants.translate(&"insert.response"), 8) + popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DialogueConstants.translate(&"insert.random_lines"), 9) + popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DialogueConstants.translate(&"insert.random_text"), 10) + popup.add_separator(DialogueConstants.translate(&"insert.actions")) + popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DialogueConstants.translate(&"insert.jump"), 11) + popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DialogueConstants.translate(&"insert.end_dialogue"), 12) + + # Set up the translations menu + popup = translations_button.get_popup() + popup.clear() + popup.add_icon_item(get_theme_icon("Translation", "EditorIcons"), DialogueConstants.translate(&"generate_line_ids"), TRANSLATIONS_GENERATE_LINE_IDS) + popup.add_separator() + popup.add_icon_item(get_theme_icon("FileList", "EditorIcons"), DialogueConstants.translate(&"save_characters_to_csv"), TRANSLATIONS_SAVE_CHARACTERS_TO_CSV) + popup.add_icon_item(get_theme_icon("FileList", "EditorIcons"), DialogueConstants.translate(&"save_to_csv"), TRANSLATIONS_SAVE_TO_CSV) + popup.add_icon_item(get_theme_icon("AssetLib", "EditorIcons"), DialogueConstants.translate(&"import_from_csv"), TRANSLATIONS_IMPORT_FROM_CSV) + + # Dialog sizes + new_dialog.min_size = Vector2(600, 500) * scale + save_dialog.min_size = Vector2(600, 500) * scale + open_dialog.min_size = Vector2(600, 500) * scale + quick_open_dialog.min_size = Vector2(400, 600) * scale + export_dialog.min_size = Vector2(600, 500) * scale + import_dialog.min_size = Vector2(600, 500) * scale + settings_dialog.min_size = Vector2(1000, 600) * scale + settings_dialog.max_size = Vector2(1000, 600) * scale + find_in_files_dialog.min_size = Vector2(800, 600) * scale + + +### Helpers + + +# Refresh the open menu with the latest files +func build_open_menu() -> void: + var menu = open_button.get_popup() + menu.clear() + menu.add_icon_item(get_theme_icon("Load", "EditorIcons"), DialogueConstants.translate(&"open.open"), OPEN_OPEN) + menu.add_icon_item(get_theme_icon("Load", "EditorIcons"), DialogueConstants.translate(&"open.quick_open"), OPEN_QUICK) + menu.add_separator() + + var recent_files = DialogueSettings.get_recent_files() + if recent_files.size() == 0: + menu.add_item(DialogueConstants.translate(&"open.no_recent_files")) + menu.set_item_disabled(2, true) + else: + for path in recent_files: + if FileAccess.file_exists(path): + menu.add_icon_item(get_theme_icon("File", "EditorIcons"), path) + + menu.add_separator() + menu.add_item(DialogueConstants.translate(&"open.clear_recent_files"), OPEN_CLEAR) + if menu.id_pressed.is_connected(_on_open_menu_id_pressed): + menu.id_pressed.disconnect(_on_open_menu_id_pressed) + menu.id_pressed.connect(_on_open_menu_id_pressed) + + +# Get the last place a CSV, etc was exported +func get_last_export_path(extension: String) -> String: + var filename = current_file_path.get_file().replace(".dialogue", "." + extension) + return DialogueSettings.get_user_value("last_export_path", current_file_path.get_base_dir()) + "/" + filename + + +# Check the current text for errors +func parse() -> void: + # Skip if nothing to parse + if current_file_path == "": return + + var parser = DialogueManagerParser.new() + var errors: Array[Dictionary] = [] + if parser.parse(code_edit.text, current_file_path) != OK: + errors = parser.get_errors() + code_edit.errors = errors + errors_panel.errors = errors + parser.free() + + title_list.titles = code_edit.get_titles() + + +func show_build_error_dialog() -> void: + build_error_dialog.dialog_text = DialogueConstants.translate(&"errors_with_build") + build_error_dialog.popup_centered() + + +# Generate translation line IDs for any line that doesn't already have one +func generate_translations_keys() -> void: + randomize() + seed(Time.get_unix_time_from_system()) + + var parser = DialogueManagerParser.new() + + var cursor: Vector2 = code_edit.get_cursor() + var lines: PackedStringArray = code_edit.text.split("\n") + + var key_regex = RegEx.new() + key_regex.compile("\\[ID:(?<key>.*?)\\]") + + # Make list of known keys + var known_keys = {} + for i in range(0, lines.size()): + var line = lines[i] + var found = key_regex.search(line) + if found: + var text = "" + var l = line.replace(found.strings[0], "").strip_edges().strip_edges() + if l.begins_with("- "): + text = parser.extract_response_prompt(l) + elif ":" in l: + text = l.split(":")[1] + else: + text = l + known_keys[found.strings[found.names.get("key")]] = text + + # Add in any that are missing + for i in lines.size(): + var line = lines[i] + var l = line.strip_edges() + + if parser.is_line_empty(l): continue + if parser.is_condition_line(l, true): continue + if parser.is_title_line(l): continue + if parser.is_mutation_line(l): continue + if parser.is_goto_line(l): continue + if parser.is_import_line(l): continue + + if "[ID:" in line: continue + + var key = "t" + str(randi() % 1000000).sha1_text().substr(0, 10) + while key in known_keys: + key = "t" + str(randi() % 1000000).sha1_text().substr(0, 10) + + var text = "" + if l.begins_with("- "): + text = parser.extract_response_prompt(l) + else: + text = l.substr(l.find(":") + 1) + + text = text.replace("\n", "!NEWLINE!") + line = line.replace("\\n", "!NEWLINE!") + + lines[i] = line.replace(text, text + " [ID:%s]" % key).replace("!NEWLINE!", "\\n") + known_keys[key] = text + + code_edit.text = "\n".join(lines) + code_edit.set_cursor(cursor) + _on_code_edit_text_changed() + + parser.free() + + +# Add a translation file to the project settings +func add_path_to_project_translations(path: String) -> void: + var translations: PackedStringArray = ProjectSettings.get_setting("internationalization/locale/translations") + if not path in translations: + translations.append(path) + ProjectSettings.save() + + +# Export dialogue and responses to CSV +func export_translations_to_csv(path: String) -> void: + var default_locale: String = DialogueSettings.get_setting("default_csv_locale", "en") + + var file: FileAccess + + # If the file exists, open it first and work out which keys are already in it + var existing_csv: Dictionary = {} + var column_count: int = 2 + var default_locale_column: int = 1 + var character_column: int = -1 + var notes_column: int = -1 + if FileAccess.file_exists(path): + file = FileAccess.open(path, FileAccess.READ) + var is_first_line = true + var line: Array + while !file.eof_reached(): + line = file.get_csv_line() + if is_first_line: + is_first_line = false + column_count = line.size() + for i in range(1, line.size()): + if line[i] == default_locale: + default_locale_column = i + elif line[i] == "_character": + character_column = i + elif line[i] == "_notes": + notes_column = i + + # Make sure the line isn't empty before adding it + if line.size() > 0 and line[0].strip_edges() != "": + existing_csv[line[0]] = line + + # The character column wasn't found in the existing file but the setting is turned on + if character_column == -1 and DialogueSettings.get_setting("include_character_in_translation_exports", false): + character_column = column_count + column_count += 1 + existing_csv["keys"].append("_character") + + # The notes column wasn't found in the existing file but the setting is turned on + if notes_column == -1 and DialogueSettings.get_setting("include_notes_in_translation_exports", false): + notes_column = column_count + column_count += 1 + existing_csv["keys"].append("_notes") + + # Start a new file + file = FileAccess.open(path, FileAccess.WRITE) + + if not FileAccess.file_exists(path): + var headings: PackedStringArray = ["keys", default_locale] + if DialogueSettings.get_setting("include_character_in_translation_exports", false): + character_column = headings.size() + headings.append("_character") + if DialogueSettings.get_setting("include_notes_in_translation_exports", false): + notes_column = headings.size() + headings.append("_notes") + file.store_csv_line(headings) + column_count = headings.size() + + # Write our translations to file + var known_keys: PackedStringArray = [] + + var dialogue: Dictionary = DialogueManagerParser.parse_string(code_edit.text, current_file_path).lines + + # Make a list of stuff that needs to go into the file + var lines_to_save = [] + for key in dialogue.keys(): + var line: Dictionary = dialogue.get(key) + + if not line.type in [DialogueConstants.TYPE_DIALOGUE, DialogueConstants.TYPE_RESPONSE]: continue + if line.translation_key in known_keys: continue + + known_keys.append(line.translation_key) + + var line_to_save: PackedStringArray = [] + if existing_csv.has(line.translation_key): + line_to_save = existing_csv.get(line.translation_key) + line_to_save.resize(column_count) + existing_csv.erase(line.translation_key) + else: + line_to_save.resize(column_count) + line_to_save[0] = line.translation_key + + line_to_save[default_locale_column] = line.text + if character_column > -1: + line_to_save[character_column] = "(response)" if line.type == DialogueConstants.TYPE_RESPONSE else line.character + if notes_column > -1: + line_to_save[notes_column] = line.notes + + lines_to_save.append(line_to_save) + + # Store lines in the file, starting with anything that already exists that hasn't been touched + for line in existing_csv.values(): + file.store_csv_line(line) + for line in lines_to_save: + file.store_csv_line(line) + + file.close() + + plugin.get_editor_interface().get_resource_filesystem().scan() + plugin.get_editor_interface().get_file_system_dock().call_deferred("navigate_to_path", path) + + # Add it to the project l10n settings if it's not already there + var language_code: RegExMatch = RegEx.create_from_string("^[a-z]{2,3}").search(default_locale) + var translation_path: String = path.replace(".csv", ".