spy mechanics WIP
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@@ -65,6 +65,8 @@ func _on_new_game_pressed():
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Patient.its_list = Patient.og_its_list
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Patient.patients_seen.clear()
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Patient.its_seen.clear()
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Patient.spy.order = false
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Patient.spy.count = 0
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# DISABLED FOR NOW SINCE THERE'S NO INTRO ANYMORE
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#Offering to skip the introduction
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#var choice_text = "Do you wish to skip the introduction ?"
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@@ -126,6 +128,8 @@ func save_game(save_slot_number:int):
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"patients_seen": Patient.patients_seen,
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"its_seen": Patient.its_seen,
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"ite_seen": Patient.ite_seen,
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"spy_order": Patient.spy.order,
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"spy_count": Patient.spy.count,
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"journal_entities": $ScreeningDesk.journal_layer.journal.entities_page.text,
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"save_date": Globals.get_save_date()
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}
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@@ -184,6 +188,8 @@ func load_game(load_slot_number:int):
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Patient.patients_seen = load_data["patients_seen"]
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Patient.its_seen = load_data["its_seen"]
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Patient.ite_seen = load_data["ite_seen"]
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Patient.spy.order = load_data["spy_order"]
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Patient.spy.count = load_data["spy_count"]
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$ScreeningDesk.journal_layer.journal.entities_page.text = load_data["journal_entities"]
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else:
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print("Failed to parse Loading Data.")
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