ite dialogue start

This commit is contained in:
Maurane
2026-04-29 16:50:24 +02:00
parent 63245b55f8
commit 939fb88b14
23 changed files with 495 additions and 26 deletions
+119
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@@ -0,0 +1,119 @@
~ start
do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([11,12,13,14,15,21,22,23,24,31,32,33])
do Globals.release_display.emit("[color=orange_red]ERROR[/color]")
do Globals.terminate_display.emit("[color=orange_red]ERROR[/color]")
set Globals.buttons_activated = false
????: [#surprised] Oh, hello, dear. How gorgeous you look.
????: [#neutral] Tell me. What do you think about pleasure ?
~ part_1
- You misunderstand the situation. I ask the questions. You answer. [if Patient.dialog_tree[11] == "not_asked"]
set Patient.dialog_tree[11] = "asked"
????: [#smiling] Oh, my sweet little lamb. How cute you sound !
????: [#neutral] I am going to contemplate you until you answer me. Don't worry, I am here for you.
=> part_1
- Pleasure is a distraction, a reminder of our primitive urges that must be tempered by reason. [if Patient.dialog_tree[12] == "not_asked"]
set Patient.dialog_tree[12] = "asked"
????: [#smiling] Ahahaha, a rationalist ! The harder you strive to control your urges, the further you stray from your own truth.
????: [#aroused] Which makes you all the more tastier.
=> part_2
- Pleasure is what I need to preserve my sanity after a long day of grueling work. [if Patient.dialog_tree[13] == "not_asked"]
set Patient.dialog_tree[13] = "asked"
????: [#surprised] Oh, poor little cake. Life's hardships have gotten to your head. How tiring it must feel, to terminate innocent people for a living.
????: [#aroused] Do not fret, sweetie. I am here for you.
=> part_2
- What other goal is there in life but to seek pleasure ? [if Patient.dialog_tree[14] == "not_asked"]
set Patient.dialog_tree[14] = "asked"
????: [#smiling] Behold, an enjoyer of delights, shedding the burden of thought to indulge the cravings of flesh !
????: [#aroused] You are such a snack.
=> part_2
- Pleasure is evil, a shame that is to be cast away. [if Patient.dialog_tree[15] == "not_asked"]
set Patient.dialog_tree[15] = "asked"
????: [#smiling] So, you're one of those ! Unknowingly harvesting pleasure from the very act of prohibiting it. How deviant you are.
????: [#aroused] I like it.
=> part_2
~ part_2
????: [#neutral] Now, dear, to the next dish. What gives you the most pleasure ?
- Enough. I am here to assess you, not the other way around. [if Patient.dialog_tree[21] == "not_asked"]
set Patient.dialog_tree[21] = "asked"
????: [#smiling] Dearie, dearie. We both know your computing systems are not working right now. We have time to kill together, you and I.
=> part_2
- Spending time with my friends and family. [if Patient.dialog_tree[22] == "not_asked"]
set Patient.dialog_tree[22] = "asked"
????: [#laughing] Look at that, a social animal ! Through human connections you thrive.
????: [#aroused] How delicious.
=> part_3
- Stuffing my belly with tasty food. [if Patient.dialog_tree[23] == "not_asked"]
set Patient.dialog_tree[23] = "asked"
????: [#laughing] Incredible ! A connoisseur of culinary rapture !
????: [#aroused] How savoury.
=> part_3
- Pursuing my goals and career. [if Patient.dialog_tree[24] == "not_asked"]
set Patient.dialog_tree[24] = "asked"
????: [#laughing] Oh my, oh my ! A pursuer of status and material abundance. Be careful not to conflate the means with the ends, darling.
????: [#aroused] How lovely.
=> part_3
~ part_3
????: [#neutral] Now, to the final question: how do you seek pleasure ?
- I get pleasure whenever I can, for it is the goal of every being, and everything in life derives from it. [if Patient.dialog_tree[31] == "not_asked"]
set Patient.dialog_tree[31] = "asked"
????: [#ecstatic] Oh yes, yeees, everything indeed does come from pleasure. Eeeverything.
