its game over WIP

This commit is contained in:
Maurane
2026-02-27 16:29:12 +01:00
parent df36a08d81
commit d4a533bf17
20 changed files with 379 additions and 148 deletions
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After

Width:  |  Height:  |  Size: 90 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ocg21oes1wsk"
path="res://.godot/imported/its_game_over.png-c86779225fe540da92581c43211a3318.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Art/Rooms/screening_room/its_game_over.png"
dest_files=["res://.godot/imported/its_game_over.png-c86779225fe540da92581c43211a3318.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
+1 -1
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@@ -53,7 +53,7 @@ Musaka Rahata: [#worried] Please, I need help !
~ part_end
[#itthatsmiles1] A cold shiver runs down your spine as you suddenly recognize It.
It That Smiles: [#itthatsmiles2] [color=red]YOU... ARE... MINE.[/color]
do Globals.its_end.emit()
do UI.its_game_over.reveal()
=> END
+1 -1
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@@ -10,7 +10,7 @@ border_width_bottom = 2
border_color = Color(0.629675, 0.629675, 0.629674, 1)
[node name="ConfirmationDialog" type="CanvasLayer"]
layer = 128
layer = 101
[node name="ConfirmationDialog" type="PanelContainer" parent="."]
anchors_preset = 8
+12
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@@ -0,0 +1,12 @@
shader_type canvas_item;
uniform sampler2D noise_tex;
uniform float progress : hint_range(0.0, 1.0) = 0.0;
uniform float softness : hint_range(0.001, 0.2) = 0.05;
void fragment() {
vec4 img = texture(TEXTURE, UV);
float noise = texture(noise_tex, UV).r;
float alpha = 1.0 - smoothstep(progress - softness, progress + softness, noise);
COLOR = vec4(img.rgb, img.a * alpha);
}
+1
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@@ -0,0 +1 @@
uid://n2f3kv6b7k2o
+63
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@@ -0,0 +1,63 @@
extends TextureRect
@onready var mat := material as ShaderMaterial
signal reveal_done
signal hide_done
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
#Hiding
hide()
#Setting up shader
randomize()
#Noise setup
var noise := FastNoiseLite.new()
noise.noise_type = FastNoiseLite.TYPE_SIMPLEX
noise.frequency = 20.0
noise.seed = randi()
var noise_tex := NoiseTexture2D.new()
noise_tex.noise = noise
noise_tex.width = 1920
noise_tex.height = 1080
noise_tex.seamless = true
mat.set_shader_parameter("noise_tex", noise_tex)
#Revealing game over in a noise spray
func reveal_spray():
show()
mat.set_shader_parameter("progress", 0.0)
var tween = create_tween()
tween.tween_method(set_progress, 0.0, 1.0, 3.0) \
.set_trans(Tween.TRANS_SINE) \
.set_ease(Tween.EASE_OUT)
await tween.finished
reveal_done.emit()
#hiding game over in a hiding spray
func hide_spray():
mat.set_shader_parameter("progress", 1.0)
var tween = create_tween()
tween.tween_method(set_progress, 1.0, 0.0, 3.0) \
.set_trans(Tween.TRANS_SINE) \
.set_ease(Tween.EASE_OUT)
await tween.finished
hide()
hide_done.emit()
#Progressing the reveal/hide
func set_progress(value: float):
mat.set_shader_parameter("progress", value)
@@ -0,0 +1 @@
uid://cjft0c0ui8yhs
+33
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@@ -0,0 +1,33 @@
extends Control
@onready var background = $Background
@onready var back_to_menu = $UI/HBoxContainer/BackToMainMenu
@onready var reload_checkpoint = $UI/HBoxContainer/ReloadCheckpoint
@onready var message = $UI/Message
@onready var animation_player = $AnimationPlayer
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
#Hiding everything
hide()
for node in [background, back_to_menu, reload_checkpoint, message]:
node.hide()
#Reveals the game over screen
func reveal():
#Reveals the background image first
show()
background.show()
background.reveal_spray()
await background.reveal_done
#Reveals the text and buttons afterwards
for node in [message, back_to_menu, reload_checkpoint]:
