This commit is contained in:
Maurane
2026-08-16 01:06:53 +02:00
parent d0cdec4a6a
commit 59e9cb30a5
362 changed files with 4139 additions and 4487 deletions
+24 -22
View File
@@ -53,20 +53,19 @@ func _ready() -> void:
func _on_new_game_pressed():
#Setting/Resetting game parameters
Globals.floor_count = -5
Globals.floor_count = -1
Globals.patient_count = 0
Globals.accurate_diagnoses = 0
Globals.diagnoses_quota = 2
Globals.misdiagnoses = 0
Globals.patient_quota = 2
Globals.misdiagnoses_allowed = 2
Globals.daily_patient_limit = 6
Globals.event_index = "interfloor"
Globals.objective_list.clear()
for i in range(len(Patient.patient_list)):
Patient.patient_list[i] = Patient.og_patient_list[i]
Patient.its_list = Patient.og_its_list
Patient.patients_seen.clear()
Patient.its_seen.clear()
Patient.spy.order = false
Patient.spy.count = 0
Patient.spy.reset()
UI.in_title_screen = false
# DISABLED FOR NOW SINCE THERE'S NO INTRO ANYMORE
#Offering to skip the introduction
#var choice_text = "Do you wish to skip the introduction ?"
@@ -119,18 +118,16 @@ func save_game(save_slot_number:int):
"supervisor_index": Globals.supervisor_index,
"patient_count": Globals.patient_count,
"accurate_diagnoses": Globals.accurate_diagnoses,
"diagnoses_quota": Globals.diagnoses_quota,
"misdiagnoses": Globals.misdiagnoses,
"patient_quota": Globals.patient_quota,
"misdiagnoses_allowed": Globals.misdiagnoses_allowed,
"daily_patient_limit": Globals.daily_patient_limit,
"patient_list": Patient.patient_list,
"its_list": Patient.its_list,
"ite_list": Patient.ite_list,
"patients_seen": Patient.patients_seen,
"its_seen": Patient.its_seen,
"ite_seen": Patient.ite_seen,
"spy_order": Patient.spy.order,
"spy_count": Patient.spy.count,
"journal_entities": $ScreeningDesk.journal_layer.journal.entities_page.text,
"spy_symptoms": Patient.spy.symptoms,
"spy_threshold": Patient.spy.threshold,
"objective_list": Globals.objective_list,
"save_date": Globals.get_save_date()
}
#Creating save file
@@ -162,6 +159,7 @@ func load_game(load_slot_number:int):
#Hiding loading menus and masks
UI.masks.mask.hide()
UI.pause_menu.reset()
UI.in_title_screen = false #Leaving title_screen
#Opening save file
var file = FileAccess.open("res://Saves/save_" + str(load_slot_number) + ".json", FileAccess.READ)
@@ -177,20 +175,20 @@ func load_game(load_slot_number:int):
Globals.supervisor_index = load_data["supervisor_index"]
Globals.patient_count = load_data["patient_count"]
Globals.accurate_diagnoses = load_data["accurate_diagnoses"]
Globals.diagnoses_quota = load_data["diagnoses_quota"]
Globals.misdiagnoses = load_data["misdiagnoses"]
Globals.patient_quota = load_data["patient_quota"]
Globals.misdiagnoses_allowed = load_data["misdiagnoses_allowed"]
Globals.daily_patient_limit = load_data["daily_patient_limit"]
Patient.patient_list.clear()
Patient.patient_list.append_array(load_data["patient_list"])
print (Patient.patient_list)
Patient.its_list = load_data["its_list"]
Patient.ite_list = load_data["ite_list"]
Patient.patients_seen = load_data["patients_seen"]
Patient.its_seen = load_data["its_seen"]
Patient.ite_seen = load_data["ite_seen"]
Patient.spy.order = load_data["spy_order"]
Patient.spy.count = load_data["spy_count"]
$ScreeningDesk.journal_layer.journal.entities_page.text = load_data["journal_entities"]
Patient.spy.symptoms.clear()
Patient.spy.symptoms.append_array(load_data["spy_symptoms"])
Patient.spy.threshold = load_data["spy_threshold"]
Globals.objective_list.clear()
Globals.objective_list.append_array(load_data["objective_list"])
else:
print("Failed to parse Loading Data.")
@@ -207,6 +205,9 @@ func _on_main_menu_pressed():
#Clearing balloon
clear_balloon()
#Setting boolean
UI.in_title_screen = true
#Going back to main menu
var scenes_to_hide = [$ScreeningDesk, $TextScreens, $TextScreens/Day, UI.game_over, UI.pause_menu.menu_button]
var scenes_to_show = [$TitleScreen]
@@ -264,7 +265,8 @@ func start_balloon(balloon_type:String, patient_type:String, dialogue_resource:
DialogueManager.got_dialogue.connect($ScreeningDesk.computer._recording_text)
"supervisor":
DialogueManager.got_dialogue.connect($ScreeningDesk.supervisor._change_emotion)
DialogueManager.got_dialogue.connect($ScreeningDesk.computer._recording_text)
#Applies text settings to the balloon
balloon.dialogue_label.seconds_per_step = UI.pause_menu.settings.text_speed
#balloon.dialogue_line.time = UI.auto_speed