Loeveth shading
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+1
-1
@@ -13,4 +13,4 @@ func _change_emotion(dialogue_line) -> void:
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if line_tag.is_empty() == false:
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var new_emotion = line_tag[0]
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texture = Patient.emotions[String(new_emotion)]
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print("Emotion changed to ", new_emotion)
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print("Patient emotion changed to ", new_emotion)
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