Spray Supervisor

This commit is contained in:
2026-01-25 21:57:27 +01:00
parent 930d5b27b0
commit b3d31dffa9
8 changed files with 138 additions and 10 deletions
+54
View File
@@ -0,0 +1,54 @@
extends TextureRect
@onready var mat := material as ShaderMaterial
signal reveal_done
signal hide_done
func _ready():
randomize()
# --- Création du bruit ---
var noise := FastNoiseLite.new()
noise.noise_type = FastNoiseLite.TYPE_SIMPLEX
noise.frequency = 20.0
noise.seed = randi()
var noise_tex := NoiseTexture2D.new()
noise_tex.noise = noise
noise_tex.width = 512
noise_tex.height = 512
noise_tex.seamless = true
mat.set_shader_parameter("noise_tex", noise_tex)
func reveal_spray():
mat.set_shader_parameter("progress", 0.0)
var tween = create_tween()
tween.tween_method(set_progress, 0.0, 1.0, 3.0) \
.set_trans(Tween.TRANS_SINE) \
.set_ease(Tween.EASE_OUT)
await tween.finished
reveal_done.emit()
func hide_spray():
mat.set_shader_parameter("progress", 1.0)
var tween = create_tween()
tween.tween_method(set_progress, 1.0, 0.0, 3.0) \
.set_trans(Tween.TRANS_SINE) \
.set_ease(Tween.EASE_OUT)
await tween.finished
hide_done.emit()
func set_progress(value: float):
mat.set_shader_parameter("progress", value)