node.modulate.a = 0.0
node.show()
animation_player.play("fade_in")
+1
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@@ -0,0 +1 @@
uid://bru53a1mvu0t2
+6
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@@ -3,6 +3,8 @@ extends CanvasLayer
@onready var next = $UI/SkipContainer/NextButton
@onready var confirmation_mask = $ConfirmationMask
@onready var its_game_over = $ITSGameOverControl
#Signals for progressing through slides
signal next_request
signal next_slide
@@ -52,6 +54,9 @@ var resolution_list: Dictionary = {
func _ready() -> void:
#Connecting signals
#GameOver Signals
#Next Signals
next.pressed.connect(_on_next_pressed)
self.connect("next_request", _on_next_request)
@@ -322,3 +327,4 @@ func _on_resolution_selected(index: int):
DisplayServer.window_set_size(resolution_size)
await get_tree().process_frame #Waits process_frame to avoid bugs
DisplayServer.window_set_position(top_left)
+155 -2
View File
@@ -1,8 +1,12 @@
[gd_scene load_steps=7 format=3 uid="uid://dy40jygog8t3k"]
[gd_scene load_steps=16 format=3 uid="uid://dy40jygog8t3k"]
[ext_resource type="Script" uid="uid://c0q67t6m1i4dl" path="res://Scenes/UI/ui.gd" id="1_mg12k"]
[ext_resource type="FontFile" uid="uid://dv8ppra5tgn1t" path="res://Art/Fonts/PixelatedEleganceRegular-ovyAA.ttf" id="2_vb7na"]
[ext_resource type="Texture2D" uid="uid://l7786mlmvet8" path="res://Art/UI/menu_gear.png" id="3_ibj64"]
[ext_resource type="Texture2D" uid="uid://ocg21oes1wsk" path="res://Art/Rooms/screening_room/its_game_over.png" id="4_1c2ca"]
[ext_resource type="Script" uid="uid://bru53a1mvu0t2" path="res://Scenes/UI/its_game_over_control.gd" id="4_duuxe"]
[ext_resource type="Shader" uid="uid://n2f3kv6b7k2o" path="res://Scenes/UI/its_game_over.gdshader" id="5_duuxe"]
[ext_resource type="Script" uid="uid://cjft0c0ui8yhs" path="res://Scenes/UI/its_game_over_background.gd" id="6_jfwrg"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_fo2i3"]
border_width_left = 2
@@ -19,8 +23,90 @@ default_font = ExtResource("2_vb7na")
default_font_size = 16
OptionButton/fonts/font = ExtResource("2_vb7na")
[sub_resource type="Theme" id="Theme_mbl0m"]
Button/font_sizes/font_size = 30
Button/fonts/font = ExtResource("2_vb7na")
RichTextLabel/fonts/normal_font = ExtResource("2_vb7na")
[sub_resource type="Animation" id="Animation_duuxe"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("HBoxContainer/ReloadCheckpoint:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("HBoxContainer/BackToMainMenu:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_jfwrg"]
resource_name = "fade_in"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Message:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("HBoxContainer/ReloadCheckpoint:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("HBoxContainer/BackToMainMenu:modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_mbl0m"]
_data = {
&"RESET": SubResource("Animation_duuxe"),
&"fade_in": SubResource("Animation_jfwrg")
}
[sub_resource type="ShaderMaterial" id="ShaderMaterial_duuxe"]
shader = ExtResource("5_duuxe")
shader_parameter/progress = 0.0
shader_parameter/softness = 0.05
[node name="UILayer" type="CanvasLayer" node_paths=PackedStringArray("text_slider", "auto_slider", "text_counter", "auto_counter", "autoplay", "auto_mask", "display_button", "resolution_button")]
layer = 127
layer = 100
script = ExtResource("1_mg12k")
text_slider = NodePath("UI/Settings/MarginContainer/VBoxContainer/GridContainer/DialogueContainer/VBoxContainer2/DialogueOptions/VBoxContainer/TextSpeed/TextSlider")
auto_slider = NodePath("UI/Settings/MarginContainer/VBoxContainer/GridContainer/DialogueContainer/VBoxContainer2/DialogueOptions/VBoxContainer/Control/AutoSpeed/AutoSlider")
@@ -689,3 +775,70 @@ grow_horizontal = 2
grow_vertical = 2
mouse_force_pass_scroll_events = false
color = Color(0, 0, 0, 0.784314)
[node name="ITSGameOverControl" type="Control" parent="."]
