Save/Load rework
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@@ -101,3 +101,10 @@ func _change_emotion(dialogue_line) -> void:
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var new_emotion = line_tag[0]
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texture = Patient.emotions[String(new_emotion)]
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print("Supervisor emotion changed to ", new_emotion)
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#Resets to initial state
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func reset():
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hide_spray()
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await hide_done
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hide()
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