Save/Load rework

This commit is contained in:
2026-03-01 14:10:51 +01:00
parent d4a533bf17
commit b24addcee6
42 changed files with 1315 additions and 154 deletions
+10 -2
View File
@@ -4,11 +4,19 @@ signal decision_made
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
self.pressed.connect(self._on_green_button_pressed)
self.pressed.connect(self._on_red_button_pressed)
set_disabled(true)
func _on_green_button_pressed():
func _on_red_button_pressed():
if Globals.buttons_activated:
decision_made.emit("terminate")
set_toggle_mode(true)
set_pressed_no_signal(true)
#Resets to initial state
func reset():
set_mouse_filter(Control.MOUSE_FILTER_STOP)
set_disabled(true)
set_toggle_mode(false)
set_pressed(false)