z_index = 12
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
theme = SubResource("Theme_mbl0m")
script = ExtResource("4_duuxe")
[node name="AnimationPlayer" type="AnimationPlayer" parent="ITSGameOverControl"]
root_node = NodePath("../UI")
libraries = {
&"": SubResource("AnimationLibrary_mbl0m")
}
[node name="Background" type="TextureRect" parent="ITSGameOverControl"]
material = SubResource("ShaderMaterial_duuxe")
layout_mode = 0
offset_right = 1920.0
offset_bottom = 1080.0
texture = ExtResource("4_1c2ca")
script = ExtResource("6_jfwrg")
[node name="UI" type="VBoxContainer" parent="ITSGameOverControl"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -625.0
offset_top = -175.0
offset_right = 625.0
offset_bottom = 175.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/separation = 100
alignment = 1
[node name="Message" type="RichTextLabel" parent="ITSGameOverControl/UI"]
modulate = Color(1, 1, 1, 0)
custom_minimum_size = Vector2(200, 150)
layout_mode = 2
theme_override_font_sizes/normal_font_size = 100
bbcode_enabled = true
text = "[color=dark_red]IT HAS YOU...[/color]"
horizontal_alignment = 1
vertical_alignment = 1
[node name="HBoxContainer" type="HBoxContainer" parent="ITSGameOverControl/UI"]
layout_mode = 2
theme_override_constants/separation = 50
alignment = 1
[node name="ReloadCheckpoint" type="Button" parent="ITSGameOverControl/UI/HBoxContainer"]
custom_minimum_size = Vector2(600, 100)
layout_mode = 2
text = "RELOAD LATEST CHECKPOINT"
[node name="BackToMainMenu" type="Button" parent="ITSGameOverControl/UI/HBoxContainer"]
custom_minimum_size = Vector2(600, 100)
layout_mode = 2
text = "BACK TO MAIN MENU"
-1
View File
@@ -1,6 +1,5 @@
extends Node
var is_transitioning : bool = false
var day_count : int = 1
var floor_count : int = -1
var patient_count : int = 1
+9 -7
View File
@@ -37,6 +37,8 @@ func _ready() -> void:
UI.connect("text_value_changed", self._on_text_value_changed)
UI.connect("auto_value_changed", self._on_auto_value_changed)
UI.its_game_over.back_to_menu.pressed.connect(self._on_main_menu_pressed)
Globals.character_label_color_change.connect(self._on_character_label_color_change)
Globals.start_balloon.connect(self.start_balloon)
@@ -88,7 +90,7 @@ func start_day():
var scenes_to_hide: Array[Node] = [$TitleScreen]
var scenes_to_show: Array[Node] = [$TextScreens, $TextScreens/Day]
TransitionScreen.transition("big", scenes_to_hide, scenes_to_show)
TransitionScreen.transition(scenes_to_hide, scenes_to_show)
await TransitionScreen.transition_finished
await get_tree().create_timer(1.0).timeout
@@ -99,12 +101,12 @@ func start_day():
#Transitioning to the screening desk
scenes_to_hide = scenes_to_show
scenes_to_show = [$ScreeningDesk, UI, UI.get_node("UI/UpperContainer")]
TransitionScreen.transition("big", scenes_to_hide, scenes_to_show)
TransitionScreen.transition(scenes_to_hide, scenes_to_show)
await TransitionScreen.transition_finished
#Supervisor Dialogue
$ScreeningDesk.supervisor.dialogue("interfloor_" + str(-Globals.floor_count-1))
await $ScreeningDesk.supervisor.dialogue_finished
#$ScreeningDesk.supervisor.dialogue("interfloor_" + str(-Globals.floor_count-1))
#await $ScreeningDesk.supervisor.dialogue_finished
$ScreeningDesk.console_screen.display(Globals.directives)
$ScreeningDesk.new_patient()
@@ -182,7 +184,7 @@ func load_game(load_slot_number:int):
#Transitioning to loaded Save
var scenes_to_hide = [$TitleScreen, $Bedroom, $TextScreens, $TextScreens/Day, $ScreeningDesk.patient_controls, $ScreeningDesk.end_of_day_controls, $ScreeningDesk.patient_texture, $ScreeningDesk.panel_container, $ScreeningDesk.face_zoom] + $ScreeningDesk.margin_container.get_children()