%s.translation" % language_code.get_string()) + call_deferred("add_path_to_project_translations", translation_path) + + +func export_character_names_to_csv(path: String) -> void: + var file: FileAccess + + # If the file exists, open it first and work out which keys are already in it + var existing_csv = {} + var commas = [] + if FileAccess.file_exists(path): + file = FileAccess.open(path, FileAccess.READ) + var is_first_line = true + var line: Array + while !file.eof_reached(): + line = file.get_csv_line() + if is_first_line: + is_first_line = false + for i in range(2, line.size()): + commas.append("") + # Make sure the line isn't empty before adding it + if line.size() > 0 and line[0].strip_edges() != "": + existing_csv[line[0]] = line + + # Start a new file + file = FileAccess.open(path, FileAccess.WRITE) + + if not file.file_exists(path): + file.store_csv_line(["keys", DialogueSettings.get_setting("default_csv_locale", "en")]) + + # Write our translations to file + var known_keys: PackedStringArray = [] + + var character_names: PackedStringArray = DialogueManagerParser.parse_string(code_edit.text, current_file_path).character_names + + # Make a list of stuff that needs to go into the file + var lines_to_save = [] + for character_name in character_names: + if character_name in known_keys: continue + + known_keys.append(character_name) + + if existing_csv.has(character_name): + var existing_line = existing_csv.get(character_name) + existing_line[1] = character_name + lines_to_save.append(existing_line) + existing_csv.erase(character_name) + else: + lines_to_save.append(PackedStringArray([character_name, character_name] + commas)) + + # Store lines in the file, starting with anything that already exists that hasn't been touched + for line in existing_csv.values(): + file.store_csv_line(line) + for line in lines_to_save: + file.store_csv_line(line) + + file.close() + + plugin.get_editor_interface().get_resource_filesystem().scan() + plugin.get_editor_interface().get_file_system_dock().call_deferred("navigate_to_path", path) + + # Add it to the project l10n settings if it's not already there + var translation_path: String = path.replace(".csv", ".en.translation") + call_deferred("add_path_to_project_translations", translation_path) + + +# Import changes back from an exported CSV by matching translation keys +func import_translations_from_csv(path: String) -> void: + var cursor: Vector2 = code_edit.get_cursor() + + if not FileAccess.file_exists(path): return + + # Open the CSV file and build a dictionary of the known keys + var keys: Dictionary = {} + var file: FileAccess = FileAccess.open(path, FileAccess.READ) + var csv_line: Array + while !file.eof_reached(): + csv_line = file.get_csv_line() + if csv_line.size() > 1: + keys[csv_line[0]] = csv_line[1] + + var parser: DialogueManagerParser = DialogueManagerParser.new() + + # Now look over each line in the dialogue and replace the content for matched keys + var lines: PackedStringArray = code_edit.text.split("\n") + var start_index: int = 0 + var end_index: int = 0 + for i in range(0, lines.size()): + var line: String = lines[i] + var translation_key: String = parser.extract_translation(line) + if keys.has(translation_key): + if parser.is_dialogue_line(line): + start_index = 0 + # See if we need to skip over a character name + line = line.replace("\\:", "!ESCAPED_COLON!") + if ": " in line: + start_index = line.find(": ") + 2 + lines[i] = (line.substr(0, start_index) + keys.get(translation_key) + " [ID:" + translation_key + "]").replace("!ESCAPED_COLON!", ":") + + elif parser.is_response_line(line): + start_index = line.find("- ") + 2 + # See if we need to skip over a character name + line = line.replace("\\:", "!ESCAPED_COLON!") + if ": " in line: + start_index = line.find(": ") + 2 + end_index = line.length() + if " =>" in line: + end_index = line.find(" =>") + if " [if " in line: + end_index = line.find(" [if ") + lines[i] = (line.substr(0, start_index) + keys.get(translation_key) + " [ID:" + translation_key + "]" + line.substr(end_index)).replace("!ESCAPED_COLON!", ":") + + code_edit.text = "\n".join(lines) + code_edit.set_cursor(cursor) + + parser.free() + + +func show_search_form(is_enabled: bool) -> void: + if code_edit.last_selected_text: + search_and_replace.input.text = code_edit.last_selected_text + + search_and_replace.visible = is_enabled + search_button.set_pressed_no_signal(is_enabled) + search_and_replace.focus_line_edit() + + +### Signals + + +func _on_files_moved(old_file: String, new_file: String) -> void: + if open_buffers.has(old_file): + open_buffers[new_file] = open_buffers[old_file] + open_buffers.erase(old_file) + open_buffers[new_file] + + +func _on_cache_file_content_changed(path: String, new_content: String) -> void: + if open_buffers.has(path): + var buffer = open_buffers[path] + if buffer.text != new_content: + buffer.text = new_content + buffer.pristine_text = new_content + code_edit.text = new_content + title_list.titles = code_edit.get_titles() + + +func _on_editor_settings_changed() -> void: + var editor_settings: EditorSettings = plugin.get_editor_interface().get_editor_settings() + code_edit.minimap_draw = editor_settings.get_setting("text_editor/appearance/minimap/show_minimap") + code_edit.minimap_width = editor_settings.get_setting("text_editor/appearance/minimap/minimap_width") + code_edit.scroll_smooth = editor_settings.get_setting("text_editor/behavior/navigation/smooth_scrolling") + + +func _on_open_menu_id_pressed(id: int) -> void: + match id: + OPEN_OPEN: + open_dialog.popup_centered() + OPEN_QUICK: + quick_open_files_list.files = Engine.get_meta("DialogueCache").get_files() + quick_open_dialog.popup_centered() + quick_open_files_list.focus_filter() + OPEN_CLEAR: + DialogueSettings.clear_recent_files() + build_open_menu() + _: + var menu = open_button.get_popup() + var item = menu.get_item_text(menu.get_item_index(id)) + open_file(item) + + +func _on_files_list_file_selected(file_path: String) -> void: + self.current_file_path = file_path + + +func _on_insert_button_menu_id_pressed(id: int) -> void: + match id: + 0: + code_edit.insert_bbcode("[wave amp=25 freq=5]", "[/wave]") + 1: + code_edit.insert_bbcode("[shake rate=20 level=10]", "[/shake]") + 3: + code_edit.insert_bbcode("[wait=1]") + 4: + code_edit.insert_bbcode("[speed=0.2]") + 5: + code_edit.insert_bbcode("[next=auto]") + 6: + code_edit.insert_text_at_cursor("~ title") + 7: + code_edit.insert_text_at_cursor("Nathan: This is Some Dialogue") + 8: + code_edit.insert_text_at_cursor("Nathan: Choose a Response...\n- Option 1\n\tNathan: You chose option 1\n- Option 2\n\tNathan: You chose option 2") + 9: + code_edit.insert_text_at_cursor("% Nathan: This is random line 1.\n% Nathan: This is random line 2.