Save/Load rework
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extends ColorRect
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@onready var animation = $FadingMaskAnimation
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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hide()
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#Handles fading transitions
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func fade_in():
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modulate.a = 0.0
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show()
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animation.play("fade_in")
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func fade_out():
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animation.play("fade_out")
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await animation.animation_finished
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hide()
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