var scenes_to_show = [$ScreeningDesk, $ScreeningDesk.alone_controls, UI.get_node("UI/UpperContainer")]
TransitionScreen.transition("big", scenes_to_hide, scenes_to_show)
TransitionScreen.transition(scenes_to_hide, scenes_to_show)
await TransitionScreen.transition_finished
$ScreeningDesk.new_patient()
@@ -211,9 +213,9 @@ func _on_main_menu_pressed():
UI.get_node("UI/UpperContainer").hide()
#Going back to main menu
var scenes_to_hide = [$ScreeningDesk, $TextScreens, $TextScreens/Day]
var scenes_to_hide = [$ScreeningDesk, $TextScreens, $TextScreens/Day, UI.its_game_over]
var scenes_to_show = [$TitleScreen]
TransitionScreen.transition("big", scenes_to_hide, scenes_to_show)
TransitionScreen.transition(scenes_to_hide, scenes_to_show)
await TransitionScreen.transition_finished
+1 -1
View File
@@ -8,7 +8,7 @@
[ext_resource type="Texture2D" uid="uid://diln53wxa3oep" path="res://Art/Rooms/screening_room/journal_open.png" id="5_31hpe"]
[ext_resource type="Script" uid="uid://cdkbyikbjqlsh" path="res://Scenes/screening_desk/supervisor.gd" id="5_43vqp"]
[ext_resource type="Texture2D" uid="uid://cci0pb12chlps" path="res://Art/Rooms/screening_room/computer.png" id="6_6a8ar"]
[ext_resource type="Texture2D" path="res://Art/Patients/patient_it_that_smiles_01/patient_it_that_smiles_01_crying.png" id="6_dxtf8"]
[ext_resource type="Texture2D" uid="uid://xtmmovqohk8v" path="res://Art/Patients/patient_its_01/patient_its_01_neutral.png" id="6_dxtf8"]
[ext_resource type="Texture2D" uid="uid://jychpkygmjib" path="res://Art/Rooms/screening_room/desk.png" id="7_dp545"]
[ext_resource type="Theme" uid="uid://3k7sqw211ncl" path="res://Art/UI/button_theme.tres" id="8_hxrv4"]
[ext_resource type="Texture2D" uid="uid://c3frxq4vyu0pr" path="res://Art/Rooms/screening_room/console_screen.png" id="9_68gp8"]
+22
View File
@@ -0,0 +1,22 @@
extends ColorRect
@onready var animation = $FadingMaskAnimation
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
hide()
#Handles fading transitions
func fade_in():
modulate.a = 0.0
show()
animation.play("fade_in")
func fade_out():
animation.play("fade_out")
await animation.animation_finished
hide()
@@ -0,0 +1 @@
uid://dbjei4d2lfwnb
+14 -55
View File
@@ -1,71 +1,30 @@
extends CanvasLayer
signal fading_finished
signal transition_finished
@onready var big_fading = $BigFading
@onready var small_fading = $SmallFading
@onready var big_animation = $BigFading/BigFadingAnimation
@onready var small_animation = $SmallFading/SmallFadingAnimation
@onready var fading_mask = $FadingMask
@onready var its_game_over = $ITSGameOver
@onready var mask = $Mask
signal transition_finished
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
#Hiding masks
big_fading.visible = false
small_fading.visible = false
mask.visible = false
#Connecting signals
big_animation.connect("animation_finished", _on_animation_finished)
small_animation.connect("animation_finished", _on_animation_finished)
pass
#Transitions the scenes with a fading mask
func transition(scenes_to_hide, scenes_to_show):
func _on_animation_finished(anim_name):
#Fade in
fading_mask.fade_in()
await fading_mask.animation.animation_finished
#Fades back to normal when fade_to_black is done
if anim_name == "fade_to_black":
fading_finished.emit()
big_animation.play("fade_to_normal")
small_animation.play("fade_to_normal")
#Resets everything when fading_to_normal is done
elif anim_name == "fade_to_normal":
transition_finished.emit()
Globals.is_transitioning = false
big_fading.visible = false
small_fading.visible = false
#Handles fading transitions
func fading(size):
Globals.is_transitioning = true
if size == "big":
big_fading.visible = true