=> part_end
- Pleasure is a resource to be managed, to be balanced with the other sources of fulfillment in life. [if Patient.dialog_tree[32] == "not_asked"]
set Patient.dialog_tree[32] = "asked"
????: [#ecstatic] Ooh, this one still thinks other sources of fulfillment are distinct from pleasure. Such a level of delusion is bound to upheave my palate, yeees.
=> part_end
- Pleasure is everything, and sometimes sacrifices need to be made, so as to increase pleasure on the long term. [if Patient.dialog_tree[33] == "not_asked"]
set Patient.dialog_tree[33] = "asked"
????: [#ecstatic] Oooh, look at that little, thoughtful, pleasure-seeking beast ! You must be sooo... crunchy.
=> part_end
~ part_end
do Globals.release_display.emit("[color=dark_green]RELEASE[/color]")
do Globals.terminate_display.emit("[color=dark_red]TERMINATE[/color]")
set Globals.buttons_activated = true
[#ecstatic] The computing systems come back online as the subject erupts into an unending, ecstatic laughter. Now might be a good time to act.
do Globals.console_message.emit("[color=dark_orange]ALLOTED ASSESSMENT TIME ELAPSED[/color]\n\n[color=orange_red]PLEASE MAKE A DECISION[/color]")
=> END
~ terminate
do Globals.color_change.emit("red")
It That Eats: [#itthateats1] [color=red]I SHALL FEAST ON YOU, DEAR.[/color]
set Globals.event_index = "supervisor"
set Globals.supervisor_index = 2
do Globals.clear_patient.emit("terminate")
do UI.save_slot_pressed.emit(0)
=> END
~ release
do Globals.color_change.emit("green")
It That Eats: [#itthateats1] [color=red]I SHALL FEAST ON YOU, DEAR.[/color]
set Globals.event_index = "supervisor"
set Globals.supervisor_index = 2
do Globals.clear_patient.emit("release")
do UI.save_slot_pressed.emit(0)
=> END
+16
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[remap]
importer="dialogue_manager"
importer_version=15
type="Resource"
uid="uid://ddflcm6rsye27"
path="res://.godot/imported/ite_00.dialogue-861920c09903b672ded84ed5230f6071.tres"
[deps]
source_file="res://Dialogues/ITE/ite_00.dialogue"
dest_files=["res://.godot/imported/ite_00.dialogue-861920c09903b672ded84ed5230f6071.tres"]
[params]
defaults=true
+8
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initial_emotion="neutral"
name="???????"
age="??"
profession="????????????"
psychiatric_assessment="??????????????"
abnormal_symptoms="UNNATURAL BEHAVIOUR"
status="abnormal"
type="ite"
@@ -101,7 +101,7 @@ Prime Supervisor Loeveth: Any questions, employee ?
~ part_2_1
- I have screened a lot of subjects. Who are you referring to, again ? [if Patient.dialog_tree[11] == "not_asked"]
set Patient.dialog_tree[11] = "asked"
Prime Supervisor Loeveth: A tall being, muscular, pale skin. A wide grin, with a toothless, dark-red mouth. Not very talkative. Likes to smile.
Prime Supervisor Loeveth: A woman, pale skin, white hair. A wide grin, with a toothless, dark-red mouth. Not very talkative. Likes to smile.
Prime Supervisor Loeveth: It is not a "Who". It is an "It". It is not human.
=> part_2_1
@@ -156,7 +156,7 @@ do Globals.next_event.emit()
~ dialogue_1
do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63])
set Patient.dialog_tree = Patient.build_dialog_tree([])
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
@@ -168,3 +168,20 @@ do Globals.next_event.emit()
=> END
~ dialogue_2
do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([])
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
Prime Supervisor Loeveth: [#neutral] Attention, employee. The subject you just screened has already been encountered multiple times in our facility.
Prime Supervisor Loeveth: It is highly likely you will face it again in the near future.
Prime Supervisor Loeveth: I will personally keep you updated when further data is available. Keep on the good work.
set Globals.event_index = "next_patient"
do Globals.next_event.emit()
=> END