its game over WIP
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+10
-4
@@ -3,6 +3,8 @@ extends CanvasLayer
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@onready var next = $UI/SkipContainer/NextButton
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@onready var confirmation_mask = $ConfirmationMask
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@onready var its_game_over = $ITSGameOverControl
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#Signals for progressing through slides
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signal next_request
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signal next_slide
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@@ -52,11 +54,14 @@ var resolution_list: Dictionary = {
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func _ready() -> void:
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#Connecting signals
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#Next Signals
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#GameOver Signals
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#Next Signals
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next.pressed.connect(_on_next_pressed)
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self.connect("next_request", _on_next_request)
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#Menu Signals
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#Menu Signals
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$UI/UpperContainer/Menu.pressed.connect(_on_menu_pressed)
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$UI/Menu/MarginContainer/VBoxContainer/Resume.pressed.connect(_on_resume_pressed)
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@@ -71,13 +76,13 @@ func _ready() -> void:
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$UI/Settings/MarginContainer/VBoxContainer/Control/Back.pressed.connect(_on_back_pressed)
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$UI/Settings/MarginContainer/VBoxContainer/Control/BackTitle.pressed.connect(_on_back_title_pressed)
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#Save Slots Signals
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#Save Slots Signals
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$UI/Save/MarginContainer/VBoxContainer/SaveSlot1.pressed.connect(func(): _on_save_slot_pressed(1))
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$UI/Save/MarginContainer/VBoxContainer/SaveSlot2.pressed.connect(func(): _on_save_slot_pressed(2))
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$UI/Save/MarginContainer/VBoxContainer/SaveSlot3.pressed.connect(func(): _on_save_slot_pressed(3))
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$UI/Save/MarginContainer/VBoxContainer/SaveSlot4.pressed.connect(func(): _on_save_slot_pressed(4))
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#Load Slots Signals
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#Load Slots Signals
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$UI/Load/MarginContainer/VBoxContainer/LoadSlot1.pressed.connect(func(): _on_load_slot_pressed(1))
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$UI/Load/MarginContainer/VBoxContainer/LoadSlot2.pressed.connect(func(): _on_load_slot_pressed(2))
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$UI/Load/MarginContainer/VBoxContainer/LoadSlot3.pressed.connect(func(): _on_load_slot_pressed(3))
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@@ -322,3 +327,4 @@ func _on_resolution_selected(index: int):
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DisplayServer.window_set_size(resolution_size)
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await get_tree().process_frame #Waits process_frame to avoid bugs
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DisplayServer.window_set_position(top_left)
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