\n%1 Nathan: This is weighted random line 3.") + 10: + code_edit.insert_text_at_cursor("Nathan: [[Hi|Hello|Howdy]]") + 11: + code_edit.insert_text_at_cursor("=> title") + 12: + code_edit.insert_text_at_cursor("=> END") + + +func _on_translations_button_menu_id_pressed(id: int) -> void: + match id: + TRANSLATIONS_GENERATE_LINE_IDS: + generate_translations_keys() + + TRANSLATIONS_SAVE_CHARACTERS_TO_CSV: + translation_source = TranslationSource.CharacterNames + export_dialog.filters = PackedStringArray(["*.csv ; Translation CSV"]) + export_dialog.current_path = get_last_export_path("csv") + export_dialog.popup_centered() + + TRANSLATIONS_SAVE_TO_CSV: + translation_source = TranslationSource.Lines + export_dialog.filters = PackedStringArray(["*.csv ; Translation CSV"]) + export_dialog.current_path = get_last_export_path("csv") + export_dialog.popup_centered() + + TRANSLATIONS_IMPORT_FROM_CSV: + import_dialog.current_path = get_last_export_path("csv") + import_dialog.popup_centered() + + +func _on_export_dialog_file_selected(path: String) -> void: + DialogueSettings.set_user_value("last_export_path", path.get_base_dir()) + match path.get_extension(): + "csv": + match translation_source: + TranslationSource.CharacterNames: + export_character_names_to_csv(path) + TranslationSource.Lines: + export_translations_to_csv(path) + + +func _on_import_dialog_file_selected(path: String) -> void: + DialogueSettings.set_user_value("last_export_path", path.get_base_dir()) + import_translations_from_csv(path) + + +func _on_main_view_theme_changed(): + apply_theme() + + +func _on_main_view_visibility_changed() -> void: + if visible and is_instance_valid(code_edit): + code_edit.grab_focus() + + +func _on_new_button_pressed() -> void: + new_dialog.current_file = "dialogue" + new_dialog.popup_centered() + + +func _on_new_dialog_confirmed() -> void: + if new_dialog.current_file.get_basename() == "": + var path = "res://untitled.dialogue" + new_file(path) + open_file(path) + + +func _on_new_dialog_file_selected(path: String) -> void: + new_file(path) + open_file(path) + + +func _on_save_dialog_file_selected(path: String) -> void: + if path == "": path = "res://untitled.dialogue" + + new_file(path, code_edit.text) + open_file(path) + + +func _on_open_button_about_to_popup() -> void: + build_open_menu() + + +func _on_open_dialog_file_selected(path: String) -> void: + open_file(path) + + +func _on_quick_open_files_list_file_double_clicked(file_path: String) -> void: + quick_open_dialog.hide() + open_file(file_path) + + +func _on_quick_open_dialog_confirmed() -> void: + if quick_open_files_list.current_file_path: + open_file(quick_open_files_list.current_file_path) + + +func _on_save_all_button_pressed() -> void: + save_files() + + +func _on_find_in_files_button_pressed() -> void: + find_in_files_dialog.popup_centered() + find_in_files.prepare() + + +func _on_code_edit_text_changed() -> void: + var buffer = open_buffers[current_file_path] + buffer.text = code_edit.text + + files_list.mark_file_as_unsaved(current_file_path, buffer.text != buffer.pristine_text) + save_all_button.disabled = open_buffers.values().filter(func(d): return d.text != d.pristine_text).size() == 0 + + parse_timer.start(1) + + +func _on_code_edit_active_title_change(title: String) -> void: + title_list.select_title(title) + DialogueSettings.set_user_value("run_title", title) + + +func _on_code_edit_caret_changed() -> void: + DialogueSettings.set_caret(current_file_path, code_edit.get_cursor()) + + +func _on_code_edit_error_clicked(line_number: int) -> void: + errors_panel.show_error_for_line_number(line_number) + + +func _on_title_list_title_selected(title: String) -> void: + code_edit.go_to_title(title) + code_edit.grab_focus() + + +func _on_parse_timer_timeout() -> void: + parse_timer.stop() + parse() + + +func _on_errors_panel_error_pressed(line_number: int, column_number: int) -> void: + code_edit.set_caret_line(line_number) + code_edit.set_caret_column(column_number) + code_edit.grab_focus() + + +func _on_search_button_toggled(button_pressed: bool) -> void: + show_search_form(button_pressed) + + +func _on_search_and_replace_open_requested() -> void: + show_search_form(true) + + +func _on_search_and_replace_close_requested() -> void: + search_button.set_pressed_no_signal(false) + search_and_replace.visible = false + code_edit.grab_focus() + + +func _on_settings_button_pressed() -> void: + settings_view.prepare() + settings_dialog.popup_centered() + + +func _on_settings_view_script_button_pressed(path: String) -> void: + settings_dialog.hide() + plugin.get_editor_interface().edit_resource(load(path)) + + +func _on_test_button_pressed() -> void: + save_file(current_file_path, false) + Engine.get_meta("DialogueCache").reimport_files([current_file_path]) + + if errors_panel.errors.size() > 0: + errors_dialog.popup_centered() + return + + DialogueSettings.set_user_value("is_running_test_scene", true) + DialogueSettings.set_user_value("run_resource_path", current_file_path) + var test_scene_path: String = DialogueSettings.get_setting("custom_test_scene_path", "res://addons/dialogue_manager/test_scene.tscn") + plugin.get_editor_interface().play_custom_scene(test_scene_path) + + +func _on_settings_dialog_confirmed() -> void: + settings_view.apply_settings_changes() + parse() + code_edit.wrap_mode = TextEdit.LINE_WRAPPING_BOUNDARY if DialogueSettings.get_setting("wrap_lines", false) else TextEdit.LINE_WRAPPING_NONE + code_edit.grab_focus() + + +func _on_support_button_pressed() -> void: + OS.shell_open("https://patreon.com/nathanhoad") + + +func _on_docs_button_pressed() -> void: + OS.shell_open("https://github.com/nathanhoad/godot_dialogue_manager") + + +func _on_files_list_file_popup_menu_requested(at_position: Vector2) -> void: + files_popup_menu.position = Vector2(get_viewport().position) + files_list.global_position + at_position + files_popup_menu.popup() + + +func _on_files_list_file_middle_clicked(path: String): + close_file(path) + + +func _on_files_popup_menu_about_to_popup() -> void: + files_popup_menu.clear() + + var shortcuts: Dictionary = plugin.get_editor_shortcuts() + + files_popup_menu.add_item(DialogueConstants.translate(&"buffer.save"), ITEM_SAVE, OS.find_keycode_from_string(shortcuts.get("save")[0].as_text_keycode())) + files_popup_menu.add_item(DialogueConstants.translate(&"buffer.save_as"), ITEM_SAVE_AS) + files_popup_menu.add_item(DialogueConstants.translate(&"buffer.close"), ITEM_CLOSE, OS.find_keycode_from_string(shortcuts.get("close_file")[0].as_text_keycode())) + files_popup_menu.add_item(DialogueConstants.translate(&"buffer.close_all"), ITEM_CLOSE_ALL) + files_popup_menu.add_item(DialogueConstants.translate(&"buffer.close_other_files"), ITEM_CLOSE_OTHERS) + files_popup_menu.add_separator() + files_popup_menu.add_item(DialogueConstants.translate(&"buffer.copy_file_path"), ITEM_COPY_PATH) + files_popup_menu.add_item(DialogueConstants.translate(&"buffer.show_in_filesystem"), ITEM_SHOW_IN_FILESYSTEM) + + +func _on_files_popup_menu_id_pressed(id: int) -> void: + match id: + ITEM_SAVE: + save_file(current_file_path) + ITEM_SAVE_AS: + save_dialog.popup_centered() + ITEM_CLOSE: + close_file(current_file_path) + ITEM_CLOSE_ALL: + for path in open_buffers.keys(): + close_file(path) + ITEM_CLOSE_OTHERS: + var current_current_file_path: String = current_file_path + for path in open_buffers.keys(): + if path != current_current_file_path: + await close_file(path) + + ITEM_COPY_PATH: + DisplayServer.clipboard_set(current_file_path) + ITEM_SHOW_IN_FILESYSTEM: + show_file_in_filesystem(current_file_path) + + +func _on_code_edit_external_file_requested(path: String, title: String) -> void: + open_file(path) + if title != "": + code_edit.go_to_title(title) + else: + code_edit.set_caret_line(0) + + +func _on_close_confirmation_dialog_confirmed() -> void: + save_file(current_file_path) + remove_file_from_open_buffers(current_file_path) + confirmation_closed.emit() + + +func _on_close_confirmation_dialog_custom_action(action: StringName) -> void: + if action == "discard": + remove_file_from_open_buffers(current_file_path) + close_confirmation_dialog.hide() + confirmation_closed.emit() + + +func _on_find_in_files_result_selected(path: String, cursor: Vector2, length: int) -> void: + open_file(path) + code_edit.select(cursor.y, cursor.x, cursor.y, cursor.x + length) diff --git a/addons/dialogue_manager/views/main_view.tscn 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255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0), +"format": "RGBA8", +"height": 16, +"mipmaps": false, +"width": 16 +} + +[sub_resource type="ImageTexture" id="ImageTexture_57eek"] +image = SubResource("Image_j5bhl") + +[sub_resource type="SyntaxHighlighter" id="SyntaxHighlighter_bxc68"] +script = ExtResource("7_necsa") + +[node name="MainView" type="Control"] +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +size_flags_horizontal = 3 +size_flags_vertical = 3 +script = ExtResource("1_h6qfq") + +[node name="ParseTimer" type="Timer" parent="."] + +[node name="Margin" type="MarginContainer" parent="."] