Loeveth rework WIP

This commit is contained in:
2026-05-20 00:29:19 +02:00
parent 1b65969798
commit 804a104895
15 changed files with 49 additions and 9 deletions
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@@ -0,0 +1,40 @@
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+6 -6
View File
@@ -44,34 +44,34 @@ set Globals.buttons_activated = false
~ part_2 ~ part_2
????: [#neutral] Now, dear, to the next dish. What gives you the most pleasure ? ????: [#smiling] Now, dear, to the next dish. What gives you the most pleasure ?
- Enough. I am here to assess you, not the other way around. [if Patient.dialog_tree[21] == "not_asked"] - Enough. I am here to assess you, not the other way around. [if Patient.dialog_tree[21] == "not_asked"]
set Patient.dialog_tree[21] = "asked" set Patient.dialog_tree[21] = "asked"
????: [#smiling] Dearie, dearie. We both know your computing systems are not working right now. We have time to kill together, you and I. ????: [#surprised] Dearie, dearie. We both know your computing systems are not working right now. We have time to kill together, you and I.
=> part_2 => part_2
- Spending time with my friends and family. [if Patient.dialog_tree[22] == "not_asked"] - Spending time with my friends and family. [if Patient.dialog_tree[22] == "not_asked"]
set Patient.dialog_tree[22] = "asked" set Patient.dialog_tree[22] = "asked"
????: [#laughing] Look at that, a social animal ! Through human connections you thrive. ????: [#laughing] Look at that, a social animal ! Through human connections you thrive.
????: [#aroused] How delicious. ????: [#excited] How delicious.
=> part_3 => part_3
- Stuffing my belly with tasty food. [if Patient.dialog_tree[23] == "not_asked"] - Stuffing my belly with tasty food. [if Patient.dialog_tree[23] == "not_asked"]
set Patient.dialog_tree[23] = "asked" set Patient.dialog_tree[23] = "asked"
????: [#laughing] Incredible ! A connoisseur of culinary rapture ! ????: [#laughing] Incredible ! A connoisseur of culinary rapture !
????: [#aroused] How savoury. ????: [#excited] How savoury.
=> part_3 => part_3
- Pursuing my goals and career. [if Patient.dialog_tree[24] == "not_asked"] - Pursuing my goals and career. [if Patient.dialog_tree[24] == "not_asked"]
set Patient.dialog_tree[24] = "asked" set Patient.dialog_tree[24] = "asked"
????: [#laughing] Oh my, oh my ! A pursuer of status and material abundance. Be careful not to conflate the means with the ends, darling. ????: [#laughing] Oh my, oh my ! A pursuer of status and material abundance. Be careful not to conflate the means with the ends, darling.
????: [#aroused] How lovely. ????: [#excited] How lovely.
=> part_3 => part_3
~ part_3 ~ part_3
????: [#neutral] Now, to the final question: how do you seek pleasure ? ????: [#smiling] Now, to the final question: how do you seek pleasure ?
- I get pleasure whenever I can, for it is the goal of every being, and everything in life derives from it. [if Patient.dialog_tree[31] == "not_asked"] - I get pleasure whenever I can, for it is the goal of every being, and everything in life derives from it. [if Patient.dialog_tree[31] == "not_asked"]
set Patient.dialog_tree[31] = "asked" set Patient.dialog_tree[31] = "asked"
+2 -2
View File
@@ -209,13 +209,13 @@ func _on_main_menu_pressed():
clear_balloon() clear_balloon()
#Going back to main menu #Going back to main menu
var scenes_to_hide = [$ScreeningDesk, $TextScreens, $TextScreens/Day, UI.game_over, UI.pause_menu.menu_button, UI.game_over] var scenes_to_hide = [$ScreeningDesk, $TextScreens, $TextScreens/Day, UI.game_over, UI.pause_menu.menu_button]
var scenes_to_show = [$TitleScreen] var scenes_to_show = [$TitleScreen]
UI.masks.transition(scenes_to_hide, scenes_to_show) UI.masks.transition(scenes_to_hide, scenes_to_show)
await UI.masks.transition_finished await UI.masks.transition_finished
#Resetting scenes #Resetting scenes
for scene in [$ScreeningDesk, UI.its_game_over]: for scene in [$ScreeningDesk, UI.game_over]:
scene.reset() scene.reset()
+1 -1
View File
@@ -254,7 +254,7 @@ func next_patient() -> Dictionary: #Decides next patient ID
next_id = generate_next_id(next_type) next_id = generate_next_id(next_type)
-4: -4:
if Globals.patient_count == 0: if Globals.patient_count == 0:
next_id = "ite_00" next_id = "ite_01"
next_type = "ite" next_type = "ite"
else: else:
next_type = next_patient_type() next_type = next_patient_type()