big_animation.play("fade_to_black")
elif size == "small":
small_fading.visible = true
small_animation.play("fade_to_black")
#Transitions the scenes
func transition(fading_screen_size, scenes_to_hide, scenes_to_show):
#Fade in and out
fading(fading_screen_size)
await self.fading_finished
#When the screen is black from fading, change the shown scenes before it fades back to normal
#Hides and show appropriates scenes
for scene in scenes_to_hide:
scene.hide()
for scene in scenes_to_show:
scene.show()
#Fade out
fading_mask.fade_out()
await fading_mask.animation.animation_finished
transition_finished.emit()
+12 -74
View File
@@ -1,13 +1,14 @@
[gd_scene load_steps=10 format=3 uid="uid://drk1l7ijo4xq5"]
[gd_scene load_steps=7 format=3 uid="uid://drk1l7ijo4xq5"]
[ext_resource type="Script" uid="uid://dywfa5vbgtrkb" path="res://Scenes/transition_screen/transition_screen.gd" id="1_hbjtk"]
[ext_resource type="Script" uid="uid://dbjei4d2lfwnb" path="res://Scenes/transition_screen/fading_mask.gd" id="2_m3r4n"]
[sub_resource type="Animation" id="Animation_n85x3"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("BigFading:modulate")
tracks/0/path = NodePath("FadingMask:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
@@ -22,7 +23,7 @@ resource_name = "fade_to_black"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("BigFading:modulate")
tracks/0/path = NodePath("FadingMask:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
@@ -37,7 +38,7 @@ resource_name = "fade_to_normal"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("BigFading:modulate")
tracks/0/path = NodePath("FadingMask:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
@@ -50,69 +51,15 @@ tracks/0/keys = {
[sub_resource type="AnimationLibrary" id="AnimationLibrary_5yx4m"]
_data = {
&"RESET": SubResource("Animation_n85x3"),
&"fade_to_black": SubResource("Animation_20bx3"),
&"fade_to_normal": SubResource("Animation_in743")
}
[sub_resource type="Animation" id="Animation_igu58"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_3ahpb"]
resource_name = "fade_to_black"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(0, 0, 0, 0), Color(0, 0, 0, 1)]
}
[sub_resource type="Animation" id="Animation_do6sc"]
resource_name = "fade_to_normal"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(0, 0, 0, 1), Color(0, 0, 0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_h2xbl"]
_data = {
&"RESET": SubResource("Animation_igu58"),
&"fade_to_black": SubResource("Animation_3ahpb"),
&"fade_to_normal": SubResource("Animation_do6sc")
&"fade_in": SubResource("Animation_20bx3"),
&"fade_out": SubResource("Animation_in743")
}
[node name="transition_screen" type="CanvasLayer"]
layer = 110
layer = 102
script = ExtResource("1_hbjtk")
[node name="BigFading" type="ColorRect" parent="."]
[node name="FadingMask" type="ColorRect" parent="."]
modulate = Color(0, 0, 0, 0)
anchors_preset = 15
anchor_right = 1.0
@@ -120,25 +67,16 @@ anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)
script = ExtResource("2_m3r4n")
[node name="BigFadingAnimation" type="AnimationPlayer" parent="BigFading"]
[node name="FadingMaskAnimation" type="AnimationPlayer" parent="FadingMask"]
root_node = NodePath("../..")
libraries = {
&"": SubResource("AnimationLibrary_5yx4m")
}
[node name="SmallFading" type="ColorRect" parent="."]
offset_top = 244.0
offset_right = 1923.0
offset_bottom = 899.0
color = Color(0, 0, 0, 1)
[node name="SmallFadingAnimation" type="AnimationPlayer" parent="SmallFading"]
libraries = {
&"": SubResource("AnimationLibrary_h2xbl")
}
[node name="Mask" type="ColorRect" parent="."]
visible = false
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0