Patient ITL beginning
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@@ -1,5 +1,11 @@
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extends CanvasLayer
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#Menu Elements
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@onready var new_game = $TitleScreen/MenuContainer/NewGame
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@onready var load = $TitleScreen/MenuContainer/Load
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@onready var settings = $TitleScreen/MenuContainer/Settings
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@onready var quit_game = $TitleScreen/MenuContainer/QuitGame
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signal new_game_pressed
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@@ -7,35 +13,29 @@ signal new_game_pressed
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func _ready() -> void:
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#Connecting signals
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$TitleScreen/MenuContainer/NewGame.pressed.connect(_on_new_game_pressed)
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$TitleScreen/MenuContainer/Load.pressed.connect(_on_load_pressed)
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$TitleScreen/MenuContainer/Settings.pressed.connect(_on_settings_pressed)
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$TitleScreen/MenuContainer/QuitGame.pressed.connect(_on_quit_game_pressed)
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new_game.pressed.connect(_on_new_game_pressed)
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load.pressed.connect(_on_load_pressed)
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settings.pressed.connect(_on_settings_pressed)
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quit_game.pressed.connect(_on_quit_game_pressed)
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#Hiding everything
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self.hide()
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hide()
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func _on_new_game_pressed() -> void:
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new_game_pressed.emit()
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func _on_load_pressed():
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UI.get_node("UI/Load").show()
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UI.get_node("UI/Load/MarginContainer/VBoxContainer/Control/Back").hide()
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UI.get_node("UI/Load/MarginContainer/VBoxContainer/Control/BackTitle").show()
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UI.masks.mask.visible = true
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UI.pause_menu.load.show()
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UI.masks.mask.show()
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UI.in_title_screen = true
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func _on_settings_pressed() -> void:
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UI.get_node("UI/Settings").show()
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UI.get_node("UI/Settings/MarginContainer/VBoxContainer/Control/Back").hide()
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UI.get_node("UI/Settings/MarginContainer/VBoxContainer/Control/BackTitle").show()
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UI.masks.mask.visible = true
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UI.pause_menu.settings.show()
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UI.masks.mask.show()
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UI.in_title_screen = true
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func _on_quit_game_pressed():
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