Dialogue responses rework
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@@ -8,14 +8,6 @@ do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
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Prime Supervisor Loeveth: [#neutral] Greetings, employee. I am Prime Supervisor Loeveth. I shall be overseeing your labor in this facility.
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Prime Supervisor Loeveth: [#neutral] The importance of your work here cannot be overstated. Would you like one last reminder of your duties ?
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- It's fine, I already know what to do.
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Prime Supervisor Loeveth: [#neutral] So be it. Do not disappoint me.
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Prime Supervisor Loeveth: [#neutral] The Republic withstands.
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- The Republic shelters.
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set Globals.event_index = 1
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do Globals.next_event.emit(1)
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=> END
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- Yes, my memory could use some refreshing.
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Prime Supervisor Loeveth: [#neutral] As you may recall, a new blight is wreaking havoc upon our world. People from all over the globe are turning into [color=red]Abnormals[/color]. Alien creatures devoid of humanity.
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Prime Supervisor Loeveth: [#neutral] Individuals with psychological vulnerabilities seem to be the most likely to undergo abnormality conversion.
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@@ -53,14 +45,21 @@ Prime Supervisor Loeveth: [#neutral] The importance of your work here cannot be
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Prime Supervisor Loeveth: [#neutral] Which makes your work all the more vital. The more Abnormals you successfully identify, the more data we have to further research.
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=> part_0_1
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- I am ready to start.
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- [color=gold]I am ready to start.[/color]
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Prime Supervisor Loeveth: [#neutral] So be it. Do not disappoint me.
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Prime Supervisor Loeveth: [#neutral] The Republic withstands.
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- The Republic shelters.
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set Globals.event_index = 1
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do Globals.next_event.emit(1)
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set Globals.event_index = "next_patient"
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do Globals.next_event.emit("next_patient")
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=> END
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- [color=gold]It's fine, I already know what to do.[/color]
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Prime Supervisor Loeveth: [#neutral] So be it. Do not disappoint me.
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Prime Supervisor Loeveth: [#neutral] The Republic withstands.
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- The Republic shelters.
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set Globals.event_index = "next_patient"
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do Globals.next_event.emit()
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=> END
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~ interfloor_1
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@@ -77,16 +76,17 @@ Prime Supervisor Loeveth: Do not let yourself be fooled by their inhuman humanit
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Prime Supervisor Loeveth: Your [color=blue]MANUAL[/color] has been updated with new symptoms to identify. Make sure to read it before your next patient.
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Prime Supervisor Loeveth: Do your Duty. For the Republic.
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set Globals.event_index = 1
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do Globals.next_event.emit(1)
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=> END
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- The Republic shelters.
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set Globals.event_index = "next_patient"
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do Globals.next_event.emit()
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=> END
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~ interfloor_2
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do Patient.marker.fill(0)
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set Patient.dialog_tree = Patient.build_dialog_tree([21])
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set Patient.dialog_tree = Patient.build_dialog_tree([11,12,13])
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do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
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@@ -94,22 +94,36 @@ Prime Supervisor Loeveth: [#neutral] Your performance is impressive, employee. I
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Prime Supervisor Loeveth: There is something important you need to be aware of, however. Listen carefully.
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Prime Supervisor Loeveth: The... being you encountered at the start of the previous floor has been identified as a special entity, of inhuman nature.
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Prime Supervisor Loeveth: According to Monitoring, this entity seems to have... spread amongst the facility's subjects.
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Prime Supervisor Loeveth: Be on your guard. If you identify a subject as being infected by this entity, your orders are to [color=red]TERMINATE it immediately[/color].
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Prime Supervisor Loeveth: Be on your guard. If you identify a subject as being infected by this entity, your orders are to [color=red]TERMINATE It immediately[/color].
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Prime Supervisor Loeveth: Any questions, employee ?
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=> part_2_1
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~ part_2_1
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- I have screened a lot of subjects. Who are you referring to, again ? [if Patient.marker[21]]
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set Patient.dialog_tree[21] = "asked"
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Prime Supervisor Loeveth: A tall being, mmuscular, pale skin. A wide grin, with a toothless, dark-red abyss of a mouth. Not very talkative. Likes to smile.
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Prime Supervisor Loeveth: It is not a who. It is an It. It is not human.
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- I have screened a lot of subjects. Who are you referring to, again ? [if Patient.dialog_tree[11] == "not_asked"]
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set Patient.dialog_tree[11] = "asked"
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Prime Supervisor Loeveth: A tall being, muscular, pale skin. A wide grin, with a toothless, dark-red mouth. Not very talkative. Likes to smile.
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Prime Supervisor Loeveth: It is not a "Who". It is an "It". It is not human.
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=> part_2_1
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- Can you elaborate on how I am supposed to recognize this entity ? [if Patient.dialog_tree[12] == "not_asked"]
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set Patient.dialog_tree[12] = "asked"
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Prime Supervisor Loeveth: Early data reports seem to indicate that this entity can easily disguise itself as a standard human.
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Prime Supervisor Loeveth: However, there is one telltale sign that distinguishes It clearly from other beings: Its [color=red]smile[/color].
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Prime Supervisor Loeveth: An impossibly wide smile, revealing a toothless red void. If you ever see a subject with such a feature, [color=red]stop talking to It immediately, and terminate It on the spot[/color].
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=> part_2_1
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set Globals.event_index = 1
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do Globals.next_event.emit(1)
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=> END
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- An inhuman being ? I thought we were trying to combat some kind of virus ? [if Patient.dialog_tree[13] == "not_asked"]
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set Patient.dialog_tree[13] = "asked"
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Prime Supervisor Loeveth: I am afraid your clearance doesn't allow for further information.
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Prime Supervisor Loeveth: Prove your worth, employee. Keep progressing to the lower floors, and I shall reward you with the gift of knowledge.
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=> part_2_1
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- [color=gold]I have no more questions. Work awaits.[/color]
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Prime Supervisor Loeveth: Well said. The Republic withstands.
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- The Republic shelters.
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set Globals.event_index = "next_patient"
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do Globals.next_event.emit()
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=> END
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~ interfloor_3
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@@ -120,8 +134,8 @@ set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63])
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do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
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WORK_IN_PROGRESS
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set Globals.event_index = 1
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do Globals.next_event.emit(1)
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set Globals.event_index = "next_patient"
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do Globals.next_event.emit()
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=> END
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@@ -134,6 +148,22 @@ set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63])
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do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
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WORK_IN_PROGRESS
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set Globals.event_index = 1
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do Globals.next_event.emit(1)
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set Globals.event_index = "next_patient"
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do Globals.next_event.emit()
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=> END
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~ dialogue_1
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do Patient.marker.fill(0)
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set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63])
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do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
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Prime Supervisor Loeveth: [#neutral] What
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set Globals.event_index = "next_patient"
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do Globals.next_event.emit()
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=> END
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