Code reorganizing
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extends RichTextLabel
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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Globals.console_message.connect(self.display)
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hide()
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#Displays a message on the console screen
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func display(message):
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var text_to_display = message
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text_to_display = text_to_display.replace("\\n", "\n") #Replaces litteral backslashes by actual newlines (necessary because of Dialogue Manager)
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text = text_to_display
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show()
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