Loeveth shading
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+3
-3
@@ -253,7 +253,7 @@ func update_slots():
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#Starts a balloon dialogue
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func start_balloon(balloon_type:String, dialogue_resource: Resource, start_title: String):
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func start_balloon(balloon_type:String, patient_type:String, dialogue_resource: Resource, start_title: String):
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#Clearing previous balloon
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clear_balloon()
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@@ -264,8 +264,8 @@ func start_balloon(balloon_type:String, dialogue_resource: Resource, start_title
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get_tree().current_scene.add_child(balloon)
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#Connects emotion signals if needed
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match balloon_type:
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"screening":
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match patient_type:
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"patient":
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DialogueManager.got_dialogue.connect($ScreeningDesk.patient._change_emotion)
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DialogueManager.got_dialogue.connect($ScreeningDesk._recording_text)
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"supervisor":
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