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +size_flags_vertical = 3 +theme_override_constants/margin_left = 5 +theme_override_constants/margin_right = 5 +theme_override_constants/margin_bottom = 5 +metadata/_edit_layout_mode = 1 + +[node name="Content" type="HSplitContainer" parent="Margin"] +unique_name_in_owner = true +layout_mode = 2 +size_flags_vertical = 3 +dragger_visibility = 1 + +[node name="SidePanel" type="VBoxContainer" parent="Margin/Content"] +custom_minimum_size = Vector2(150, 0) +layout_mode = 2 +size_flags_horizontal = 3 + +[node name="Toolbar" type="HBoxContainer" parent="Margin/Content/SidePanel"] +layout_mode = 2 + +[node name="NewButton" type="Button" parent="Margin/Content/SidePanel/Toolbar"] +unique_name_in_owner = true +layout_mode = 2 +tooltip_text = "Start a new file" +flat = true + +[node name="OpenButton" type="MenuButton" parent="Margin/Content/SidePanel/Toolbar"] +unique_name_in_owner = true +layout_mode = 2 +tooltip_text = "Open a file" +item_count = 9 +popup/item_0/text = "Open..." +popup/item_0/icon = SubResource("ImageTexture_ka3gk") +popup/item_0/id = 100 +popup/item_1/icon = SubResource("ImageTexture_ka3gk") +popup/item_1/id = 101 +popup/item_2/id = -1 +popup/item_2/separator = true +popup/item_3/text = "res://examples/dialogue.dialogue" +popup/item_3/icon = SubResource("ImageTexture_ka3gk") +popup/item_3/id = 3 +popup/item_4/text = "res://examples/dialogue_with_input.dialogue" +popup/item_4/icon = SubResource("ImageTexture_ka3gk") +popup/item_4/id = 4 +popup/item_5/text = "res://examples/dialogue_for_point_n_click.dialogue" +popup/item_5/icon = SubResource("ImageTexture_ka3gk") +popup/item_5/id = 5 +popup/item_6/text = "res://examples/dialogue_for_visual_novel.dialogue" +popup/item_6/icon = SubResource("ImageTexture_ka3gk") +popup/item_6/id = 6 +popup/item_7/id = -1 +popup/item_7/separator = true +popup/item_8/text = "Clear recent files" +popup/item_8/id = 102 + +[node name="SaveAllButton" type="Button" parent="Margin/Content/SidePanel/Toolbar"] +unique_name_in_owner = true +layout_mode = 2 +disabled = true +flat = true + +[node name="FindInFilesButton" type="Button" parent="Margin/Content/SidePanel/Toolbar"] +unique_name_in_owner = true +layout_mode = 2 +tooltip_text = "Find in files..." +flat = true + +[node name="Bookmarks" type="VSplitContainer" parent="Margin/Content/SidePanel"] +layout_mode = 2 +size_flags_vertical = 3 + +[node name="FilesList" parent="Margin/Content/SidePanel/Bookmarks" instance=ExtResource("2_npj2k")] +unique_name_in_owner = true +visible = false +layout_mode = 2 +size_flags_vertical = 3 + +[node name="FilesPopupMenu" type="PopupMenu" parent="Margin/Content/SidePanel/Bookmarks/FilesList"] +unique_name_in_owner = true + +[node name="TitleList" parent="Margin/Content/SidePanel/Bookmarks" instance=ExtResource("2_onb4i")] +unique_name_in_owner = true +visible = false +layout_mode = 2 + +[node name="CodePanel" type="VBoxContainer" parent="Margin/Content"] +layout_mode = 2 +size_flags_horizontal = 3 +size_flags_stretch_ratio = 4.0 + +[node name="Toolbar" type="HBoxContainer" parent="Margin/Content/CodePanel"] +layout_mode = 2 + +[node name="InsertButton" type="MenuButton" parent="Margin/Content/CodePanel/Toolbar"] +unique_name_in_owner = true +layout_mode = 2 +disabled = true +text = "Insert" +item_count = 15 +popup/item_0/text = "Wave BBCode" +popup/item_0/icon = SubResource("ImageTexture_57eek") +popup/item_1/text = "Shake BBCode" +popup/item_1/icon = SubResource("ImageTexture_57eek") +popup/item_1/id = 1 +popup/item_2/id = -1 +popup/item_2/separator = true +popup/item_3/text = "Typing pause" +popup/item_3/icon = SubResource("ImageTexture_57eek") +popup/item_3/id = 3 +popup/item_4/text = "Typing speed change" +popup/item_4/icon = SubResource("ImageTexture_57eek") +popup/item_4/id = 4 +popup/item_5/text = "Auto advance" +popup/item_5/icon = SubResource("ImageTexture_57eek") +popup/item_5/id = 5 +popup/item_6/text = "Templates" +popup/item_6/id = -1 +popup/item_6/separator = true +popup/item_7/text = "Title" +popup/item_7/icon = SubResource("ImageTexture_57eek") +popup/item_7/id = 6 +popup/item_8/text = "Dialogue" +popup/item_8/icon = SubResource("ImageTexture_57eek") +popup/item_8/id = 7 +popup/item_9/text = "Response" +popup/item_9/icon = SubResource("ImageTexture_57eek") +popup/item_9/id = 8 +popup/item_10/text = "Random lines" +popup/item_10/icon = SubResource("ImageTexture_57eek") +popup/item_10/id = 9 +popup/item_11/text = "Random text" +popup/item_11/icon = SubResource("ImageTexture_57eek") +popup/item_11/id = 10 +popup/item_12/text = "Actions" +popup/item_12/id = -1 +popup/item_12/separator = true +popup/item_13/text = "Jump to title" +popup/item_13/icon = SubResource("ImageTexture_57eek") +popup/item_13/id = 11 +popup/item_14/text = "End dialogue" +popup/item_14/icon = SubResource("ImageTexture_57eek") +popup/item_14/id = 12 + +[node name="TranslationsButton" type="MenuButton" parent="Margin/Content/CodePanel/Toolbar"] +unique_name_in_owner = true +layout_mode = 2 +disabled = true +text = "Translations" +item_count = 5 +popup/item_0/text = "Generate line IDs" +popup/item_0/icon = SubResource("ImageTexture_57eek") +popup/item_0/id = 100 +popup/item_1/id = -1 +popup/item_1/separator = true +popup/item_2/text = "Save character names to CSV..." +popup/item_2/icon = SubResource("ImageTexture_57eek") +popup/item_2/id = 201 +popup/item_3/text = "Save lines to CSV..." +popup/item_3/icon = SubResource("ImageTexture_57eek") +popup/item_3/id = 202 +popup/item_4/text = "Import line changes from CSV..." +popup/item_4/icon = SubResource("ImageTexture_57eek") +popup/item_4/id = 203 + +[node name="Separator" type="VSeparator" parent="Margin/Content/CodePanel/Toolbar"] +layout_mode = 2 + +[node name="SearchButton" type="Button" parent="Margin/Content/CodePanel/Toolbar"] +unique_name_in_owner = true +layout_mode = 2 +tooltip_text = "Search for text" +disabled = true +toggle_mode = true +flat = true + +[node name="TestButton" type="Button" parent="Margin/Content/CodePanel/Toolbar"] +unique_name_in_owner = true +layout_mode = 2 +tooltip_text = "Test dialogue" +disabled = true +flat = true + +[node name="Separator3" type="VSeparator" parent="Margin/Content/CodePanel/Toolbar"] +layout_mode = 2 + +[node name="SettingsButton" type="Button" parent="Margin/Content/CodePanel/Toolbar"] +unique_name_in_owner = true +layout_mode = 2 +tooltip_text = "Settings" +flat = true + +[node name="Spacer2" type="Control" parent="Margin/Content/CodePanel/Toolbar"] +layout_mode = 2 +size_flags_horizontal = 3 + +[node name="SupportButton" type="Button" parent="Margin/Content/CodePanel/Toolbar"] +unique_name_in_owner = true +layout_mode = 2 +tooltip_text = "Support Dialogue Manager" +text = "Sponsor" +flat = true + +[node name="Separator4" type="VSeparator" parent="Margin/Content/CodePanel/Toolbar"] +layout_mode = 2 + +[node name="DocsButton" type="Button" parent="Margin/Content/CodePanel/Toolbar"] +unique_name_in_owner = true +layout_mode = 2 +text = "Docs" +flat = true + +[node name="VersionLabel" type="Label" parent="Margin/Content/CodePanel/Toolbar"] +unique_name_in_owner = true +modulate = Color(1, 1, 1, 0.490196) +layout_mode = 2 +text = "v2.42.2" +vertical_alignment = 1 + +[node name="UpdateButton" parent="Margin/Content/CodePanel/Toolbar" instance=ExtResource("2_ph3vs")] +unique_name_in_owner = true +layout_mode = 2 + +[node name="SearchAndReplace" parent="Margin/Content/CodePanel" instance=ExtResource("6_ylh0t")] +unique_name_in_owner = true +layout_mode = 2 + +[node name="CodeEdit" parent="Margin/Content/CodePanel" instance=ExtResource("2_f73fm")] +unique_name_in_owner = true +visible = false +layout_mode = 2 +size_flags_horizontal = 3 +size_flags_vertical = 3 +theme_override_colors/current_line_color = Color(0.266667, 0.278431, 0.352941, 0.243137) +theme_override_colors/background_color = Color(0.156863, 0.164706, 0.211765, 1) +theme_override_colors/font_color = Color(0.972549, 0.972549, 0.94902, 1) +theme_override_font_sizes/font_size = 14 +theme_override_colors/bookmark_color = Color(1, 0.333333, 0.333333, 1) +text = "~ start + +Nathan: Hi, I'm Nathan and this is Coco. +Coco: Meow. +Nathan: Here are some response options. +- First one + Nathan: You picked the first one. +- Second one + Nathan: You picked the second one. +- Start again => start +- End the conversation => END +Nathan: I hope this example is helpful. +Coco: Meow. + +=> END" +scroll_smooth = true +syntax_highlighter = SubResource("SyntaxHighlighter_bxc68") + +[node name="ErrorsPanel" parent="Margin/Content/CodePanel" instance=ExtResource("7_5cvl4")] +unique_name_in_owner = true +layout_mode = 2 + +[node name="NewDialog" type="FileDialog" parent="."] +size = Vector2i(900, 750) +min_size = Vector2i(600, 500) +dialog_hide_on_ok = true +filters = PackedStringArray("*.dialogue ; Dialogue") + +[node name="SaveDialog" type="FileDialog" parent="."] +size = Vector2i(900, 750) +min_size = Vector2i(600, 500) +dialog_hide_on_ok = true +filters = PackedStringArray("*.dialogue ; Dialogue") + +[node name="OpenDialog" type="FileDialog" parent="."] +title = "Open a File" +size = Vector2i(900, 750) +min_size = Vector2i(600, 500) +ok_button_text = "Open" +dialog_hide_on_ok = true +file_mode = 0 +filters = PackedStringArray("*.dialogue ; Dialogue") + +[node name="QuickOpenDialog" type="ConfirmationDialog" parent="."] +title = "Quick open" +size = Vector2i(600, 900) +min_size = Vector2i(400, 600) +ok_button_text = "Open" + +[node name="QuickOpenFilesList" parent="QuickOpenDialog" instance=ExtResource("2_npj2k")] + +[node name="ExportDialog" type="FileDialog" parent="."] +size = Vector2i(900, 750) +min_size = Vector2i(600, 500) + +[node name="ImportDialog" type="FileDialog" parent="."] +title = "Open a File" +size = Vector2i(900, 750) +min_size = Vector2i(600, 500) +ok_button_text = "Open" +file_mode = 0 +filters = PackedStringArray("*.csv ; Translation CSV") + +[node name="ErrorsDialog" type="AcceptDialog" parent="."] +title = "Error" +dialog_text = "You have errors in your script. Fix them and then try again." + +[node name="SettingsDialog" type="AcceptDialog" parent="."] +title = "Settings" +size = Vector2i(1000, 600) +unresizable = true +min_size = Vector2i(1000, 600) +max_size = Vector2i(1000, 600) +ok_button_text = "Done" + +[node name="SettingsView" parent="SettingsDialog" instance=ExtResource("9_8bf36")] +offset_left = 8.0 +offset_top = 8.0 +offset_right = -8.0 +offset_bottom = -49.0 + +[node name="BuildErrorDialog" type="AcceptDialog" parent="."] +title = "Errors" +dialog_text = "You need to fix dialogue errors before you can run your game." + +[node name="CloseConfirmationDialog" type="ConfirmationDialog" parent="."] +title = "Unsaved changes" +ok_button_text = "Save changes" + +[node name="UpdatedDialog" type="AcceptDialog" parent="."] +title = "Updated" +size = Vector2i(191, 100) +dialog_text = "You're now up to date!" + +[node name="FindInFilesDialog" type="AcceptDialog" parent="."] +title = "Find in files" +size = Vector2i(1200, 900) +min_size = Vector2i(800, 600) +ok_button_text = "Done" + +[node name="FindInFiles" parent="FindInFilesDialog" node_paths=PackedStringArray("main_view", "code_edit") instance=ExtResource("10_yold3")] +custom_minimum_size = Vector2(400, 400) +offset_left = 8.0 +offset_top = 8.0 +offset_right = -8.0 +offset_bottom = -49.0 +main_view = NodePath("../..") +code_edit = NodePath("../../Margin/Content/CodePanel/CodeEdit") + +[connection signal="theme_changed" from="." to="." method="_on_main_view_theme_changed"] +[connection signal="visibility_changed" from="." to="." method="_on_main_view_visibility_changed"] +[connection signal="timeout" from="ParseTimer" to="." method="_on_parse_timer_timeout"] +[connection signal="pressed" from="Margin/Content/SidePanel/Toolbar/NewButton" to="." method="_on_new_button_pressed"] +[connection signal="about_to_popup" from="Margin/Content/SidePanel/Toolbar/OpenButton" to="." method="_on_open_button_about_to_popup"] +[connection signal="pressed" from="Margin/Content/SidePanel/Toolbar/SaveAllButton" to="." method="_on_save_all_button_pressed"] +[connection signal="pressed" from="Margin/Content/SidePanel/Toolbar/FindInFilesButton" to="." method="_on_find_in_files_button_pressed"] +[connection signal="file_middle_clicked" from="Margin/Content/SidePanel/Bookmarks/FilesList" to="." method="_on_files_list_file_middle_clicked"] +[connection signal="file_popup_menu_requested" from="Margin/Content/SidePanel/Bookmarks/FilesList" to="." method="_on_files_list_file_popup_menu_requested"] +[connection signal="file_selected" from="Margin/Content/SidePanel/Bookmarks/FilesList" to="." method="_on_files_list_file_selected"] +[connection signal="about_to_popup" from="Margin/Content/SidePanel/Bookmarks/FilesList/FilesPopupMenu" to="." method="_on_files_popup_menu_about_to_popup"] +[connection signal="id_pressed" from="Margin/Content/SidePanel/Bookmarks/FilesList/FilesPopupMenu" to="." method="_on_files_popup_menu_id_pressed"] +[connection signal="title_selected" from="Margin/Content/SidePanel/Bookmarks/TitleList" to="." method="_on_title_list_title_selected"] +[connection signal="toggled" from="Margin/Content/CodePanel/Toolbar/SearchButton" to="." method="_on_search_button_toggled"] +[connection signal="pressed" from="Margin/Content/CodePanel/Toolbar/TestButton" to="." method="_on_test_button_pressed"] +[connection signal="pressed" from="Margin/Content/CodePanel/Toolbar/SettingsButton" to="." method="_on_settings_button_pressed"] +[connection signal="pressed" from="Margin/Content/CodePanel/Toolbar/SupportButton" to="." method="_on_support_button_pressed"] +[connection signal="pressed" from="Margin/Content/CodePanel/Toolbar/DocsButton" to="." method="_on_docs_button_pressed"] +[connection signal="close_requested" from="Margin/Content/CodePanel/SearchAndReplace" to="." method="_on_search_and_replace_close_requested"] +[connection signal="open_requested" from="Margin/Content/CodePanel/SearchAndReplace" to="." method="_on_search_and_replace_open_requested"] +[connection signal="active_title_change" from="Margin/Content/CodePanel/CodeEdit" to="." method="_on_code_edit_active_title_change"] +[connection signal="caret_changed" from="Margin/Content/CodePanel/CodeEdit" to="." method="_on_code_edit_caret_changed"] +[connection signal="error_clicked" from="Margin/Content/CodePanel/CodeEdit" to="." method="_on_code_edit_error_clicked"] +[connection signal="external_file_requested" from="Margin/Content/CodePanel/CodeEdit" to="." method="_on_code_edit_external_file_requested"] +[connection signal="text_changed" from="Margin/Content/CodePanel/CodeEdit" to="." method="_on_code_edit_text_changed"] +[connection signal="error_pressed" from="Margin/Content/CodePanel/ErrorsPanel" to="." method="_on_errors_panel_error_pressed"] +[connection signal="confirmed" from="NewDialog" to="." method="_on_new_dialog_confirmed"] +[connection signal="file_selected" from="NewDialog" to="." method="_on_new_dialog_file_selected"] +[connection signal="file_selected" from="SaveDialog" to="." method="_on_save_dialog_file_selected"] +[connection signal="file_selected" from="OpenDialog" to="." method="_on_open_dialog_file_selected"] +[connection signal="confirmed" from="QuickOpenDialog" to="." method="_on_quick_open_dialog_confirmed"] +[connection signal="file_double_clicked" from="QuickOpenDialog/QuickOpenFilesList" to="." method="_on_quick_open_files_list_file_double_clicked"] +[connection signal="file_selected" from="ExportDialog" to="." method="_on_export_dialog_file_selected"] +[connection signal="file_selected" from="ImportDialog" to="." method="_on_import_dialog_file_selected"] +[connection signal="confirmed" from="SettingsDialog" to="." method="_on_settings_dialog_confirmed"] +[connection signal="script_button_pressed" from="SettingsDialog/SettingsView" to="." method="_on_settings_view_script_button_pressed"] +[connection signal="confirmed" from="CloseConfirmationDialog" to="." method="_on_close_confirmation_dialog_confirmed"] +[connection signal="custom_action" from="CloseConfirmationDialog" to="." method="_on_close_confirmation_dialog_custom_action"] +[connection signal="result_selected" from="FindInFilesDialog/FindInFiles" to="." method="_on_find_in_files_result_selected"] diff --git a/addons/dialogue_manager/views/settings_view.gd b/addons/dialogue_manager/views/settings_view.gd new file mode 100644 index 0000000..800464d --- /dev/null +++ b/addons/dialogue_manager/views/settings_view.gd @@ -0,0 +1,288 @@ +@tool +extends TabContainer + + +signal script_button_pressed(path: String) + + +const DialogueConstants = preload("../constants.gd") +const DialogueSettings = preload("../settings.gd") +const BaseDialogueTestScene = preload("../test_scene.gd") + + +enum PathTarget { + CustomTestScene, + Balloon +} + + +# Editor +@onready var new_template_button: CheckBox = $Editor/NewTemplateButton +@onready var new_template: CodeEdit = $Editor/NewTemplate +@onready var characters_translations_button: CheckBox = $Editor/CharactersTranslationsButton +@onready var wrap_lines_button: Button = $Editor/WrapLinesButton +@onready var default_csv_locale: LineEdit = $Editor/DefaultCSVLocale + +# Runtime +@onready var include_all_responses_button: CheckBox = $Runtime/IncludeAllResponsesButton +@onready var ignore_missing_state_values: CheckBox = $Runtime/IgnoreMissingStateValues +@onready var balloon_path_input: LineEdit = $Runtime/CustomBalloon/BalloonPath +@onready var revert_balloon_button: Button = $Runtime/CustomBalloon/RevertBalloonPath +@onready var load_balloon_button: Button = $Runtime/CustomBalloon/LoadBalloonPath +@onready var states_title: Label = $Runtime/StatesTitle +@onready var globals_list: Tree = $Runtime/GlobalsList + +# Advanced +@onready var check_for_updates: CheckBox = $Advanced/CheckForUpdates +@onready var include_characters_in_translations: CheckBox = $Advanced/IncludeCharactersInTranslations +@onready var include_notes_in_translations: CheckBox = $Advanced/IncludeNotesInTranslations +@onready var open_in_external_editor_button: CheckBox = $Advanced/OpenInExternalEditorButton +@onready var test_scene_path_input: LineEdit = $Advanced/CustomTestScene/TestScenePath +@onready var revert_test_scene_button: Button = $Advanced/CustomTestScene/RevertTestScene +@onready var load_test_scene_button: Button = $Advanced/CustomTestScene/LoadTestScene +@onready var custom_test_scene_file_dialog: FileDialog = $CustomTestSceneFileDialog +@onready var create_lines_for_response_characters: CheckBox = $Advanced/CreateLinesForResponseCharacters +@onready var missing_translations_button: CheckBox = $Advanced/MissingTranslationsButton + +var all_globals: Dictionary = {} +var enabled_globals: