Loeveth rework WIP
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Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 12 KiB |
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Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 12 KiB |
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After Width: | Height: | Size: 13 KiB |
@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dnya5g3u12om8"
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path="res://.godot/imported/ite_00_excited.png-ff5514059325df66505383746a806cc2.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Art/Subjects/ITE/ite_00/ite_00_excited.png"
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dest_files=["res://.godot/imported/ite_00_excited.png-ff5514059325df66505383746a806cc2.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
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Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 12 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 12 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 12 KiB |
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Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 12 KiB |
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Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 24 KiB |
@@ -44,34 +44,34 @@ set Globals.buttons_activated = false
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~ part_2
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????: [#neutral] Now, dear, to the next dish. What gives you the most pleasure ?
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????: [#smiling] Now, dear, to the next dish. What gives you the most pleasure ?
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- Enough. I am here to assess you, not the other way around. [if Patient.dialog_tree[21] == "not_asked"]
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set Patient.dialog_tree[21] = "asked"
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????: [#smiling] Dearie, dearie. We both know your computing systems are not working right now. We have time to kill together, you and I.
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????: [#surprised] Dearie, dearie. We both know your computing systems are not working right now. We have time to kill together, you and I.
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=> part_2
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- Spending time with my friends and family. [if Patient.dialog_tree[22] == "not_asked"]
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set Patient.dialog_tree[22] = "asked"
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????: [#laughing] Look at that, a social animal ! Through human connections you thrive.
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????: [#aroused] How delicious.
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????: [#excited] How delicious.
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=> part_3
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- Stuffing my belly with tasty food. [if Patient.dialog_tree[23] == "not_asked"]
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set Patient.dialog_tree[23] = "asked"
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????: [#laughing] Incredible ! A connoisseur of culinary rapture !
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????: [#aroused] How savoury.
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????: [#excited] How savoury.
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=> part_3
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- Pursuing my goals and career. [if Patient.dialog_tree[24] == "not_asked"]
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set Patient.dialog_tree[24] = "asked"
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????: [#laughing] Oh my, oh my ! A pursuer of status and material abundance. Be careful not to conflate the means with the ends, darling.
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????: [#aroused] How lovely.
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????: [#excited] How lovely.
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=> part_3
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~ part_3
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????: [#neutral] Now, to the final question: how do you seek pleasure ?
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????: [#smiling] Now, to the final question: how do you seek pleasure ?
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- I get pleasure whenever I can, for it is the goal of every being, and everything in life derives from it. [if Patient.dialog_tree[31] == "not_asked"]
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set Patient.dialog_tree[31] = "asked"
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@@ -209,13 +209,13 @@ func _on_main_menu_pressed():
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clear_balloon()
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#Going back to main menu
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var scenes_to_hide = [$ScreeningDesk, $TextScreens, $TextScreens/Day, UI.game_over, UI.pause_menu.menu_button, UI.game_over]
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var scenes_to_hide = [$ScreeningDesk, $TextScreens, $TextScreens/Day, UI.game_over, UI.pause_menu.menu_button]
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var scenes_to_show = [$TitleScreen]
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UI.masks.transition(scenes_to_hide, scenes_to_show)
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await UI.masks.transition_finished
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#Resetting scenes
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for scene in [$ScreeningDesk, UI.its_game_over]:
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for scene in [$ScreeningDesk, UI.game_over]:
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scene.reset()
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@@ -254,7 +254,7 @@ func next_patient() -> Dictionary: #Decides next patient ID
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next_id = generate_next_id(next_type)
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-4:
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if Globals.patient_count == 0:
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next_id = "ite_00"
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next_id = "ite_01"
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next_type = "ite"
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else:
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next_type = next_patient_type()
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