Dialogue responses rework

This commit is contained in:
Maurane
2026-03-26 17:03:22 +01:00
parent 74b58adac6
commit 831909f769
21 changed files with 237 additions and 143 deletions
@@ -8,14 +8,6 @@ do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
Prime Supervisor Loeveth: [#neutral] Greetings, employee. I am Prime Supervisor Loeveth. I shall be overseeing your labor in this facility.
Prime Supervisor Loeveth: [#neutral] The importance of your work here cannot be overstated. Would you like one last reminder of your duties ?
- It's fine, I already know what to do.
Prime Supervisor Loeveth: [#neutral] So be it. Do not disappoint me.
Prime Supervisor Loeveth: [#neutral] The Republic withstands.
- The Republic shelters.
set Globals.event_index = 1
do Globals.next_event.emit(1)
=> END
- Yes, my memory could use some refreshing.
Prime Supervisor Loeveth: [#neutral] As you may recall, a new blight is wreaking havoc upon our world. People from all over the globe are turning into [color=red]Abnormals[/color]. Alien creatures devoid of humanity.
Prime Supervisor Loeveth: [#neutral] Individuals with psychological vulnerabilities seem to be the most likely to undergo abnormality conversion.
@@ -53,14 +45,21 @@ Prime Supervisor Loeveth: [#neutral] The importance of your work here cannot be
Prime Supervisor Loeveth: [#neutral] Which makes your work all the more vital. The more Abnormals you successfully identify, the more data we have to further research.
=> part_0_1
- I am ready to start.
- [color=gold]I am ready to start.[/color]
Prime Supervisor Loeveth: [#neutral] So be it. Do not disappoint me.
Prime Supervisor Loeveth: [#neutral] The Republic withstands.
- The Republic shelters.
set Globals.event_index = 1
do Globals.next_event.emit(1)
set Globals.event_index = "next_patient"
do Globals.next_event.emit("next_patient")
=> END
- [color=gold]It's fine, I already know what to do.[/color]
Prime Supervisor Loeveth: [#neutral] So be it. Do not disappoint me.
Prime Supervisor Loeveth: [#neutral] The Republic withstands.
- The Republic shelters.
set Globals.event_index = "next_patient"
do Globals.next_event.emit()
=> END
~ interfloor_1
@@ -77,16 +76,17 @@ Prime Supervisor Loeveth: Do not let yourself be fooled by their inhuman humanit
Prime Supervisor Loeveth: Your [color=blue]MANUAL[/color] has been updated with new symptoms to identify. Make sure to read it before your next patient.
Prime Supervisor Loeveth: Do your Duty. For the Republic.
set Globals.event_index = 1
do Globals.next_event.emit(1)
=> END
- The Republic shelters.
set Globals.event_index = "next_patient"
do Globals.next_event.emit()
=> END
~ interfloor_2
do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([21])
set Patient.dialog_tree = Patient.build_dialog_tree([11,12,13])
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
@@ -94,22 +94,36 @@ Prime Supervisor Loeveth: [#neutral] Your performance is impressive, employee. I
Prime Supervisor Loeveth: There is something important you need to be aware of, however. Listen carefully.
Prime Supervisor Loeveth: The... being you encountered at the start of the previous floor has been identified as a special entity, of inhuman nature.
Prime Supervisor Loeveth: According to Monitoring, this entity seems to have... spread amongst the facility's subjects.
Prime Supervisor Loeveth: Be on your guard. If you identify a subject as being infected by this entity, your orders are to [color=red]TERMINATE it immediately[/color].
Prime Supervisor Loeveth: Be on your guard. If you identify a subject as being infected by this entity, your orders are to [color=red]TERMINATE It immediately[/color].
Prime Supervisor Loeveth: Any questions, employee ?
=> part_2_1
~ part_2_1
- I have screened a lot of subjects. Who are you referring to, again ? [if Patient.marker[21]]
set Patient.dialog_tree[21] = "asked"
Prime Supervisor Loeveth: A tall being, mmuscular, pale skin. A wide grin, with a toothless, dark-red abyss of a mouth. Not very talkative. Likes to smile.
Prime Supervisor Loeveth: It is not a who. It is an It. It is not human.
- I have screened a lot of subjects. Who are you referring to, again ? [if Patient.dialog_tree[11] == "not_asked"]
set Patient.dialog_tree[11] = "asked"
Prime Supervisor Loeveth: A tall being, muscular, pale skin. A wide grin, with a toothless, dark-red mouth. Not very talkative. Likes to smile.
Prime Supervisor Loeveth: It is not a "Who". It is an "It". It is not human.
=> part_2_1
- Can you elaborate on how I am supposed to recognize this entity ? [if Patient.dialog_tree[12] == "not_asked"]
set Patient.dialog_tree[12] = "asked"
Prime Supervisor Loeveth: Early data reports seem to indicate that this entity can easily disguise itself as a standard human.
Prime Supervisor Loeveth: However, there is one telltale sign that distinguishes It clearly from other beings: Its [color=red]smile[/color].
Prime Supervisor Loeveth: An impossibly wide smile, revealing a toothless red void. If you ever see a subject with such a feature, [color=red]stop talking to It immediately, and terminate It on the spot[/color].
=> part_2_1
set Globals.event_index = 1
do Globals.next_event.emit(1)
=> END
- An inhuman being ? I thought we were trying to combat some kind of virus ? [if Patient.dialog_tree[13] == "not_asked"]
set Patient.dialog_tree[13] = "asked"
Prime Supervisor Loeveth: I am afraid your clearance doesn't allow for further information.
Prime Supervisor Loeveth: Prove your worth, employee. Keep progressing to the lower floors, and I shall reward you with the gift of knowledge.
=> part_2_1
- [color=gold]I have no more questions. Work awaits.[/color]
Prime Supervisor Loeveth: Well said. The Republic withstands.
- The Republic shelters.
set Globals.event_index = "next_patient"
do Globals.next_event.emit()
=> END
~ interfloor_3
@@ -120,8 +134,8 @@ set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63])
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
WORK_IN_PROGRESS
set Globals.event_index = 1
do Globals.next_event.emit(1)
set Globals.event_index = "next_patient"
do Globals.next_event.emit()
=> END
@@ -134,6 +148,22 @@ set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63])
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
WORK_IN_PROGRESS
set Globals.event_index = 1
do Globals.next_event.emit(1)
set Globals.event_index = "next_patient"
do Globals.next_event.emit()
=> END
~ dialogue_1
do Patient.marker.fill(0)
set Patient.dialog_tree = Patient.build_dialog_tree([21,22,23,24,61,62,63])
do Globals.character_label_color_change.emit(Color(0,0.8,1,1))
Prime Supervisor Loeveth: [#neutral] What
set Globals.event_index = "next_patient"
do Globals.next_event.emit()
=> END