Array = [] +var path_target: PathTarget = PathTarget.CustomTestScene + +var _default_test_scene_path: String = preload("../test_scene.tscn").resource_path + +var _recompile_if_changed_settings: Dictionary + + +func _ready() -> void: + new_template_button.text = DialogueConstants.translate(&"settings.new_template") + characters_translations_button.text = DialogueConstants.translate(&"settings.characters_translations") + wrap_lines_button.text = DialogueConstants.translate(&"settings.wrap_long_lines") + $Editor/DefaultCSVLocaleLabel.text = DialogueConstants.translate(&"settings.default_csv_locale") + + include_all_responses_button.text = DialogueConstants.translate(&"settings.include_failed_responses") + ignore_missing_state_values.text = DialogueConstants.translate(&"settings.ignore_missing_state_values") + $Runtime/CustomBalloonLabel.text = DialogueConstants.translate(&"settings.default_balloon_hint") + states_title.text = DialogueConstants.translate(&"settings.states_shortcuts") + $Runtime/StatesMessage.text = DialogueConstants.translate(&"settings.states_message") + $Runtime/StatesHint.text = DialogueConstants.translate(&"settings.states_hint") + + check_for_updates.text = DialogueConstants.translate(&"settings.check_for_updates") + include_characters_in_translations.text = DialogueConstants.translate(&"settings.include_characters_in_translations") + include_notes_in_translations.text = DialogueConstants.translate(&"settings.include_notes_in_translations") + open_in_external_editor_button.text = DialogueConstants.translate(&"settings.open_in_external_editor") + $Advanced/ExternalWarning.text = DialogueConstants.translate(&"settings.external_editor_warning") + $Advanced/CustomTestSceneLabel.text = DialogueConstants.translate(&"settings.custom_test_scene") + $Advanced/RecompileWarning.text = DialogueConstants.translate(&"settings.recompile_warning") + missing_translations_button.text = DialogueConstants.translate(&"settings.missing_keys") + $Advanced/MissingTranslationsHint.text = DialogueConstants.translate(&"settings.missing_keys_hint") + create_lines_for_response_characters.text = DialogueConstants.translate(&"settings.create_lines_for_responses_with_characters") + + current_tab = 0 + + +func prepare() -> void: + _recompile_if_changed_settings = _get_settings_that_require_recompilation() + + test_scene_path_input.placeholder_text = DialogueSettings.get_setting("custom_test_scene_path", _default_test_scene_path) + revert_test_scene_button.visible = test_scene_path_input.placeholder_text != _default_test_scene_path + revert_test_scene_button.icon = get_theme_icon("RotateLeft", "EditorIcons") + revert_test_scene_button.tooltip_text = DialogueConstants.translate(&"settings.revert_to_default_test_scene") + load_test_scene_button.icon = get_theme_icon("Load", "EditorIcons") + + var balloon_path: String = DialogueSettings.get_setting("balloon_path", "") + if not FileAccess.file_exists(balloon_path): + DialogueSettings.set_setting("balloon_path", "") + balloon_path = "" + balloon_path_input.placeholder_text = balloon_path if balloon_path != "" else DialogueConstants.translate(&"settings.default_balloon_path") + revert_balloon_button.visible = balloon_path != "" + revert_balloon_button.icon = get_theme_icon("RotateLeft", "EditorIcons") + revert_balloon_button.tooltip_text = DialogueConstants.translate(&"settings.revert_to_default_balloon") + load_balloon_button.icon = get_theme_icon("Load", "EditorIcons") + + var scale: float = Engine.get_meta("DialogueManagerPlugin").get_editor_interface().get_editor_scale() + custom_test_scene_file_dialog.min_size = Vector2(600, 500) * scale + + states_title.add_theme_font_override("font", get_theme_font("bold", "EditorFonts")) + + check_for_updates.set_pressed_no_signal(DialogueSettings.get_user_value("check_for_updates", true)) + characters_translations_button.set_pressed_no_signal(DialogueSettings.get_setting("export_characters_in_translation", true)) + wrap_lines_button.set_pressed_no_signal(DialogueSettings.get_setting("wrap_lines", false)) + include_all_responses_button.set_pressed_no_signal(DialogueSettings.get_setting("include_all_responses", false)) + ignore_missing_state_values.set_pressed_no_signal(DialogueSettings.get_setting("ignore_missing_state_values", false)) + new_template_button.set_pressed_no_signal(DialogueSettings.get_setting("new_with_template", true)) + new_template.text = DialogueSettings.get_setting("new_template", "") + new_template.visible = DialogueSettings.get_setting("new_with_template", true) + default_csv_locale.text = DialogueSettings.get_setting("default_csv_locale", "en") + + missing_translations_button.set_pressed_no_signal(DialogueSettings.get_setting("missing_translations_are_errors", false)) + create_lines_for_response_characters.set_pressed_no_signal(DialogueSettings.get_setting("create_lines_for_responses_with_characters", true)) + + include_characters_in_translations.set_pressed_no_signal(DialogueSettings.get_setting("include_character_in_translation_exports", false)) + include_notes_in_translations.set_pressed_no_signal(DialogueSettings.get_setting("include_notes_in_translation_exports", false)) + open_in_external_editor_button.set_pressed_no_signal(DialogueSettings.get_user_value("open_in_external_editor", false)) + + var editor_settings: EditorSettings = Engine.get_meta("DialogueManagerPlugin").get_editor_interface().get_editor_settings() + var external_editor: String = editor_settings.get_setting("text_editor/external/exec_path") + var use_external_editor: bool = editor_settings.get_setting("text_editor/external/use_external_editor") and external_editor != "" + if not use_external_editor: + open_in_external_editor_button.hide() + $Advanced/ExternalWarning.hide() + $Advanced/ExternalSeparator.hide() + + var project = ConfigFile.new() + var err = project.load("res://project.godot") + assert(err == OK, "Could not find the project file") + + all_globals.clear() + if project.has_section("autoload"): + for key in project.get_section_keys("autoload"): + if key != "DialogueManager": + all_globals[key] = project.get_value("autoload", key) + + enabled_globals = DialogueSettings.get_setting("states", []).duplicate() + globals_list.clear() + var root = globals_list.create_item() + for name in all_globals.keys(): + var item: TreeItem = globals_list.create_item(root) + item.set_cell_mode(0, TreeItem.CELL_MODE_CHECK) + item.set_checked(0, name in enabled_globals) + item.set_text(0, name) + item.add_button(1, get_theme_icon("Edit", "EditorIcons")) + item.set_text(2, all_globals.get(name, "").replace("*res://", "res://")) + + globals_list.set_column_expand(0, false) + globals_list.set_column_custom_minimum_width(0, 250) + globals_list.set_column_expand(1, false) + globals_list.set_column_custom_minimum_width(1, 40) + globals_list.set_column_titles_visible(true) + globals_list.set_column_title(0, DialogueConstants.translate(&"settings.autoload")) + globals_list.set_column_title(1, "") + globals_list.set_column_title(2, DialogueConstants.translate(&"settings.path")) + + +func apply_settings_changes() -> void: + if _recompile_if_changed_settings != _get_settings_that_require_recompilation(): + Engine.get_meta("DialogueCache").reimport_files() + + +func _get_settings_that_require_recompilation() -> Dictionary: + return DialogueSettings.get_settings([ + "missing_translations_are_errors", + "create_lines_for_responses_with_characters" + ]) + + +### Signals + + +func _on_missing_translations_button_toggled(toggled_on: bool) -> void: + DialogueSettings.set_setting("missing_translations_are_errors", toggled_on) + + +func _on_characters_translations_button_toggled(toggled_on: bool) -> void: + DialogueSettings.set_setting("export_characters_in_translation", toggled_on) + + +func _on_wrap_lines_button_toggled(toggled_on: bool) -> void: + DialogueSettings.set_setting("wrap_lines", toggled_on) + + +func _on_include_all_responses_button_toggled(toggled_on: bool) -> void: + DialogueSettings.set_setting("include_all_responses", toggled_on) + + +func _on_globals_list_item_selected() -> void: + var item = globals_list.get_selected() + var is_checked = not item.is_checked(0) + item.set_checked(0, is_checked) + + if is_checked: + enabled_globals.append(item.get_text(0)) + else: + enabled_globals.erase(item.get_text(0)) + + DialogueSettings.set_setting("states", enabled_globals) + + +func _on_globals_list_button_clicked(item: TreeItem, column: int, id: int, mouse_button_index: int) -> void: + emit_signal("script_button_pressed", item.get_text(2)) + + +func _on_sample_template_toggled(toggled_on): + DialogueSettings.set_setting("new_with_template", toggled_on) + new_template.visible = toggled_on + + +func _on_revert_test_scene_pressed() -> void: + DialogueSettings.set_setting("custom_test_scene_path", _default_test_scene_path) + test_scene_path_input.placeholder_text = _default_test_scene_path + revert_test_scene_button.visible = test_scene_path_input.placeholder_text != _default_test_scene_path + + +func _on_load_test_scene_pressed() -> void: + path_target = PathTarget.CustomTestScene + custom_test_scene_file_dialog.popup_centered() + + +func _on_custom_test_scene_file_dialog_file_selected(path: String) -> void: + match path_target: + PathTarget.CustomTestScene: + # Check that the test scene is a subclass of BaseDialogueTestScene + var test_scene: PackedScene = load(path) + if test_scene and test_scene.instantiate() is BaseDialogueTestScene: + DialogueSettings.set_setting("custom_test_scene_path", path) + test_scene_path_input.placeholder_text = path + revert_test_scene_button.visible = test_scene_path_input.placeholder_text != _default_test_scene_path + else: + var accept: AcceptDialog = AcceptDialog.new() + accept.dialog_text = DialogueConstants.translate(&"settings.invalid_test_scene").format({ path = path }) + add_child(accept) + accept.popup_centered.call_deferred() + + PathTarget.Balloon: + DialogueSettings.set_setting("balloon_path", path) + balloon_path_input.placeholder_text = path + revert_balloon_button.visible = balloon_path_input.placeholder_text != "" + + +func _on_ignore_missing_state_values_toggled(toggled_on: bool) -> void: + DialogueSettings.set_setting("ignore_missing_state_values", toggled_on) + + +func _on_default_csv_locale_text_changed(new_text: String) -> void: + DialogueSettings.set_setting("default_csv_locale", new_text) + + +func _on_revert_balloon_path_pressed() -> void: + DialogueSettings.set_setting("balloon_path", "") + balloon_path_input.placeholder_text = DialogueConstants.translate(&"settings.default_balloon_path") + revert_balloon_button.visible = DialogueSettings.get_setting("balloon_path", "") != "" + + +func _on_load_balloon_path_pressed() -> void: + path_target = PathTarget.Balloon + custom_test_scene_file_dialog.popup_centered() + + +func _on_create_lines_for_response_characters_toggled(toggled_on: bool) -> void: + DialogueSettings.set_setting("create_lines_for_responses_with_characters", toggled_on) + + +func _on_open_in_external_editor_button_toggled(toggled_on: bool) -> void: + DialogueSettings.set_user_value("open_in_external_editor", toggled_on) + + +func _on_include_characters_in_translations_toggled(toggled_on: bool) -> void: + DialogueSettings.set_setting("include_character_in_translation_exports", toggled_on) + + +func _on_include_notes_in_translations_toggled(toggled_on: bool) -> void: + DialogueSettings.set_setting("include_notes_in_translation_exports", toggled_on) + + +func _on_keep_up_to_date_toggled(toggled_on: bool) -> void: + DialogueSettings.set_user_value("check_for_updates", toggled_on) + + +func _on_new_template_focus_exited() -> void: + DialogueSettings.set_setting("new_template", new_template.text) diff --git a/addons/dialogue_manager/views/settings_view.tscn b/addons/dialogue_manager/views/settings_view.tscn new file mode 100644 index 0000000..626010d --- /dev/null +++ b/addons/dialogue_manager/views/settings_view.tscn @@ -0,0 +1,233 @@ +[gd_scene load_steps=3 format=3 uid="uid://cpg4lg1r3ff6m"] + +[ext_resource type="Script" path="res://addons/dialogue_manager/views/settings_view.gd" id="1_06uxa"] + +[sub_resource type="Theme" id="Theme_3a8rc"] +HSeparator/constants/separation = 20 + +[node name="SettingsView" type="TabContainer"] +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_right = -206.0 +offset_bottom = -345.0 +grow_horizontal = 2 +grow_vertical = 2 +size_flags_horizontal = 3 +size_flags_vertical = 3 +theme = SubResource("Theme_3a8rc") +current_tab = 0 +script = ExtResource("1_06uxa") + +[node name="Editor" type="VBoxContainer" parent="."] +layout_mode = 2 +metadata/_tab_index = 0 + +[node name="NewTemplateButton" type="CheckBox" parent="Editor"] +layout_mode = 2 +button_pressed = true +text = "New dialogue files will start with template text" + +[node name="NewTemplate" type="CodeEdit" parent="Editor"] +custom_minimum_size = Vector2(0, 200) +layout_mode = 2 +size_flags_vertical = 3 + +[node name="HSeparator" type="HSeparator" parent="Editor"] +layout_mode = 2 + +[node name="CharactersTranslationsButton" type="CheckBox" parent="Editor"] +layout_mode = 2 +button_pressed = true +text = "Export character names in translation files" + +[node name="WrapLinesButton" type="CheckBox" parent="Editor"] +layout_mode = 2 +button_pressed = true +text = "Wrap long lines" + +[node name="HSeparator2" type="HSeparator" parent="Editor"] +layout_mode = 2 + +[node name="DefaultCSVLocaleLabel" type="Label" parent="Editor"] +layout_mode = 2 +text = "Default CSV Locale" + +[node name="DefaultCSVLocale" type="LineEdit" parent="Editor"] +layout_mode = 2 + +[node name="Runtime" type="VBoxContainer" parent="."] +visible = false +layout_mode = 2 +metadata/_tab_index = 1 + +[node name="IncludeAllResponsesButton" type="CheckBox" parent="Runtime"] +layout_mode = 2 +text = "Include responses with failed conditions" + +[node name="IgnoreMissingStateValues" type="CheckBox" parent="Runtime"] +layout_mode = 2 +text = "Skip over missing state value errors (not recommended)" + +[node name="HSeparator" type="HSeparator" parent="Runtime"] +layout_mode = 2 + +[node name="CustomBalloonLabel" type="Label" parent="Runtime"] +layout_mode = 2 +text = "Custom balloon to use when calling \"DialogueManager.show_balloon()\"" + +[node name="CustomBalloon" type="HBoxContainer" parent="Runtime"] +layout_mode = 2 + +[node name="BalloonPath" type="LineEdit" parent="Runtime/CustomBalloon"] +layout_mode = 2 +size_flags_horizontal = 3 +focus_mode = 0 +editable = false +shortcut_keys_enabled = false +middle_mouse_paste_enabled = false + +[node name="RevertBalloonPath" type="Button" parent="Runtime/CustomBalloon"] +visible = false +layout_mode = 2 +tooltip_text = "Revert to default test scene" +flat = true + +[node name="LoadBalloonPath" type="Button" parent="Runtime/CustomBalloon"] +layout_mode = 2 + +[node name="HSeparator2" type="HSeparator" parent="Runtime"] +layout_mode = 2 + +[node name="StatesTitle" type="Label" parent="Runtime"] +layout_mode = 2 +text = "State Shortcuts" + +[node name="StatesMessage" type="Label" parent="Runtime"] +layout_mode = 2 +text = "If an autoload is enabled here you can refer to its properties, methods, and signals without having to use its name." + +[node name="StatesHint" type="Label" parent="Runtime"] +modulate = Color(1, 1, 1, 0.501961) +custom_minimum_size = Vector2(10, 0) +layout_mode = 2 +text = "ie. Instead of \"SomeState.some_property\" you could just use \"some_property\"" +autowrap_mode = 3 + +[node name="GlobalsList" type="Tree" parent="Runtime"] +layout_mode = 2 +size_flags_vertical = 3 +columns = 3 +column_titles_visible = true +allow_reselect = true +hide_folding = true +hide_root = true +select_mode = 1 + +[node name="Advanced" type="VBoxContainer" parent="."] +visible = false +layout_mode = 2 +metadata/_tab_index = 2 + +[node name="CheckForUpdates" type="CheckBox" parent="Advanced"] +layout_mode = 2 +text = "Check for updates" + +[node name="HSeparator" type="HSeparator" parent="Advanced"] +layout_mode = 2 + +[node name="IncludeCharactersInTranslations" type="CheckBox" parent="Advanced"] +layout_mode = 2 +text = "Include character names in translation exports" + +[node name="IncludeNotesInTranslations" type="CheckBox" parent="Advanced"] +layout_mode = 2 +text = "Include notes (## comments) in translation exports" + +[node name="ExternalSeparator" type="HSeparator" parent="Advanced"] +layout_mode = 2 + +[node name="OpenInExternalEditorButton" type="CheckBox" parent="Advanced"] +layout_mode = 2 +text = "Open dialogue files in external editor" + +[node name="ExternalWarning" type="Label" parent="Advanced"] +layout_mode = 2 +text = "Note: Syntax highlighting and detailed error checking are not supported in external editors." + +[node name="HSeparator3" type="HSeparator" parent="Advanced"] +layout_mode = 2 + +[node name="CustomTestSceneLabel" type="Label" parent="Advanced"] +layout_mode = 2 +text = "Custom test scene (must extend BaseDialogueTestScene)" + +[node name="CustomTestScene" type="HBoxContainer" parent="Advanced"] +layout_mode = 2 + +[node name="TestScenePath" type="LineEdit" parent="Advanced/CustomTestScene"] +layout_mode = 2 +size_flags_horizontal = 3 +focus_mode = 0 +placeholder_text = "res://addons/dialogue_manager/test_scene.tscn" +editable = false +shortcut_keys_enabled = false +middle_mouse_paste_enabled = false + +[node name="RevertTestScene" type="Button" parent="Advanced/CustomTestScene"] +visible = false +layout_mode = 2 +tooltip_text = "Revert to default test scene" +flat = true + +[node name="LoadTestScene" type="Button" parent="Advanced/CustomTestScene"] +layout_mode = 2 + +[node name="HSeparator4" type="HSeparator" parent="Advanced"] +layout_mode = 2 + +[node