big work
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@@ -3,11 +3,11 @@ extends Control
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@onready var rules = $MarginContainer/Rules
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@onready var symptoms = $MarginContainer/Symptoms
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@onready var entities = $MarginContainer/Entities
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@onready var objectives = $MarginContainer/Objectives
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@onready var rules_page = $MarginContainer/Rules/RightPage/Rules
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@onready var symptoms_page = $MarginContainer/Symptoms/RightPage/Symptoms
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@onready var entities_page = $MarginContainer/Entities/RightPage/Entities
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@onready var objectives_page = $MarginContainer/Objectives/RightPage/Objectives
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# Called when the node enters the scene tree for the first time.
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@@ -17,6 +17,6 @@ func _ready() -> void:
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#Resets to initial state
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func reset():
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for screen in [symptoms, entities]:
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for screen in [symptoms, objectives]:
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screen.hide()
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rules.show()
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