name="RecompileWarning" type="Label" parent="Advanced"] +layout_mode = 2 +text = "Changing these settings will force a recompile of all dialogue. Only change them if you know what you are doing." + +[node name="MissingTranslationsButton" type="CheckBox" parent="Advanced"] +layout_mode = 2 +text = "Treat missing translation keys as errors" + +[node name="MissingTranslationsHint" type="Label" parent="Advanced"] +modulate = Color(1, 1, 1, 0.501961) +custom_minimum_size = Vector2(10, 0) +layout_mode = 2 +text = "If you are using static translation keys then having this enabled will help you find any lines that you haven't added a key to yet." +autowrap_mode = 3 + +[node name="CreateLinesForResponseCharacters" type="CheckBox" parent="Advanced"] +layout_mode = 2 +text = "Create child dialogue line for responses with character names in them" + +[node name="CustomTestSceneFileDialog" type="FileDialog" parent="."] +title = "Open a File" +ok_button_text = "Open" +file_mode = 0 +filters = PackedStringArray("*.tscn ; Scene") + +[connection signal="toggled" from="Editor/NewTemplateButton" to="." method="_on_sample_template_toggled"] +[connection signal="focus_exited" from="Editor/NewTemplate" to="." method="_on_new_template_focus_exited"] +[connection signal="toggled" from="Editor/CharactersTranslationsButton" to="." method="_on_characters_translations_button_toggled"] +[connection signal="toggled" from="Editor/WrapLinesButton" to="." method="_on_wrap_lines_button_toggled"] +[connection signal="text_changed" from="Editor/DefaultCSVLocale" to="." method="_on_default_csv_locale_text_changed"] +[connection signal="toggled" from="Runtime/IncludeAllResponsesButton" to="." method="_on_include_all_responses_button_toggled"] +[connection signal="toggled" from="Runtime/IgnoreMissingStateValues" to="." method="_on_ignore_missing_state_values_toggled"] +[connection signal="pressed" from="Runtime/CustomBalloon/RevertBalloonPath" to="." method="_on_revert_balloon_path_pressed"] +[connection signal="pressed" from="Runtime/CustomBalloon/LoadBalloonPath" to="." method="_on_load_balloon_path_pressed"] +[connection signal="button_clicked" from="Runtime/GlobalsList" to="." method="_on_globals_list_button_clicked"] +[connection signal="item_selected" from="Runtime/GlobalsList" to="." method="_on_globals_list_item_selected"] +[connection signal="toggled" from="Advanced/CheckForUpdates" to="." method="_on_keep_up_to_date_toggled"] +[connection signal="toggled" from="Advanced/IncludeCharactersInTranslations" to="." method="_on_include_characters_in_translations_toggled"] +[connection signal="toggled" from="Advanced/IncludeNotesInTranslations" to="." method="_on_include_notes_in_translations_toggled"] +[connection signal="toggled" from="Advanced/OpenInExternalEditorButton" to="." method="_on_open_in_external_editor_button_toggled"] +[connection signal="pressed" from="Advanced/CustomTestScene/RevertTestScene" to="." method="_on_revert_test_scene_pressed"] +[connection signal="pressed" from="Advanced/CustomTestScene/LoadTestScene" to="." method="_on_load_test_scene_pressed"] +[connection signal="toggled" from="Advanced/MissingTranslationsButton" to="." method="_on_missing_translations_button_toggled"] +[connection signal="toggled" from="Advanced/CreateLinesForResponseCharacters" to="." method="_on_create_lines_for_response_characters_toggled"] +[connection signal="file_selected" from="CustomTestSceneFileDialog" to="." method="_on_custom_test_scene_file_dialog_file_selected"] diff --git a/bedroom.gd b/bedroom.gd new file mode 100644 index 0000000..982056e --- /dev/null +++ b/bedroom.gd @@ -0,0 +1,12 @@ +extends Control + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + self.hide() + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass diff --git a/dialogue_screens.gd b/dialogue_screens.gd new file mode 100644 index 0000000..5d5b2ea --- /dev/null +++ b/dialogue_screens.gd @@ -0,0 +1,13 @@ +extends Control + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + self.hide() + +func dialogue(dialogue_resource, dialogue_start): + DialogueManager.show_dialogue_balloon(dialogue_resource, dialogue_start) + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass diff --git a/dialogue_screens.tscn b/dialogue_screens.tscn index 9af4146..fff1311 100644 --- a/dialogue_screens.tscn +++ b/dialogue_screens.tscn @@ -1,6 +1,7 @@ -[gd_scene load_steps=3 format=3 uid="uid://dixsxwodxuf0b"] +[gd_scene load_steps=4 format=3 uid="uid://dixsxwodxuf0b"] [ext_resource type="Texture2D" uid="uid://c3je4gir1qlot" path="res://Art/BlackScreen.png" id="1_0xuu6"] +[ext_resource type="Script" path="res://dialogue_screens.gd" id="1_4k063"] [ext_resource type="Texture2D" uid="uid://bchkgrmeeryiq" path="res://Art/MeetingRoom.png" id="2_2wcr2"] [node name="dialogue_screens" type="Control"] @@ -10,6 +11,7 @@ anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 +script = ExtResource("1_4k063") [node name="Background" type="VBoxContainer" parent="."] layout_mode = 1 diff --git a/main_hub.gd b/main_hub.gd index de3e56e..6605d14 100644 --- a/main_hub.gd +++ b/main_hub.gd @@ -1,8 +1,12 @@ extends Control + @export var TitleScreen: PackedScene @export var Office: PackedScene @export var Bedroom: PackedScene @export var TextScreens: PackedScene +@export var DialogueScreens: PackedScene + +var dialogue_intro = load("res://Dialogues/intro.dialogue") # Called when the node enters the scene tree for the first time. @@ -13,24 +17,20 @@ func _ready() -> void: var office = Office.instantiate() var bedroom = Bedroom.instantiate() var text_screens = TextScreens.instantiate() + var dialogue_screens = DialogueScreens.instantiate() add_child(title_screen) add_child(office) add_child(bedroom) add_child(text_screens) - + add_child(dialogue_screens) - #Naming Scenes title_screen.name = "TitleScreen" office.name = "Office" bedroom.name = "Bedroom" text_screens.name = "TextScreens" - - #Hiding Scenes - title_screen.hide() - office.hide() - bedroom.hide() + dialogue_screens.name = "DialogueScreens" #Showing TitleScreen title_screen.show() @@ -38,9 +38,6 @@ func _ready() -> void: #Connecting Signals title_screen.connect("new_game_pressed", _on_new_game_pressed) - - - #get_tree().change_scene_to_file("res://corridor.tscn") pass @@ -61,8 +58,10 @@ func _on_new_game_pressed(): transition("small", [text_container.get_child(i)], [text_container.get_child(i+1)]) await $TextScreens.next_slide - transition("big", [$TextScreens, text_container.get_child(4)], [$Office]) + transition("big", [$TextScreens, text_container.get_child(4)], [$DialogueScreens]) await $TextScreens.next_slide + + $DialogueScreens.dialogue(dialogue_intro, "start") # Takes care of fading transitions between scenes func transition(size, scenes_to_hide, scenes_to_show): diff --git a/office.gd b/office.gd index b6a3577..7f6c36d 100644 --- a/office.gd +++ b/office.gd @@ -4,7 +4,7 @@ extends Control # Called when the node enters the scene tree for the first time. func _ready() -> void: - + self.hide() pass # Replace with function body. diff --git a/project.godot b/project.godot index f2c152d..10091a1 100644 --- a/project.godot +++ b/project.godot @@ -18,6 +18,11 @@ config/features=PackedStringArray("4.3", "Forward Plus") TransitionScreen="*res://transition_screen.tscn" Globals="*res://globals.gd" +DialogueManager="*res://addons/dialogue_manager/dialogue_manager.gd" + +[dialogue_manager] + +general/balloon_path="res://Dialogues/balloon.tscn" [display] @@ -26,6 +31,10 @@ window/size/viewport_height=1080 window/size/borderless=true window/stretch/mode="canvas_items" +[editor_plugins] + +enabled=PackedStringArray("res://addons/dialogue_manager/plugin.cfg") + [input] ui_accept={ @@ -41,3 +50,7 @@ ui_select={ , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null) ] } + +[internationalization] + +locale/translations_pot_files=PackedStringArray("res://Dialogues/intro.dialogue") diff --git a/text_screens.tscn b/text_screens.tscn index 8137207..84051a1 100644 --- a/text_screens.tscn +++ b/text_screens.tscn @@ -125,8 +125,8 @@ theme_override_font_sizes/mono_font_size = 30 theme_override_font_sizes/normal_font_size = 30 theme_override_font_sizes/bold_font_size = 30 bbcode_enabled = true -text = "Global curfew all around the globe. -Containment attempts by the military even though It seems to propagate regardless of any safety measure. +text = "Military curfew all around the globe. +Containment attempts by the governments, even though It seems to propagate regardless of any safety measure. Mass executions. I don't watch the news anymore. diff --git a/title_screen.gd b/title_screen.gd index d7c9f5b..4ad53d9 100644 --- a/title_screen.gd +++ b/title_screen.gd @@ -7,6 +7,7 @@ signal quit_game func _ready() -> void: self.get_node("MenuContainer/NewGame").pressed.connect(_on_new_game_pressed) self.get_node("MenuContainer/QuitGame").pressed.connect(_on_quit_game_pressed) + self.hide() pass